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1 /* | 1 /* |
2 * Copyright 2009, Google Inc. | 2 * Copyright 2009, Google Inc. |
3 * All rights reserved. | 3 * All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions are | 6 * modification, are permitted provided that the following conditions are |
7 * met: | 7 * met: |
8 * | 8 * |
9 * * Redistributions of source code must retain the above copyright | 9 * * Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
30 */ | 30 */ |
31 | 31 |
32 | 32 |
33 // This file implements the D3D9 versions of the render surface resources, | 33 // This file implements the D3D9 versions of the render surface resources, |
34 // as well as the related GAPID3D9 function implementations. | 34 // as well as the related GAPID3D9 function implementations. |
35 | 35 |
| 36 #include "command_buffer/service/win/d3d9/render_surface_d3d9.h" |
36 #include "command_buffer/service/win/d3d9/gapi_d3d9.h" | 37 #include "command_buffer/service/win/d3d9/gapi_d3d9.h" |
37 #include "command_buffer/service/win/d3d9/texture_d3d9.h" | 38 #include "command_buffer/service/win/d3d9/texture_d3d9.h" |
38 | 39 |
39 | 40 |
40 namespace o3d { | 41 namespace o3d { |
41 namespace command_buffer { | 42 namespace command_buffer { |
42 | 43 |
43 RenderSurfaceD3D9::RenderSurfaceD3D9(int width, | 44 RenderSurfaceD3D9::RenderSurfaceD3D9(int width, |
44 int height, | 45 int height, |
45 int mip_level, | 46 int mip_level, |
46 int side, | 47 int side, |
47 TextureD3D9 *texture, | 48 TextureD3D9 *texture, |
48 IDirect3DSurface9* direct3d_surface) | 49 IDirect3DSurface9 *direct3d_surface) |
49 : width_(width), height_(height), mip_level_(mip_level), texture_(texture), | 50 : width_(width), |
50 direct3d_surface_(direct3d_surface) { | 51 height_(height), |
| 52 mip_level_(mip_level), |
| 53 texture_(texture), |
| 54 direct3d_surface_(direct3d_surface) { |
| 55 DCHECK_GT(width, 0); |
| 56 DCHECK_GT(height, 0); |
| 57 DCHECK_GT(mip_level, -1); |
| 58 DCHECK(texture); |
51 } | 59 } |
52 | 60 |
53 RenderSurfaceD3D9* RenderSurfaceD3D9::Create(GAPID3D9 *gapi, | 61 RenderSurfaceD3D9* RenderSurfaceD3D9::Create(GAPID3D9 *gapi, |
54 int width, | 62 int width, |
55 int height, | 63 int height, |
56 int mip_level, | 64 int mip_level, |
57 int side, | 65 int side, |
58 TextureD3D9 *texture) { | 66 TextureD3D9 *texture) { |
| 67 DCHECK(gapi); |
59 DCHECK_GT(width, 0); | 68 DCHECK_GT(width, 0); |
60 DCHECK_GT(height, 0); | 69 DCHECK_GT(height, 0); |
| 70 DCHECK_GT(mip_level, -1); |
| 71 DCHECK(texture); |
61 CComPtr<IDirect3DSurface9> direct3d_surface_handle; | 72 CComPtr<IDirect3DSurface9> direct3d_surface_handle; |
62 bool success = | 73 bool success = |
63 texture->CreateRenderSurface(width, height, mip_level, side, | 74 texture->CreateRenderSurface(width, height, mip_level, side, |
64 &direct3d_surface_handle); | 75 &direct3d_surface_handle); |
65 if (!success || direct3d_surface_handle == NULL) { | 76 if (!success || direct3d_surface_handle == NULL) { |
66 // If the surface was not created properly, delete and return nothing. | 77 // If the surface was not created properly, delete and return nothing. |
67 return NULL; | 78 return NULL; |
68 } | 79 } |
69 RenderSurfaceD3D9* render_surface = | 80 RenderSurfaceD3D9 *render_surface = |
70 new RenderSurfaceD3D9(width, height, mip_level, side, texture, | 81 new RenderSurfaceD3D9(width, |
