Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(537)

Unified Diff: visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_nacl_cpp/hello_nacl_cpp/hello_nacl_cpp.cc

Issue 11150028: Add new VS AddIn examples (Closed) Base URL: http://nativeclient-sdk.googlecode.com/svn/trunk/src
Patch Set: Created 8 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_nacl_cpp/hello_nacl_cpp/hello_nacl_cpp.cc
diff --git a/visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_nacl_cpp/hello_nacl_cpp/hello_nacl_cpp.cc b/visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_nacl_cpp/hello_nacl_cpp/hello_nacl_cpp.cc
new file mode 100644
index 0000000000000000000000000000000000000000..5f63ac9c2e6a1c0878decec6c59c64be22e823d1
--- /dev/null
+++ b/visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_nacl_cpp/hello_nacl_cpp/hello_nacl_cpp.cc
@@ -0,0 +1,364 @@
+/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+// This project demonstrates how to migrate a Windows desktop app to Native
+// Client, running first as a Win32 application (define STEP1), then as a PPAPI
+// plugin (define STEP2 through STEP6), and finally as a Native Client module.
+
+// Start with STEP1 defined and the defines for STEP2 through STEP6 commented
+// out. For each step in the process, un-comment the next #define, leaving the
+// previous ones on. Ready, set, port!
+
+// *** SELECT THE WIN32 PLATFORM AND RUN WITH #define STEP1 ONLY ***
+
+#define STEP1
+// Launches the original Windows desktop application, Hello World, which runs
+// as WinMain. STEP1 encloses Windows-specific functions that are used with
+// the WIN32 and PPAPI platforms. These will be removed when the full PPAPI
+// port is finished (STEP6)
+
+// *** SELECT THE PPAPI PLATFORM ***
+
+//#define STEP2
+
+// Client Module. STEP2 encloses the Native Client module APIs needed to link
+// any app to the browser. The module does nothing except report
+// starting/ending the function Instance_DidCreate. The Windows app does not
+// run because it is not being called.
+
+//#define STEP3
+// What changed: Replace WinMain with WndProc, and call it from
+// Instance_DidCreate, launching hello_nacl_plus in its own window. Since
+// WndProc spins in its message loop, the call to Instance_DidCreate never
+// returns. Close the hello_nacl_plus window and the module initialization will
+// finish.
+
+//#define STEP4
+// What changed: In WndProc replace the message loop with a callback function.
+// Now the app window and the Native Client module are running concurrently.
+
+//#define STEP5
+// What changed: Instance_DidCreate calls InitInstanceInBrowserWindow rather
+// than InitInstanceInPCWindow. The InitInstanceInBrowserWindow uses
+// postMessage to place text (now "Hello, Native Client") in the web page
+// instead of opening and writing to a window.
+
+//#define STEP6
+// What changed: All the Windows code is def'd out, to prove we are
+// PPAPI-compliant. The functional code that is running is the same as STEP5.
+
+// *** SELECT THE NACL64 PLATFORM AND RUN ***
+
+// What changed: The code is the same as STEP6, but you are using the SDK
+// toolchain to compile it into a nexe. The module is now running as a real
+// Native Client executable in a NaCl sandbox, with nacl-gdb attached.
+
+// *** RUN YOUR MODULE IN THE WILD ***
+// You can run your nexe outside of Visual Studio, directly from Chrome by
+// following these steps:
+// - Build STEP6 and verify the file
+// <project directory>/newlib/hello_nacl_plus/hello_nacl_plus.nexe exists
+// - Copy the folder <project directory>/hello_nacl_plus into your NaCl SDK's
+// example directory.
+// - Go to the NaCl SDK directory and launch the httpd.py server.
+// - Launch Chrome, go to about:flags and enable the Native Client flag and
+// relaunch Chrome
+// - Point Chrome at localhost:5103/hello_nacl_plus
+
+#ifdef STEP6
+// remove Windows-dependent code.
+#undef STEP1
+#undef STEP3
+#undef STEP4
+#define NULL 0
+#else
+// includes for Windows APIs.
+#include <windows.h>
+#include <stdlib.h>
+#include <tchar.h>
+#endif
+
+#ifdef STEP2
+// includes for PPAPI C++
+#include "ppapi/cpp/instance.h"
+#include "ppapi/cpp/module.h"
+#include "ppapi/cpp/var.h"
+#include "ppapi/cpp/core.h"
+#include "ppapi/cpp/completion_callback.h"
+#include "ppapi/utility/completion_callback_factory.h"
+
+// This is a known PPAPI platform problem (Issue 81375).
