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Unified Diff: app/gfx/gl/generate_bindings.py

Issue 2134006: Added EGL based GLContext.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 6 months ago
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Index: app/gfx/gl/generate_bindings.py
===================================================================
--- app/gfx/gl/generate_bindings.py (revision 0)
+++ app/gfx/gl/generate_bindings.py (revision 0)
@@ -0,0 +1,548 @@
+#!/usr/bin/python
+#
+# Copyright (c) 2010 The Chromium Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+"""code generator for GL/GLES extension wrangler."""
+
+import os
+import re
+import sys
+
+GL_FUNCTIONS = [
+['void', ['glActiveTexture'], 'GLenum texture'],
+['void', ['glAttachShader'], 'GLuint program, GLuint shader'],
+['void', ['glBindAttribLocation'],
+ 'GLuint program, GLuint index, const char* name'],
+['void', ['glBindBuffer'], 'GLenum target, GLuint buffer'],
+['void', ['glBindFramebufferEXT', 'glBindFramebuffer'],
+ 'GLenum target, GLuint framebuffer'],
+['void', ['glBindRenderbufferEXT', 'glBindRenderbuffer'],
+ 'GLenum target, GLuint renderbuffer'],
+['void', ['glBindTexture'], 'GLenum target, GLuint texture'],
+['void', ['glBlendColor'],
+ 'GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha'],
+['void', ['glBlendEquation'], ' GLenum mode '],
+['void', ['glBlendEquationSeparate'], 'GLenum modeRGB, GLenum modeAlpha'],
+['void', ['glBlendFunc'], 'GLenum sfactor, GLenum dfactor'],
+['void', ['glBlendFuncSeparate'],
+ 'GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha'],
+['void', ['glBufferData'],
+ 'GLenum target, GLsizei size, const void* data, GLenum usage'],
+['void', ['glBufferSubData'],
+ 'GLenum target, GLint offset, GLsizei size, const void* data'],
+['GLenum', ['glCheckFramebufferStatusEXT',
+ 'glCheckFramebufferStatus'], 'GLenum target'],
+['void', ['glClear'], 'GLbitfield mask'],
+['void', ['glClearColor'],
+ 'GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha'],
+['void', ['glClearDepth'], 'GLclampd depth'],
+['void', ['glClearDepthf'], 'GLclampf depth'],
+['void', ['glClearStencil'], 'GLint s'],
+['void', ['glColorMask'],
+ 'GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha'],
+['void', ['glCompileShader'], 'GLuint shader'],
+['void', ['glCompressedTexImage2D'],
+ 'GLenum target, GLint level, GLenum internalformat, GLsizei width, '
+ 'GLsizei height, GLint border, GLsizei imageSize, const void* data'],
+['void', ['glCompressedTexSubImage2D'],
+ 'GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, '
+ 'GLsizei height, GLenum format, GLsizei imageSize, const void* data'],
+['void', ['glCopyTexImage2D'],
+ 'GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, '
+ 'GLsizei width, GLsizei height, GLint border'],
+['void', ['glCopyTexSubImage2D'], 'GLenum target, GLint level, GLint xoffset, '
+ 'GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height'],
+['GLuint', ['glCreateProgram'], 'void'],
+['GLuint', ['glCreateShader'], 'GLenum type'],
+['void', ['glCullFace'], 'GLenum mode'],
+['void', ['glDeleteBuffersARB', 'glDeleteBuffers'],
+ 'GLsizei n, const GLuint* buffers'],
