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Side by Side Diff: base/gfx/platform_device_win.h

Issue 11244: Move PlatformCanvas and PlatformDevice from base/gfx to webkit/port. I left h... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 12 years, 1 month ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_GFX_PLATFORM_DEVICE_WIN_H__ 5 #ifndef BASE_GFX_PLATFORM_DEVICE_WIN_H__
6 #define BASE_GFX_PLATFORM_DEVICE_WIN_H__ 6 #define BASE_GFX_PLATFORM_DEVICE_WIN_H__
7 7
8 #include <vector> 8 // TODO(brettw) this file should be removed and the includes changed to this
9 9 // new location.
10 #include "SkDevice.h" 10 #include "webkit/port/platform/graphics/skia/public/PlatformDeviceWin.h"
11
12 class SkMatrix;
13 class SkPath;
14 class SkRegion;
15
16 namespace gfx {
17
18 // A device is basically a wrapper around SkBitmap that provides a surface for
19 // SkCanvas to draw into. Our device provides a surface Windows can also write
20 // to. It also provides functionality to play well with GDI drawing functions.
21 // This class is abstract and must be subclassed. It provides the basic
22 // interface to implement it either with or without a bitmap backend.
23 class PlatformDeviceWin : public SkDevice {
24 public:
25 // The DC that corresponds to the bitmap, used for GDI operations drawing
26 // into the bitmap. This is possibly heavyweight, so it should be existant
27 // only during one pass of rendering.
28 virtual HDC getBitmapDC() = 0;
29
30 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will
31 // temporarily create it. However, if you have created the bitmap DC, it will
32 // be more efficient if you don't free it until after this call so it doesn't
33 // have to be created twice. If src_rect is null, then the entirety of the
34 // source device will be copied.
35 virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect) = 0;
36
37 // Invoke before using GDI functions. See description in platform_device.cc
38 // for specifics.
39 // NOTE: x,y,width and height are relative to the current transform.
40 virtual void prepareForGDI(int x, int y, int width, int height) { }
41
42 // Invoke after using GDI functions. See description in platform_device.cc
43 // for specifics.
44 // NOTE: x,y,width and height are relative to the current transform.
45 virtual void postProcessGDI(int x, int y, int width, int height) { }
46
47 // Sets the opacity of each pixel in the specified region to be opaque.
48 virtual void makeOpaque(int x, int y, int width, int height) { }
49
50 // Call this function to fix the alpha channels before compositing this layer
51 // onto another. Internally, the device uses a special alpha method to work
52 // around problems with Windows. This call will put the values into what
53 // Skia expects, so it can be composited onto other layers.
54 //
55 // After this call, no more drawing can be done because the
56 // alpha channels will be "correct", which, if this function is called again
57 // will make them wrong. See the implementation for more discussion.
58 virtual void fixupAlphaBeforeCompositing() { }
59
60 // Returns if the preferred rendering engine is vectorial or bitmap based.
61 virtual bool IsVectorial() = 0;
62
63 // Initializes the default settings and colors in a device context.
64 static void InitializeDC(HDC context);
65
66 // Loads a SkPath into the GDI context. The path can there after be used for
67 // clipping or as a stroke.
68 static void LoadPathToDC(HDC context, const SkPath& path);
69
70 // Loads a SkRegion into the GDI context.
71 static void LoadClippingRegionToDC(HDC context, const SkRegion& region,
72 const SkMatrix& transformation);
73
74 protected:
75 // Arrays must be inside structures.
76 struct CubicPoints {
77 SkPoint p[4];
78 };
79 typedef std::vector<CubicPoints> CubicPath;
80 typedef std::vector<CubicPath> CubicPaths;
81
82 // Forwards |bitmap| to SkDevice's constructor.
83 PlatformDeviceWin(const SkBitmap& bitmap);
84
85 // Loads the specified Skia transform into the device context, excluding
86 // perspective (which GDI doesn't support).
87 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix);
88
89 // Transforms SkPath's paths into a series of cubic path.
90 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath);
91 };
92
93 } // namespace gfx
94 11
95 #endif // BASE_GFX_PLATFORM_DEVICE_WIN_H__ 12 #endif // BASE_GFX_PLATFORM_DEVICE_WIN_H__
96 13
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