Index: gpu/command_buffer/service/gles2_cmd_validation_autogen.h |
=================================================================== |
--- gpu/command_buffer/service/gles2_cmd_validation_autogen.h (revision 49807) |
+++ gpu/command_buffer/service/gles2_cmd_validation_autogen.h (working copy) |
@@ -7,49 +7,49 @@ |
#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
-bool ValidateGLenumAttachment(GLenum value); |
-bool ValidateGLenumBufferParameter(GLenum value); |
-bool ValidateGLenumBufferTarget(GLenum value); |
-bool ValidateGLenumBufferUsage(GLenum value); |
-bool ValidateGLenumCapability(GLenum value); |
-bool ValidateGLenumCmpFunction(GLenum value); |
-bool ValidateGLenumCompressedTextureFormat(GLenum value); |
-bool ValidateGLenumDrawMode(GLenum value); |
-bool ValidateGLenumDstBlendFactor(GLenum value); |
-bool ValidateGLenumEquation(GLenum value); |
-bool ValidateGLenumFaceMode(GLenum value); |
-bool ValidateGLenumFaceType(GLenum value); |
-bool ValidateGLbooleanFalse(GLenum value); |
-bool ValidateGLenumFrameBufferParameter(GLenum value); |
-bool ValidateGLenumFrameBufferTarget(GLenum value); |
-bool ValidateGLenumGLState(GLenum value); |
-bool ValidateGLenumGetMaxIndexType(GLenum value); |
-bool ValidateGLenumHintMode(GLenum value); |
-bool ValidateGLenumHintTarget(GLenum value); |
-bool ValidateGLenumIndexType(GLenum value); |
-bool ValidateGLenumPixelStore(GLenum value); |
-bool ValidateGLintPixelStoreAlignment(GLenum value); |
-bool ValidateGLenumPixelType(GLenum value); |
-bool ValidateGLenumProgramParameter(GLenum value); |
-bool ValidateGLenumReadPixelFormat(GLenum value); |
-bool ValidateGLenumRenderBufferFormat(GLenum value); |
-bool ValidateGLenumRenderBufferParameter(GLenum value); |
-bool ValidateGLenumRenderBufferTarget(GLenum value); |
-bool ValidateGLenumShaderParameter(GLenum value); |
-bool ValidateGLenumShaderPrecision(GLenum value); |
-bool ValidateGLenumShaderType(GLenum value); |
-bool ValidateGLenumSrcBlendFactor(GLenum value); |
-bool ValidateGLenumStencilOp(GLenum value); |
-bool ValidateGLenumStringType(GLenum value); |
-bool ValidateGLenumTextureBindTarget(GLenum value); |
-bool ValidateGLintTextureBorder(GLenum value); |
-bool ValidateGLenumTextureFormat(GLenum value); |
-bool ValidateGLenumTextureParameter(GLenum value); |
-bool ValidateGLenumTextureTarget(GLenum value); |
-bool ValidateGLintVertexAttribSize(GLenum value); |
-bool ValidateGLenumVertexAttribType(GLenum value); |
-bool ValidateGLenumVertexAttribute(GLenum value); |
-bool ValidateGLenumVertexPointer(GLenum value); |
+ValueValidator<GLenum> attachment; |
+ValueValidator<GLenum> buffer_parameter; |
+ValueValidator<GLenum> buffer_target; |
+ValueValidator<GLenum> buffer_usage; |
+ValueValidator<GLenum> capability; |
+ValueValidator<GLenum> cmp_function; |
+ValueValidator<GLenum> compressed_texture_format; |
+ValueValidator<GLenum> draw_mode; |
+ValueValidator<GLenum> dst_blend_factor; |
+ValueValidator<GLenum> equation; |
+ValueValidator<GLenum> face_mode; |
+ValueValidator<GLenum> face_type; |
+ValueValidator<GLboolean> false_only; |
+ValueValidator<GLenum> frame_buffer_parameter; |
+ValueValidator<GLenum> frame_buffer_target; |
+ValueValidator<GLenum> g_l_state; |
+ValueValidator<GLenum> get_max_index_type; |
+ValueValidator<GLenum> hint_mode; |
+ValueValidator<GLenum> hint_target; |
+ValueValidator<GLenum> index_type; |
+ValueValidator<GLenum> pixel_store; |
+ValueValidator<GLint> pixel_store_alignment; |
+ValueValidator<GLenum> pixel_type; |
+ValueValidator<GLenum> program_parameter; |
+ValueValidator<GLenum> read_pixel_format; |
+ValueValidator<GLenum> render_buffer_format; |
+ValueValidator<GLenum> render_buffer_parameter; |
+ValueValidator<GLenum> render_buffer_target; |
+ValueValidator<GLenum> shader_parameter; |
+ValueValidator<GLenum> shader_precision; |
+ValueValidator<GLenum> shader_type; |
+ValueValidator<GLenum> src_blend_factor; |
+ValueValidator<GLenum> stencil_op; |
+ValueValidator<GLenum> string_type; |
+ValueValidator<GLenum> texture_bind_target; |
+ValueValidator<GLint> texture_border; |
+ValueValidator<GLenum> texture_format; |
+ValueValidator<GLenum> texture_parameter; |
+ValueValidator<GLenum> texture_target; |
+ValueValidator<GLint> vertex_attrib_size; |
+ValueValidator<GLenum> vertex_attrib_type; |
+ValueValidator<GLenum> vertex_attribute; |
+ValueValidator<GLenum> vertex_pointer; |
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |