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Unified Diff: gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h

Issue 2689006: Refactor validation code so it can be modified at runtime.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 6 months ago
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Index: gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h
===================================================================
--- gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h (revision 49807)
+++ gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h (working copy)
@@ -7,620 +7,507 @@
#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ // NOLINT
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ // NOLINT
-bool ValidateGLenumAttachment(GLenum value) {
- switch (value) {
- case GL_COLOR_ATTACHMENT0:
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_attachment_table[] = {
+ GL_COLOR_ATTACHMENT0,
+ GL_DEPTH_ATTACHMENT,
+ GL_STENCIL_ATTACHMENT,
+};
-bool ValidateGLenumBufferParameter(GLenum value) {
- switch (value) {
- case GL_BUFFER_SIZE:
- case GL_BUFFER_USAGE:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_buffer_parameter_table[] = {
+ GL_BUFFER_SIZE,
+ GL_BUFFER_USAGE,
+};
-bool ValidateGLenumBufferTarget(GLenum value) {
- switch (value) {
- case GL_ARRAY_BUFFER:
- case GL_ELEMENT_ARRAY_BUFFER:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_buffer_target_table[] = {
+ GL_ARRAY_BUFFER,
+ GL_ELEMENT_ARRAY_BUFFER,
+};
-bool ValidateGLenumBufferUsage(GLenum value) {
- switch (value) {
- case GL_STREAM_DRAW:
- case GL_STATIC_DRAW:
- case GL_DYNAMIC_DRAW:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_buffer_usage_table[] = {
+ GL_STREAM_DRAW,
+ GL_STATIC_DRAW,
+ GL_DYNAMIC_DRAW,
+};
-bool ValidateGLenumCapability(GLenum value) {
- switch (value) {
- case GL_BLEND:
- case GL_CULL_FACE:
- case GL_DEPTH_TEST:
- case GL_DITHER:
- case GL_POLYGON_OFFSET_FILL:
- case GL_SAMPLE_ALPHA_TO_COVERAGE:
- case GL_SAMPLE_COVERAGE:
- case GL_SCISSOR_TEST:
- case GL_STENCIL_TEST:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_capability_table[] = {
+ GL_BLEND,
+ GL_CULL_FACE,
+ GL_DEPTH_TEST,
+ GL_DITHER,
+ GL_POLYGON_OFFSET_FILL,
+ GL_SAMPLE_ALPHA_TO_COVERAGE,
+ GL_SAMPLE_COVERAGE,
+ GL_SCISSOR_TEST,
+ GL_STENCIL_TEST,
+};
-bool ValidateGLenumCmpFunction(GLenum value) {
- switch (value) {
- case GL_NEVER:
- case GL_LESS:
- case GL_EQUAL:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- case GL_GEQUAL:
- case GL_ALWAYS:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_cmp_function_table[] = {
+ GL_NEVER,
+ GL_LESS,
+ GL_EQUAL,
+ GL_LEQUAL,
+ GL_GREATER,
+ GL_NOTEQUAL,
+ GL_GEQUAL,
+ GL_ALWAYS,
+};
-bool ValidateGLenumCompressedTextureFormat(GLenum value) {
- switch (value) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_compressed_texture_format_table[] = {
+ GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
+ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
+};
-bool ValidateGLenumDrawMode(GLenum value) {
- switch (value) {
- case GL_POINTS:
- case GL_LINE_STRIP:
- case GL_LINE_LOOP:
- case GL_LINES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- case GL_TRIANGLES:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_draw_mode_table[] = {
+ GL_POINTS,
+ GL_LINE_STRIP,
+ GL_LINE_LOOP,
+ GL_LINES,
+ GL_TRIANGLE_STRIP,
+ GL_TRIANGLE_FAN,
+ GL_TRIANGLES,
+};
-bool ValidateGLenumDstBlendFactor(GLenum value) {
- switch (value) {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_dst_blend_factor_table[] = {
+ GL_ZERO,
+ GL_ONE,
+ GL_SRC_COLOR,
+ GL_ONE_MINUS_SRC_COLOR,
+ GL_DST_COLOR,
+ GL_ONE_MINUS_DST_COLOR,
+ GL_SRC_ALPHA,
+ GL_ONE_MINUS_SRC_ALPHA,
+ GL_DST_ALPHA,
+ GL_ONE_MINUS_DST_ALPHA,
+ GL_CONSTANT_COLOR,
+ GL_ONE_MINUS_CONSTANT_COLOR,
+ GL_CONSTANT_ALPHA,
+ GL_ONE_MINUS_CONSTANT_ALPHA,
+};
-bool ValidateGLenumEquation(GLenum value) {
- switch (value) {
- case GL_FUNC_ADD:
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_equation_table[] = {
+ GL_FUNC_ADD,
+ GL_FUNC_SUBTRACT,
+ GL_FUNC_REVERSE_SUBTRACT,
+};
-bool ValidateGLenumFaceMode(GLenum value) {
- switch (value) {
- case GL_CW:
- case GL_CCW:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_face_mode_table[] = {
+ GL_CW,
+ GL_CCW,
+};
-bool ValidateGLenumFaceType(GLenum value) {
- switch (value) {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_face_type_table[] = {
+ GL_FRONT,
+ GL_BACK,
+ GL_FRONT_AND_BACK,
+};
-bool ValidateGLbooleanFalse(GLenum value) {
- switch (value) {
- case false:
- return true;
- default:
- return false;
- }
-}
+static GLboolean valid_false_only_table[] = {
+ false,
+};
-bool ValidateGLenumFrameBufferParameter(GLenum value) {
- switch (value) {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_frame_buffer_parameter_table[] = {
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
+};
-bool ValidateGLenumFrameBufferTarget(GLenum value) {
- switch (value) {
- case GL_FRAMEBUFFER:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_frame_buffer_target_table[] = {
+ GL_FRAMEBUFFER,
+};
-bool ValidateGLenumGLState(GLenum value) {
- switch (value) {
- case GL_ACTIVE_TEXTURE:
- case GL_ALIASED_LINE_WIDTH_RANGE:
- case GL_ALIASED_POINT_SIZE_RANGE:
- case GL_ALPHA_BITS:
- case GL_ARRAY_BUFFER_BINDING:
- case GL_BLEND:
- case GL_BLEND_COLOR:
- case GL_BLEND_DST_ALPHA:
- case GL_BLEND_DST_RGB:
- case GL_BLEND_EQUATION_ALPHA:
- case GL_BLEND_EQUATION_RGB:
- case GL_BLEND_SRC_ALPHA:
- case GL_BLEND_SRC_RGB:
- case GL_BLUE_BITS:
- case GL_COLOR_CLEAR_VALUE:
- case GL_COLOR_WRITEMASK:
- case GL_COMPRESSED_TEXTURE_FORMATS:
- case GL_CULL_FACE:
- case GL_CULL_FACE_MODE:
- case GL_CURRENT_PROGRAM:
- case GL_DEPTH_BITS:
- case GL_DEPTH_CLEAR_VALUE:
- case GL_DEPTH_FUNC:
- case GL_DEPTH_RANGE:
- case GL_DEPTH_TEST:
- case GL_DEPTH_WRITEMASK:
- case GL_DITHER:
- case GL_ELEMENT_ARRAY_BUFFER_BINDING:
- case GL_FRAMEBUFFER_BINDING:
- case GL_FRONT_FACE:
- case GL_GENERATE_MIPMAP_HINT:
- case GL_GREEN_BITS:
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
- case GL_IMPLEMENTATION_COLOR_READ_TYPE:
- case GL_LINE_WIDTH:
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
- case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
- case GL_MAX_RENDERBUFFER_SIZE:
- case GL_MAX_TEXTURE_IMAGE_UNITS:
- case GL_MAX_TEXTURE_SIZE:
- case GL_MAX_VARYING_VECTORS:
- case GL_MAX_VERTEX_ATTRIBS:
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
- case GL_MAX_VERTEX_UNIFORM_VECTORS:
- case GL_MAX_VIEWPORT_DIMS:
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
- case GL_NUM_SHADER_BINARY_FORMATS:
- case GL_PACK_ALIGNMENT:
- case GL_POLYGON_OFFSET_FACTOR:
- case GL_POLYGON_OFFSET_FILL:
- case GL_POLYGON_OFFSET_UNITS:
- case GL_RED_BITS:
- case GL_RENDERBUFFER_BINDING:
- case GL_SAMPLE_BUFFERS:
- case GL_SAMPLE_COVERAGE_INVERT:
- case GL_SAMPLE_COVERAGE_VALUE:
- case GL_SAMPLES:
- case GL_SCISSOR_BOX:
- case GL_SCISSOR_TEST:
- case GL_SHADER_BINARY_FORMATS:
- case GL_SHADER_COMPILER:
- case GL_STENCIL_BACK_FAIL:
- case GL_STENCIL_BACK_FUNC:
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:
- case GL_STENCIL_BACK_REF:
- case GL_STENCIL_BACK_VALUE_MASK:
- case GL_STENCIL_BACK_WRITEMASK:
- case GL_STENCIL_BITS:
- case GL_STENCIL_CLEAR_VALUE:
- case GL_STENCIL_FAIL:
- case GL_STENCIL_FUNC:
- case GL_STENCIL_PASS_DEPTH_FAIL:
- case GL_STENCIL_PASS_DEPTH_PASS:
- case GL_STENCIL_REF:
- case GL_STENCIL_TEST:
- case GL_STENCIL_VALUE_MASK:
- case GL_STENCIL_WRITEMASK:
- case GL_SUBPIXEL_BITS:
- case GL_TEXTURE_BINDING_2D:
- case GL_TEXTURE_BINDING_CUBE_MAP:
- case GL_UNPACK_ALIGNMENT:
- case GL_VIEWPORT:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_g_l_state_table[] = {
+ GL_ACTIVE_TEXTURE,
+ GL_ALIASED_LINE_WIDTH_RANGE,
+ GL_ALIASED_POINT_SIZE_RANGE,
+ GL_ALPHA_BITS,
+ GL_ARRAY_BUFFER_BINDING,
+ GL_BLEND,
+ GL_BLEND_COLOR,
+ GL_BLEND_DST_ALPHA,
+ GL_BLEND_DST_RGB,
+ GL_BLEND_EQUATION_ALPHA,
+ GL_BLEND_EQUATION_RGB,
+ GL_BLEND_SRC_ALPHA,
+ GL_BLEND_SRC_RGB,
+ GL_BLUE_BITS,
+ GL_COLOR_CLEAR_VALUE,
+ GL_COLOR_WRITEMASK,
+ GL_COMPRESSED_TEXTURE_FORMATS,
+ GL_CULL_FACE,
+ GL_CULL_FACE_MODE,
+ GL_CURRENT_PROGRAM,
+ GL_DEPTH_BITS,
+ GL_DEPTH_CLEAR_VALUE,
+ GL_DEPTH_FUNC,
+ GL_DEPTH_RANGE,
+ GL_DEPTH_TEST,
+ GL_DEPTH_WRITEMASK,
+ GL_DITHER,
+ GL_ELEMENT_ARRAY_BUFFER_BINDING,
+ GL_FRAMEBUFFER_BINDING,
+ GL_FRONT_FACE,
+ GL_GENERATE_MIPMAP_HINT,
+ GL_GREEN_BITS,
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT,
+ GL_IMPLEMENTATION_COLOR_READ_TYPE,
+ GL_LINE_WIDTH,
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE,
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS,
+ GL_MAX_RENDERBUFFER_SIZE,
+ GL_MAX_TEXTURE_IMAGE_UNITS,
+ GL_MAX_TEXTURE_SIZE,
+ GL_MAX_VARYING_VECTORS,
+ GL_MAX_VERTEX_ATTRIBS,
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
+ GL_MAX_VERTEX_UNIFORM_VECTORS,
+ GL_MAX_VIEWPORT_DIMS,
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS,
+ GL_NUM_SHADER_BINARY_FORMATS,
+ GL_PACK_ALIGNMENT,
+ GL_POLYGON_OFFSET_FACTOR,
+ GL_POLYGON_OFFSET_FILL,
+ GL_POLYGON_OFFSET_UNITS,
+ GL_RED_BITS,
+ GL_RENDERBUFFER_BINDING,
+ GL_SAMPLE_BUFFERS,
+ GL_SAMPLE_COVERAGE_INVERT,
+ GL_SAMPLE_COVERAGE_VALUE,
+ GL_SAMPLES,
+ GL_SCISSOR_BOX,
+ GL_SCISSOR_TEST,
+ GL_SHADER_BINARY_FORMATS,
+ GL_SHADER_COMPILER,
+ GL_STENCIL_BACK_FAIL,
+ GL_STENCIL_BACK_FUNC,
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL,
+ GL_STENCIL_BACK_PASS_DEPTH_PASS,
+ GL_STENCIL_BACK_REF,
+ GL_STENCIL_BACK_VALUE_MASK,
+ GL_STENCIL_BACK_WRITEMASK,
+ GL_STENCIL_BITS,
+ GL_STENCIL_CLEAR_VALUE,
+ GL_STENCIL_FAIL,