+['void', ['glDeleteFramebuffersEXT', 'glDeleteFramebuffers'],
+ 'GLsizei n, const GLuint* framebuffers'],
+['void', ['glDeleteProgram'], 'GLuint program'],
+['void', ['glDeleteRenderbuffersEXT', 'glDeleteRenderbuffers'],
+ 'GLsizei n, const GLuint* renderbuffers'],
+['void', ['glDeleteShader'], 'GLuint shader'],
+['void', ['glDeleteTextures'], 'GLsizei n, const GLuint* textures'],
+['void', ['glDepthFunc'], 'GLenum func'],
+['void', ['glDepthMask'], 'GLboolean flag'],
+['void', ['glDepthRange'], 'GLclampd zNear, GLclampd zFar'],
+['void', ['glDepthRangef'], 'GLclampf zNear, GLclampf zFar'],
+['void', ['glDetachShader'], 'GLuint program, GLuint shader'],
+['void', ['glDisable'], 'GLenum cap'],
+['void', ['glDisableVertexAttribArray'], 'GLuint index'],
+['void', ['glDrawArrays'], 'GLenum mode, GLint first, GLsizei count'],
+['void', ['glDrawElements'],
+ 'GLenum mode, GLsizei count, GLenum type, const void* indices'],
+['void', ['glEnable'], 'GLenum cap'],
+['void', ['glEnableVertexAttribArray'], 'GLuint index'],
+['void', ['glFinish'], 'void'],
+['void', ['glFlush'], 'void'],
+['void', ['glFramebufferRenderbufferEXT', 'glFramebufferRenderbuffer'],
+ 'GLenum target, GLenum attachment, GLenum renderbuffertarget, '
+ 'GLuint renderbuffer'],
+['void', ['glFramebufferTexture2DEXT', 'glFramebufferTexture2D'],
+ 'GLenum target, GLenum attachment, GLenum textarget, GLuint texture, '
+ 'GLint level'],
+['void', ['glFrontFace'], 'GLenum mode'],
+['void', ['glGenBuffersARB', 'glGenBuffers'], 'GLsizei n, GLuint* buffers'],
+['void', ['glGenerateMipmapEXT', 'glGenerateMipmap'], 'GLenum target'],
+['void', ['glGenFramebuffersEXT', 'glGenFramebuffers'],
+ 'GLsizei n, GLuint* framebuffers'],
+['void', ['glGenRenderbuffersEXT', 'glGenRenderbuffers'],
+ 'GLsizei n, GLuint* renderbuffers'],
+['void', ['glGenTextures'], 'GLsizei n, GLuint* textures'],
+['void', ['glGetActiveAttrib'],
+ 'GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, '
+ 'GLint* size, GLenum* type, char* name'],
+['void', ['glGetActiveUniform'],
+ 'GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, '
+ 'GLint* size, GLenum* type, char* name'],
+['void', ['glGetAttachedShaders'],
+ 'GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders'],
+['GLint', ['glGetAttribLocation'], 'GLuint program, const char* name'],
+['void', ['glGetBooleanv'], 'GLenum pname, GLboolean* params'],
+['void', ['glGetBufferParameteriv'], 'GLenum target, GLenum pname, GLint* params'],
+['GLenum', ['glGetError'], 'void'],
+['void', ['glGetFloatv'], 'GLenum pname, GLfloat* params'],
+['void', ['glGetFramebufferAttachmentParameterivEXT',
+ 'glGetFramebufferAttachmentParameteriv'], 'GLenum target, '
+ 'GLenum attachment, GLenum pname, GLint* params'],
+['void', ['glGetIntegerv'], 'GLenum pname, GLint* params'],
+['void', ['glGetProgramiv'], 'GLuint program, GLenum pname, GLint* params'],
+['void', ['glGetProgramInfoLog'],
+ 'GLuint program, GLsizei bufsize, GLsizei* length, char* infolog'],
+['void', ['glGetRenderbufferParameterivEXT', 'glGetRenderbufferParameteriv'],
+ 'GLenum target, GLenum pname, GLint* params'],
+['void', ['glGetShaderiv'], 'GLuint shader, GLenum pname, GLint* params'],
+['void', ['glGetShaderInfoLog'],
