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Unified Diff: command_buffer/service/win/d3d9/render_surface_d3d9.cc

Issue 176026: C++ Readability (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/o3d/
Patch Set: '' Created 11 years, 3 months ago
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Index: command_buffer/service/win/d3d9/render_surface_d3d9.cc
===================================================================
--- command_buffer/service/win/d3d9/render_surface_d3d9.cc (revision 26267)
+++ command_buffer/service/win/d3d9/render_surface_d3d9.cc (working copy)
@@ -33,6 +33,7 @@
// This file implements the D3D9 versions of the render surface resources,
// as well as the related GAPID3D9 function implementations.
+#include "command_buffer/service/win/d3d9/render_surface_d3d9.h"
#include "command_buffer/service/win/d3d9/gapi_d3d9.h"
#include "command_buffer/service/win/d3d9/texture_d3d9.h"
@@ -45,44 +46,63 @@
int mip_level,
int side,
TextureD3D9 *texture,
- IDirect3DSurface9* direct3d_surface)
- : width_(width), height_(height), mip_level_(mip_level), texture_(texture),
- direct3d_surface_(direct3d_surface) {
+ IDirect3DSurface9 *direct3d_surface)
+ : width_(width),
+ height_(height),
+ mip_level_(mip_level),
+ texture_(texture),
+ direct3d_surface_(direct3d_surface) {
+ DCHECK_GT(width, 0);
+ DCHECK_GT(height, 0);
+ DCHECK_GT(mip_level, -1);
+ DCHECK(texture);
}
RenderSurfaceD3D9* RenderSurfaceD3D9::Create(GAPID3D9 *gapi,
- int width,
- int height,
- int mip_level,
- int side,
- TextureD3D9 *texture) {
+ int width,
+ int height,
+ int mip_level,
+ int side,
+ TextureD3D9 *texture) {
+ DCHECK(gapi);
DCHECK_GT(width, 0);
DCHECK_GT(height, 0);
+ DCHECK_GT(mip_level, -1);
+ DCHECK(texture);
CComPtr<IDirect3DSurface9> direct3d_surface_handle;
bool success =
- texture->CreateRenderSurface(width, height, mip_level, side,
- &direct3d_surface_handle);
+ texture->CreateRenderSurface(width, height, mip_level, side,
+ &direct3d_surface_handle);
if (!success || direct3d_surface_handle == NULL) {
// If the surface was not created properly, delete and return nothing.
return NULL;
}
- RenderSurfaceD3D9* render_surface =
- new RenderSurfaceD3D9(width, height, mip_level, side, texture,
- direct3d_surface_handle);
+ RenderSurfaceD3D9 *render_surface =
+ new RenderSurfaceD3D9(width,
+ height,
+ mip_level,
+ side,
+ texture,
+ direct3d_surface_handle);
return render_surface;
}
RenderDepthStencilSurfaceD3D9::RenderDepthStencilSurfaceD3D9(
int width,
int height,
- IDirect3DSurface9* direct3d_surface)
- : width_(width), height_(height), direct3d_surface_(direct3d_surface) {
+ IDirect3DSurface9 *direct3d_surface)
+ : width_(width),
+ height_(height),
+ direct3d_surface_(direct3d_surface) {
+ DCHECK_GT(width, 0);
+ DCHECK_GT(height, 0);
}
RenderDepthStencilSurfaceD3D9* RenderDepthStencilSurfaceD3D9::Create(
GAPID3D9 *gapi,
int width,
int height) {
+ DCHECK(gapi);
DCHECK_GT(width, 0);
DCHECK_GT(height, 0);
@@ -90,20 +110,22 @@
gapi->d3d_device()->CreateDepthStencilSurface(
width,
height,
- D3DFMT_D24S8,
- D3DMULTISAMPLE_NONE,
- 0,
- FALSE,
+ D3DFMT_D24S8, // d3d format
+ D3DMULTISAMPLE_NONE, // multisampling type
+ 0, // multisample quality level
+ FALSE, // z-buffer discarding disabled
&direct3d_surface,
- NULL);
+ NULL); // This parameter is required to be NULL.
if (direct3d_surface == NULL) {
return NULL;
}
- RenderDepthStencilSurfaceD3D9* depth_stencil =
+ RenderDepthStencilSurfaceD3D9 *depth_stencil =
new RenderDepthStencilSurfaceD3D9(width, height, direct3d_surface);
return depth_stencil;
}
+// GAPI Interface functions ---------------------------------------------------
+
// Copies the data from a texture resource.
