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| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 #include "codegen-inl.h" | 30 #include "codegen-inl.h" |
| 31 #include "register-allocator-inl.h" | 31 #include "register-allocator-inl.h" |
| 32 #include "virtual-frame-inl.h" | 32 #include "virtual-frame-inl.h" |
| 33 | 33 |
| 34 namespace v8 { | 34 namespace v8 { |
| 35 namespace internal { | 35 namespace internal { |
| 36 | 36 |
| 37 // ------------------------------------------------------------------------- | 37 // ------------------------------------------------------------------------- |
| 38 // VirtualFrame implementation. | 38 // VirtualFrame implementation. |
| 39 | 39 |
| 40 // Create a duplicate of an existing valid frame element. | |
| 41 // We can pass an optional number type information that will override the | |
| 42 // existing information about the backing element. The new information must | |
| 43 // not conflict with the existing type information and must be equally or | |
| 44 // more precise. The default parameter value kUninitialized means that there | |
| 45 // is no additional information. | |
| 46 FrameElement VirtualFrame::CopyElementAt(int index, NumberInfo info) { | |
| 47 ASSERT(index >= 0); | |
| 48 ASSERT(index < element_count()); | |
| 49 | |
| 50 FrameElement target = elements_[index]; | |
| 51 FrameElement result; | |
| 52 | |
| 53 switch (target.type()) { | |
| 54 case FrameElement::CONSTANT: | |
| 55 // We do not copy constants and instead return a fresh unsynced | |
| 56 // constant. | |
| 57 result = FrameElement::ConstantElement(target.handle(), | |
| 58 FrameElement::NOT_SYNCED); | |
| 59 break; | |
| 60 | |
| 61 case FrameElement::COPY: | |
| 62 // We do not allow copies of copies, so we follow one link to | |
| 63 // the actual backing store of a copy before making a copy. | |
| 64 index = target.index(); | |
| 65 ASSERT(elements_[index].is_memory() || elements_[index].is_register()); | |
| 66 // Fall through. | |
| 67 | |
| 68 case FrameElement::MEMORY: // Fall through. | |
| 69 case FrameElement::REGISTER: { | |
| 70 // All copies are backed by memory or register locations. | |
| 71 result.set_type(FrameElement::COPY); | |
| 72 result.clear_copied(); | |
| 73 result.clear_sync(); | |
| 74 result.set_index(index); | |
| 75 elements_[index].set_copied(); | |
| 76 // Update backing element's number information. | |
| 77 NumberInfo existing = elements_[index].number_info(); | |
| 78 ASSERT(!existing.IsUninitialized()); | |
| 79 // Assert that the new type information (a) does not conflict with the | |
| 80 // existing one and (b) is equally or more precise. | |
| 81 ASSERT((info.ToInt() & existing.ToInt()) == existing.ToInt()); | |
| 82 ASSERT((info.ToInt() | existing.ToInt()) == info.ToInt()); | |
| 83 | |
| 84 elements_[index].set_number_info(!info.IsUninitialized() | |
| 85 ? info | |
| 86 : existing); | |
| 87 break; | |
| 88 } | |
| 89 case FrameElement::INVALID: | |
| 90 // We should not try to copy invalid elements. | |
| 91 UNREACHABLE(); | |
| 92 break; | |
| 93 } | |
| 94 return result; | |
| 95 } | |
| 96 | |
| 97 | |
| 98 // Modify the state of the virtual frame to match the actual frame by adding | |
| 99 // extra in-memory elements to the top of the virtual frame. The extra | |
| 100 // elements will be externally materialized on the actual frame (eg, by | |
| 101 // pushing an exception handler). No code is emitted. | |
| 102 void VirtualFrame::Adjust(int count) { | |
| 103 ASSERT(count >= 0); | |
| 104 ASSERT(stack_pointer_ == element_count() - 1); | |
| 105 | |
| 106 for (int i = 0; i < count; i++) { | |
| 107 elements_.Add(FrameElement::MemoryElement(NumberInfo::Unknown())); | |
| 108 } | |
| 109 stack_pointer_ += count; | |
| 110 } | |
| 111 | |
| 112 | |
| 113 void VirtualFrame::ForgetElements(int count) { | |
| 114 ASSERT(count >= 0); | |
| 115 ASSERT(element_count() >= count); | |
| 116 | |
| 117 for (int i = 0; i < count; i++) { | |
| 118 FrameElement last = elements_.RemoveLast(); | |
| 119 if (last.is_register()) { | |
| 120 // A hack to properly count register references for the code | |
| 121 // generator's current frame and also for other frames. The | |
| 122 // same code appears in PrepareMergeTo. | |
| 123 if (cgen()->frame() == this) { | |
| 124 Unuse(last.reg()); | |
| 125 } else { | |
| 126 set_register_location(last.reg(), kIllegalIndex); | |
| 127 } | |
| 128 } | |
| 129 } | |
| 130 } | |
| 131 | |
| 132 | |
