| Index: src/virtual-frame-heavy.cc
|
| ===================================================================
|
| --- src/virtual-frame-heavy.cc (revision 0)
|
| +++ src/virtual-frame-heavy.cc (revision 0)
|
| @@ -0,0 +1,298 @@
|
| +// Copyright 2010 the V8 project authors. All rights reserved.
|
| +// Redistribution and use in source and binary forms, with or without
|
| +// modification, are permitted provided that the following conditions are
|
| +// met:
|
| +//
|
| +// * Redistributions of source code must retain the above copyright
|
| +// notice, this list of conditions and the following disclaimer.
|
| +// * Redistributions in binary form must reproduce the above
|
| +// copyright notice, this list of conditions and the following
|
| +// disclaimer in the documentation and/or other materials provided
|
| +// with the distribution.
|
| +// * Neither the name of Google Inc. nor the names of its
|
| +// contributors may be used to endorse or promote products derived
|
| +// from this software without specific prior written permission.
|
| +//
|
| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +
|
| +#include "v8.h"
|
| +
|
| +#include "codegen-inl.h"
|
| +#include "register-allocator-inl.h"
|
| +#include "virtual-frame-inl.h"
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +
|
| +void VirtualFrame::SetElementAt(int index, Result* value) {
|
| + int frame_index = element_count() - index - 1;
|
| + ASSERT(frame_index >= 0);
|
| + ASSERT(frame_index < element_count());
|
| + ASSERT(value->is_valid());
|
| + FrameElement original = elements_[frame_index];
|
| +
|
| + // Early exit if the element is the same as the one being set.
|
| + bool same_register = original.is_register()
|
| + && value->is_register()
|
| + && original.reg().is(value->reg());
|
| + bool same_constant = original.is_constant()
|
| + && value->is_constant()
|
| + && original.handle().is_identical_to(value->handle());
|
| + if (same_register || same_constant) {
|
| + value->Unuse();
|
| + return;
|
| + }
|
| +
|
| + InvalidateFrameSlotAt(frame_index);
|
| +
|
| + if (value->is_register()) {
|
| + if (is_used(value->reg())) {
|
| + // The register already appears on the frame. Either the existing
|
| + // register element, or the new element at frame_index, must be made
|
| + // a copy.
|
| + int i = register_location(value->reg());
|
| +
|
| + if (i < frame_index) {
|
| + // The register FrameElement is lower in the frame than the new copy.
|
| + elements_[frame_index] = CopyElementAt(i);
|
| + } else {
|
| + // There was an early bailout for the case of setting a
|
| + // register element to itself.
|
| + ASSERT(i != frame_index);
|
| + elements_[frame_index] = elements_[i];
|
| + elements_[i] = CopyElementAt(frame_index);
|
| + if (elements_[frame_index].is_synced()) {
|
| + elements_[i].set_sync();
|
| + }
|
| + elements_[frame_index].clear_sync();
|
| + set_register_location(value->reg(), frame_index);
|
| + for (int j = i + 1; j < element_count(); j++) {
|
| + if (elements_[j].is_copy() && elements_[j].index() == i) {
|
| + elements_[j].set_index(frame_index);
|
| + }
|
| + }
|
| + }
|
| + } else {
|
| + // The register value->reg() was not already used on the frame.
|
| + Use(value->reg(), frame_index);
|
| + elements_[frame_index] =
|
| + FrameElement::RegisterElement(value->reg(),
|
| + FrameElement::NOT_SYNCED,
|
| + value->number_info());
|
| + }
|
| + } else {
|
| + ASSERT(value->is_constant());
|
| + elements_[frame_index] =
|
| + FrameElement::ConstantElement(value->handle(),
|
| + FrameElement::NOT_SYNCED);
|
| + }
|
| + value->Unuse();
|
| +}
|
| +
|
| +
|
| +// Create a duplicate of an existing valid frame element.
|
| +// We can pass an optional number type information that will override the
|
| +// existing information about the backing element. The new information must
|
| +// not conflict with the existing type information and must be equally or
|
| +// more precise. The default parameter value kUninitialized means that there
|
| +// is no additional information.
|
| +FrameElement VirtualFrame::CopyElementAt(int index, NumberInfo info) {
|
| + ASSERT(index >= 0);
|
| + ASSERT(index < element_count());
|
| +
|
| + FrameElement target = elements_[index];
|
| + FrameElement result;
|
| +
|
| + switch (target.type()) {
|
| + case FrameElement::CONSTANT:
|
| + // We do not copy constants and instead return a fresh unsynced
|
| + // constant.
|
| + result = FrameElement::ConstantElement(target.handle(),
|
| + FrameElement::NOT_SYNCED);
|
| + break;
|
| +
|
| + case FrameElement::COPY:
|
| + // We do not allow copies of copies, so we follow one link to
|
| + // the actual backing store of a copy before making a copy.
|
| + index = target.index();
|
| + ASSERT(elements_[index].is_memory() || elements_[index].is_register());
|
| + // Fall through.
|
| +
|
| + case FrameElement::MEMORY: // Fall through.
|
| + case FrameElement::REGISTER: {
|
| + // All copies are backed by memory or register locations.
|
| + result.set_type(FrameElement::COPY);
|
| + result.clear_copied();
|
| + result.clear_sync();
|
| + result.set_index(index);
|
| + elements_[index].set_copied();
|
| + // Update backing element's number information.
|
| + NumberInfo existing = elements_[index].number_info();
|
| + ASSERT(!existing.IsUninitialized());
|
| + // Assert that the new type information (a) does not conflict with the
|
| + // existing one and (b) is equally or more precise.
