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| 1 /* | 1 /* |
| 2 * Copyright 2009, Google Inc. | 2 * Copyright 2009, Google Inc. |
| 3 * All rights reserved. | 3 * All rights reserved. |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions are | 6 * modification, are permitted provided that the following conditions are |
| 7 * met: | 7 * met: |
| 8 * | 8 * |
| 9 * * Redistributions of source code must retain the above copyright | 9 * * Redistributions of source code must retain the above copyright |
| 10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 30 */ | 30 */ |
| 31 | 31 |
| 32 | 32 |
| 33 // This file implements the D3D9 versions of the render surface resources, | 33 // This file implements the D3D9 versions of the render surface resources, |
| 34 // as well as the related GAPID3D9 function implementations. | 34 // as well as the related GAPID3D9 function implementations. |
| 35 | 35 |
| 36 #include "command_buffer/service/win/d3d9/render_surface_d3d9.h" |
| 36 #include "command_buffer/service/win/d3d9/gapi_d3d9.h" | 37 #include "command_buffer/service/win/d3d9/gapi_d3d9.h" |
| 37 #include "command_buffer/service/win/d3d9/texture_d3d9.h" | 38 #include "command_buffer/service/win/d3d9/texture_d3d9.h" |
| 38 | 39 |
| 39 | 40 |
| 40 namespace o3d { | 41 namespace o3d { |
| 41 namespace command_buffer { | 42 namespace command_buffer { |
| 42 | 43 |
| 43 RenderSurfaceD3D9::RenderSurfaceD3D9(int width, | 44 RenderSurfaceD3D9::RenderSurfaceD3D9(int width, |
| 44 int height, | 45 int height, |
| 45 int mip_level, | 46 int mip_level, |
| 46 int side, | 47 int side, |
| 47 TextureD3D9 *texture, | 48 TextureD3D9 *texture, |
| 48 IDirect3DSurface9* direct3d_surface) | 49 IDirect3DSurface9 *direct3d_surface) |
| 49 : width_(width), height_(height), mip_level_(mip_level), texture_(texture), | 50 : width_(width), |
| 50 direct3d_surface_(direct3d_surface) { | 51 height_(height), |
| 52 mip_level_(mip_level), |
| 53 texture_(texture), |
| 54 direct3d_surface_(direct3d_surface) { |
| 55 DCHECK_GT(width, 0); |
| 56 DCHECK_GT(height, 0); |
| 57 DCHECK_GT(mip_level, -1); |
| 58 DCHECK(texture); |
| 51 } | 59 } |
| 52 | 60 |
| 53 RenderSurfaceD3D9* RenderSurfaceD3D9::Create(GAPID3D9 *gapi, | 61 RenderSurfaceD3D9* RenderSurfaceD3D9::Create(GAPID3D9 *gapi, |
| 54 int width, | 62 int width, |
| 55 int height, | 63 int height, |
| 56 int mip_level, | 64 int mip_level, |
| 57 int side, | 65 int side, |
| 58 TextureD3D9 *texture) { | 66 TextureD3D9 *texture) { |
| 67 DCHECK(gapi); |
| 59 DCHECK_GT(width, 0); | 68 DCHECK_GT(width, 0); |
| 60 DCHECK_GT(height, 0); | 69 DCHECK_GT(height, 0); |
| 70 DCHECK_GT(mip_level, -1); |
| 71 DCHECK(texture); |
| 61 CComPtr<IDirect3DSurface9> direct3d_surface_handle; | 72 CComPtr<IDirect3DSurface9> direct3d_surface_handle; |
| 62 bool success = | 73 bool success = |
| 63 texture->CreateRenderSurface(width, height, mip_level, side, | 74 texture->CreateRenderSurface(width, height, mip_level, side, |
| 64 &direct3d_surface_handle); | 75 &direct3d_surface_handle); |
| 65 if (!success || direct3d_surface_handle == NULL) { | 76 if (!success || direct3d_surface_handle == NULL) { |
| 66 // If the surface was not created properly, delete and return nothing. | 77 // If the surface was not created properly, delete and return nothing. |
| 67 return NULL; | 78 return NULL; |
| 68 } | 79 } |
| 69 RenderSurfaceD3D9* render_surface = | 80 RenderSurfaceD3D9 *render_surface = |
| 70 new RenderSurfaceD3D9(width, height, mip_level, side, texture, | 81 new RenderSurfaceD3D9(width, |
| 71 direct3d_surface_handle); | 82 height, |
| 83 mip_level, |
| 84 side, |
| 85 texture, |
| 86 direct3d_surface_handle); |
| 72 return render_surface; | 87 return render_surface; |
| 73 } | 88 } |
| 74 | 89 |
| 75 RenderDepthStencilSurfaceD3D9::RenderDepthStencilSurfaceD3D9( | 90 RenderDepthStencilSurfaceD3D9::RenderDepthStencilSurfaceD3D9( |
| 76 int width, | 91 int width, |
| 77 int height, | 92 int height, |
| 78 IDirect3DSurface9* direct3d_surface) | 93 IDirect3DSurface9 *direct3d_surface) |
| 79 : width_(width), height_(height), direct3d_surface_(direct3d_surface) { | 94 : width_(width), |
| 95 height_(height), |
| 96 direct3d_surface_(direct3d_surface) { |
| 97 DCHECK_GT(width, 0); |
| 98 DCHECK_GT(height, 0); |
| 80 } | 99 } |
| 81 | 100 |
| 82 RenderDepthStencilSurfaceD3D9* RenderDepthStencilSurfaceD3D9::Create( | 101 RenderDepthStencilSurfaceD3D9* RenderDepthStencilSurfaceD3D9::Create( |
| 83 GAPID3D9 *gapi, | 102 GAPID3D9 *gapi, |
| 84 int width, | 103 int width, |
| 85 int height) { | 104 int height) { |
| 105 DCHECK(gapi); |
| 86 DCHECK_GT(width, 0); | 106 DCHECK_GT(width, 0); |
| 87 DCHECK_GT(height, 0); | 107 DCHECK_GT(height, 0); |
| 88 | 108 |
| 89 CComPtr<IDirect3DSurface9> direct3d_surface; | 109 CComPtr<IDirect3DSurface9> direct3d_surface; |
| 90 gapi->d3d_device()->CreateDepthStencilSurface( | 110 gapi->d3d_device()->CreateDepthStencilSurface( |
| 91 width, | 111 width, |
| 92 height, | 112 height, |
| 93 D3DFMT_D24S8, | 113 D3DFMT_D24S8, // d3d format |
| 94 D3DMULTISAMPLE_NONE, | 114 D3DMULTISAMPLE_NONE, // multisampling type |
| 95 0, | 115 0, // multisample quality level |
| 96 FALSE, | 116 FALSE, // z-buffer discarding disabled |
| 97 &direct3d_surface, | 117 &direct3d_surface, |
| 98 NULL); | 118 NULL); // This parameter is required to be NULL. |
| 99 if (direct3d_surface == NULL) { | 119 if (direct3d_surface == NULL) { |
| 100 return NULL; | 120 return NULL; |
| 101 } | 121 } |
| 102 RenderDepthStencilSurfaceD3D9* depth_stencil = | 122 RenderDepthStencilSurfaceD3D9 *depth_stencil = |
| 103 new RenderDepthStencilSurfaceD3D9(width, height, direct3d_surface); | 123 new RenderDepthStencilSurfaceD3D9(width, height, direct3d_surface); |
| 104 return depth_stencil; | 124 return depth_stencil; |
| 105 } | 125 } |
| 106 | 126 |
| 127 // GAPI Interface functions --------------------------------------------------- |
| 128 |
| 107 // Copies the data from a texture resource. | 129 // Copies the data from a texture resource. |
| 108 BufferSyncInterface::ParseError GAPID3D9::CreateRenderSurface( | 130 BufferSyncInterface::ParseError GAPID3D9::CreateRenderSurface( |
| 109 ResourceID id, | 131 ResourceID id, |
| 110 unsigned int width, | 132 unsigned int width, |
| 111 unsigned int height, | 133 unsigned int height, |
| 112 unsigned int mip_level, | 134 unsigned int mip_level, |
| 113 unsigned int side, | 135 unsigned int side, |
| 114 ResourceID texture_id) { | 136 ResourceID texture_id) { |
| 115 if (id == current_surface_id_) { | 137 if (id == current_surface_id_) { |
| 116 // This will delete the current surface which would be bad. | 138 // This will delete the current surface which would be bad. |
| 117 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 139 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
| 118 } | 140 } |
| 119 TextureD3D9 *texture = textures_.Get(texture_id); | 141 TextureD3D9 *texture = textures_.Get(texture_id); |
| 120 if (!texture->render_surfaces_enabled()) { | 142 if (!texture->render_surfaces_enabled()) { |
| 121 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 143 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
| 122 } else { | 144 } else { |
| 123 RenderSurfaceD3D9* render_surface = RenderSurfaceD3D9::Create(this, | 145 RenderSurfaceD3D9 *render_surface = RenderSurfaceD3D9::Create(this, |
| 124 width, | 146 width, |
| 125 height, | 147 height, |
| 126 mip_level, | 148 mip_level, |
| 127 side, | 149 side, |
| 128 texture); | 150 texture); |
| 129 if (render_surface == NULL) { | 151 if (render_surface == NULL) { |
| 130 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 152 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
| 131 } | 153 } |
| 132 render_surfaces_.Assign(id, render_surface); | 154 render_surfaces_.Assign(id, render_surface); |
| 133 } | 155 } |
| 134 return BufferSyncInterface::PARSE_NO_ERROR; | 156 return BufferSyncInterface::PARSE_NO_ERROR; |
| 135 } | 157 } |
| 136 | 158 |
| 137 BufferSyncInterface::ParseError GAPID3D9::DestroyRenderSurface(ResourceID id) { | 159 BufferSyncInterface::ParseError GAPID3D9::DestroyRenderSurface(ResourceID id) { |
| 138 if (id == current_surface_id_) { | 160 if (id == current_surface_id_) { |
| 139 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 161 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
| 140 } | 162 } |
| 141 return render_surfaces_.Destroy(id) ? | 163 return render_surfaces_.Destroy(id) ? |
| 142 BufferSyncInterface::PARSE_NO_ERROR : | 164 BufferSyncInterface::PARSE_NO_ERROR : |
| 143 BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 165 BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
| 144 } | 166 } |
| 145 | 167 |
| 146 BufferSyncInterface::ParseError GAPID3D9::CreateDepthSurface( | 168 BufferSyncInterface::ParseError GAPID3D9::CreateDepthSurface( |
| 147 ResourceID id, | 169 ResourceID id, |
| 148 unsigned int width, | 170 unsigned int width, |
| 149 unsigned int height) { | 171 unsigned int height) { |
| 150 if (id == current_depth_surface_id_) { | 172 if (id == current_depth_surface_id_) { |
| 151 // This will delete the current surface which would be bad. | 173 // This will delete the current surface which would be bad. |
| 152 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 174 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
| 153 } | 175 } |
| 154 RenderDepthStencilSurfaceD3D9* depth_surface = | 176 RenderDepthStencilSurfaceD3D9 *depth_surface = |
| 155 RenderDepthStencilSurfaceD3D9::Create(this, width, height); | 177 RenderDepthStencilSurfaceD3D9::Create(this, width, height); |
| 156 if (depth_surface == NULL) { | 178 if (depth_surface == NULL) { |
| 157 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 179 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
| 158 } | 180 } |
| 159 depth_surfaces_.Assign(id, depth_surface); | 181 depth_surfaces_.Assign(id, depth_surface); |
| 160 return BufferSyncInterface::PARSE_NO_ERROR; | 182 return BufferSyncInterface::PARSE_NO_ERROR; |
| 161 } | 183 } |
| 162 | 184 |
| 163 BufferSyncInterface::ParseError GAPID3D9::DestroyDepthSurface(ResourceID id) { | 185 BufferSyncInterface::ParseError GAPID3D9::DestroyDepthSurface(ResourceID id) { |
| 164 if (id == current_depth_surface_id_) { | 186 if (id == current_depth_surface_id_) { |
| 165 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 187 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
| 166 } | 188 } |
| 167 return depth_surfaces_.Destroy(id) ? | 189 return depth_surfaces_.Destroy(id) ? |
