Index: src/virtual-frame.cc |
=================================================================== |
--- src/virtual-frame.cc (revision 4259) |
+++ src/virtual-frame.cc (working copy) |
@@ -37,99 +37,6 @@ |
// ------------------------------------------------------------------------- |
// VirtualFrame implementation. |
-// Create a duplicate of an existing valid frame element. |
-// We can pass an optional number type information that will override the |
-// existing information about the backing element. The new information must |
-// not conflict with the existing type information and must be equally or |
-// more precise. The default parameter value kUninitialized means that there |
-// is no additional information. |
-FrameElement VirtualFrame::CopyElementAt(int index, NumberInfo info) { |
- ASSERT(index >= 0); |
- ASSERT(index < element_count()); |
- |
- FrameElement target = elements_[index]; |
- FrameElement result; |
- |
- switch (target.type()) { |
- case FrameElement::CONSTANT: |
- // We do not copy constants and instead return a fresh unsynced |
- // constant. |
- result = FrameElement::ConstantElement(target.handle(), |
- FrameElement::NOT_SYNCED); |
- break; |
- |
- case FrameElement::COPY: |
- // We do not allow copies of copies, so we follow one link to |
- // the actual backing store of a copy before making a copy. |
- index = target.index(); |
- ASSERT(elements_[index].is_memory() || elements_[index].is_register()); |
- // Fall through. |
- |
- case FrameElement::MEMORY: // Fall through. |
- case FrameElement::REGISTER: { |
- // All copies are backed by memory or register locations. |
- result.set_type(FrameElement::COPY); |
- result.clear_copied(); |
- result.clear_sync(); |
- result.set_index(index); |
- elements_[index].set_copied(); |
- // Update backing element's number information. |
- NumberInfo existing = elements_[index].number_info(); |
- ASSERT(!existing.IsUninitialized()); |
- // Assert that the new type information (a) does not conflict with the |
- // existing one and (b) is equally or more precise. |
- ASSERT((info.ToInt() & existing.ToInt()) == existing.ToInt()); |
- ASSERT((info.ToInt() | existing.ToInt()) == info.ToInt()); |
- |
- elements_[index].set_number_info(!info.IsUninitialized() |
- ? info |
- : existing); |
- break; |
- } |
- case FrameElement::INVALID: |
- // We should not try to copy invalid elements. |
- UNREACHABLE(); |
- break; |
- } |
- return result; |
-} |
- |
- |
-// Modify the state of the virtual frame to match the actual frame by adding |
-// extra in-memory elements to the top of the virtual frame. The extra |
-// elements will be externally materialized on the actual frame (eg, by |
-// pushing an exception handler). No code is emitted. |
-void VirtualFrame::Adjust(int count) { |
- ASSERT(count >= 0); |
- ASSERT(stack_pointer_ == element_count() - 1); |
- |
- for (int i = 0; i < count; i++) { |
- elements_.Add(FrameElement::MemoryElement(NumberInfo::Unknown())); |
- } |
- stack_pointer_ += count; |
-} |
- |
- |
-void VirtualFrame::ForgetElements(int count) { |
- ASSERT(count >= 0); |
- ASSERT(element_count() >= count); |
- |
- for (int i = 0; i < count; i++) { |
- FrameElement last = elements_.RemoveLast(); |
- if (last.is_register()) { |
- // A hack to properly count register references for the code |
- // generator's current frame and also for other frames. The |
- // same code appears in PrepareMergeTo. |
- if (cgen()->frame() == this) { |
- Unuse(last.reg()); |
- } else { |
- set_register_location(last.reg(), kIllegalIndex); |
- } |
- } |
- } |
-} |
- |
- |
// If there are any registers referenced only by the frame, spill one. |
Register VirtualFrame::SpillAnyRegister() { |
// Find the leftmost (ordered by register number) register whose only |
@@ -145,191 +52,6 @@ |
} |
-// Make the type of the element at a given index be MEMORY. |
-void VirtualFrame::SpillElementAt(int index) { |
- if (!elements_[index].is_valid()) return; |
- |
- SyncElementAt(index); |
- // Number type information is preserved. |
- // Copies get their number information from their backing element. |
- NumberInfo info; |
- if (!elements_[index].is_copy()) { |
- info = elements_[index].number_info(); |
- } else { |
- info = elements_[elements_[index].index()].number_info(); |
- } |
- // The element is now in memory. Its copied flag is preserved. |
- FrameElement new_element = FrameElement::MemoryElement(info); |
- if (elements_[index].is_copied()) { |
- new_element.set_copied(); |
- } |
- if (elements_[index].is_untagged_int32()) { |
- new_element.set_untagged_int32(true); |
- } |
- if (elements_[index].is_register()) { |
- Unuse(elements_[index].reg()); |
- } |
- elements_[index] = new_element; |
-} |
- |
- |
-// Clear the dirty bit for the element at a given index. |
-void VirtualFrame::SyncElementAt(int index) { |
- if (index <= stack_pointer_) { |
- if (!elements_[index].is_synced()) SyncElementBelowStackPointer(index); |
- } else if (index == stack_pointer_ + 1) { |
- SyncElementByPushing(index); |
