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Side by Side Diff: src/virtual-frame-heavy-inl.h

Issue 1164002: Split the virtual frame into heavy and light versions.... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 10 years, 9 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #ifndef V8_VIRTUAL_FRAME_HEAVY_INL_H_
29 #define V8_VIRTUAL_FRAME_HEAVY_INL_H_
30
31 #include "number-info.h"
32 #include "register-allocator.h"
33 #include "scopes.h"
34
35 namespace v8 {
36 namespace internal {
37
38 // On entry to a function, the virtual frame already contains the receiver,
39 // the parameters, and a return address. All frame elements are in memory.
40 VirtualFrame::VirtualFrame()
41 : elements_(parameter_count() + local_count() + kPreallocatedElements),
42 stack_pointer_(parameter_count() + 1) { // 0-based index of TOS.
43 for (int i = 0; i <= stack_pointer_; i++) {
44 elements_.Add(FrameElement::MemoryElement(NumberInfo::Unknown()));
45 }
46 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
47 register_locations_[i] = kIllegalIndex;
48 }
49 }
50
51
52 // When cloned, a frame is a deep copy of the original.
53 VirtualFrame::VirtualFrame(VirtualFrame* original)
54 : elements_(original->element_count()),
55 stack_pointer_(original->stack_pointer_) {
56 elements_.AddAll(original->elements_);
57 // Copy register locations from original.
58 memcpy(&register_locations_,
59 original->register_locations_,
60 sizeof(register_locations_));
61 }
62
63
64 void VirtualFrame::PushFrameSlotAt(int index) {
65 elements_.Add(CopyElementAt(index));
66 }
67
68
69 void VirtualFrame::Push(Register reg, NumberInfo info) {
70 if (is_used(reg)) {
71 int index = register_location(reg);
72 FrameElement element = CopyElementAt(index, info);
73 elements_.Add(element);
74 } else {
75 Use(reg, element_count());
76 FrameElement element =
77 FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED, info);
78 elements_.Add(element);
79 }
80 }
81
82
83 void VirtualFrame::Push(Handle<Object> value) {
84 FrameElement element =
85 FrameElement::ConstantElement(value, FrameElement::NOT_SYNCED);
86 elements_.Add(element);
87 }
88
89
90 bool VirtualFrame::Equals(VirtualFrame* other) {
91 #ifdef DEBUG
92 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
93 if (register_location(i) != other->register_location(i)) {
94 return false;
95 }
96 }
97 if (element_count() != other->element_count()) return false;
98 #endif
99 if (stack_pointer_ != other->stack_pointer_) return false;
100 for (int i = 0; i < element_count(); i++) {
101 if (!elements_[i].Equals(other->elements_[i])) return false;
102 }
103
104 return true;
105 }
106
107
108 void VirtualFrame::SetTypeForLocalAt(int index, NumberInfo info) {
109 elements_[local0_index() + index].set_number_info(info);
110 }
111
112
113 // Make the type of all elements be MEMORY.
114 void VirtualFrame::SpillAll() {
115 for (int i = 0; i < element_count(); i++) {
116 SpillElementAt(i);
117 }
118 }
119
120
121 void VirtualFrame::PrepareForReturn() {
122 // Spill all locals. This is necessary to make sure all locals have
123 // the right value when breaking at the return site in the debugger.
124 for (int i = 0; i < expression_base_index(); i++) {
125 SpillElementAt(i);
126 }
127 }
128
129 } } // namespace v8::internal
130
131 #endif // V8_VIRTUAL_FRAME_HEAVY_INL_H_
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