+ 'GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog'],
+['void', ['glGetShaderPrecisionFormat'],
+ 'GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision'],
+['void', ['glGetShaderSource'],
+ 'GLuint shader, GLsizei bufsize, GLsizei* length, char* source'],
+['const GLubyte*', ['glGetString'], 'GLenum name'],
+['void', ['glGetTexParameterfv'],
+ 'GLenum target, GLenum pname, GLfloat* params'],
+['void', ['glGetTexParameteriv'], 'GLenum target, GLenum pname, GLint* params'],
+['void', ['glGetUniformfv'], 'GLuint program, GLint location, GLfloat* params'],
+['void', ['glGetUniformiv'], 'GLuint program, GLint location, GLint* params'],
+['GLint', ['glGetUniformLocation'], 'GLuint program, const char* name'],
+['void', ['glGetVertexAttribfv'],
+ 'GLuint index, GLenum pname, GLfloat* params'],
+['void', ['glGetVertexAttribiv'], 'GLuint index, GLenum pname, GLint* params'],
+['void', ['glGetVertexAttribPointerv'],
+ 'GLuint index, GLenum pname, void** pointer'],
+['void', ['glHint'], 'GLenum target, GLenum mode'],
+['GLboolean', ['glIsBuffer'], 'GLuint buffer'],
+['GLboolean', ['glIsEnabled'], 'GLenum cap'],
+['GLboolean', ['glIsFramebuffer'], 'GLuint framebuffer'],
+['GLboolean', ['glIsProgram'], 'GLuint program'],
+['GLboolean', ['glIsRenderbuffer'], 'GLuint renderbuffer'],
+['GLboolean', ['glIsShader'], 'GLuint shader'],
+['GLboolean', ['glIsTexture'], 'GLuint texture'],
+['void', ['glLineWidth'], 'GLfloat width'],
+['void', ['glLinkProgram'], 'GLuint program'],
+['void', ['glPixelStorei'], 'GLenum pname, GLint param'],
+['void', ['glPolygonOffset'], 'GLfloat factor, GLfloat units'],
+['void', ['glReadPixels'],
+ 'GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, '
+ 'GLenum type, void* pixels'],
+['void', ['glReleaseShaderCompiler'], 'void'],
+['void', ['glRenderbufferStorageEXT', 'glRenderbufferStorage'],
+ 'GLenum target, GLenum internalformat, GLsizei width, GLsizei height'],
+['void', ['glSampleCoverage'], 'GLclampf value, GLboolean invert'],
+['void', ['glScissor'], 'GLint x, GLint y, GLsizei width, GLsizei height'],
+['void', ['glShaderBinary'],
+ 'GLsizei n, const GLuint* shaders, GLenum binaryformat, '
+ 'const void* binary, GLsizei length'],
+['void', ['glShaderSource'],
+ 'GLuint shader, GLsizei count, const char** str, const GLint* length'],
+['void', ['glStencilFunc'], 'GLenum func, GLint ref, GLuint mask'],
+['void', ['glStencilFuncSeparate'],
+ 'GLenum face, GLenum func, GLint ref, GLuint mask'],
+['void', ['glStencilMask'], 'GLuint mask'],
+['void', ['glStencilMaskSeparate'], 'GLenum face, GLuint mask'],
+['void', ['glStencilOp'], 'GLenum fail, GLenum zfail, GLenum zpass'],
+['void', ['glStencilOpSeparate'],
+ 'GLenum face, GLenum fail, GLenum zfail, GLenum zpass'],
+['void', ['glTexImage2D'],
+ 'GLenum target, GLint level, GLint internalformat, GLsizei width, '
+ 'GLsizei height, GLint border, GLenum format, GLenum type, '
+ 'const void* pixels'],
+['void', ['glTexParameterf'], 'GLenum target, GLenum pname, GLfloat param'],
+['void', ['glTexParameterfv'],
+ 'GLenum target, GLenum pname, const GLfloat* params'],
+['void', ['glTexParameteri'], 'GLenum target, GLenum pname, GLint param'],
+['void', ['glTexParameteriv'],
