Index: base/gfx/platform_device_win.h |
=================================================================== |
--- base/gfx/platform_device_win.h (revision 5678) |
+++ base/gfx/platform_device_win.h (working copy) |
@@ -5,92 +5,9 @@ |
#ifndef BASE_GFX_PLATFORM_DEVICE_WIN_H__ |
#define BASE_GFX_PLATFORM_DEVICE_WIN_H__ |
-#include <vector> |
+// TODO(brettw) this file should be removed and the includes changed to this |
+// new location. |
+#include "webkit/port/platform/graphics/skia/public/PlatformDeviceWin.h" |
-#include "SkDevice.h" |
- |
-class SkMatrix; |
-class SkPath; |
-class SkRegion; |
- |
-namespace gfx { |
- |
-// A device is basically a wrapper around SkBitmap that provides a surface for |
-// SkCanvas to draw into. Our device provides a surface Windows can also write |
-// to. It also provides functionality to play well with GDI drawing functions. |
-// This class is abstract and must be subclassed. It provides the basic |
-// interface to implement it either with or without a bitmap backend. |
-class PlatformDeviceWin : public SkDevice { |
- public: |
- // The DC that corresponds to the bitmap, used for GDI operations drawing |
- // into the bitmap. This is possibly heavyweight, so it should be existant |
- // only during one pass of rendering. |
- virtual HDC getBitmapDC() = 0; |
- |
- // Draws to the given screen DC, if the bitmap DC doesn't exist, this will |
- // temporarily create it. However, if you have created the bitmap DC, it will |
- // be more efficient if you don't free it until after this call so it doesn't |
- // have to be created twice. If src_rect is null, then the entirety of the |
- // source device will be copied. |
- virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect) = 0; |
- |
- // Invoke before using GDI functions. See description in platform_device.cc |
- // for specifics. |
- // NOTE: x,y,width and height are relative to the current transform. |
- virtual void prepareForGDI(int x, int y, int width, int height) { } |
- |
- // Invoke after using GDI functions. See description in platform_device.cc |
- // for specifics. |
- // NOTE: x,y,width and height are relative to the current transform. |
- virtual void postProcessGDI(int x, int y, int width, int height) { } |
- |
- // Sets the opacity of each pixel in the specified region to be opaque. |
- virtual void makeOpaque(int x, int y, int width, int height) { } |
- |
- // Call this function to fix the alpha channels before compositing this layer |
- // onto another. Internally, the device uses a special alpha method to work |
- // around problems with Windows. This call will put the values into what |
- // Skia expects, so it can be composited onto other layers. |
- // |
- // After this call, no more drawing can be done because the |
- // alpha channels will be "correct", which, if this function is called again |
- // will make them wrong. See the implementation for more discussion. |
- virtual void fixupAlphaBeforeCompositing() { } |
- |
- // Returns if the preferred rendering engine is vectorial or bitmap based. |
- virtual bool IsVectorial() = 0; |
- |
- // Initializes the default settings and colors in a device context. |
- static void InitializeDC(HDC context); |
- |
- // Loads a SkPath into the GDI context. The path can there after be used for |
- // clipping or as a stroke. |
- static void LoadPathToDC(HDC context, const SkPath& path); |
- |
- // Loads a SkRegion into the GDI context. |
- static void LoadClippingRegionToDC(HDC context, const SkRegion& region, |
- const SkMatrix& transformation); |
- |
- protected: |
- // Arrays must be inside structures. |
- struct CubicPoints { |
- SkPoint p[4]; |
- }; |
- typedef std::vector<CubicPoints> CubicPath; |
- typedef std::vector<CubicPath> CubicPaths; |
- |
- // Forwards |bitmap| to SkDevice's constructor. |
- PlatformDeviceWin(const SkBitmap& bitmap); |
- |
- // Loads the specified Skia transform into the device context, excluding |
- // perspective (which GDI doesn't support). |
- static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); |
- |
- // Transforms SkPath's paths into a series of cubic path. |
- static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); |
-}; |
- |
-} // namespace gfx |
- |
#endif // BASE_GFX_PLATFORM_DEVICE_WIN_H__ |