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Side by Side Diff: media/tools/shader_bench/gpu_painter.h

Issue 4873002: Benchmark tool for GPU-accelerated video rendering (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Style fixes, added comments to headers Created 10 years ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MEDIA_TOOLS_BENCHMARK_GPU_PAINTER_H_
scherkus (not reviewing) 2010/11/30 23:36:10 should be MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
vrk (LEFT CHROMIUM) 2010/12/01 02:46:11 Good catch, thanks! Done.
6 #define MEDIA_TOOLS_BENCHMARK_GPU_PAINTER_H_
7
8 #include "app/gfx/gl/gl_bindings.h"
9 #include "app/gfx/gl/gl_context.h"
10 #include "app/gfx/gl/gl_implementation.h"
11 #include "media/tools/shader_bench/painter.h"
12
13 // Class that renders video frames to a window via GPU.
14 class GPUPainter : public Painter {
15 public:
16 GPUPainter();
17
18 // Sets context for subsequent gl calls in this painter.
19 virtual void SetGLContext(gfx::GLContext* context);
20
21 protected:
scherkus (not reviewing) 2010/11/30 23:36:10 try to avoid protected I'd simply make the method
vrk (LEFT CHROMIUM) 2010/12/01 02:46:11 Done.
22 // Loads shader into given context, from the source code of the
23 // shader. type refers to the shader type, either GL_VERTEX_SHADER or
24 // GL_FRAGMENT_SHADER. Returns id of shader.
25 static GLuint LoadShader(gfx::GLContext* context, unsigned type,
scherkus (not reviewing) 2010/11/30 23:36:10 might be wrong but looks like this is only used by
vrk (LEFT CHROMIUM) 2010/12/01 02:46:11 Made into private member function instead.
26 const char* shader_source);
27
28 // Creates shader program into given context, from the vertex and fragment
29 // shader source code. Returns the id of the shader program.
30 static GLuint CreateShaderProgram(gfx::GLContext* context,
scherkus (not reviewing) 2010/11/30 23:36:10 does it makes sense to have this be a member funct
vrk (LEFT CHROMIUM) 2010/12/01 02:46:11 Yeah, makes sense! I was just unnecessarily genera
31 const char* vertex_shader_source,
32 const char* fragment_shader_source);
33
34 // Reference to the gl context.
35 gfx::GLContext* context_;
36
37 private:
38 DISALLOW_COPY_AND_ASSIGN(GPUPainter);
39 };
40
41 #endif // MEDIA_TOOLS_BENCHMARK_GPU_PAINTER_H_
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