| 133 // If there are any registers referenced only by the frame, spill one. | 40 // If there are any registers referenced only by the frame, spill one. |
| 134 Register VirtualFrame::SpillAnyRegister() { | 41 Register VirtualFrame::SpillAnyRegister() { |
| 135 // Find the leftmost (ordered by register number) register whose only | 42 // Find the leftmost (ordered by register number) register whose only |
| 136 // reference is in the frame. | 43 // reference is in the frame. |
| 137 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { | 44 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { |
| 138 if (is_used(i) && cgen()->allocator()->count(i) == 1) { | 45 if (is_used(i) && cgen()->allocator()->count(i) == 1) { |
| 139 SpillElementAt(register_location(i)); | 46 SpillElementAt(register_location(i)); |
| 140 ASSERT(!cgen()->allocator()->is_used(i)); | 47 ASSERT(!cgen()->allocator()->is_used(i)); |
| 141 return RegisterAllocator::ToRegister(i); | 48 return RegisterAllocator::ToRegister(i); |
| 142 } | 49 } |
| 143 } | 50 } |
| 144 return no_reg; | 51 return no_reg; |
| 145 } | 52 } |
| 146 | 53 |
| 147 | 54 |
| 148 // Make the type of the element at a given index be MEMORY. | |
| 149 void VirtualFrame::SpillElementAt(int index) { | |
| 150 if (!elements_[index].is_valid()) return; | |
| 151 | |
| 152 SyncElementAt(index); | |
| 153 // Number type information is preserved. | |
| 154 // Copies get their number information from their backing element. | |
| 155 NumberInfo info; | |
| 156 if (!elements_[index].is_copy()) { | |
| 157 info = elements_[index].number_info(); | |
| 158 } else { | |
| 159 info = elements_[elements_[index].index()].number_info(); | |
| 160 } | |
| 161 // The element is now in memory. Its copied flag is preserved. | |
| 162 FrameElement new_element = FrameElement::MemoryElement(info); | |
| 163 if (elements_[index].is_copied()) { | |
| 164 new_element.set_copied(); | |
| 165 } | |
| 166 if (elements_[index].is_untagged_int32()) { | |
| 167 new_element.set_untagged_int32(true); | |
| 168 } | |
| 169 if (elements_[index].is_register()) { | |
| 170 Unuse(elements_[index].reg()); | |
| 171 } | |
| 172 elements_[index] = new_element; | |
| 173 } | |
| 174 | |
| 175 | |
| 176 // Clear the dirty bit for the element at a given index. | |
| 177 void VirtualFrame::SyncElementAt(int index) { | |
| 178 if (index <= stack_pointer_) { | |
| 179 if (!elements_[index].is_synced()) SyncElementBelowStackPointer(index); | |
| 180 } else if (index == stack_pointer_ + 1) { | |
| 181 SyncElementByPushing(index); | |
| 182 } else { | |
| 183 SyncRange(stack_pointer_ + 1, index); | |
| 184 } | |
| 185 } | |
| 186 | |
| 187 | |
| 188 // Make the type of all elements be MEMORY. | |
| 189 void VirtualFrame::SpillAll() { | |
| 190 for (int i = 0; i < element_count(); i++) { | |
| 191 SpillElementAt(i); | |
| 192 } | |
| 193 } | |
| 194 | |
| 195 | |
| 196 void VirtualFrame::PrepareMergeTo(VirtualFrame* expected) { | |
| 197 // Perform state changes on this frame that will make merge to the | |
| 198 // expected frame simpler or else increase the likelihood that his | |
| 199 // frame will match another. | |
| 200 for (int i = 0; i < element_count(); i++) { | |
| 201 FrameElement source = elements_[i]; | |
| 202 FrameElement target = expected->elements_[i]; | |
| 203 | |
| 204 if (!target.is_valid() || | |
| 205 (target.is_memory() && !source.is_memory() && source.is_synced())) { | |
| 206 // No code needs to be generated to invalidate valid elements. | |
| 207 // No code needs to be generated to move values to memory if | |
| 208 // they are already synced. We perform those moves here, before | |
| 209 // merging. | |
| 210 if (source.is_register()) { | |
| 211 // If the frame is the code generator's current frame, we have | |
| 212 // to decrement both the frame-internal and global register | |
| 213 // counts. | |
| 214 if (cgen()->frame() == this) { | |
| 215 Unuse(source.reg()); | |
| 216 } else { | |
| 217 set_register_location(source.reg(), kIllegalIndex); | |
| 218 } | |
| 219 } | |
| 220 elements_[i] = target; | |
| 221 } else if (target.is_register() && !target.is_synced() && | |
| 222 !source.is_memory()) { | |
| 223 // If an element's target is a register that doesn't need to be | |
| 224 // synced, and the element is not in memory, then the sync state | |
| 225 // of the element is irrelevant. We clear the sync bit. | |
| 226 ASSERT(source.is_valid()); | |
| 227 elements_[i].clear_sync(); | |
| 228 } | |
| 229 } | |
| 230 } | |
| 231 | |
| 232 | |
| 233 void VirtualFrame::PrepareForCall(int spilled_args, int dropped_args) { | |
