Index: src/virtual-frame-heavy-inl.h |
=================================================================== |
--- src/virtual-frame-heavy-inl.h (revision 0) |
+++ src/virtual-frame-heavy-inl.h (revision 0) |
@@ -0,0 +1,131 @@ |
+// Copyright 2010 the V8 project authors. All rights reserved. |
+// Redistribution and use in source and binary forms, with or without |
+// modification, are permitted provided that the following conditions are |
+// met: |
+// |
+// * Redistributions of source code must retain the above copyright |
+// notice, this list of conditions and the following disclaimer. |
+// * Redistributions in binary form must reproduce the above |
+// copyright notice, this list of conditions and the following |
+// disclaimer in the documentation and/or other materials provided |
+// with the distribution. |
+// * Neither the name of Google Inc. nor the names of its |
+// contributors may be used to endorse or promote products derived |
+// from this software without specific prior written permission. |
+// |
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ |
+#ifndef V8_VIRTUAL_FRAME_HEAVY_INL_H_ |
+#define V8_VIRTUAL_FRAME_HEAVY_INL_H_ |
+ |
+#include "number-info.h" |
+#include "register-allocator.h" |
+#include "scopes.h" |
+ |
+namespace v8 { |
+namespace internal { |
+ |
+// On entry to a function, the virtual frame already contains the receiver, |
+// the parameters, and a return address. All frame elements are in memory. |
+VirtualFrame::VirtualFrame() |
+ : elements_(parameter_count() + local_count() + kPreallocatedElements), |
+ stack_pointer_(parameter_count() + 1) { // 0-based index of TOS. |
+ for (int i = 0; i <= stack_pointer_; i++) { |
+ elements_.Add(FrameElement::MemoryElement(NumberInfo::Unknown())); |
+ } |
+ for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { |
+ register_locations_[i] = kIllegalIndex; |
+ } |
+} |
+ |
+ |
+// When cloned, a frame is a deep copy of the original. |
+VirtualFrame::VirtualFrame(VirtualFrame* original) |
+ : elements_(original->element_count()), |
+ stack_pointer_(original->stack_pointer_) { |
+ elements_.AddAll(original->elements_); |
+ // Copy register locations from original. |
+ memcpy(®ister_locations_, |
+ original->register_locations_, |
+ sizeof(register_locations_)); |
+} |
+ |
+ |
+void VirtualFrame::PushFrameSlotAt(int index) { |
+ elements_.Add(CopyElementAt(index)); |
+} |
+ |
+ |
+void VirtualFrame::Push(Register reg, NumberInfo info) { |
+ if (is_used(reg)) { |
+ int index = register_location(reg); |
+ FrameElement element = CopyElementAt(index, info); |
+ elements_.Add(element); |
+ } else { |
+ Use(reg, element_count()); |
+ FrameElement element = |
+ FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED, info); |
+ elements_.Add(element); |
+ } |
+} |
+ |
+ |
+void VirtualFrame::Push(Handle<Object> value) { |
+ FrameElement element = |
+ FrameElement::ConstantElement(value, FrameElement::NOT_SYNCED); |
+ elements_.Add(element); |
+} |
+ |
+ |
+bool VirtualFrame::Equals(VirtualFrame* other) { |
+#ifdef DEBUG |
+ for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { |
+ if (register_location(i) != other->register_location(i)) { |
+ return false; |
+ } |
+ } |
+ if (element_count() != other->element_count()) return false; |
+#endif |
+ if (stack_pointer_ != other->stack_pointer_) return false; |
+ for (int i = 0; i < element_count(); i++) { |
+ if (!elements_[i].Equals(other->elements_[i])) return false; |
+ } |
+ |
+ return true; |
+} |
+ |
+ |
+void VirtualFrame::SetTypeForLocalAt(int index, NumberInfo info) { |
+ elements_[local0_index() + index].set_number_info(info); |
+} |
+ |
+ |
+// Make the type of all elements be MEMORY. |
+void VirtualFrame::SpillAll() { |
+ for (int i = 0; i < element_count(); i++) { |
+ SpillElementAt(i); |
+ } |
+} |
+ |
+ |
+void VirtualFrame::PrepareForReturn() { |
+ // Spill all locals. This is necessary to make sure all locals have |
+ // the right value when breaking at the return site in the debugger. |
+ for (int i = 0; i < expression_base_index(); i++) { |
+ SpillElementAt(i); |
+ } |
+} |
+ |
+} } // namespace v8::internal |
+ |
+#endif // V8_VIRTUAL_FRAME_HEAVY_INL_H_ |