| Index: gpu/command_buffer/service/gles2_cmd_validation_autogen.h
|
| ===================================================================
|
| --- gpu/command_buffer/service/gles2_cmd_validation_autogen.h (revision 49807)
|
| +++ gpu/command_buffer/service/gles2_cmd_validation_autogen.h (working copy)
|
| @@ -7,49 +7,49 @@
|
| #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
|
| #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
|
|
|
| -bool ValidateGLenumAttachment(GLenum value);
|
| -bool ValidateGLenumBufferParameter(GLenum value);
|
| -bool ValidateGLenumBufferTarget(GLenum value);
|
| -bool ValidateGLenumBufferUsage(GLenum value);
|
| -bool ValidateGLenumCapability(GLenum value);
|
| -bool ValidateGLenumCmpFunction(GLenum value);
|
| -bool ValidateGLenumCompressedTextureFormat(GLenum value);
|
| -bool ValidateGLenumDrawMode(GLenum value);
|
| -bool ValidateGLenumDstBlendFactor(GLenum value);
|
| -bool ValidateGLenumEquation(GLenum value);
|
| -bool ValidateGLenumFaceMode(GLenum value);
|
| -bool ValidateGLenumFaceType(GLenum value);
|
| -bool ValidateGLbooleanFalse(GLenum value);
|
| -bool ValidateGLenumFrameBufferParameter(GLenum value);
|
| -bool ValidateGLenumFrameBufferTarget(GLenum value);
|
| -bool ValidateGLenumGLState(GLenum value);
|
| -bool ValidateGLenumGetMaxIndexType(GLenum value);
|
| -bool ValidateGLenumHintMode(GLenum value);
|
| -bool ValidateGLenumHintTarget(GLenum value);
|
| -bool ValidateGLenumIndexType(GLenum value);
|
| -bool ValidateGLenumPixelStore(GLenum value);
|
| -bool ValidateGLintPixelStoreAlignment(GLenum value);
|
| -bool ValidateGLenumPixelType(GLenum value);
|
| -bool ValidateGLenumProgramParameter(GLenum value);
|
| -bool ValidateGLenumReadPixelFormat(GLenum value);
|
| -bool ValidateGLenumRenderBufferFormat(GLenum value);
|
| -bool ValidateGLenumRenderBufferParameter(GLenum value);
|
| -bool ValidateGLenumRenderBufferTarget(GLenum value);
|
| -bool ValidateGLenumShaderParameter(GLenum value);
|
| -bool ValidateGLenumShaderPrecision(GLenum value);
|
| -bool ValidateGLenumShaderType(GLenum value);
|
| -bool ValidateGLenumSrcBlendFactor(GLenum value);
|
| -bool ValidateGLenumStencilOp(GLenum value);
|
| -bool ValidateGLenumStringType(GLenum value);
|
| -bool ValidateGLenumTextureBindTarget(GLenum value);
|
| -bool ValidateGLintTextureBorder(GLenum value);
|
| -bool ValidateGLenumTextureFormat(GLenum value);
|
| -bool ValidateGLenumTextureParameter(GLenum value);
|
| -bool ValidateGLenumTextureTarget(GLenum value);
|
| -bool ValidateGLintVertexAttribSize(GLenum value);
|
| -bool ValidateGLenumVertexAttribType(GLenum value);
|
| -bool ValidateGLenumVertexAttribute(GLenum value);
|
| -bool ValidateGLenumVertexPointer(GLenum value);
|
| +ValueValidator<GLenum> attachment;
|
| +ValueValidator<GLenum> buffer_parameter;
|
| +ValueValidator<GLenum> buffer_target;
|
| +ValueValidator<GLenum> buffer_usage;
|
| +ValueValidator<GLenum> capability;
|
| +ValueValidator<GLenum> cmp_function;
|
| +ValueValidator<GLenum> compressed_texture_format;
|
| +ValueValidator<GLenum> draw_mode;
|
| +ValueValidator<GLenum> dst_blend_factor;
|
| +ValueValidator<GLenum> equation;
|
| +ValueValidator<GLenum> face_mode;
|
| +ValueValidator<GLenum> face_type;
|
| +ValueValidator<GLboolean> false_only;
|
| +ValueValidator<GLenum> frame_buffer_parameter;
|
| +ValueValidator<GLenum> frame_buffer_target;
|
| +ValueValidator<GLenum> g_l_state;
|
| +ValueValidator<GLenum> get_max_index_type;
|
| +ValueValidator<GLenum> hint_mode;
|
| +ValueValidator<GLenum> hint_target;
|
| +ValueValidator<GLenum> index_type;
|
| +ValueValidator<GLenum> pixel_store;
|
| +ValueValidator<GLint> pixel_store_alignment;
|
| +ValueValidator<GLenum> pixel_type;
|
| +ValueValidator<GLenum> program_parameter;
|
| +ValueValidator<GLenum> read_pixel_format;
|
| +ValueValidator<GLenum> render_buffer_format;
|
| +ValueValidator<GLenum> render_buffer_parameter;
|
| +ValueValidator<GLenum> render_buffer_target;
|
| +ValueValidator<GLenum> shader_parameter;
|
| +ValueValidator<GLenum> shader_precision;
|
| +ValueValidator<GLenum> shader_type;
|
| +ValueValidator<GLenum> src_blend_factor;
|
| +ValueValidator<GLenum> stencil_op;
|
| +ValueValidator<GLenum> string_type;
|
| +ValueValidator<GLenum> texture_bind_target;
|
| +ValueValidator<GLint> texture_border;
|
| +ValueValidator<GLenum> texture_format;
|
| +ValueValidator<GLenum> texture_parameter;
|
| +ValueValidator<GLenum> texture_target;
|
| +ValueValidator<GLint> vertex_attrib_size;
|
| +ValueValidator<GLenum> vertex_attrib_type;
|
| +ValueValidator<GLenum> vertex_attribute;
|
| +ValueValidator<GLenum> vertex_pointer;
|
|
|
| #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
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