| 234 ASSERT(height() >= dropped_args); | |
| 235 ASSERT(height() >= spilled_args); | |
| 236 ASSERT(dropped_args <= spilled_args); | |
| 237 | |
| 238 SyncRange(0, element_count() - 1); | |
| 239 // Spill registers. | |
| 240 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { | |
| 241 if (is_used(i)) { | |
| 242 SpillElementAt(register_location(i)); | |
| 243 } | |
| 244 } | |
| 245 | |
| 246 // Spill the arguments. | |
| 247 for (int i = element_count() - spilled_args; i < element_count(); i++) { | |
| 248 if (!elements_[i].is_memory()) { | |
| 249 SpillElementAt(i); | |
| 250 } | |
| 251 } | |
| 252 | |
| 253 // Forget the frame elements that will be popped by the call. | |
| 254 Forget(dropped_args); | |
| 255 } | |
| 256 | |
| 257 | |
| 258 void VirtualFrame::PrepareForReturn() { | |
| 259 // Spill all locals. This is necessary to make sure all locals have | |
| 260 // the right value when breaking at the return site in the debugger. | |
| 261 for (int i = 0; i < expression_base_index(); i++) { | |
| 262 SpillElementAt(i); | |
| 263 } | |
| 264 } | |
| 265 | |
| 266 | |
| 267 void VirtualFrame::SetElementAt(int index, Result* value) { | |
| 268 int frame_index = element_count() - index - 1; | |
| 269 ASSERT(frame_index >= 0); | |
| 270 ASSERT(frame_index < element_count()); | |
| 271 ASSERT(value->is_valid()); | |
| 272 FrameElement original = elements_[frame_index]; | |
| 273 | |
| 274 // Early exit if the element is the same as the one being set. | |
| 275 bool same_register = original.is_register() | |
| 276 && value->is_register() | |
| 277 && original.reg().is(value->reg()); | |
| 278 bool same_constant = original.is_constant() | |
| 279 && value->is_constant() | |
| 280 && original.handle().is_identical_to(value->handle()); | |
| 281 if (same_register || same_constant) { | |
| 282 value->Unuse(); | |
| 283 return; | |
| 284 } | |
| 285 | |
| 286 InvalidateFrameSlotAt(frame_index); | |
| 287 | |
| 288 if (value->is_register()) { | |
| 289 if (is_used(value->reg())) { | |
| 290 // The register already appears on the frame. Either the existing | |
| 291 // register element, or the new element at frame_index, must be made | |
| 292 // a copy. | |
| 293 int i = register_location(value->reg()); | |
| 294 | |
| 295 if (i < frame_index) { | |
| 296 // The register FrameElement is lower in the frame than the new copy. | |
| 297 elements_[frame_index] = CopyElementAt(i); | |
| 298 } else { | |
| 299 // There was an early bailout for the case of setting a | |
| 300 // register element to itself. | |
| 301 ASSERT(i != frame_index); | |
| 302 elements_[frame_index] = elements_[i]; | |
| 303 elements_[i] = CopyElementAt(frame_index); | |
| 304 if (elements_[frame_index].is_synced()) { | |
| 305 elements_[i].set_sync(); | |
| 306 } | |
| 307 elements_[frame_index].clear_sync(); | |
| 308 set_register_location(value->reg(), frame_index); | |
| 309 for (int j = i + 1; j < element_count(); j++) { | |
| 310 if (elements_[j].is_copy() && elements_[j].index() == i) { | |
| 311 elements_[j].set_index(frame_index); | |
| 312 } | |
| 313 } | |
| 314 } | |
| 315 } else { | |
| 316 // The register value->reg() was not already used on the frame. | |
| 317 Use(value->reg(), frame_index); | |
| 318 elements_[frame_index] = | |
| 319 FrameElement::RegisterElement(value->reg(), | |
| 320 FrameElement::NOT_SYNCED, | |
| 321 value->number_info()); | |
| 322 } | |
| 323 } else { | |
| 324 ASSERT(value->is_constant()); | |
| 325 elements_[frame_index] = | |
| 326 FrameElement::ConstantElement(value->handle(), | |
| 327 FrameElement::NOT_SYNCED); | |
| 328 } | |
| 329 value->Unuse(); | |
| 330 } | |
| 331 | |
| 332 | |
| 333 // Specialization of List::ResizeAdd to non-inlined version for FrameElements. | 55 // Specialization of List::ResizeAdd to non-inlined version for FrameElements. |
| 334 // The function ResizeAdd becomes a real function, whose implementation is the | 56 // The function ResizeAdd becomes a real function, whose implementation is the |
| 335 // inlined ResizeAddInternal. | 57 // inlined ResizeAddInternal. |
| 336 template <> | 58 template <> |
| 337 void List<FrameElement, | 59 void List<FrameElement, |
| 338 FreeStoreAllocationPolicy>::ResizeAdd(const FrameElement& element) { | 60 FreeStoreAllocationPolicy>::ResizeAdd(const FrameElement& element) { |
| 339 ResizeAddInternal(element); | 61 ResizeAddInternal(element); |
| 340 } | 62 } |
| 341 | 63 |
| 342 } } // namespace v8::internal | 64 } } // namespace v8::internal |
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