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Unified Diff: media/tools/shader_bench/gpu_painter.h

Issue 4873002: Benchmark tool for GPU-accelerated video rendering (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Style fixes, added comments to headers Created 10 years, 1 month ago
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Index: media/tools/shader_bench/gpu_painter.h
diff --git a/media/tools/shader_bench/gpu_painter.h b/media/tools/shader_bench/gpu_painter.h
new file mode 100644
index 0000000000000000000000000000000000000000..150080064a59ae431f4d2776c236cd0912aebb1f
--- /dev/null
+++ b/media/tools/shader_bench/gpu_painter.h
@@ -0,0 +1,41 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_TOOLS_BENCHMARK_GPU_PAINTER_H_
scherkus (not reviewing) 2010/11/30 23:36:10 should be MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
vrk (LEFT CHROMIUM) 2010/12/01 02:46:11 Good catch, thanks! Done.
+#define MEDIA_TOOLS_BENCHMARK_GPU_PAINTER_H_
+
+#include "app/gfx/gl/gl_bindings.h"
+#include "app/gfx/gl/gl_context.h"
+#include "app/gfx/gl/gl_implementation.h"
+#include "media/tools/shader_bench/painter.h"
+
+// Class that renders video frames to a window via GPU.
+class GPUPainter : public Painter {
+ public:
+ GPUPainter();
+
+ // Sets context for subsequent gl calls in this painter.
+ virtual void SetGLContext(gfx::GLContext* context);
+
+ protected:
scherkus (not reviewing) 2010/11/30 23:36:10 try to avoid protected I'd simply make the method
vrk (LEFT CHROMIUM) 2010/12/01 02:46:11 Done.
+ // Loads shader into given context, from the source code of the
+ // shader. type refers to the shader type, either GL_VERTEX_SHADER or
+ // GL_FRAGMENT_SHADER. Returns id of shader.
+ static GLuint LoadShader(gfx::GLContext* context, unsigned type,
scherkus (not reviewing) 2010/11/30 23:36:10 might be wrong but looks like this is only used by
vrk (LEFT CHROMIUM) 2010/12/01 02:46:11 Made into private member function instead.
+ const char* shader_source);
+
+ // Creates shader program into given context, from the vertex and fragment
+ // shader source code. Returns the id of the shader program.
+ static GLuint CreateShaderProgram(gfx::GLContext* context,
scherkus (not reviewing) 2010/11/30 23:36:10 does it makes sense to have this be a member funct
vrk (LEFT CHROMIUM) 2010/12/01 02:46:11 Yeah, makes sense! I was just unnecessarily genera
+ const char* vertex_shader_source,
+ const char* fragment_shader_source);
+
+ // Reference to the gl context.
+ gfx::GLContext* context_;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(GPUPainter);
+};
+
+#endif // MEDIA_TOOLS_BENCHMARK_GPU_PAINTER_H_

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