+ GL_STENCIL_FUNC,
+ GL_STENCIL_PASS_DEPTH_FAIL,
+ GL_STENCIL_PASS_DEPTH_PASS,
+ GL_STENCIL_REF,
+ GL_STENCIL_TEST,
+ GL_STENCIL_VALUE_MASK,
+ GL_STENCIL_WRITEMASK,
+ GL_SUBPIXEL_BITS,
+ GL_TEXTURE_BINDING_2D,
+ GL_TEXTURE_BINDING_CUBE_MAP,
+ GL_UNPACK_ALIGNMENT,
+ GL_VIEWPORT,
+};
-bool ValidateGLenumGetMaxIndexType(GLenum value) {
- switch (value) {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_get_max_index_type_table[] = {
+ GL_UNSIGNED_BYTE,
+ GL_UNSIGNED_SHORT,
+ GL_UNSIGNED_INT,
+};
-bool ValidateGLenumHintMode(GLenum value) {
- switch (value) {
- case GL_FASTEST:
- case GL_NICEST:
- case GL_DONT_CARE:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_hint_mode_table[] = {
+ GL_FASTEST,
+ GL_NICEST,
+ GL_DONT_CARE,
+};
-bool ValidateGLenumHintTarget(GLenum value) {
- switch (value) {
- case GL_GENERATE_MIPMAP_HINT:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_hint_target_table[] = {
+ GL_GENERATE_MIPMAP_HINT,
+};
-bool ValidateGLenumIndexType(GLenum value) {
- switch (value) {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_index_type_table[] = {
+ GL_UNSIGNED_BYTE,
+ GL_UNSIGNED_SHORT,
+};
-bool ValidateGLenumPixelStore(GLenum value) {
- switch (value) {
- case GL_PACK_ALIGNMENT:
- case GL_UNPACK_ALIGNMENT:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_pixel_store_table[] = {
+ GL_PACK_ALIGNMENT,
+ GL_UNPACK_ALIGNMENT,
+};
-bool ValidateGLintPixelStoreAlignment(GLenum value) {
- switch (value) {
- case 1:
- case 2:
- case 4:
- case 8:
- return true;
- default:
- return false;
- }
-}
+static GLint valid_pixel_store_alignment_table[] = {
+ 1,
+ 2,
+ 4,
+ 8,
+};
-bool ValidateGLenumPixelType(GLenum value) {
- switch (value) {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_pixel_type_table[] = {
+ GL_UNSIGNED_BYTE,
+ GL_UNSIGNED_SHORT_5_6_5,
+ GL_UNSIGNED_SHORT_4_4_4_4,
+ GL_UNSIGNED_SHORT_5_5_5_1,
+};
-bool ValidateGLenumProgramParameter(GLenum value) {
- switch (value) {
- case GL_DELETE_STATUS:
- case GL_LINK_STATUS:
- case GL_VALIDATE_STATUS:
- case GL_INFO_LOG_LENGTH:
- case GL_ATTACHED_SHADERS:
- case GL_ACTIVE_ATTRIBUTES:
- case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- case GL_ACTIVE_UNIFORMS:
- case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_program_parameter_table[] = {
+ GL_DELETE_STATUS,
+ GL_LINK_STATUS,
+ GL_VALIDATE_STATUS,
+ GL_INFO_LOG_LENGTH,
+ GL_ATTACHED_SHADERS,
+ GL_ACTIVE_ATTRIBUTES,
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,
+ GL_ACTIVE_UNIFORMS,
+ GL_ACTIVE_UNIFORM_MAX_LENGTH,
+};
-bool ValidateGLenumReadPixelFormat(GLenum value) {
- switch (value) {
- case GL_ALPHA:
- case GL_RGB:
- case GL_RGBA:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_read_pixel_format_table[] = {
+ GL_ALPHA,
+ GL_RGB,
+ GL_RGBA,
+};
-bool ValidateGLenumRenderBufferFormat(GLenum value) {
- switch (value) {
- case GL_RGBA4:
- case GL_RGB565:
- case GL_RGB5_A1:
- case GL_DEPTH_COMPONENT16:
- case GL_STENCIL_INDEX8:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_render_buffer_format_table[] = {
+ GL_RGBA4,
+ GL_RGB565,
+ GL_RGB5_A1,
+ GL_DEPTH_COMPONENT16,
+ GL_STENCIL_INDEX8,
+};
-bool ValidateGLenumRenderBufferParameter(GLenum value) {