+ 'GLenum target, GLenum pname, const GLint* params'],
+['void', ['glTexSubImage2D'],
+ 'GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, '
+ 'GLsizei height, GLenum format, GLenum type, const void* pixels'],
+['void', ['glUniform1f'], 'GLint location, GLfloat x'],
+['void', ['glUniform1fv'], 'GLint location, GLsizei count, const GLfloat* v'],
+['void', ['glUniform1i'], 'GLint location, GLint x'],
+['void', ['glUniform1iv'], 'GLint location, GLsizei count, const GLint* v'],
+['void', ['glUniform2f'], 'GLint location, GLfloat x, GLfloat y'],
+['void', ['glUniform2fv'], 'GLint location, GLsizei count, const GLfloat* v'],
+['void', ['glUniform2i'], 'GLint location, GLint x, GLint y'],
+['void', ['glUniform2iv'], 'GLint location, GLsizei count, const GLint* v'],
+['void', ['glUniform3f'], 'GLint location, GLfloat x, GLfloat y, GLfloat z'],
+['void', ['glUniform3fv'], 'GLint location, GLsizei count, const GLfloat* v'],
+['void', ['glUniform3i'], 'GLint location, GLint x, GLint y, GLint z'],
+['void', ['glUniform3iv'], 'GLint location, GLsizei count, const GLint* v'],
+['void', ['glUniform4f'],
+ 'GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w'],
+['void', ['glUniform4fv'], 'GLint location, GLsizei count, const GLfloat* v'],
+['void', ['glUniform4i'], 'GLint location, GLint x, GLint y, GLint z, GLint w'],
+['void', ['glUniform4iv'], 'GLint location, GLsizei count, const GLint* v'],
+['void', ['glUniformMatrix2fv'],
+ 'GLint location, GLsizei count, GLboolean transpose, const GLfloat* value'],
+['void', ['glUniformMatrix3fv'],
+ 'GLint location, GLsizei count, GLboolean transpose, const GLfloat* value'],
+['void', ['glUniformMatrix4fv'],
+ 'GLint location, GLsizei count, GLboolean transpose, const GLfloat* value'],
+['void', ['glUseProgram'], 'GLuint program'],
+['void', ['glValidateProgram'], 'GLuint program'],
+['void', ['glVertexAttrib1f'], 'GLuint indx, GLfloat x'],
+['void', ['glVertexAttrib1fv'], 'GLuint indx, const GLfloat* values'],
+['void', ['glVertexAttrib2f'], 'GLuint indx, GLfloat x, GLfloat y'],
+['void', ['glVertexAttrib2fv'], 'GLuint indx, const GLfloat* values'],
+['void', ['glVertexAttrib3f'], 'GLuint indx, GLfloat x, GLfloat y, GLfloat z'],
+['void', ['glVertexAttrib3fv'], 'GLuint indx, const GLfloat* values'],
+['void', ['glVertexAttrib4f'],
+ 'GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w'],
+['void', ['glVertexAttrib4fv'], 'GLuint indx, const GLfloat* values'],
+['void', ['glVertexAttribPointer'],
+ 'GLuint indx, GLint size, GLenum type, GLboolean normalized, '
+ 'GLsizei stride, const void* ptr'],
+['void', ['glViewport'], 'GLint x, GLint y, GLsizei width, GLsizei height'],
+]
+
+OSMESA_FUNCTIONS = [
+['OSMesaContext', ['OSMesaCreateContext'],
+ 'GLenum format, OSMesaContext sharelist'],
+['OSMesaContext', ['OSMesaCreateContextExt'],
+ 'GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, '
+ 'OSMesaContext sharelist'],
+['void', ['OSMesaDestroyContext'], 'OSMesaContext ctx'],
+['GLboolean', ['OSMesaMakeCurrent'],
+ 'OSMesaContext ctx, void* buffer, GLenum type, GLsizei width, '
+ 'GLsizei height'],
+['OSMesaContext', ['OSMesaGetCurrentContext'], 'void'],