BufferSyncInterface::ParseError GAPID3D9::CreateRenderSurface(
ResourceID id,
@@ -120,7 +142,7 @@
if (!texture->render_surfaces_enabled()) {
return BufferSyncInterface::PARSE_INVALID_ARGUMENTS;
} else {
- RenderSurfaceD3D9* render_surface = RenderSurfaceD3D9::Create(this,
+ RenderSurfaceD3D9 *render_surface = RenderSurfaceD3D9::Create(this,
width,
height,
mip_level,
@@ -139,8 +161,8 @@
return BufferSyncInterface::PARSE_INVALID_ARGUMENTS;
}
return render_surfaces_.Destroy(id) ?
- BufferSyncInterface::PARSE_NO_ERROR :
- BufferSyncInterface::PARSE_INVALID_ARGUMENTS;
+ BufferSyncInterface::PARSE_NO_ERROR :
+ BufferSyncInterface::PARSE_INVALID_ARGUMENTS;
}
BufferSyncInterface::ParseError GAPID3D9::CreateDepthSurface(
@@ -151,7 +173,7 @@
// This will delete the current surface which would be bad.
return BufferSyncInterface::PARSE_INVALID_ARGUMENTS;
}
- RenderDepthStencilSurfaceD3D9* depth_surface =
+ RenderDepthStencilSurfaceD3D9 *depth_surface =
RenderDepthStencilSurfaceD3D9::Create(this, width, height);
if (depth_surface == NULL) {
return BufferSyncInterface::PARSE_INVALID_ARGUMENTS;
@@ -165,26 +187,26 @@
return BufferSyncInterface::PARSE_INVALID_ARGUMENTS;
}
return depth_surfaces_.Destroy(id) ?
- BufferSyncInterface::PARSE_NO_ERROR :
- BufferSyncInterface::PARSE_INVALID_ARGUMENTS;
+ BufferSyncInterface::PARSE_NO_ERROR :
+ BufferSyncInterface::PARSE_INVALID_ARGUMENTS;
}
BufferSyncInterface::ParseError GAPID3D9::SetRenderSurface(
ResourceID render_surface_id,
ResourceID depth_stencil_id) {
RenderSurfaceD3D9 *d3d_render_surface =
- render_surfaces_.Get(render_surface_id);
+ render_surfaces_.Get(render_surface_id);
RenderDepthStencilSurfaceD3D9 *d3d_render_depth_surface =
- depth_surfaces_.Get(depth_stencil_id);
+ depth_surfaces_.Get(depth_stencil_id);
if (d3d_render_surface == NULL && d3d_render_depth_surface == NULL) {
return BufferSyncInterface::PARSE_INVALID_ARGUMENTS;
}
IDirect3DSurface9 *d3d_surface =
- d3d_render_surface ? d3d_render_surface->GetSurfaceHandle() : NULL;
+ d3d_render_surface ? d3d_render_surface->direct3d_surface() : NULL;
IDirect3DSurface9 *d3d_depth_surface = d3d_render_depth_surface ?
- d3d_render_depth_surface->GetSurfaceHandle() : NULL;
+ d3d_render_depth_surface->direct3d_surface() : NULL;
// Get the device and set the render target and the depth stencil surface.
IDirect3DDevice9 *device = this->d3d_device();
@@ -199,7 +221,7 @@
void GAPID3D9::SetBackSurfaces() {
// Get the device and set the render target and the depth stencil surface.
IDirect3DDevice9 *device = this->d3d_device();
- HR(d3d_device()->SetRenderTarget(0, back_buffer_surface_));
+ HR(d3d_device()->SetRenderTarget(0, back_buffer_surface_));
HR(d3d_device()->SetDepthStencilSurface(back_buffer_depth_surface_));
}
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