- switch (value) {
- case GL_RENDERBUFFER_WIDTH:
- case GL_RENDERBUFFER_HEIGHT:
- case GL_RENDERBUFFER_INTERNAL_FORMAT:
- case GL_RENDERBUFFER_RED_SIZE:
- case GL_RENDERBUFFER_GREEN_SIZE:
- case GL_RENDERBUFFER_BLUE_SIZE:
- case GL_RENDERBUFFER_ALPHA_SIZE:
- case GL_RENDERBUFFER_DEPTH_SIZE:
- case GL_RENDERBUFFER_STENCIL_SIZE:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_render_buffer_parameter_table[] = {
+ GL_RENDERBUFFER_WIDTH,
+ GL_RENDERBUFFER_HEIGHT,
+ GL_RENDERBUFFER_INTERNAL_FORMAT,
+ GL_RENDERBUFFER_RED_SIZE,
+ GL_RENDERBUFFER_GREEN_SIZE,
+ GL_RENDERBUFFER_BLUE_SIZE,
+ GL_RENDERBUFFER_ALPHA_SIZE,
+ GL_RENDERBUFFER_DEPTH_SIZE,
+ GL_RENDERBUFFER_STENCIL_SIZE,
+};
-bool ValidateGLenumRenderBufferTarget(GLenum value) {
- switch (value) {
- case GL_RENDERBUFFER:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_render_buffer_target_table[] = {
+ GL_RENDERBUFFER,
+};
-bool ValidateGLenumShaderParameter(GLenum value) {
- switch (value) {
- case GL_SHADER_TYPE:
- case GL_DELETE_STATUS:
- case GL_COMPILE_STATUS:
- case GL_INFO_LOG_LENGTH:
- case GL_SHADER_SOURCE_LENGTH:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_shader_parameter_table[] = {
+ GL_SHADER_TYPE,
+ GL_DELETE_STATUS,
+ GL_COMPILE_STATUS,
+ GL_INFO_LOG_LENGTH,
+ GL_SHADER_SOURCE_LENGTH,
+};
-bool ValidateGLenumShaderPrecision(GLenum value) {
- switch (value) {
- case GL_LOW_FLOAT:
- case GL_MEDIUM_FLOAT:
- case GL_HIGH_FLOAT:
- case GL_LOW_INT:
- case GL_MEDIUM_INT:
- case GL_HIGH_INT:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_shader_precision_table[] = {
+ GL_LOW_FLOAT,
+ GL_MEDIUM_FLOAT,
+ GL_HIGH_FLOAT,
+ GL_LOW_INT,
+ GL_MEDIUM_INT,
+ GL_HIGH_INT,
+};
-bool ValidateGLenumShaderType(GLenum value) {
- switch (value) {
- case GL_VERTEX_SHADER:
- case GL_FRAGMENT_SHADER:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_shader_type_table[] = {
+ GL_VERTEX_SHADER,
+ GL_FRAGMENT_SHADER,
+};
-bool ValidateGLenumSrcBlendFactor(GLenum value) {
- switch (value) {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_src_blend_factor_table[] = {
+ GL_ZERO,
+ GL_ONE,
+ GL_SRC_COLOR,
+ GL_ONE_MINUS_SRC_COLOR,
+ GL_DST_COLOR,
+ GL_ONE_MINUS_DST_COLOR,
+ GL_SRC_ALPHA,
+ GL_ONE_MINUS_SRC_ALPHA,
+ GL_DST_ALPHA,
+ GL_ONE_MINUS_DST_ALPHA,
+ GL_CONSTANT_COLOR,
+ GL_ONE_MINUS_CONSTANT_COLOR,
+ GL_CONSTANT_ALPHA,
+ GL_ONE_MINUS_CONSTANT_ALPHA,
+ GL_SRC_ALPHA_SATURATE,
+};
-bool ValidateGLenumStencilOp(GLenum value) {
- switch (value) {
- case GL_KEEP:
- case GL_ZERO:
- case GL_REPLACE:
- case GL_INCR:
- case GL_INCR_WRAP:
- case GL_DECR:
- case GL_DECR_WRAP:
- case GL_INVERT:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_stencil_op_table[] = {
+ GL_KEEP,
+ GL_ZERO,
+ GL_REPLACE,
+ GL_INCR,
+ GL_INCR_WRAP,
+ GL_DECR,
+ GL_DECR_WRAP,
+ GL_INVERT,
+};
-bool ValidateGLenumStringType(GLenum value) {
- switch (value) {
- case GL_VENDOR:
- case GL_RENDERER:
- case GL_VERSION:
- case GL_SHADING_LANGUAGE_VERSION:
- case GL_EXTENSIONS:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_string_type_table[] = {
+ GL_VENDOR,
+ GL_RENDERER,
+ GL_VERSION,
+ GL_SHADING_LANGUAGE_VERSION,
+ GL_EXTENSIONS,
+};
-bool ValidateGLenumTextureBindTarget(GLenum value) {