+['void', ['OSMesaPixelStore'], 'GLint pname, GLint value'],
+['void', ['OSMesaGetIntegerv'], 'GLint pname, GLint* value'],
+['GLboolean', ['OSMesaGetDepthBuffer'],
+ 'OSMesaContext c, GLint* width, GLint* height, GLint* bytesPerValue, '
+ 'void** buffer'],
+['GLboolean', ['OSMesaGetColorBuffer'],
+ 'OSMesaContext c, GLint* width, GLint* height, GLint* format, '
+ 'void** buffer'],
+['OSMESAproc', ['OSMesaGetProcAddress'], 'const char* funcName'],
+['void', ['OSMesaColorClamp'], 'GLboolean enable'],
+]
+
+EGL_FUNCTIONS = [
+['EGLint', ['eglGetError'], 'void'],
+['EGLDisplay', ['eglGetDisplay'], 'void* display_id'],
+['EGLBoolean', ['eglInitialize'],
+ 'EGLDisplay dpy, EGLint* major, EGLint* minor'],
+['EGLBoolean', ['eglTerminate'], 'EGLDisplay dpy'],
+['const char*', ['eglQueryString'], 'EGLDisplay dpy, EGLint name'],
+['EGLBoolean', ['eglGetConfigs'],
+ 'EGLDisplay dpy, EGLConfig* configs, EGLint config_size, '
+ 'EGLint* num_config'],
+['EGLBoolean', ['eglChooseConfig'],
+ 'EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, '
+ 'EGLint config_size, EGLint* num_config'],
+['EGLBoolean', ['eglGetConfigAttrib'],
+ 'EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value'],
+['EGLSurface', ['eglCreateWindowSurface'],
+ 'EGLDisplay dpy, EGLConfig config, void* win, const EGLint* attrib_list'],
+['EGLSurface', ['eglCreatePbufferSurface'],
+ 'EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list'],
+['EGLSurface', ['eglCreatePixmapSurface'],
+ 'EGLDisplay dpy, EGLConfig config, void* pixmap, '
+ 'const EGLint* attrib_list'],
+['EGLBoolean', ['eglDestroySurface'], 'EGLDisplay dpy, EGLSurface surface'],
+['EGLBoolean', ['eglQuerySurface'],
+ 'EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint* value'],
+['EGLBoolean', ['eglBindAPI'], 'EGLenum api'],
+['EGLenum', ['eglQueryAPI'], 'void'],
+['EGLBoolean', ['eglWaitClient'], 'void'],
+['EGLBoolean', ['eglReleaseThread'], 'void'],
+['EGLSurface', ['eglCreatePbufferFromClientBuffer'],
+ 'EGLDisplay dpy, EGLenum buftype, void* buffer, EGLConfig config, '
+ 'const EGLint* attrib_list'],
+['EGLBoolean', ['eglSurfaceAttrib'],
+ 'EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value'],
+['EGLBoolean', ['eglBindTexImage'],
+ 'EGLDisplay dpy, EGLSurface surface, EGLint buffer'],
+['EGLBoolean', ['eglReleaseTexImage'],
+ 'EGLDisplay dpy, EGLSurface surface, EGLint buffer'],
+['EGLBoolean', ['eglSwapInterval'], 'EGLDisplay dpy, EGLint interval'],
+['EGLContext', ['eglCreateContext'],
+ 'EGLDisplay dpy, EGLConfig config, EGLContext share_context, '
+ 'const EGLint* attrib_list'],
+['EGLBoolean', ['eglDestroyContext'], 'EGLDisplay dpy, EGLContext ctx'],
+['EGLBoolean', ['eglMakeCurrent'],
+ 'EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx'],
+['EGLContext', ['eglGetCurrentContext'], 'void'],
+['EGLSurface', ['eglGetCurrentSurface'], 'EGLint readdraw'],
+['EGLDisplay', ['eglGetCurrentDisplay'], 'void'],
+['EGLBoolean', ['eglQueryContext'],
+ 'EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value'],
+['EGLBoolean', ['eglWaitGL'], 'void'],
+['EGLBoolean', ['eglWaitNative'], 'EGLint engine'],
+['EGLBoolean', ['eglSwapBuffers'], 'EGLDisplay dpy, EGLSurface surface'],
+['EGLBoolean', ['eglCopyBuffers'],
