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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 2711 shadows.Add(new ShadowTarget(node->escaping_targets()->at(i))); | 2711 shadows.Add(new ShadowTarget(node->escaping_targets()->at(i))); |
| 2712 } | 2712 } |
| 2713 | 2713 |
| 2714 // Generate code for the statements in the try block. | 2714 // Generate code for the statements in the try block. |
| 2715 VisitStatementsAndSpill(node->try_block()->statements()); | 2715 VisitStatementsAndSpill(node->try_block()->statements()); |
| 2716 | 2716 |
| 2717 // Stop the introduced shadowing and count the number of required unlinks. | 2717 // Stop the introduced shadowing and count the number of required unlinks. |
| 2718 // After shadowing stops, the original targets are unshadowed and the | 2718 // After shadowing stops, the original targets are unshadowed and the |
| 2719 // ShadowTargets represent the formerly shadowing targets. | 2719 // ShadowTargets represent the formerly shadowing targets. |
| 2720 bool has_unlinks = false; | 2720 bool has_unlinks = false; |
| 2721 for (int i = 0; i <= nof_escapes; i++) { | 2721 for (int i = 0; i < shadows.length(); i++) { |
| 2722 shadows[i]->StopShadowing(); | 2722 shadows[i]->StopShadowing(); |
| 2723 has_unlinks = has_unlinks || shadows[i]->is_linked(); | 2723 has_unlinks = has_unlinks || shadows[i]->is_linked(); |
| 2724 } | 2724 } |
| 2725 function_return_is_shadowed_ = function_return_was_shadowed; | 2725 function_return_is_shadowed_ = function_return_was_shadowed; |
| 2726 | 2726 |
| 2727 // Get an external reference to the handler address. | 2727 // Get an external reference to the handler address. |
| 2728 ExternalReference handler_address(Top::k_handler_address); | 2728 ExternalReference handler_address(Top::k_handler_address); |
| 2729 | 2729 |
| 2730 // Make sure that there's nothing left on the stack above the | 2730 // Make sure that there's nothing left on the stack above the |
| 2731 // handler structure. | 2731 // handler structure. |
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| 2742 // the handler list and drop the rest of this handler from the | 2742 // the handler list and drop the rest of this handler from the |
| 2743 // frame. | 2743 // frame. |
| 2744 frame_->EmitPop(Operand::StaticVariable(handler_address)); | 2744 frame_->EmitPop(Operand::StaticVariable(handler_address)); |
| 2745 frame_->Drop(StackHandlerConstants::kSize / kPointerSize - 1); | 2745 frame_->Drop(StackHandlerConstants::kSize / kPointerSize - 1); |
| 2746 if (has_unlinks) { | 2746 if (has_unlinks) { |
| 2747 exit.Jump(); | 2747 exit.Jump(); |
| 2748 } | 2748 } |
| 2749 } | 2749 } |
| 2750 | 2750 |
| 2751 // Generate unlink code for the (formerly) shadowing targets that have been | 2751 // Generate unlink code for the (formerly) shadowing targets that have been |
| 2752 // jumped to. | 2752 // jumped to. Deallocate each shadow target. |
| 2753 for (int i = 0; i <= nof_escapes; i++) { | 2753 for (int i = 0; i < shadows.length(); i++) { |
| 2754 if (shadows[i]->is_linked()) { | 2754 if (shadows[i]->is_linked()) { |
| 2755 // Unlink from try chain; be careful not to destroy the TOS. | 2755 // Unlink from try chain; be careful not to destroy the TOS. |
| 2756 shadows[i]->Bind(); | 2756 shadows[i]->Bind(); |
| 2757 // Because we can be jumping here (to spilled code) from unspilled | 2757 // Because we can be jumping here (to spilled code) from unspilled |
