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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef MEDIA_TOOLS_BENCHMARK_GPU_PAINTER_H_ | |
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scherkus (not reviewing)
2010/11/30 23:36:10
should be MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Good catch, thanks! Done.
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| 6 #define MEDIA_TOOLS_BENCHMARK_GPU_PAINTER_H_ | |
| 7 | |
| 8 #include "app/gfx/gl/gl_bindings.h" | |
| 9 #include "app/gfx/gl/gl_context.h" | |
| 10 #include "app/gfx/gl/gl_implementation.h" | |
| 11 #include "media/tools/shader_bench/painter.h" | |
| 12 | |
| 13 // Class that renders video frames to a window via GPU. | |
| 14 class GPUPainter : public Painter { | |
| 15 public: | |
| 16 GPUPainter(); | |
| 17 | |
| 18 // Sets context for subsequent gl calls in this painter. | |
| 19 virtual void SetGLContext(gfx::GLContext* context); | |
| 20 | |
| 21 protected: | |
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scherkus (not reviewing)
2010/11/30 23:36:10
try to avoid protected
I'd simply make the method
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Done.
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| 22 // Loads shader into given context, from the source code of the | |
| 23 // shader. type refers to the shader type, either GL_VERTEX_SHADER or | |
| 24 // GL_FRAGMENT_SHADER. Returns id of shader. | |
| 25 static GLuint LoadShader(gfx::GLContext* context, unsigned type, | |
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scherkus (not reviewing)
2010/11/30 23:36:10
might be wrong but looks like this is only used by
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Made into private member function instead.
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| 26 const char* shader_source); | |
| 27 | |
| 28 // Creates shader program into given context, from the vertex and fragment | |
| 29 // shader source code. Returns the id of the shader program. | |
| 30 static GLuint CreateShaderProgram(gfx::GLContext* context, | |
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scherkus (not reviewing)
2010/11/30 23:36:10
does it makes sense to have this be a member funct
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Yeah, makes sense! I was just unnecessarily genera
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| 31 const char* vertex_shader_source, | |
| 32 const char* fragment_shader_source); | |
| 33 | |
| 34 // Reference to the gl context. | |
| 35 gfx::GLContext* context_; | |
| 36 | |
| 37 private: | |
| 38 DISALLOW_COPY_AND_ASSIGN(GPUPainter); | |
| 39 }; | |
| 40 | |
| 41 #endif // MEDIA_TOOLS_BENCHMARK_GPU_PAINTER_H_ | |
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