+ 'EGLDisplay dpy, EGLSurface surface, void* target'],
+['__eglMustCastToProperFunctionPointerType', ['eglGetProcAddress'],
+ 'const char* procname'],
+]
+
+WGL_FUNCTIONS = [
+['HGLRC', ['wglCreateContext'], 'HDC hdc'],
+['HGLRC', ['wglCreateLayerContext'], 'HDC hdc, int iLayerPlane'],
+['BOOL', ['wglCopyContext'], 'HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask'],
+['BOOL', ['wglDeleteContext'], 'HGLRC hglrc'],
+['HGLRC', ['wglGetCurrentContext'], ''],
+['HDC', ['wglGetCurrentDC'], ''],
+['BOOL', ['wglMakeCurrent'], 'HDC hdc, HGLRC hglrc'],
+['BOOL', ['wglShareLists'], 'HGLRC hglrc1, HGLRC hglrc2'],
+['BOOL', ['wglSwapLayerBuffers'], 'HDC hdc, UINT fuPlanes'],
+['const char*', ['wglGetExtensionsStringARB', 'wglGetExtensionsStringEXT'],
+ 'HDC hDC'],
+['BOOL', ['wglChoosePixelFormatARB'],
+ 'HDC dc, const int* int_attrib_list, const float* float_attrib_list, '
+ 'UINT max_formats, int* formats, UINT* num_formats'],
+['HPBUFFERARB', ['wglCreatePbufferARB'],
+ 'HDC hDC, int iPixelFormat, int iWidth, int iHeight, '
+ 'const int* piAttribList'],
+['HDC', ['wglGetPbufferDCARB'], 'HPBUFFERARB hPbuffer'],
+['int', ['wglReleasePbufferDCARB'], 'HPBUFFERARB hPbuffer, HDC hDC'],
+['BOOL', ['wglDestroyPbufferARB'], 'HPBUFFERARB hPbuffer'],
+['BOOL', ['wglQueryPbufferARB'],
+ 'HPBUFFERARB hPbuffer, int iAttribute, int* piValue'],
+]
+
+GLX_FUNCTIONS = [
+['XVisualInfo*', ['glXChooseVisual'],
+ 'Display* dpy, int screen, int* attribList'],
+['GLXContext', ['glXCreateContext'],
+ 'Display* dpy, XVisualInfo* vis, GLXContext shareList, int direct'],
+['void', ['glXDestroyContext'], 'Display* dpy, GLXContext ctx'],
+['int', ['glXMakeCurrent'],
+ 'Display* dpy, GLXDrawable drawable, GLXContext ctx'],
+['void', ['glXCopyContext'],
+ 'Display* dpy, GLXContext src, GLXContext dst, unsigned long mask'],
+['void', ['glXSwapBuffers'], 'Display* dpy, GLXDrawable drawable'],
+['GLXPixmap', ['glXCreateGLXPixmap'],
+ 'Display* dpy, XVisualInfo* visual, Pixmap pixmap'],
+['void', ['glXDestroyGLXPixmap'], 'Display* dpy, GLXPixmap pixmap'],
+['int', ['glXQueryExtension'], 'Display* dpy, int* errorb, int* event'],
+['int', ['glXQueryVersion'], 'Display* dpy, int* maj, int* min'],
+['int', ['glXIsDirect'], 'Display* dpy, GLXContext ctx'],
+['int', ['glXGetConfig'],
+ 'Display* dpy, XVisualInfo* visual, int attrib, int* value'],
+['GLXContext', ['glXGetCurrentContext'], 'void'],
+['GLXDrawable', ['glXGetCurrentDrawable'], 'void'],
+['void', ['glXWaitGL'], 'void'],
+['void', ['glXWaitX'], 'void'],
+['void', ['glXUseXFont'], 'Font font, int first, int count, int list'],
+['const char*', ['glXQueryExtensionsString'], 'Display* dpy, int screen'],
+['const char*', ['glXQueryServerString'], 'Display* dpy, int screen, int name'],
+['const char*', ['glXGetClientString'], 'Display* dpy, int name'],
+['Display*', ['glXGetCurrentDisplay'], 'void'],
+['GLXFBConfig*', ['glXChooseFBConfig'],
+ 'Display* dpy, int screen, const int* attribList, int* nitems'],
+['int', ['glXGetFBConfigAttrib'],
+ 'Display* dpy, GLXFBConfig config, int attribute, int* value'],
+['GLXFBConfig*', ['glXGetFBConfigs'],
+ 'Display* dpy, int screen, int* nelements'],
+['XVisualInfo*', ['glXGetVisualFromFBConfig'],