| 2758 // code, we need to reestablish a spilled frame at this block. | 2758 // code, we need to reestablish a spilled frame at this block. |
| 2759 frame_->SpillAll(); | 2759 frame_->SpillAll(); |
| 2760 | 2760 |
| 2761 // Reload sp from the top handler, because some statements that we | 2761 // Reload sp from the top handler, because some statements that we |
| 2762 // break from (eg, for...in) may have left stuff on the stack. | 2762 // break from (eg, for...in) may have left stuff on the stack. |
| 2763 __ mov(edx, Operand::StaticVariable(handler_address)); | 2763 __ mov(edx, Operand::StaticVariable(handler_address)); |
| 2764 const int kNextOffset = StackHandlerConstants::kNextOffset + | 2764 const int kNextOffset = StackHandlerConstants::kNextOffset + |
| 2765 StackHandlerConstants::kAddressDisplacement; | 2765 StackHandlerConstants::kAddressDisplacement; |
| 2766 __ lea(esp, Operand(edx, kNextOffset)); | 2766 __ lea(esp, Operand(edx, kNextOffset)); |
| 2767 frame_->Forget(frame_->height() - handler_height); | 2767 frame_->Forget(frame_->height() - handler_height); |
| 2768 | 2768 |
| 2769 frame_->EmitPop(Operand::StaticVariable(handler_address)); | 2769 frame_->EmitPop(Operand::StaticVariable(handler_address)); |
| 2770 frame_->Drop(StackHandlerConstants::kSize / kPointerSize - 1); | 2770 frame_->Drop(StackHandlerConstants::kSize / kPointerSize - 1); |
| 2771 // next_sp popped. | 2771 // next_sp popped. |
| 2772 | 2772 |
| 2773 if (!function_return_is_shadowed_ && i == kReturnShadowIndex) { | 2773 if (!function_return_is_shadowed_ && i == kReturnShadowIndex) { |
| 2774 frame_->PrepareForReturn(); | 2774 frame_->PrepareForReturn(); |
| 2775 } | 2775 } |
| 2776 shadows[i]->other_target()->Jump(); | 2776 shadows[i]->other_target()->Jump(); |
| 2777 } | 2777 } |
| 2778 delete shadows[i]; |
| 2778 } | 2779 } |
| 2779 | 2780 |
| 2780 exit.Bind(); | 2781 exit.Bind(); |
| 2781 } | 2782 } |
| 2782 | 2783 |
| 2783 | 2784 |
| 2784 void CodeGenerator::VisitTryFinally(TryFinally* node) { | 2785 void CodeGenerator::VisitTryFinally(TryFinally* node) { |
| 2785 ASSERT(!in_spilled_code()); | 2786 ASSERT(!in_spilled_code()); |
| 2786 VirtualFrame::SpilledScope spilled_scope(this); | 2787 VirtualFrame::SpilledScope spilled_scope(this); |
| 2787 Comment cmnt(masm_, "[ TryFinally"); | 2788 Comment cmnt(masm_, "[ TryFinally"); |
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| 2830 shadows.Add(new ShadowTarget(node->escaping_targets()->at(i))); | 2831 shadows.Add(new ShadowTarget(node->escaping_targets()->at(i))); |
| 2831 } | 2832 } |
| 2832 | 2833 |
| 2833 // Generate code for the statements in the try block. | 2834 // Generate code for the statements in the try block. |
| 2834 VisitStatementsAndSpill(node->try_block()->statements()); | 2835 VisitStatementsAndSpill(node->try_block()->statements()); |
| 2835 | 2836 |
| 2836 // Stop the introduced shadowing and count the number of required unlinks. | 2837 // Stop the introduced shadowing and count the number of required unlinks. |
| 2837 // After shadowing stops, the original targets are unshadowed and the | 2838 // After shadowing stops, the original targets are unshadowed and the |
| 2838 // ShadowTargets represent the formerly shadowing targets. | 2839 // ShadowTargets represent the formerly shadowing targets. |
| 2839 int nof_unlinks = 0; | 2840 int nof_unlinks = 0; |
