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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated. DO NOT EDIT! | 5 // This file is auto-generated. DO NOT EDIT! |
6 | 6 |
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
9 | 9 |
10 bool ValidateGLenumAttachment(GLenum value); | 10 ValueValidator<GLenum> attachment; |
11 bool ValidateGLenumBufferParameter(GLenum value); | 11 ValueValidator<GLenum> buffer_parameter; |
12 bool ValidateGLenumBufferTarget(GLenum value); | 12 ValueValidator<GLenum> buffer_target; |
13 bool ValidateGLenumBufferUsage(GLenum value); | 13 ValueValidator<GLenum> buffer_usage; |
14 bool ValidateGLenumCapability(GLenum value); | 14 ValueValidator<GLenum> capability; |
15 bool ValidateGLenumCmpFunction(GLenum value); | 15 ValueValidator<GLenum> cmp_function; |
16 bool ValidateGLenumCompressedTextureFormat(GLenum value); | 16 ValueValidator<GLenum> compressed_texture_format; |
17 bool ValidateGLenumDrawMode(GLenum value); | 17 ValueValidator<GLenum> draw_mode; |
18 bool ValidateGLenumDstBlendFactor(GLenum value); | 18 ValueValidator<GLenum> dst_blend_factor; |
19 bool ValidateGLenumEquation(GLenum value); | 19 ValueValidator<GLenum> equation; |
20 bool ValidateGLenumFaceMode(GLenum value); | 20 ValueValidator<GLenum> face_mode; |
21 bool ValidateGLenumFaceType(GLenum value); | 21 ValueValidator<GLenum> face_type; |
22 bool ValidateGLbooleanFalse(GLenum value); | 22 ValueValidator<GLboolean> false_only; |
23 bool ValidateGLenumFrameBufferParameter(GLenum value); | 23 ValueValidator<GLenum> frame_buffer_parameter; |
24 bool ValidateGLenumFrameBufferTarget(GLenum value); | 24 ValueValidator<GLenum> frame_buffer_target; |
25 bool ValidateGLenumGLState(GLenum value); | 25 ValueValidator<GLenum> g_l_state; |
26 bool ValidateGLenumGetMaxIndexType(GLenum value); | 26 ValueValidator<GLenum> get_max_index_type; |
27 bool ValidateGLenumHintMode(GLenum value); | 27 ValueValidator<GLenum> hint_mode; |
28 bool ValidateGLenumHintTarget(GLenum value); | 28 ValueValidator<GLenum> hint_target; |
29 bool ValidateGLenumIndexType(GLenum value); | 29 ValueValidator<GLenum> index_type; |
30 bool ValidateGLenumPixelStore(GLenum value); | 30 ValueValidator<GLenum> pixel_store; |
31 bool ValidateGLintPixelStoreAlignment(GLenum value); | 31 ValueValidator<GLint> pixel_store_alignment; |
32 bool ValidateGLenumPixelType(GLenum value); | 32 ValueValidator<GLenum> pixel_type; |
33 bool ValidateGLenumProgramParameter(GLenum value); | 33 ValueValidator<GLenum> program_parameter; |
34 bool ValidateGLenumReadPixelFormat(GLenum value); | 34 ValueValidator<GLenum> read_pixel_format; |
35 bool ValidateGLenumRenderBufferFormat(GLenum value); | 35 ValueValidator<GLenum> render_buffer_format; |
36 bool ValidateGLenumRenderBufferParameter(GLenum value); | 36 ValueValidator<GLenum> render_buffer_parameter; |
37 bool ValidateGLenumRenderBufferTarget(GLenum value); | 37 ValueValidator<GLenum> render_buffer_target; |
38 bool ValidateGLenumShaderParameter(GLenum value); | 38 ValueValidator<GLenum> shader_parameter; |
39 bool ValidateGLenumShaderPrecision(GLenum value); | 39 ValueValidator<GLenum> shader_precision; |
40 bool ValidateGLenumShaderType(GLenum value); | 40 ValueValidator<GLenum> shader_type; |
41 bool ValidateGLenumSrcBlendFactor(GLenum value); | 41 ValueValidator<GLenum> src_blend_factor; |
42 bool ValidateGLenumStencilOp(GLenum value); | 42 ValueValidator<GLenum> stencil_op; |
43 bool ValidateGLenumStringType(GLenum value); | 43 ValueValidator<GLenum> string_type; |
44 bool ValidateGLenumTextureBindTarget(GLenum value); | 44 ValueValidator<GLenum> texture_bind_target; |
45 bool ValidateGLintTextureBorder(GLenum value); | 45 ValueValidator<GLint> texture_border; |
46 bool ValidateGLenumTextureFormat(GLenum value); | 46 ValueValidator<GLenum> texture_format; |
47 bool ValidateGLenumTextureParameter(GLenum value); | 47 ValueValidator<GLenum> texture_parameter; |
48 bool ValidateGLenumTextureTarget(GLenum value); | 48 ValueValidator<GLenum> texture_target; |
49 bool ValidateGLintVertexAttribSize(GLenum value); | 49 ValueValidator<GLint> vertex_attrib_size; |
50 bool ValidateGLenumVertexAttribType(GLenum value); | 50 ValueValidator<GLenum> vertex_attrib_type; |
51 bool ValidateGLenumVertexAttribute(GLenum value); | 51 ValueValidator<GLenum> vertex_attribute; |
52 bool ValidateGLenumVertexPointer(GLenum value); | 52 ValueValidator<GLenum> vertex_pointer; |
53 | 53 |
54 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 54 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
55 | 55 |
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