Index: src/jump-target-arm.cc |
=================================================================== |
--- src/jump-target-arm.cc (revision 1495) |
+++ src/jump-target-arm.cc (working copy) |
@@ -70,40 +70,58 @@ |
ASSERT(cgen_->has_valid_frame()); |
if (is_bound()) { |
+ ASSERT(direction_ == BIDIRECTIONAL); |
// Backward branch. We have an expected frame to merge to on the |
- // backward edge. We negate the condition and emit the merge code |
- // here. |
- // |
- // TODO(210): we should try to avoid negating the condition in the |
- // case where there is no merge code to emit. Otherwise, we emit |
- // a branch around an unconditional jump. |
- ASSERT(direction_ == BIDIRECTIONAL); |
+ // backward edge. |
+ |
+ // Swap the current frame for a copy (we do the swapping to get |
+ // the off-frame registers off the fall through) to use for the |
+ // branch. |
+ VirtualFrame* fall_through_frame = cgen_->frame(); |
+ VirtualFrame* branch_frame = new VirtualFrame(fall_through_frame); |
+ RegisterFile non_frame_registers = RegisterAllocator::Reserved(); |
+ cgen_->SetFrame(branch_frame, &non_frame_registers); |
+ |
+ // Check if we can avoid merge code. |
+ cgen_->frame()->PrepareMergeTo(entry_frame_); |
+ if (cgen_->frame()->Equals(entry_frame_)) { |
+ // Branch right in to the block. |
+ cgen_->DeleteFrame(); |
+ __ b(cc, &entry_label_); |
+ cgen_->SetFrame(fall_through_frame, &non_frame_registers); |
+ return; |
+ } |
+ |
+ // Check if we can reuse existing merge code. |
+ for (int i = 0; i < reaching_frames_.length(); i++) { |
+ if (reaching_frames_[i] != NULL && |
+ cgen_->frame()->Equals(reaching_frames_[i])) { |
+ // Branch to the merge code. |
+ cgen_->DeleteFrame(); |
+ __ b(cc, &merge_labels_[i]); |
+ cgen_->SetFrame(fall_through_frame, &non_frame_registers); |
+ return; |
+ } |
+ } |
+ |
+ // To emit the merge code here, we negate the condition and branch |
+ // around the merge code on the fall through path. |
Label original_fall_through; |
__ b(NegateCondition(cc), &original_fall_through); |
- // Swap the current frame for a copy of it, saving non-frame |
- // register reference counts and invalidating all non-frame register |
- // references except the reserved ones on the backward edge. |
- VirtualFrame* original_frame = cgen_->frame(); |
- VirtualFrame* working_frame = new VirtualFrame(original_frame); |
- RegisterFile non_frame_registers = RegisterAllocator::Reserved(); |
- cgen_->SetFrame(working_frame, &non_frame_registers); |
- |
- working_frame->MergeTo(entry_frame_); |
+ cgen_->frame()->MergeTo(entry_frame_); |
cgen_->DeleteFrame(); |
- __ jmp(&entry_label_); |
+ __ b(&entry_label_); |
+ cgen_->SetFrame(fall_through_frame, &non_frame_registers); |
+ __ bind(&original_fall_through); |
- // Restore the frame and its associated non-frame registers. |
- cgen_->SetFrame(original_frame, &non_frame_registers); |
- __ bind(&original_fall_through); |
} else { |
// Forward branch. A copy of the current frame is added to the end |
// of the list of frames reaching the target block and a branch to |
// the merge code is emitted. |
AddReachingFrame(new VirtualFrame(cgen_->frame())); |
__ b(cc, &merge_labels_.last()); |
+ is_linked_ = true; |
} |
- |
- is_linked_ = !is_bound_; |
} |
@@ -138,79 +156,130 @@ |
// block. |
ASSERT(!cgen_->has_valid_frame() || cgen_->HasValidEntryRegisters()); |
+ if (direction_ == FORWARD_ONLY) { |
+ // A simple case: no forward jumps and no possible backward jumps. |
+ if (!is_linked()) { |
+ // The stack pointer can be floating above the top of the |
+ // virtual frame before the bind. Afterward, it should not. |
+ ASSERT(cgen_->has_valid_frame()); |
+ VirtualFrame* frame = cgen_->frame(); |
+ int difference = |
+ frame->stack_pointer_ - (frame->elements_.length() - 1); |
+ if (difference > 0) { |
+ frame->stack_pointer_ -= difference; |
+ __ add(sp, sp, Operand(difference * kPointerSize)); |
+ } |
+ |
+ is_bound_ = true; |
+ return; |
+ } |
+ |