- switch (value) {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_texture_bind_target_table[] = {
+ GL_TEXTURE_2D,
+ GL_TEXTURE_CUBE_MAP,
+};
-bool ValidateGLintTextureBorder(GLenum value) {
- switch (value) {
- case 0:
- return true;
- default:
- return false;
- }
-}
+static GLint valid_texture_border_table[] = {
+ 0,
+};
-bool ValidateGLenumTextureFormat(GLenum value) {
- switch (value) {
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RGB:
- case GL_RGBA:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_texture_format_table[] = {
+ GL_ALPHA,
+ GL_LUMINANCE,
+ GL_LUMINANCE_ALPHA,
+ GL_RGB,
+ GL_RGBA,
+};
-bool ValidateGLenumTextureParameter(GLenum value) {
- switch (value) {
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_texture_parameter_table[] = {
+ GL_TEXTURE_MAG_FILTER,
+ GL_TEXTURE_MIN_FILTER,
+ GL_TEXTURE_WRAP_S,
+ GL_TEXTURE_WRAP_T,
+};
-bool ValidateGLenumTextureTarget(GLenum value) {
- switch (value) {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_texture_target_table[] = {
+ GL_TEXTURE_2D,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
+};
-bool ValidateGLintVertexAttribSize(GLenum value) {
- switch (value) {
- case 1:
- case 2:
- case 3:
- case 4:
- return true;
- default:
- return false;
- }
-}
+static GLint valid_vertex_attrib_size_table[] = {
+ 1,
+ 2,
+ 3,
+ 4,
+};
-bool ValidateGLenumVertexAttribType(GLenum value) {
- switch (value) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_FLOAT:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_vertex_attrib_type_table[] = {
+ GL_BYTE,
+ GL_UNSIGNED_BYTE,
+ GL_SHORT,
+ GL_UNSIGNED_SHORT,
+ GL_FLOAT,
+};
-bool ValidateGLenumVertexAttribute(GLenum value) {
- switch (value) {
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- case GL_CURRENT_VERTEX_ATTRIB:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_vertex_attribute_table[] = {
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED,
+ GL_VERTEX_ATTRIB_ARRAY_SIZE,
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE,
+ GL_VERTEX_ATTRIB_ARRAY_TYPE,
+ GL_CURRENT_VERTEX_ATTRIB,
+};
-bool ValidateGLenumVertexPointer(GLenum value) {
- switch (value) {
- case GL_VERTEX_ATTRIB_ARRAY_POINTER:
- return true;
- default:
- return false;
- }
-}
+static GLenum valid_vertex_pointer_table[] = {
+ GL_VERTEX_ATTRIB_ARRAY_POINTER,
+};
+Validators::Validators()
+ : attachment(
+ valid_attachment_table, arraysize(valid_attachment_table)),
+ buffer_parameter(
+ valid_buffer_parameter_table, arraysize(valid_buffer_parameter_table)),
+ buffer_target(
+ valid_buffer_target_table, arraysize(valid_buffer_target_table)),
+ buffer_usage(
+ valid_buffer_usage_table, arraysize(valid_buffer_usage_table)),
+ capability(
+ valid_capability_table, arraysize(valid_capability_table)),
+ cmp_function(
+ valid_cmp_function_table, arraysize(valid_cmp_function_table)),
+ compressed_texture_format(
+ valid_compressed_texture_format_table, arraysize(
+ valid_compressed_texture_format_table)),
+ draw_mode(
+ valid_draw_mode_table, arraysize(valid_draw_mode_table)),
+ dst_blend_factor(
+ valid_dst_blend_factor_table, arraysize(valid_dst_blend_factor_table)),
+ equation(