| 168 BufferSyncInterface::PARSE_NO_ERROR : | 190 BufferSyncInterface::PARSE_NO_ERROR : |
| 169 BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 191 BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
| 170 } | 192 } |
| 171 | 193 |
| 172 BufferSyncInterface::ParseError GAPID3D9::SetRenderSurface( | 194 BufferSyncInterface::ParseError GAPID3D9::SetRenderSurface( |
| 173 ResourceID render_surface_id, | 195 ResourceID render_surface_id, |
| 174 ResourceID depth_stencil_id) { | 196 ResourceID depth_stencil_id) { |
| 175 RenderSurfaceD3D9 *d3d_render_surface = | 197 RenderSurfaceD3D9 *d3d_render_surface = |
| 176 render_surfaces_.Get(render_surface_id); | 198 render_surfaces_.Get(render_surface_id); |
| 177 RenderDepthStencilSurfaceD3D9 *d3d_render_depth_surface = | 199 RenderDepthStencilSurfaceD3D9 *d3d_render_depth_surface = |
| 178 depth_surfaces_.Get(depth_stencil_id); | 200 depth_surfaces_.Get(depth_stencil_id); |
| 179 | 201 |
| 180 if (d3d_render_surface == NULL && d3d_render_depth_surface == NULL) { | 202 if (d3d_render_surface == NULL && d3d_render_depth_surface == NULL) { |
| 181 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 203 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; |
| 182 } | 204 } |
| 183 | 205 |
| 184 IDirect3DSurface9 *d3d_surface = | 206 IDirect3DSurface9 *d3d_surface = |
| 185 d3d_render_surface ? d3d_render_surface->GetSurfaceHandle() : NULL; | 207 d3d_render_surface ? d3d_render_surface->direct3d_surface() : NULL; |
| 186 IDirect3DSurface9 *d3d_depth_surface = d3d_render_depth_surface ? | 208 IDirect3DSurface9 *d3d_depth_surface = d3d_render_depth_surface ? |
| 187 d3d_render_depth_surface->GetSurfaceHandle() : NULL; | 209 d3d_render_depth_surface->direct3d_surface() : NULL; |
| 188 | 210 |
| 189 // Get the device and set the render target and the depth stencil surface. | 211 // Get the device and set the render target and the depth stencil surface. |
| 190 IDirect3DDevice9 *device = this->d3d_device(); | 212 IDirect3DDevice9 *device = this->d3d_device(); |
| 191 | 213 |
| 192 HR(device->SetRenderTarget(0, d3d_surface)); | 214 HR(device->SetRenderTarget(0, d3d_surface)); |
| 193 HR(device->SetDepthStencilSurface(d3d_depth_surface)); | 215 HR(device->SetDepthStencilSurface(d3d_depth_surface)); |
| 194 current_surface_id_ = render_surface_id; | 216 current_surface_id_ = render_surface_id; |
| 195 current_depth_surface_id_ = depth_stencil_id; | 217 current_depth_surface_id_ = depth_stencil_id; |
| 196 return BufferSyncInterface::PARSE_NO_ERROR; | 218 return BufferSyncInterface::PARSE_NO_ERROR; |
| 197 } | 219 } |
| 198 | 220 |
| 199 void GAPID3D9::SetBackSurfaces() { | 221 void GAPID3D9::SetBackSurfaces() { |
| 200 // Get the device and set the render target and the depth stencil surface. | 222 // Get the device and set the render target and the depth stencil surface. |
| 201 IDirect3DDevice9 *device = this->d3d_device(); | 223 IDirect3DDevice9 *device = this->d3d_device(); |
| 202 HR(d3d_device()->SetRenderTarget(0, back_buffer_surface_)); | 224 HR(d3d_device()->SetRenderTarget(0, back_buffer_surface_)); |
| 203 HR(d3d_device()->SetDepthStencilSurface(back_buffer_depth_surface_)); | 225 HR(d3d_device()->SetDepthStencilSurface(back_buffer_depth_surface_)); |
| 204 } | 226 } |
| 205 | 227 |
| 206 } // namespace command_buffer | 228 } // namespace command_buffer |
| 207 } // namespace o3d | 229 } // namespace o3d |
| 208 | 230 |
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