- } else { |
- SyncRange(stack_pointer_ + 1, index); |
- } |
-} |
- |
- |
-// Make the type of all elements be MEMORY. |
-void VirtualFrame::SpillAll() { |
- for (int i = 0; i < element_count(); i++) { |
- SpillElementAt(i); |
- } |
-} |
- |
- |
-void VirtualFrame::PrepareMergeTo(VirtualFrame* expected) { |
- // Perform state changes on this frame that will make merge to the |
- // expected frame simpler or else increase the likelihood that his |
- // frame will match another. |
- for (int i = 0; i < element_count(); i++) { |
- FrameElement source = elements_[i]; |
- FrameElement target = expected->elements_[i]; |
- |
- if (!target.is_valid() || |
- (target.is_memory() && !source.is_memory() && source.is_synced())) { |
- // No code needs to be generated to invalidate valid elements. |
- // No code needs to be generated to move values to memory if |
- // they are already synced. We perform those moves here, before |
- // merging. |
- if (source.is_register()) { |
- // If the frame is the code generator's current frame, we have |
- // to decrement both the frame-internal and global register |
- // counts. |
- if (cgen()->frame() == this) { |
- Unuse(source.reg()); |
- } else { |
- set_register_location(source.reg(), kIllegalIndex); |
- } |
- } |
- elements_[i] = target; |
- } else if (target.is_register() && !target.is_synced() && |
- !source.is_memory()) { |
- // If an element's target is a register that doesn't need to be |
- // synced, and the element is not in memory, then the sync state |
- // of the element is irrelevant. We clear the sync bit. |
- ASSERT(source.is_valid()); |
- elements_[i].clear_sync(); |
- } |
- } |
-} |
- |
- |
-void VirtualFrame::PrepareForCall(int spilled_args, int dropped_args) { |
- ASSERT(height() >= dropped_args); |
- ASSERT(height() >= spilled_args); |
- ASSERT(dropped_args <= spilled_args); |
- |
- SyncRange(0, element_count() - 1); |
- // Spill registers. |
- for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { |
- if (is_used(i)) { |
- SpillElementAt(register_location(i)); |
- } |
- } |
- |
- // Spill the arguments. |
- for (int i = element_count() - spilled_args; i < element_count(); i++) { |
- if (!elements_[i].is_memory()) { |
- SpillElementAt(i); |
- } |
- } |
- |
- // Forget the frame elements that will be popped by the call. |
- Forget(dropped_args); |
-} |
- |
- |
-void VirtualFrame::PrepareForReturn() { |
- // Spill all locals. This is necessary to make sure all locals have |
- // the right value when breaking at the return site in the debugger. |
- for (int i = 0; i < expression_base_index(); i++) { |
- SpillElementAt(i); |
- } |
-} |
- |
- |
-void VirtualFrame::SetElementAt(int index, Result* value) { |
- int frame_index = element_count() - index - 1; |
- ASSERT(frame_index >= 0); |
- ASSERT(frame_index < element_count()); |
- ASSERT(value->is_valid()); |
- FrameElement original = elements_[frame_index]; |
- |
- // Early exit if the element is the same as the one being set. |
- bool same_register = original.is_register() |
- && value->is_register() |
- && original.reg().is(value->reg()); |
- bool same_constant = original.is_constant() |
- && value->is_constant() |
- && original.handle().is_identical_to(value->handle()); |
- if (same_register || same_constant) { |
- value->Unuse(); |
- return; |
- } |
- |
- InvalidateFrameSlotAt(frame_index); |
- |
- if (value->is_register()) { |
- if (is_used(value->reg())) { |
- // The register already appears on the frame. Either the existing |
- // register element, or the new element at frame_index, must be made |
- // a copy. |
- int i = register_location(value->reg()); |
- |
- if (i < frame_index) { |
- // The register FrameElement is lower in the frame than the new copy. |
- elements_[frame_index] = CopyElementAt(i); |
- } else { |
- // There was an early bailout for the case of setting a |
- // register element to itself. |
- ASSERT(i != frame_index); |
- elements_[frame_index] = elements_[i]; |
- elements_[i] = CopyElementAt(frame_index); |
- if (elements_[frame_index].is_synced()) { |
- elements_[i].set_sync(); |
- } |
- elements_[frame_index].clear_sync(); |
- set_register_location(value->reg(), frame_index); |
- for (int j = i + 1; j < element_count(); j++) { |
- if (elements_[j].is_copy() && elements_[j].index() == i) { |
- elements_[j].set_index(frame_index); |
- } |
- } |
- } |
- } else { |
- // The register value->reg() was not already used on the frame. |
- Use(value->reg(), frame_index); |
- elements_[frame_index] = |
- FrameElement::RegisterElement(value->reg(), |
- FrameElement::NOT_SYNCED, |
- value->number_info()); |
- } |
- } else { |
- ASSERT(value->is_constant()); |
- elements_[frame_index] = |
- FrameElement::ConstantElement(value->handle(), |
- FrameElement::NOT_SYNCED); |
- } |
- value->Unuse(); |
-} |
- |
- |
// Specialization of List::ResizeAdd to non-inlined version for FrameElements. |
// The function ResizeAdd becomes a real function, whose implementation is the |
// inlined ResizeAddInternal. |