+ 'Display* dpy, GLXFBConfig config'],
+['GLXWindow', ['glXCreateWindow'],
+ 'Display* dpy, GLXFBConfig config, Window win, const int* attribList'],
+['void', ['glXDestroyWindow'], 'Display* dpy, GLXWindow window'],
+['GLXPixmap', ['glXCreatePixmap'],
+ 'Display* dpy, GLXFBConfig config, Pixmap pixmap, const int* attribList'],
+['void', ['glXDestroyPixmap'], 'Display* dpy, GLXPixmap pixmap'],
+['GLXPbuffer', ['glXCreatePbuffer'],
+ 'Display* dpy, GLXFBConfig config, const int* attribList'],
+['void', ['glXDestroyPbuffer'], 'Display* dpy, GLXPbuffer pbuf'],
+['void', ['glXQueryDrawable'],
+ 'Display* dpy, GLXDrawable draw, int attribute, unsigned int* value'],
+['GLXContext', ['glXCreateNewContext'],
+ 'Display* dpy, GLXFBConfig config, int renderType, '
+ 'GLXContext shareList, int direct'],
+['int', ['glXMakeContextCurrent'],
+ 'Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx'],
+['GLXDrawable', ['glXGetCurrentReadDrawable'], 'void'],
+['int', ['glXQueryContext'],
+ 'Display* dpy, GLXContext ctx, int attribute, int* value'],
+['void', ['glXSelectEvent'],
+ 'Display* dpy, GLXDrawable drawable, unsigned long mask'],
+['void', ['glXGetSelectedEvent'],
+ 'Display* dpy, GLXDrawable drawable, unsigned long* mask'],
+]
+
+FUNCTION_SETS = [
+ [GL_FUNCTIONS, 'gl'],
+ [OSMESA_FUNCTIONS, 'osmesa'],
+ [EGL_FUNCTIONS, 'egl'],
+ [WGL_FUNCTIONS, 'wgl'],
+ [GLX_FUNCTIONS, 'glx'],
+]
+
+def GenerateHeader(file, functions, setName):
+ """Generates gl_binding_autogen_x.h"""
+
+ # Write file header.
+ file.write('// Copyright (c) 2010 The Chromium Authors. All rights reserved.\n')
+ file.write('// Use of this source code is governed by a BSD-style license that can be\n')
+ file.write('// found in the LICENSE file.\n')
+ file.write('\n')
+ file.write('// This file is automatically generated.\n')
+ file.write('\n')
+ file.write('#ifndef APP_GFX_GL_GL_BINDINGS_AUTOGEN_%s_H_\n' % setName.upper())
+ file.write('#define APP_GFX_GL_GL_BINDINGS_AUTOGEN_%s_H_\n' % setName.upper())
+
+ # Write prototype for initialization function.
+ file.write('\n')
+ file.write('namespace gfx {\n')
+ file.write('\n')
+ file.write('void InitializeGLBindings%s();\n' % setName.upper())
+
+ # Write typedefs for function pointer types. Always use the GL name for the
+ # typedef.
+ file.write('\n')
+ for [returnType, names, arguments] in functions:
+ file.write('typedef %s (GL_BINDING_CALL *%sProc)(%s);\n' %
+ (returnType, names[0], arguments))
+
+ # Write declarations for function pointers. Always use the GL name for the
+ # declaration.
+ file.write('\n')
+ for [returnType, names, arguments] in functions:
+ file.write('extern %sProc g_%s;\n' % (names[0], names[0]))
+ file.write('\n')
+ file.write( '} // namespace gfx\n')
+
+ # Write macros to invoke function pointers. Always use the GL name for the
+ # macro.
+ file.write('\n')
+ for [returnType, names, arguments] in functions:
+ file.write('#define %s ::gfx::g_%s\n' %
+ (names[0], names[0]))
+
+ file.write('\n')
+ file.write('#endif // APP_GFX_GL_GL_BINDINGS_AUTOGEN_%s_H_\n' %
+ setName.upper())
+
+def GenerateSource(file, functions, setName):
+ """Generates gl_binding_autogen_x.cc"""
+
+ # Write file header.