| 2840 for (int i = 0; i <= nof_escapes; i++) { | 2841 for (int i = 0; i < shadows.length(); i++) { |
| 2841 shadows[i]->StopShadowing(); | 2842 shadows[i]->StopShadowing(); |
| 2842 if (shadows[i]->is_linked()) nof_unlinks++; | 2843 if (shadows[i]->is_linked()) nof_unlinks++; |
| 2843 } | 2844 } |
| 2844 function_return_is_shadowed_ = function_return_was_shadowed; | 2845 function_return_is_shadowed_ = function_return_was_shadowed; |
| 2845 | 2846 |
| 2846 // Get an external reference to the handler address. | 2847 // Get an external reference to the handler address. |
| 2847 ExternalReference handler_address(Top::k_handler_address); | 2848 ExternalReference handler_address(Top::k_handler_address); |
| 2848 | 2849 |
| 2849 // If we can fall off the end of the try block, unlink from the try | 2850 // If we can fall off the end of the try block, unlink from the try |
| 2850 // chain and set the state on the frame to FALLING. | 2851 // chain and set the state on the frame to FALLING. |
| 2851 if (has_valid_frame()) { | 2852 if (has_valid_frame()) { |
| 2852 // The next handler address is on top of the frame. | 2853 // The next handler address is on top of the frame. |
| 2853 ASSERT(StackHandlerConstants::kNextOffset == 0); | 2854 ASSERT(StackHandlerConstants::kNextOffset == 0); |
| 2854 frame_->EmitPop(eax); | 2855 frame_->EmitPop(eax); |
| 2855 __ mov(Operand::StaticVariable(handler_address), eax); | 2856 __ mov(Operand::StaticVariable(handler_address), eax); |
| 2856 frame_->Drop(StackHandlerConstants::kSize / kPointerSize - 1); | 2857 frame_->Drop(StackHandlerConstants::kSize / kPointerSize - 1); |
| 2857 | 2858 |
| 2858 // Fake a top of stack value (unneeded when FALLING) and set the | 2859 // Fake a top of stack value (unneeded when FALLING) and set the |
| 2859 // state in ecx, then jump around the unlink blocks if any. | 2860 // state in ecx, then jump around the unlink blocks if any. |
| 2860 frame_->EmitPush(Immediate(Factory::undefined_value())); | 2861 frame_->EmitPush(Immediate(Factory::undefined_value())); |
| 2861 __ Set(ecx, Immediate(Smi::FromInt(FALLING))); | 2862 __ Set(ecx, Immediate(Smi::FromInt(FALLING))); |
| 2862 if (nof_unlinks > 0) { | 2863 if (nof_unlinks > 0) { |
| 2863 finally_block.Jump(); | 2864 finally_block.Jump(); |
| 2864 } | 2865 } |
| 2865 } | 2866 } |
| 2866 | 2867 |
| 2867 // Generate code to unlink and set the state for the (formerly) | 2868 // Generate code to unlink and set the state for the (formerly) |
| 2868 // shadowing targets that have been jumped to. | 2869 // shadowing targets that have been jumped to. |
| 2869 for (int i = 0; i <= nof_escapes; i++) { | 2870 for (int i = 0; i < shadows.length(); i++) { |
| 2870 if (shadows[i]->is_linked()) { | 2871 if (shadows[i]->is_linked()) { |
| 2871 // If we have come from the shadowed return, the return value is | 2872 // If we have come from the shadowed return, the return value is |
| 2872 // in (a non-refcounted reference to) eax. We must preserve it | 2873 // in (a non-refcounted reference to) eax. We must preserve it |
| 2873 // until it is pushed. | 2874 // until it is pushed. |
| 2874 // | 2875 // |
| 2875 // Because we can be jumping here (to spilled code) from | 2876 // Because we can be jumping here (to spilled code) from |
| 2876 // unspilled code, we need to reestablish a spilled frame at | 2877 // unspilled code, we need to reestablish a spilled frame at |