+ // Another simple case: no fall through, a single forward jump, |
+ // and no possible backward jumps. |
+ if (!cgen_->has_valid_frame() && reaching_frames_.length() == 1) { |
+ // Pick up the only reaching frame, take ownership of it, and |
+ // use it for the block about to be emitted. |
+ VirtualFrame* frame = reaching_frames_[0]; |
+ RegisterFile reserved = RegisterAllocator::Reserved(); |
+ cgen_->SetFrame(frame, &reserved); |
+ reaching_frames_[0] = NULL; |
+ __ bind(&merge_labels_[0]); |
+ |
+ // The stack pointer can be floating above the top of the |
+ // virtual frame before the bind. Afterward, it should not. |
+ int difference = |
+ frame->stack_pointer_ - (frame->elements_.length() - 1); |
+ if (difference > 0) { |
+ frame->stack_pointer_ -= difference; |
+ __ add(sp, sp, Operand(difference * kPointerSize)); |
+ } |
+ |
+ is_linked_ = false; |
+ is_bound_ = true; |
+ return; |
+ } |
+ } |
+ |
+ // If there is a current frame, record it as the fall-through. It |
+ // is owned by the reaching frames for now. |
+ bool had_fall_through = false; |
+ if (cgen_->has_valid_frame()) { |
+ had_fall_through = true; |
+ AddReachingFrame(cgen_->frame()); |
+ RegisterFile empty; |
+ cgen_->SetFrame(NULL, &empty); |
+ } |
+ |
// Compute the frame to use for entry to the block. |
ComputeEntryFrame(mergable_elements); |
+ // Some moves required to merge to an expected frame require purely |
+ // frame state changes, and do not require any code generation. |
+ // Perform those first to increase the possibility of finding equal |
+ // frames below. |
+ for (int i = 0; i < reaching_frames_.length(); i++) { |
+ if (reaching_frames_[i] != NULL) { |
+ reaching_frames_[i]->PrepareMergeTo(entry_frame_); |
+ } |
+ } |
+ |
if (is_linked()) { |
// There were forward jumps. Handle merging the reaching frames |
// and possible fall through to the entry frame. |
- // Some moves required to merge to an expected frame require |
- // purely frame state changes, and do not require any code |
- // generation. Perform those first to increase the possibility of |
- // finding equal frames below. |
- if (cgen_->has_valid_frame()) { |
- cgen_->frame()->PrepareMergeTo(entry_frame_); |
- } |
- for (int i = 0; i < reaching_frames_.length(); i++) { |
- reaching_frames_[i]->PrepareMergeTo(entry_frame_); |
- } |
- |
- // If there is a fall through to the jump target and it needs |
- // merge code, process it first. |
- if (cgen_->has_valid_frame() && !cgen_->frame()->Equals(entry_frame_)) { |
- // Loop over all the reaching frames, looking for any that can |
- // share merge code with this one. |
- for (int i = 0; i < reaching_frames_.length(); i++) { |
- if (cgen_->frame()->Equals(reaching_frames_[i])) { |
- // Set the reaching frames element to null to avoid |
- // processing it later, and then bind its entry label. |
- delete reaching_frames_[i]; |
- reaching_frames_[i] = NULL; |
- __ bind(&merge_labels_[i]); |
- } |
- } |
- |
- // Emit the merge code. |
- cgen_->frame()->MergeTo(entry_frame_); |
- } |
- |
// Loop over the (non-null) reaching frames and process any that |
- // need merge code. |
- for (int i = 0; i < reaching_frames_.length(); i++) { |
+ // need merge code. Iterate backwards through the list to handle |
+ // the fall-through frame first. Set frames that will be |
+ // processed after 'i' to NULL if we want to avoid processing |
+ // them. |
+ for (int i = reaching_frames_.length() - 1; i >= 0; i--) { |
VirtualFrame* frame = reaching_frames_[i]; |
- if (frame != NULL && !frame->Equals(entry_frame_)) { |
- // Set the reaching frames element to null to avoid processing |
- // it later. Do not delete it as it is needed for merging. |
- reaching_frames_[i] = NULL; |
- // If the code generator has a current frame (a fall-through |
- // or a previously merged frame), insert a jump around the |
- // merge code we are about to generate. |
- if (cgen_->has_valid_frame()) { |
- cgen_->DeleteFrame(); |
- __ jmp(&entry_label_); |
- } |
+ if (frame != NULL) { |
