| Index: src/codegen-ia32.cc
|
| ===================================================================
|
| --- src/codegen-ia32.cc (revision 1486)
|
| +++ src/codegen-ia32.cc (working copy)
|
| @@ -2718,7 +2718,7 @@
|
| // After shadowing stops, the original targets are unshadowed and the
|
| // ShadowTargets represent the formerly shadowing targets.
|
| bool has_unlinks = false;
|
| - for (int i = 0; i <= nof_escapes; i++) {
|
| + for (int i = 0; i < shadows.length(); i++) {
|
| shadows[i]->StopShadowing();
|
| has_unlinks = has_unlinks || shadows[i]->is_linked();
|
| }
|
| @@ -2749,8 +2749,8 @@
|
| }
|
|
|
| // Generate unlink code for the (formerly) shadowing targets that have been
|
| - // jumped to.
|
| - for (int i = 0; i <= nof_escapes; i++) {
|
| + // jumped to. Deallocate each shadow target.
|
| + for (int i = 0; i < shadows.length(); i++) {
|
| if (shadows[i]->is_linked()) {
|
| // Unlink from try chain; be careful not to destroy the TOS.
|
| shadows[i]->Bind();
|
| @@ -2775,6 +2775,7 @@
|
| }
|
| shadows[i]->other_target()->Jump();
|
| }
|
| + delete shadows[i];
|
| }
|
|
|
| exit.Bind();
|
| @@ -2837,7 +2838,7 @@
|
| // After shadowing stops, the original targets are unshadowed and the
|
| // ShadowTargets represent the formerly shadowing targets.
|
| int nof_unlinks = 0;
|
| - for (int i = 0; i <= nof_escapes; i++) {
|
| + for (int i = 0; i < shadows.length(); i++) {
|
| shadows[i]->StopShadowing();
|
| if (shadows[i]->is_linked()) nof_unlinks++;
|
| }
|
| @@ -2866,7 +2867,7 @@
|
|
|
| // Generate code to unlink and set the state for the (formerly)
|
| // shadowing targets that have been jumped to.
|
| - for (int i = 0; i <= nof_escapes; i++) {
|
| + for (int i = 0; i < shadows.length(); i++) {
|
| if (shadows[i]->is_linked()) {
|
| // If we have come from the shadowed return, the return value is
|
| // in (a non-refcounted reference to) eax. We must preserve it
|
| @@ -2926,8 +2927,8 @@
|
| frame_->EmitPop(eax);
|
|
|
| // Generate code to jump to the right destination for all used
|
| - // formerly shadowing targets.
|
| - for (int i = 0; i <= nof_escapes; i++) {
|
| + // formerly shadowing targets. Deallocate each shadow target.
|
| + for (int i = 0; i < shadows.length(); i++) {
|
| if (shadows[i]->is_bound()) {
|
| JumpTarget* original = shadows[i]->other_target();
|
| __ cmp(Operand(ecx), Immediate(Smi::FromInt(JUMPING + i)));
|
| @@ -2941,6 +2942,7 @@
|
| original->Branch(equal);
|
| }
|
| }
|
| + delete shadows[i];
|
| }
|
|
|
| // Check if we need to rethrow the exception.
|
|
|