| 2877 // this block. | 2878 // this block. |
| 2878 shadows[i]->Bind(); | 2879 shadows[i]->Bind(); |
| 2879 frame_->SpillAll(); | 2880 frame_->SpillAll(); |
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| 2919 // Generate code for the statements in the finally block. | 2920 // Generate code for the statements in the finally block. |
| 2920 VisitStatementsAndSpill(node->finally_block()->statements()); | 2921 VisitStatementsAndSpill(node->finally_block()->statements()); |
| 2921 | 2922 |
| 2922 if (has_valid_frame()) { | 2923 if (has_valid_frame()) { |
| 2923 JumpTarget exit(this); | 2924 JumpTarget exit(this); |
| 2924 // Restore state and return value or faked TOS. | 2925 // Restore state and return value or faked TOS. |
| 2925 frame_->EmitPop(ecx); | 2926 frame_->EmitPop(ecx); |
| 2926 frame_->EmitPop(eax); | 2927 frame_->EmitPop(eax); |
| 2927 | 2928 |
| 2928 // Generate code to jump to the right destination for all used | 2929 // Generate code to jump to the right destination for all used |
| 2929 // formerly shadowing targets. | 2930 // formerly shadowing targets. Deallocate each shadow target. |
| 2930 for (int i = 0; i <= nof_escapes; i++) { | 2931 for (int i = 0; i < shadows.length(); i++) { |
| 2931 if (shadows[i]->is_bound()) { | 2932 if (shadows[i]->is_bound()) { |
| 2932 JumpTarget* original = shadows[i]->other_target(); | 2933 JumpTarget* original = shadows[i]->other_target(); |
| 2933 __ cmp(Operand(ecx), Immediate(Smi::FromInt(JUMPING + i))); | 2934 __ cmp(Operand(ecx), Immediate(Smi::FromInt(JUMPING + i))); |
| 2934 if (!function_return_is_shadowed_ && i == kReturnShadowIndex) { | 2935 if (!function_return_is_shadowed_ && i == kReturnShadowIndex) { |
| 2935 JumpTarget skip(this); | 2936 JumpTarget skip(this); |
| 2936 skip.Branch(not_equal); | 2937 skip.Branch(not_equal); |
| 2937 frame_->PrepareForReturn(); | 2938 frame_->PrepareForReturn(); |
| 2938 original->Jump(); | 2939 original->Jump(); |
| 2939 skip.Bind(); | 2940 skip.Bind(); |
| 2940 } else { | 2941 } else { |
| 2941 original->Branch(equal); | 2942 original->Branch(equal); |
| 2942 } | 2943 } |
| 2943 } | 2944 } |
| 2945 delete shadows[i]; |
| 2944 } | 2946 } |
| 2945 | 2947 |
| 2946 // Check if we need to rethrow the exception. | 2948 // Check if we need to rethrow the exception. |
| 2947 __ cmp(Operand(ecx), Immediate(Smi::FromInt(THROWING))); | 2949 __ cmp(Operand(ecx), Immediate(Smi::FromInt(THROWING))); |
| 2948 exit.Branch(not_equal); | 2950 exit.Branch(not_equal); |
| 2949 | 2951 |
| 2950 // Rethrow exception. | 2952 // Rethrow exception. |
| 2951 frame_->EmitPush(eax); // undo pop from above | 2953 frame_->EmitPush(eax); // undo pop from above |
| 2952 frame_->CallRuntime(Runtime::kReThrow, 1); | 2954 frame_->CallRuntime(Runtime::kReThrow, 1); |
| 2953 | 2955 |
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| 6931 | 6933 |
| 6932 // Slow-case: Go through the JavaScript implementation. | 6934 // Slow-case: Go through the JavaScript implementation. |
| 6933 __ bind(&slow); | 6935 __ bind(&slow); |
| 6934 __ InvokeBuiltin(Builtins::INSTANCE_OF, JUMP_FUNCTION); | 6936 __ InvokeBuiltin(Builtins::INSTANCE_OF, JUMP_FUNCTION); |
| 6935 } | 6937 } |
| 6936 | 6938 |
| 6937 | 6939 |
| 6938 #undef __ | 6940 #undef __ |
| 6939 | 6941 |
| 6940 } } // namespace v8::internal | 6942 } } // namespace v8::internal |
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