+ // Does the frame (probably) need merge code? |
+ if (!frame->Equals(entry_frame_)) { |
+ // We could have a valid frame as the fall through to the |
+ // binding site or as the fall through from a previous merge |
+ // code block. Jump around the code we are about to |
+ // generate. |
+ if (cgen_->has_valid_frame()) { |
+ cgen_->DeleteFrame(); |
+ __ b(&entry_label_); |
+ } |
+ // Pick up the frame for this block. Assume ownership if |
+ // there cannot be backward jumps. |
+ RegisterFile reserved = RegisterAllocator::Reserved(); |
+ if (direction_ == BIDIRECTIONAL) { |
+ cgen_->SetFrame(new VirtualFrame(frame), &reserved); |
+ } else { |
+ cgen_->SetFrame(frame, &reserved); |
+ reaching_frames_[i] = NULL; |
+ } |
+ __ bind(&merge_labels_[i]); |
- // Set the frame to merge as the code generator's current |
- // frame and bind its merge label. |
- RegisterFile reserved_registers = RegisterAllocator::Reserved(); |
- cgen_->SetFrame(frame, &reserved_registers); |
- __ bind(&merge_labels_[i]); |
+ // Loop over the remaining (non-null) reaching frames, |
+ // looking for any that can share merge code with this one. |
+ for (int j = 0; j < i; j++) { |
+ VirtualFrame* other = reaching_frames_[j]; |
+ if (other != NULL && other->Equals(cgen_->frame())) { |
+ // Set the reaching frame element to null to avoid |
+ // processing it later, and then bind its entry label. |
+ delete other; |
+ reaching_frames_[j] = NULL; |
+ __ bind(&merge_labels_[j]); |
+ } |
+ } |
- // Loop over the remaining (non-null) reaching frames, looking |
- // for any that can share merge code with this one. |
- for (int j = i + 1; j < reaching_frames_.length(); j++) { |
- VirtualFrame* other = reaching_frames_[j]; |
- if (other != NULL && frame->Equals(other)) { |
- delete other; |
- reaching_frames_[j] = NULL; |
- __ bind(&merge_labels_[j]); |
- } |
+ // Emit the merge code. |
+ cgen_->frame()->MergeTo(entry_frame_); |
+ } else if (i == reaching_frames_.length() - 1 && had_fall_through) { |
+ // If this is the fall through, and it didn't need merge |
+ // code, we need to pick up the frame so we can jump around |
+ // subsequent merge blocks if necessary. |
+ RegisterFile reserved = RegisterAllocator::Reserved(); |
+ cgen_->SetFrame(frame, &reserved); |
+ reaching_frames_[i] = NULL; |
} |
- |
- // Emit the merge code. |
- cgen_->frame()->MergeTo(entry_frame_); |
} |
} |
@@ -227,23 +296,31 @@ |
__ bind(&entry_label_); |
// There may be unprocessed reaching frames that did not need |
- // merge code. Bind their merge labels to be the same as the |
- // entry label. |
+ // merge code. They will have unbound merge labels. Bind their |
+ // merge labels to be the same as the entry label and deallocate |
+ // them. |
for (int i = 0; i < reaching_frames_.length(); i++) { |
- if (reaching_frames_[i] != NULL) { |
+ if (!merge_labels_[i].is_bound()) { |
delete reaching_frames_[i]; |
+ reaching_frames_[i] = NULL; |
__ bind(&merge_labels_[i]); |
} |
} |
- // All the reaching frames except the one that is the current |
- // frame (if it is one of the reaching frames) have been deleted. |
- reaching_frames_.Clear(); |
- merge_labels_.Clear(); |
+ // There are non-NULL reaching frames with bound labels for each |
+ // merge block, but only on backward targets. |
+ } else { |
+ // There were no forward jumps. There must be a current frame and |
+ // this must be a bidirectional target. |
+ ASSERT(reaching_frames_.length() == 1); |
+ ASSERT(reaching_frames_[0] != NULL); |
+ ASSERT(direction_ == BIDIRECTIONAL); |
- } else { |
- // There were no forward jumps. The current frame is merged to |
- // the entry frame. |
+ // Use a copy of the reaching frame so the original can be saved |
+ // for possible reuse as a backward merge block. |
+ RegisterFile reserved = RegisterAllocator::Reserved(); |
+ cgen_->SetFrame(new VirtualFrame(reaching_frames_[0]), &reserved); |
+ __ bind(&merge_labels_[0]); |
cgen_->frame()->MergeTo(entry_frame_); |
__ bind(&entry_label_); |
} |