Index: src/codegen-ia32.cc |
=================================================================== |
--- src/codegen-ia32.cc (revision 1486) |
+++ src/codegen-ia32.cc (working copy) |
@@ -2718,7 +2718,7 @@ |
// After shadowing stops, the original targets are unshadowed and the |
// ShadowTargets represent the formerly shadowing targets. |
bool has_unlinks = false; |
- for (int i = 0; i <= nof_escapes; i++) { |
+ for (int i = 0; i < shadows.length(); i++) { |
shadows[i]->StopShadowing(); |
has_unlinks = has_unlinks || shadows[i]->is_linked(); |
} |
@@ -2749,8 +2749,8 @@ |
} |
// Generate unlink code for the (formerly) shadowing targets that have been |
- // jumped to. |
- for (int i = 0; i <= nof_escapes; i++) { |
+ // jumped to. Deallocate each shadow target. |
+ for (int i = 0; i < shadows.length(); i++) { |
if (shadows[i]->is_linked()) { |
// Unlink from try chain; be careful not to destroy the TOS. |
shadows[i]->Bind(); |
@@ -2775,6 +2775,7 @@ |
} |
shadows[i]->other_target()->Jump(); |
} |
+ delete shadows[i]; |
} |
exit.Bind(); |
@@ -2837,7 +2838,7 @@ |
// After shadowing stops, the original targets are unshadowed and the |
// ShadowTargets represent the formerly shadowing targets. |
int nof_unlinks = 0; |
- for (int i = 0; i <= nof_escapes; i++) { |
+ for (int i = 0; i < shadows.length(); i++) { |
shadows[i]->StopShadowing(); |
if (shadows[i]->is_linked()) nof_unlinks++; |
} |
@@ -2866,7 +2867,7 @@ |
// Generate code to unlink and set the state for the (formerly) |
// shadowing targets that have been jumped to. |
- for (int i = 0; i <= nof_escapes; i++) { |
+ for (int i = 0; i < shadows.length(); i++) { |
if (shadows[i]->is_linked()) { |
// If we have come from the shadowed return, the return value is |
// in (a non-refcounted reference to) eax. We must preserve it |
@@ -2926,8 +2927,8 @@ |
frame_->EmitPop(eax); |
// Generate code to jump to the right destination for all used |
- // formerly shadowing targets. |
- for (int i = 0; i <= nof_escapes; i++) { |
+ // formerly shadowing targets. Deallocate each shadow target. |
+ for (int i = 0; i < shadows.length(); i++) { |
if (shadows[i]->is_bound()) { |
JumpTarget* original = shadows[i]->other_target(); |
__ cmp(Operand(ecx), Immediate(Smi::FromInt(JUMPING + i))); |
@@ -2941,6 +2942,7 @@ |
original->Branch(equal); |
} |
} |
+ delete shadows[i]; |
} |
// Check if we need to rethrow the exception. |