71 direct3d_surface_handle); | 82 height, |
| 83 mip_level, |
| 84 side, |
| 85 texture, |
| 86 direct3d_surface_handle); |
72 return render_surface; | 87 return render_surface; |
73 } | 88 } |
74 | 89 |
75 RenderDepthStencilSurfaceD3D9::RenderDepthStencilSurfaceD3D9( | 90 RenderDepthStencilSurfaceD3D9::RenderDepthStencilSurfaceD3D9( |
76 int width, | 91 int width, |
77 int height, | 92 int height, |
78 IDirect3DSurface9* direct3d_surface) | 93 IDirect3DSurface9 *direct3d_surface) |
79 : width_(width), height_(height), direct3d_surface_(direct3d_surface) { | 94 : width_(width), |
| 95 height_(height), |
| 96 direct3d_surface_(direct3d_surface) { |
| 97 DCHECK_GT(width, 0); |
| 98 DCHECK_GT(height, 0); |
80 } | 99 } |
81 | 100 |
82 RenderDepthStencilSurfaceD3D9* RenderDepthStencilSurfaceD3D9::Create( | 101 RenderDepthStencilSurfaceD3D9* RenderDepthStencilSurfaceD3D9::Create( |
83 GAPID3D9 *gapi, | 102 GAPID3D9 *gapi, |
84 int width, | 103 int width, |
85 int height) { | 104 int height) { |
| 105 DCHECK(gapi); |
86 DCHECK_GT(width, 0); | 106 DCHECK_GT(width, 0); |
87 DCHECK_GT(height, 0); | 107 DCHECK_GT(height, 0); |
88 | 108 |
89 CComPtr<IDirect3DSurface9> direct3d_surface; | 109 CComPtr<IDirect3DSurface9> direct3d_surface; |
90 gapi->d3d_device()->CreateDepthStencilSurface( | 110 gapi->d3d_device()->CreateDepthStencilSurface( |
91 width, | 111 width, |
92 height, | 112 height, |
93 D3DFMT_D24S8, | 113 D3DFMT_D24S8, // d3d format |
94 D3DMULTISAMPLE_NONE, | 114 D3DMULTISAMPLE_NONE, // multisampling type |
95 0, | 115 0, // multisample quality level |
96 FALSE, | 116 FALSE, // z-buffer discarding disabled |
97 &direct3d_surface, | 117 &direct3d_surface, |
98 NULL); | 118 NULL); // This parameter is required to be NULL. |
99 if (direct3d_surface == NULL) { | 119 if (direct3d_surface == NULL) { |
100 return NULL; | 120 return NULL; |
101 } | 121 } |
102 RenderDepthStencilSurfaceD3D9* depth_stencil = | 122 RenderDepthStencilSurfaceD3D9 *depth_stencil = |
103 new RenderDepthStencilSurfaceD3D9(width, height, direct3d_surface); | 123 new RenderDepthStencilSurfaceD3D9(width, height, direct3d_surface); |
104 return depth_stencil; | 124 return depth_stencil; |
105 } | 125 } |
106 | 126 |
| 127 // GAPI Interface functions --------------------------------------------------- |
| 128 |
107 // Copies the data from a texture resource. | 129 // Copies the data from a texture resource. |
108 BufferSyncInterface::ParseError GAPID3D9::CreateRenderSurface( | 130 BufferSyncInterface::ParseError GAPID3D9::CreateRenderSurface( |
109 ResourceID id, | 131 ResourceID id, |
110 unsigned int width, | 132 unsigned int width, |
111 unsigned int height, | 133 unsigned int height, |
112 unsigned int mip_level, | 134 unsigned int mip_level, |
113 unsigned int side, | 135 unsigned int side, |
114 ResourceID texture_id) { | 136 ResourceID texture_id) { |
115 if (id == current_surface_id_) { | 137 if (id == current_surface_id_) { |
116 // This will delete the current surface which would be bad. | 138 // This will delete the current surface which would be bad. |
117 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 139 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
118 } | 140 } |
119 TextureD3D9 *texture = textures_.Get(texture_id); | 141 TextureD3D9 *texture = textures_.Get(texture_id); |
120 if (!texture->render_surfaces_enabled()) { | 142 if (!texture->render_surfaces_enabled()) { |
121 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 143 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
122 } else { | 144 } else { |
123 RenderSurfaceD3D9* render_surface = RenderSurfaceD3D9::Create(this, | 145 RenderSurfaceD3D9 *render_surface = RenderSurfaceD3D9::Create(this, |
124 width, | 146 width, |
125 height, | 147 height, |
126 mip_level, | 148 mip_level, |
127 side, | 149 side, |
128 texture); | 150 texture); |
129 if (render_surface == NULL) { | 151 if (render_surface == NULL) { |
130 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 152 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
131 } | 153 } |
132 render_surfaces_.Assign(id, render_surface); | 154 render_surfaces_.Assign(id, render_surface); |
133 } | 155 } |
134 return BufferSyncInterface::PARSE_NO_ERROR; | 156 return BufferSyncInterface::PARSE_NO_ERROR; |
135 } | 157 } |
136 | 158 |
137 BufferSyncInterface::ParseError GAPID3D9::DestroyRenderSurface(ResourceID id) { | 159 BufferSyncInterface::ParseError GAPID3D9::DestroyRenderSurface(ResourceID id) { |
138 if (id == current_surface_id_) { | 160 if (id == current_surface_id_) { |
139 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 161 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
140 } | 162 } |
141 return render_surfaces_.Destroy(id) ? | 163 return render_surfaces_.Destroy(id) ? |
142 BufferSyncInterface::PARSE_NO_ERROR : | 164 BufferSyncInterface::PARSE_NO_ERROR : |
143 BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 165 BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
144 } | 166 } |
145 | 167 |
146 BufferSyncInterface::ParseError GAPID3D9::CreateDepthSurface( | 168 BufferSyncInterface::ParseError GAPID3D9::CreateDepthSurface( |
147 ResourceID id, | 169 ResourceID id, |
148 unsigned int width, | 170 unsigned int width, |
149 unsigned int height) { | 171 unsigned int height) { |
150 if (id == current_depth_surface_id_) { | 172 if (id == current_depth_surface_id_) { |
151 // This will delete the current surface which would be bad. | 173 // This will delete the current surface which would be bad. |
152 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 174 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
153 } | 175 } |
154 RenderDepthStencilSurfaceD3D9* depth_surface = | 176 RenderDepthStencilSurfaceD3D9 *depth_surface = |
155 RenderDepthStencilSurfaceD3D9::Create(this, width, height); | 177 RenderDepthStencilSurfaceD3D9::Create(this, width, height); |
156 if (depth_surface == NULL) { | 178 if (depth_surface == NULL) { |
157 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 179 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
158 } | 180 } |
159 depth_surfaces_.Assign(id, depth_surface); | 181 depth_surfaces_.Assign(id, depth_surface); |
160 return BufferSyncInterface::PARSE_NO_ERROR; | 182 return BufferSyncInterface::PARSE_NO_ERROR; |
161 } | 183 } |
162 | 184 |
163 BufferSyncInterface::ParseError GAPID3D9::DestroyDepthSurface(ResourceID id) { | 185 BufferSyncInterface::ParseError GAPID3D9::DestroyDepthSurface(ResourceID id) { |
164 if (id == current_depth_surface_id_) { | 186 if (id == current_depth_surface_id_) { |
165 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 187 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
166 } | 188 } |
167 return depth_surfaces_.Destroy(id) ? | 189 return depth_surfaces_.Destroy(id) ? |
168 BufferSyncInterface::PARSE_NO_ERROR : | 190 BufferSyncInterface::PARSE_NO_ERROR : |
169 BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 191 BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
170 } | 192 } |
171 | 193 |
172 BufferSyncInterface::ParseError GAPID3D9::SetRenderSurface( | 194 BufferSyncInterface::ParseError GAPID3D9::SetRenderSurface( |
173 ResourceID render_surface_id, | 195 ResourceID render_surface_id, |
174 ResourceID depth_stencil_id) { | 196 ResourceID depth_stencil_id) { |
175 RenderSurfaceD3D9 *d3d_render_surface = | 197 RenderSurfaceD3D9 *d3d_render_surface = |
176 render_surfaces_.Get(render_surface_id); | 198 render_surfaces_.Get(render_surface_id); |
177 RenderDepthStencilSurfaceD3D9 *d3d_render_depth_surface = | 199 RenderDepthStencilSurfaceD3D9 *d3d_render_depth_surface = |
178 depth_surfaces_.Get(depth_stencil_id); | 200 depth_surfaces_.Get(depth_stencil_id); |
179 | 201 |
180 if (d3d_render_surface == NULL && d3d_render_depth_surface == NULL) { | 202 if (d3d_render_surface == NULL && d3d_render_depth_surface == NULL) { |
181 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 203 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
182 } | 204 } |
183 | 205 |
184 IDirect3DSurface9 *d3d_surface = | 206 IDirect3DSurface9 *d3d_surface = |
185 d3d_render_surface ? d3d_render_surface->GetSurfaceHandle() : NULL; | 207 d3d_render_surface ? d3d_render_surface->direct3d_surface() : NULL; |
186 IDirect3DSurface9 *d3d_depth_surface = d3d_render_depth_surface ? | 208 IDirect3DSurface9 *d3d_depth_surface = d3d_render_depth_surface ? |
187 d3d_render_depth_surface->GetSurfaceHandle() : NULL; | 209 d3d_render_depth_surface->direct3d_surface() : NULL; |
188 | 210 |
189 // Get the device and set the render target and the depth stencil surface. | 211 // Get the device and set the render target and the depth stencil surface. |
190 IDirect3DDevice9 *device = this->d3d_device(); | 212 IDirect3DDevice9 *device = this->d3d_device(); |
191 | 213 |
192 HR(device->SetRenderTarget(0, d3d_surface)); | 214 HR(device->SetRenderTarget(0, d3d_surface)); |
193 HR(device->SetDepthStencilSurface(d3d_depth_surface)); | 215 HR(device->SetDepthStencilSurface(d3d_depth_surface)); |
194 current_surface_id_ = render_surface_id; | 216 current_surface_id_ = render_surface_id; |
195 current_depth_surface_id_ = depth_stencil_id; | 217 current_depth_surface_id_ = depth_stencil_id; |
196 return BufferSyncInterface::PARSE_NO_ERROR; | 218 return BufferSyncInterface::PARSE_NO_ERROR; |
197 } | 219 } |
198 | 220 |
199 void GAPID3D9::SetBackSurfaces() { | 221 void GAPID3D9::SetBackSurfaces() { |
200 // Get the device and set the render target and the depth stencil surface. | 222 // Get the device and set the render target and the depth stencil surface. |
201 IDirect3DDevice9 *device = this->d3d_device(); | 223 IDirect3DDevice9 *device = this->d3d_device(); |
202 HR(d3d_device()->SetRenderTarget(0, back_buffer_surface_)); | 224 HR(d3d_device()->SetRenderTarget(0, back_buffer_surface_)); |
203 HR(d3d_device()->SetDepthStencilSurface(back_buffer_depth_surface_)); | 225 HR(d3d_device()->SetDepthStencilSurface(back_buffer_depth_surface_)); |
204 } | 226 } |
205 | 227 |
206 } // namespace command_buffer | 228 } // namespace command_buffer |
207 } // namespace o3d | 229 } // namespace o3d |
208 | 230 |
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