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Unified Diff: src/jump-target-arm.cc

Issue 40169: Change the way we handle backward jumps in the code generator. Keep... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 9 months ago
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Index: src/jump-target-arm.cc
===================================================================
--- src/jump-target-arm.cc (revision 1495)
+++ src/jump-target-arm.cc (working copy)
@@ -70,40 +70,58 @@
ASSERT(cgen_->has_valid_frame());
if (is_bound()) {
+ ASSERT(direction_ == BIDIRECTIONAL);
// Backward branch. We have an expected frame to merge to on the
- // backward edge. We negate the condition and emit the merge code
- // here.
- //
- // TODO(210): we should try to avoid negating the condition in the
- // case where there is no merge code to emit. Otherwise, we emit
- // a branch around an unconditional jump.
- ASSERT(direction_ == BIDIRECTIONAL);
+ // backward edge.
+
+ // Swap the current frame for a copy (we do the swapping to get
+ // the off-frame registers off the fall through) to use for the
+ // branch.
+ VirtualFrame* fall_through_frame = cgen_->frame();
+ VirtualFrame* branch_frame = new VirtualFrame(fall_through_frame);
+ RegisterFile non_frame_registers = RegisterAllocator::Reserved();
+ cgen_->SetFrame(branch_frame, &non_frame_registers);
+
+ // Check if we can avoid merge code.
+ cgen_->frame()->PrepareMergeTo(entry_frame_);
+ if (cgen_->frame()->Equals(entry_frame_)) {
+ // Branch right in to the block.
+ cgen_->DeleteFrame();
+ __ b(cc, &entry_label_);
+ cgen_->SetFrame(fall_through_frame, &non_frame_registers);
+ return;
+ }
+
+ // Check if we can reuse existing merge code.
+ for (int i = 0; i < reaching_frames_.length(); i++) {
+ if (reaching_frames_[i] != NULL &&
+ cgen_->frame()->Equals(reaching_frames_[i])) {
+ // Branch to the merge code.
+ cgen_->DeleteFrame();
+ __ b(cc, &merge_labels_[i]);
+ cgen_->SetFrame(fall_through_frame, &non_frame_registers);
+ return;
+ }
+ }
+
+ // To emit the merge code here, we negate the condition and branch
+ // around the merge code on the fall through path.
Label original_fall_through;
__ b(NegateCondition(cc), &original_fall_through);
- // Swap the current frame for a copy of it, saving non-frame
- // register reference counts and invalidating all non-frame register
- // references except the reserved ones on the backward edge.
- VirtualFrame* original_frame = cgen_->frame();
- VirtualFrame* working_frame = new VirtualFrame(original_frame);
- RegisterFile non_frame_registers = RegisterAllocator::Reserved();
- cgen_->SetFrame(working_frame, &non_frame_registers);
-
- working_frame->MergeTo(entry_frame_);
+ cgen_->frame()->MergeTo(entry_frame_);
cgen_->DeleteFrame();
- __ jmp(&entry_label_);
+ __ b(&entry_label_);
+ cgen_->SetFrame(fall_through_frame, &non_frame_registers);
+ __ bind(&original_fall_through);
- // Restore the frame and its associated non-frame registers.
- cgen_->SetFrame(original_frame, &non_frame_registers);
- __ bind(&original_fall_through);
} else {
// Forward branch. A copy of the current frame is added to the end
// of the list of frames reaching the target block and a branch to
// the merge code is emitted.
AddReachingFrame(new VirtualFrame(cgen_->frame()));
__ b(cc, &merge_labels_.last());
+ is_linked_ = true;
}
-
- is_linked_ = !is_bound_;
}
@@ -138,79 +156,130 @@
// block.
ASSERT(!cgen_->has_valid_frame() || cgen_->HasValidEntryRegisters());
+ if (direction_ == FORWARD_ONLY) {
+ // A simple case: no forward jumps and no possible backward jumps.
+ if (!is_linked()) {
+ // The stack pointer can be floating above the top of the
+ // virtual frame before the bind. Afterward, it should not.
