Chromium Code Reviews| Index: media/tools/shader_bench/gpu_painter.cc |
| diff --git a/media/tools/shader_bench/gpu_painter.cc b/media/tools/shader_bench/gpu_painter.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..352059f74e46231e6852bc262eb6f3d087d4a1b3 |
| --- /dev/null |
| +++ b/media/tools/shader_bench/gpu_painter.cc |
| @@ -0,0 +1,89 @@ |
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "media/tools/shader_bench/gpu_painter.h" |
| + |
| +// Vertices for a full screen quad. |
| +static const float kVertices[8] = { |
| + -1.f, 1.f, |
| + -1.f, -1.f, |
| + 1.f, 1.f, |
| + 1.f, -1.f, |
| +}; |
| + |
| +// Texture Coordinates mapping the entire texture. |
| +static const float kTextureCoords[8] = { |
| + 0, 0, |
| + 0, 1, |
| + 1, 0, |
| + 1, 1, |
| +}; |
| + |
| +// Buffer size for compile errors. |
| +static const unsigned int kErrorSize = 4096; |
| + |
| +GPUPainter::GPUPainter() |
| + : context_(NULL) { |
|
scherkus (not reviewing)
2010/11/30 23:36:10
indent by extra 2 spaces
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Done.
|
| +} |
| + |
| +void GPUPainter::SetGLContext(gfx::GLContext* context) { |
| + context_ = context; |
| +} |
| + |
| +GLuint GPUPainter::LoadShader(gfx::GLContext* context, unsigned type, |
| + const char* shader_source) { |
| + GLuint shader = glCreateShader(type); |
| + glShaderSource(shader, 1, &shader_source, NULL); |
| + glCompileShader(shader); |
| + int result = GL_FALSE; |
| + glGetShaderiv(shader, GL_COMPILE_STATUS, &result); |
| + if (!result) { |
| + char log[kErrorSize]; |
| + int len; |
| + glGetShaderInfoLog(shader, kErrorSize - 1, &len, log); |
| + log[kErrorSize - 1] = 0; |
| + printf("Shader did not compile: %s\n", log); |
|
scherkus (not reviewing)
2010/11/30 23:36:10
LOG(ERROR)?
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Done.
|
| + } |
| + return shader; |
| +} |
| + |
| +GLuint GPUPainter::CreateShaderProgram( |
| + gfx::GLContext* context, const char* vertex_shader_source, |
| + const char* fragment_shader_source) { |
| + |
| + // Create vertex and pixel shaders. |
| + GLuint vertex_shader = |
| + LoadShader(context, GL_VERTEX_SHADER, vertex_shader_source); |
| + GLuint fragment_shader = |
| + LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader_source); |
| + |
| + // Create program and attach shaders. |
| + GLuint program = glCreateProgram(); |
| + glAttachShader(program, vertex_shader); |
| + glAttachShader(program, fragment_shader); |
| + glDeleteShader(vertex_shader); |
| + glDeleteShader(fragment_shader); |
| + glLinkProgram(program); |
| + int result = GL_FALSE; |
| + glGetProgramiv(program, GL_LINK_STATUS, &result); |
| + if (!result) { |
| + char log[kErrorSize]; |
| + int len; |
| + glGetProgramInfoLog(program, kErrorSize - 1, &len, log); |
| + log[kErrorSize - 1] = 0; |
| + printf("Program did not link: %s\n", log); |
|
scherkus (not reviewing)
2010/11/30 23:36:10
LOG(ERROR)?
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Done.
|
| + } |
| + glUseProgram(program); |
| + |
| + // Set common vertex parameters. |
| + int pos_location = glGetAttribLocation(program, "in_pos"); |
| + glEnableVertexAttribArray(pos_location); |
| + glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); |
| + |
| + int tc_location = glGetAttribLocation(program, "in_tc"); |
| + glEnableVertexAttribArray(tc_location); |
| + glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, |
| + kTextureCoords); |
| + return program; |
| +} |