+ valid_equation_table, arraysize(valid_equation_table)),
+ face_mode(
+ valid_face_mode_table, arraysize(valid_face_mode_table)),
+ face_type(
+ valid_face_type_table, arraysize(valid_face_type_table)),
+ false_only(
+ valid_false_only_table, arraysize(valid_false_only_table)),
+ frame_buffer_parameter(
+ valid_frame_buffer_parameter_table, arraysize(
+ valid_frame_buffer_parameter_table)),
+ frame_buffer_target(
+ valid_frame_buffer_target_table, arraysize(
+ valid_frame_buffer_target_table)),
+ g_l_state(
+ valid_g_l_state_table, arraysize(valid_g_l_state_table)),
+ get_max_index_type(
+ valid_get_max_index_type_table, arraysize(
+ valid_get_max_index_type_table)),
+ hint_mode(
+ valid_hint_mode_table, arraysize(valid_hint_mode_table)),
+ hint_target(
+ valid_hint_target_table, arraysize(valid_hint_target_table)),
+ index_type(
+ valid_index_type_table, arraysize(valid_index_type_table)),
+ pixel_store(
+ valid_pixel_store_table, arraysize(valid_pixel_store_table)),
+ pixel_store_alignment(
+ valid_pixel_store_alignment_table, arraysize(
+ valid_pixel_store_alignment_table)),
+ pixel_type(
+ valid_pixel_type_table, arraysize(valid_pixel_type_table)),
+ program_parameter(
+ valid_program_parameter_table, arraysize(
+ valid_program_parameter_table)),
+ read_pixel_format(
+ valid_read_pixel_format_table, arraysize(
+ valid_read_pixel_format_table)),
+ render_buffer_format(
+ valid_render_buffer_format_table, arraysize(
+ valid_render_buffer_format_table)),
+ render_buffer_parameter(
+ valid_render_buffer_parameter_table, arraysize(
+ valid_render_buffer_parameter_table)),
+ render_buffer_target(
+ valid_render_buffer_target_table, arraysize(
+ valid_render_buffer_target_table)),
+ shader_parameter(
+ valid_shader_parameter_table, arraysize(valid_shader_parameter_table)),
+ shader_precision(
+ valid_shader_precision_table, arraysize(valid_shader_precision_table)),
+ shader_type(
+ valid_shader_type_table, arraysize(valid_shader_type_table)),
+ src_blend_factor(
+ valid_src_blend_factor_table, arraysize(valid_src_blend_factor_table)),
+ stencil_op(
+ valid_stencil_op_table, arraysize(valid_stencil_op_table)),
+ string_type(
+ valid_string_type_table, arraysize(valid_string_type_table)),
+ texture_bind_target(
+ valid_texture_bind_target_table, arraysize(
+ valid_texture_bind_target_table)),
+ texture_border(
+ valid_texture_border_table, arraysize(valid_texture_border_table)),
+ texture_format(
+ valid_texture_format_table, arraysize(valid_texture_format_table)),
+ texture_parameter(
+ valid_texture_parameter_table, arraysize(
+ valid_texture_parameter_table)),
+ texture_target(
+ valid_texture_target_table, arraysize(valid_texture_target_table)),
+ vertex_attrib_size(
+ valid_vertex_attrib_size_table, arraysize(
+ valid_vertex_attrib_size_table)),
+ vertex_attrib_type(
+ valid_vertex_attrib_type_table, arraysize(
+ valid_vertex_attrib_type_table)),
+ vertex_attribute(
+ valid_vertex_attribute_table, arraysize(valid_vertex_attribute_table)),
+ vertex_pointer(
+ valid_vertex_pointer_table, arraysize(valid_vertex_pointer_table)) {
+}
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ // NOLINT
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