+ ASSERT(cgen_->has_valid_frame());
+ VirtualFrame* frame = cgen_->frame();
+ int difference =
+ frame->stack_pointer_ - (frame->elements_.length() - 1);
+ if (difference > 0) {
+ frame->stack_pointer_ -= difference;
+ __ add(sp, sp, Operand(difference * kPointerSize));
+ }
+
+ is_bound_ = true;
+ return;
+ }
+
+ // Another simple case: no fall through, a single forward jump,
+ // and no possible backward jumps.
+ if (!cgen_->has_valid_frame() && reaching_frames_.length() == 1) {
+ // Pick up the only reaching frame, take ownership of it, and
+ // use it for the block about to be emitted.
+ VirtualFrame* frame = reaching_frames_[0];
+ RegisterFile reserved = RegisterAllocator::Reserved();
+ cgen_->SetFrame(frame, &reserved);
+ reaching_frames_[0] = NULL;
+ __ bind(&merge_labels_[0]);
+
+ // The stack pointer can be floating above the top of the
+ // virtual frame before the bind. Afterward, it should not.
+ int difference =
+ frame->stack_pointer_ - (frame->elements_.length() - 1);
+ if (difference > 0) {
+ frame->stack_pointer_ -= difference;
+ __ add(sp, sp, Operand(difference * kPointerSize));
+ }
+
+ is_linked_ = false;
+ is_bound_ = true;
+ return;
+ }
+ }
+
+ // If there is a current frame, record it as the fall-through. It
+ // is owned by the reaching frames for now.
+ bool had_fall_through = false;
+ if (cgen_->has_valid_frame()) {
+ had_fall_through = true;
+ AddReachingFrame(cgen_->frame());
+ RegisterFile empty;
+ cgen_->SetFrame(NULL, &empty);
+ }
+
// Compute the frame to use for entry to the block.
ComputeEntryFrame(mergable_elements);
+ // Some moves required to merge to an expected frame require purely
+ // frame state changes, and do not require any code generation.
+ // Perform those first to increase the possibility of finding equal
+ // frames below.
+ for (int i = 0; i < reaching_frames_.length(); i++) {
+ if (reaching_frames_[i] != NULL) {
+ reaching_frames_[i]->PrepareMergeTo(entry_frame_);
+ }
+ }
+
if (is_linked()) {
// There were forward jumps. Handle merging the reaching frames
// and possible fall through to the entry frame.
- // Some moves required to merge to an expected frame require
- // purely frame state changes, and do not require any code
- // generation. Perform those first to increase the possibility of
- // finding equal frames below.
- if (cgen_->has_valid_frame()) {
- cgen_->frame()->PrepareMergeTo(entry_frame_);
- }
- for (int i = 0; i < reaching_frames_.length(); i++) {
- reaching_frames_[i]->PrepareMergeTo(entry_frame_);
- }
-
- // If there is a fall through to the jump target and it needs
- // merge code, process it first.
- if (cgen_->has_valid_frame() && !cgen_->frame()->Equals(entry_frame_)) {
- // Loop over all the reaching frames, looking for any that can
- // share merge code with this one.
- for (int i = 0; i < reaching_frames_.length(); i++) {
- if (cgen_->frame()->Equals(reaching_frames_[i])) {
- // Set the reaching frames element to null to avoid
- // processing it later, and then bind its entry label.
- delete reaching_frames_[i];
- reaching_frames_[i] = NULL;
- __ bind(&merge_labels_[i]);
- }
- }
-
- // Emit the merge code.
- cgen_->frame()->MergeTo(entry_frame_);
- }
-
// Loop over the (non-null) reaching frames and process any that
- // need merge code.
- for (int i = 0; i < reaching_frames_.length(); i++) {
+ // need merge code. Iterate backwards through the list to handle
+ // the fall-through frame first. Set frames that will be
+ // processed after 'i' to NULL if we want to avoid processing
+ // them.
+ for (int i = reaching_frames_.length() - 1; i >= 0; i--) {
VirtualFrame* frame = reaching_frames_[i];
- if (frame != NULL && !frame->Equals(entry_frame_)) {
- // Set the reaching frames element to null to avoid processing
- // it later. Do not delete it as it is needed for merging.
- reaching_frames_[i] = NULL;
- // If the code generator has a current frame (a fall-through
- // or a previously merged frame), insert a jump around the
- // merge code we are about to generate.
- if (cgen_->has_valid_frame()) {
- cgen_->DeleteFrame();
- __ jmp(&entry_label_);
- }
+ if (frame != NULL) {
+ // Does the frame (probably) need merge code?