|
| + ASSERT((info.ToInt() & existing.ToInt()) == existing.ToInt());
|
| + ASSERT((info.ToInt() | existing.ToInt()) == info.ToInt());
|
| +
|
| + elements_[index].set_number_info(!info.IsUninitialized()
|
| + ? info
|
| + : existing);
|
| + break;
|
| + }
|
| + case FrameElement::INVALID:
|
| + // We should not try to copy invalid elements.
|
| + UNREACHABLE();
|
| + break;
|
| + }
|
| + return result;
|
| +}
|
| +
|
| +
|
| +// Modify the state of the virtual frame to match the actual frame by adding
|
| +// extra in-memory elements to the top of the virtual frame. The extra
|
| +// elements will be externally materialized on the actual frame (eg, by
|
| +// pushing an exception handler). No code is emitted.
|
| +void VirtualFrame::Adjust(int count) {
|
| + ASSERT(count >= 0);
|
| + ASSERT(stack_pointer_ == element_count() - 1);
|
| +
|
| + for (int i = 0; i < count; i++) {
|
| + elements_.Add(FrameElement::MemoryElement(NumberInfo::Unknown()));
|
| + }
|
| + stack_pointer_ += count;
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::ForgetElements(int count) {
|
| + ASSERT(count >= 0);
|
| + ASSERT(element_count() >= count);
|
| +
|
| + for (int i = 0; i < count; i++) {
|
| + FrameElement last = elements_.RemoveLast();
|
| + if (last.is_register()) {
|
| + // A hack to properly count register references for the code
|
| + // generator's current frame and also for other frames. The
|
| + // same code appears in PrepareMergeTo.
|
| + if (cgen()->frame() == this) {
|
| + Unuse(last.reg());
|
| + } else {
|
| + set_register_location(last.reg(), kIllegalIndex);
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +
|
| +// Make the type of the element at a given index be MEMORY.
|
| +void VirtualFrame::SpillElementAt(int index) {
|
| + if (!elements_[index].is_valid()) return;
|
| +
|
| + SyncElementAt(index);
|
| + // Number type information is preserved.
|
| + // Copies get their number information from their backing element.
|
| + NumberInfo info;
|
| + if (!elements_[index].is_copy()) {
|
| + info = elements_[index].number_info();
|
| + } else {
|
| + info = elements_[elements_[index].index()].number_info();
|
| + }
|
| + // The element is now in memory. Its copied flag is preserved.
|
| + FrameElement new_element = FrameElement::MemoryElement(info);
|
| + if (elements_[index].is_copied()) {
|
| + new_element.set_copied();
|
| + }
|
| + if (elements_[index].is_untagged_int32()) {
|
| + new_element.set_untagged_int32(true);
|
| + }
|
| + if (elements_[index].is_register()) {
|
| + Unuse(elements_[index].reg());
|
| + }
|
| + elements_[index] = new_element;
|
| +}
|
| +
|
| +
|
| +// Clear the dirty bit for the element at a given index.
|
| +void VirtualFrame::SyncElementAt(int index) {
|
| + if (index <= stack_pointer_) {
|
| + if (!elements_[index].is_synced()) SyncElementBelowStackPointer(index);
|
| + } else if (index == stack_pointer_ + 1) {
|
| + SyncElementByPushing(index);
|
| + } else {
|
| + SyncRange(stack_pointer_ + 1, index);
|
| + }
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::PrepareMergeTo(VirtualFrame* expected) {
|
| + // Perform state changes on this frame that will make merge to the
|
| + // expected frame simpler or else increase the likelihood that his
|
| + // frame will match another.
|
| + for (int i = 0; i < element_count(); i++) {
|
| + FrameElement source = elements_[i];
|
| + FrameElement target = expected->elements_[i];
|
| +
|
| + if (!target.is_valid() ||
|
| + (target.is_memory() && !source.is_memory() && source.is_synced())) {
|
| + // No code needs to be generated to invalidate valid elements.
|
| + // No code needs to be generated to move values to memory if
|
| + // they are already synced. We perform those moves here, before
|
| + // merging.
|
| + if (source.is_register()) {
|
| + // If the frame is the code generator's current frame, we have
|
| + // to decrement both the frame-internal and global register
|
| + // counts.
|
| + if (cgen()->frame() == this) {
|
| + Unuse(source.reg());
|
| + } else {
|
| + set_register_location(source.reg(), kIllegalIndex);
|
| + }
|
| + }
|
| + elements_[i] = target;
|
| + } else if (target.is_register() && !target.is_synced() &&
|
| + !source.is_memory()) {
|
| + // If an element's target is a register that doesn't need to be
|
| + // synced, and the element is not in memory, then the sync state
|
| + // of the element is irrelevant. We clear the sync bit.
|
| + ASSERT(source.is_valid());
|
| + elements_[i].clear_sync();
|
| + }
|
| + }
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::PrepareForCall(int spilled_args, int dropped_args) {
|
| + ASSERT(height() >= dropped_args);
|
| + ASSERT(height() >= spilled_args);
|
| + ASSERT(dropped_args <= spilled_args);
|
| +
|
| + SyncRange(0, element_count() - 1);
|
| + // Spill registers.
|
| + for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
|
| + if (is_used(i)) {
|
| + SpillElementAt(register_location(i));
|
| + }
|
| + }
|
| +
|
| + // Spill the arguments.
|
| + for (int i = element_count() - spilled_args; i < element_count(); i++) {
|
| + if (!elements_[i].is_memory()) {
|
| + SpillElementAt(i);
|
| + }
|
| + }
|
| +
|
| + // Forget the frame elements that will be popped by the call.
|
| + Forget(dropped_args);
|
| +}
|
| +
|
| +
|
| +} } // namespace v8::internal
|
|
|