+ file.write('// Copyright (c) 2010 The Chromium Authors. All rights reserved.\n')
+ file.write('// Use of this source code is governed by a BSD-style license that can be\n')
+ file.write('// found in the LICENSE file.\n')
+ file.write('\n')
+ file.write('// This file is automatically generated.\n')
+ file.write('\n')
+ file.write('#include "app/gfx/gl/gl_bindings.h"\n')
+ file.write('#include "app/gfx/gl/gl_implementation.h"\n')
+
+ # Write definitions of function pointers.
+ file.write('\n')
+ file.write('namespace gfx {\n')
+ file.write('\n')
+ for [returnType, names, arguments] in functions:
+ file.write('%sProc g_%s;\n' % (names[0], names[0]))
+
+ # Write function to initialize the function pointers.
+ file.write('\n')
+ file.write('void InitializeGLBindings%s() {\n' % setName.upper())
+ for [returnType, names, arguments] in functions:
+ for name in names:
+ file.write(' if (!g_%s)\n' % names[0])
+ file.write(
+ ' g_%s = reinterpret_cast<%sProc>(GetGLProcAddress("%s"));\n' %
+ (names[0], names[0], name))
+ file.write('}\n')
+ file.write('\n')
+ file.write( '} // namespace gfx\n')
+
+def GenerateMockSource(file, functions):
+ """Generates functions that invoke a mock GLInterface"""
+
+ file.write('// Copyright (c) 2010 The Chromium Authors. All rights reserved.\n')
+ file.write('// Use of this source code is governed by a BSD-style license that can be\n')
+ file.write('// found in the LICENSE file.\n')
+ file.write('\n')
+ file.write('// This file is automatically generated.\n')
+ file.write('\n')
+ file.write('#include <string.h>\n')
+ file.write('\n')
+ file.write('#include "app/gfx/gl/gl_interface.h"\n')
+
+ file.write('\n')
+ file.write('namespace gfx {\n')
+
+ # Write function that trampoline into the GLInterface.
+ for [returnType, names, arguments] in functions:
+ file.write('\n')
+ file.write('%s GL_BINDING_CALL Mock_%s(%s) {\n' %
+ (returnType, names[0], arguments))
+ argumentNames = re.sub(r'(const )?[a-zA-Z0-9]+\** ([a-zA-Z0-9]+)', r'\2',
+ arguments)
+ if argumentNames == 'void':
+ argumentNames = ''
+ functionName = names[0][2:]
+ if returnType == 'void':
+ file.write(' GLInterface::GetGLInterface()->%s(%s);\n' %
+ (functionName, argumentNames))
+ else:
+ file.write(' return GLInterface::GetGLInterface()->%s(%s);\n' %
+ (functionName, argumentNames))
+ file.write('}\n')
+
+ # Write a function to lookup a mock GL function based on its name.
+ file.write('\n')
+ file.write('void* GL_BINDING_CALL GetMockGLProcAddress(const char* name) {\n')
+ for [returnType, names, arguments] in functions:
+ file.write(' if (strcmp(name, "%s") == 0)\n' % names[0])
+ file.write(' return reinterpret_cast<void*>(Mock_%s);\n' % names[0])
+ file.write(' return NULL;\n')
+ file.write('}\n');
+
+ file.write('\n')
+ file.write('} // namespace gfx\n')
+
+def main(argv):
+ """This is the main function."""
+
+ if len(argv) >= 1:
+ dir = argv[0]
+ else:
+ dir = '.'
+
+ for [functions, setName] in FUNCTION_SETS:
+ headerFile = open(
+ os.path.join(dir, 'gl_bindings_autogen_%s.h' % setName), 'wb')
+ GenerateHeader(headerFile, functions, setName)
+ headerFile.close()
+
+ sourceFile = open(
+ os.path.join(dir, 'gl_bindings_autogen_%s.cc' % setName), 'wb')
+ GenerateSource(sourceFile, functions, setName)
+ sourceFile.close()
+
+ sourceFile = open(os.path.join(dir, 'gl_bindings_autogen_mock.cc'), 'wb')
+ GenerateMockSource(sourceFile, GL_FUNCTIONS)
+ sourceFile.close()
+
+if __name__ == '__main__':
+ main(sys.argv[1:])
Property changes on: app\gfx\gl\generate_bindings.py
___________________________________________________________________
Added: svn:eol-style
+ LF
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