+ if (!frame->Equals(entry_frame_)) {
+ // We could have a valid frame as the fall through to the
+ // binding site or as the fall through from a previous merge
+ // code block. Jump around the code we are about to
+ // generate.
+ if (cgen_->has_valid_frame()) {
+ cgen_->DeleteFrame();
+ __ b(&entry_label_);
+ }
+ // Pick up the frame for this block. Assume ownership if
+ // there cannot be backward jumps.
+ RegisterFile reserved = RegisterAllocator::Reserved();
+ if (direction_ == BIDIRECTIONAL) {
+ cgen_->SetFrame(new VirtualFrame(frame), &reserved);
+ } else {
+ cgen_->SetFrame(frame, &reserved);
+ reaching_frames_[i] = NULL;
+ }
+ __ bind(&merge_labels_[i]);
- // Set the frame to merge as the code generator's current
- // frame and bind its merge label.
- RegisterFile reserved_registers = RegisterAllocator::Reserved();
- cgen_->SetFrame(frame, &reserved_registers);
- __ bind(&merge_labels_[i]);
+ // Loop over the remaining (non-null) reaching frames,
+ // looking for any that can share merge code with this one.
+ for (int j = 0; j < i; j++) {
+ VirtualFrame* other = reaching_frames_[j];
+ if (other != NULL && other->Equals(cgen_->frame())) {
+ // Set the reaching frame element to null to avoid
+ // processing it later, and then bind its entry label.
+ delete other;
+ reaching_frames_[j] = NULL;
+ __ bind(&merge_labels_[j]);
+ }
+ }
- // Loop over the remaining (non-null) reaching frames, looking
- // for any that can share merge code with this one.
- for (int j = i + 1; j < reaching_frames_.length(); j++) {
- VirtualFrame* other = reaching_frames_[j];
- if (other != NULL && frame->Equals(other)) {
- delete other;
- reaching_frames_[j] = NULL;
- __ bind(&merge_labels_[j]);
- }
+ // Emit the merge code.
+ cgen_->frame()->MergeTo(entry_frame_);
+ } else if (i == reaching_frames_.length() - 1 && had_fall_through) {
+ // If this is the fall through, and it didn't need merge
+ // code, we need to pick up the frame so we can jump around
+ // subsequent merge blocks if necessary.
+ RegisterFile reserved = RegisterAllocator::Reserved();
+ cgen_->SetFrame(frame, &reserved);
+ reaching_frames_[i] = NULL;
}
-
- // Emit the merge code.
- cgen_->frame()->MergeTo(entry_frame_);
}
}
@@ -227,23 +296,31 @@
__ bind(&entry_label_);
// There may be unprocessed reaching frames that did not need
- // merge code. Bind their merge labels to be the same as the
- // entry label.
+ // merge code. They will have unbound merge labels. Bind their
+ // merge labels to be the same as the entry label and deallocate
+ // them.
for (int i = 0; i < reaching_frames_.length(); i++) {
- if (reaching_frames_[i] != NULL) {
+ if (!merge_labels_[i].is_bound()) {
delete reaching_frames_[i];
+ reaching_frames_[i] = NULL;
__ bind(&merge_labels_[i]);
}
}
- // All the reaching frames except the one that is the current
- // frame (if it is one of the reaching frames) have been deleted.
- reaching_frames_.Clear();
- merge_labels_.Clear();
+ // There are non-NULL reaching frames with bound labels for each
+ // merge block, but only on backward targets.
+ } else {
+ // There were no forward jumps. There must be a current frame and
+ // this must be a bidirectional target.
+ ASSERT(reaching_frames_.length() == 1);
+ ASSERT(reaching_frames_[0] != NULL);
+ ASSERT(direction_ == BIDIRECTIONAL);
- } else {
- // There were no forward jumps. The current frame is merged to
- // the entry frame.
+ // Use a copy of the reaching frame so the original can be saved
+ // for possible reuse as a backward merge block.
+ RegisterFile reserved = RegisterAllocator::Reserved();
+ cgen_->SetFrame(new VirtualFrame(reaching_frames_[0]), &reserved);
+ __ bind(&merge_labels_[0]);
cgen_->frame()->MergeTo(entry_frame_);
__ bind(&entry_label_);
}
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