Index: app/gfx/gl/gl_bindings.h |
=================================================================== |
--- app/gfx/gl/gl_bindings.h (revision 0) |
+++ app/gfx/gl/gl_bindings.h (revision 0) |
@@ -0,0 +1,77 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// Includes the platform independent and platform dependent GL headers. |
+// Only include this in cc files. It pulls in system headers, including |
+// the X11 headers on linux, which define all kinds of macros that are |
+// liable to cause conflicts. |
+ |
+#ifndef APP_GFX_GL_GL_BINDINGS_H_ |
+#define APP_GFX_GL_GL_BINDINGS_H_ |
+ |
+#include <GL/gl.h> |
+#include <GL/glext.h> |
+ |
+#include "build/build_config.h" |
+ |
+// The standard OpenGL native extension headers are also included. |
+#if defined(OS_WIN) |
+#include <GL/wglext.h> |
+#elif defined(OS_LINUX) |
+#include <GL/glx.h> |
+#include <GL/glxext.h> |
+ |
+// Undefine some macros defined by X headers. This is why this file should only |
+// be included in .cc files. |
+#undef Bool |
+#undef None |
+#undef Status |
+ |
+#elif defined(OS_MACOSX) |
+#include <OpenGL/OpenGL.h> |
+#endif |
+ |
+#if defined(OS_WIN) |
+#define GL_BINDING_CALL WINAPI |
+#else |
+#define GL_BINDING_CALL |
+#endif |
+ |
+// Forward declare OSMesa types. |
+typedef struct osmesa_context *OSMesaContext; |
+typedef void (*OSMESAproc)(); |
+ |
+#if defined(OS_WIN) |
+ |
+// Forward declare EGL types. |
+typedef unsigned int EGLBoolean; |
+typedef unsigned int EGLenum; |
+typedef int EGLint; |
+typedef void *EGLConfig; |
+typedef void *EGLContext; |
+typedef void *EGLDisplay; |
+typedef void *EGLSurface; |
+typedef void *EGLClientBuffer; |
+typedef void (*__eglMustCastToProperFunctionPointerType)(void); |
+ |
+#endif // OS_WIN |
+ |
+#include "gl_bindings_autogen_gl.h" |
+#include "gl_bindings_autogen_osmesa.h" |
+ |
+#if defined(OS_WIN) |
+#include "gl_bindings_autogen_egl.h" |
+#include "gl_bindings_autogen_wgl.h" |
+#elif defined(OS_LINUX) |
+#include "gl_bindings_autogen_glx.h" |
+#endif |
+ |
+namespace gfx { |
+ |
+// Find an entry point to the mock GL implementation. |
+void* GL_BINDING_CALL GetMockGLProcAddress(const char* name); |
+ |
+} // namespace gfx |
+ |
+#endif // APP_GFX_GL_GL_BINDINGS_H_ |
Property changes on: app\gfx\gl\gl_bindings.h |
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Added: svn:eol-style |
+ LF |