+// When WinUser.h is included it defines PostMessage, so we undef it here.
+// There is a work-around:
+#ifdef PostMessage
+#undef PostMessage
+#endif
+
+class NaClProjectInstance *myInstance;
+int InitInstanceInPCWindow();
+void InitInstanceInBrowserWindow();
+
+#endif
+
+#ifdef STEP2
+
+// **** Native Client Framework ****
+
+// The Instance class.
+class NaClProjectInstance : public pp::Instance {
+ public:
+ explicit NaClProjectInstance(PP_Instance instance)
+ : pp::Instance(instance),
+ // Use this macro to eliminate compiler warning.
+ PP_ALLOW_THIS_IN_INITIALIZER_LIST(factory_(this)) {
+ myInstance = this;
+ }
+
+ virtual ~NaClProjectInstance() {
+ }
+
+ virtual bool Init(uint32_t argc, const char* argn[],
+ const char* argv[]) {
+ PostMessage(pp::Var("Creating Instance Start"));
+#ifdef STEP5
+ // Will be included in STEP5 and STEP6
+ // Uses messaging to relay text to the module's view on the web page
+ InitInstanceInBrowserWindow();
+#else
+#ifdef STEP3
+ // Will be included in STEP3 and STEP4 only
+ // Uses WndProc to place text in a window separate from the browser.
+ InitInstanceInPCWindow();
+#endif
+#endif
+ PostMessage(pp::Var("Creating Instance End"));
+ return true;
+ }
+
+#ifdef STEP4
+ // Implements Windows window message loop with a callback function.
+ void NaClProjectInstance::SendCallback(int result) {
+ pp::Core* core = pp::Module::Get()->core();
+ core->CallOnMainThread(
+ 100,
+ factory_.NewCallback(&NaClProjectInstance::HandleWindowMsg),
+ result);
+ }
+
+ void HandleWindowMsg(int32_t result) {
+ MSG uMsg;
+ if (PeekMessage(&uMsg, NULL, 0, 0, PM_REMOVE)) {
+ TranslateMessage(&uMsg);
+ DispatchMessage(&uMsg);
+ }
+ SendCallback(0);
+ }
+
+#endif
+ private:
+ virtual void HandleMessage(const pp::Var& var_message) {
+ }
+
+ pp::CompletionCallbackFactory<NaClProjectInstance> factory_;
+};
+
+// The Module class.
+class NaClProjectModule : public pp::Module {
+ public:
+ NaClProjectModule() : pp::Module() {}
+ virtual ~NaClProjectModule() {}
+
+ virtual pp::Instance* CreateInstance(PP_Instance instance) {
+ return new NaClProjectInstance(instance);
+ }
+};
+
+namespace pp {
+
+Module* CreateModule() {
+ return new NaClProjectModule();
+}
+
+}
+
+#endif
+
+// **** Application Code ****
+
+#ifdef STEP1
+// Desktop Windows Hello World app. Native Client agnostic.
+
+static TCHAR szWindowClass[] = _T("win32app");
+static TCHAR szTitle[] = _T("hello_nacl_plus");
+HINSTANCE hInst;
+LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
+
+// WinMain
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow)
binji 2012/10/15 23:03:07 brace this line
+{
+ WNDCLASSEX wcex;
+
+ wcex.cbSize = sizeof(WNDCLASSEX);
+ wcex.style = CS_HREDRAW | CS_VREDRAW;
+ wcex.lpfnWndProc = WndProc;
+ wcex.cbClsExtra = 0;
+ wcex.cbWndExtra = 0;
+ wcex.hInstance = hInstance;
+ wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
+ wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
+ wcex.lpszMenuName = NULL;
+ wcex.lpszClassName = szWindowClass;
+ wcex.hIconSm = LoadIcon(wcex.hInstance,
+ MAKEINTRESOURCE(IDI_APPLICATION));
+
+ if (!RegisterClassEx(&wcex)) {
+ MessageBox(NULL,
+ _T("Call to RegisterClassEx failed!"),
+ _T("hello_nacl_plus"),
+ NULL);
+
+ return 1;
+ }
+
+ hInst = hInstance;
+
+ HWND hWnd = CreateWindow(
+ szWindowClass, szTitle,
+ WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
+ 500, 100, NULL, NULL, hInstance, NULL);
+
+ if (!hWnd) {
+ MessageBox(NULL,
+ _T("Call to CreateWindow failed!"),
+ _T("hello_nacl_plus"),
+ NULL);
+
+ return 1;
+ }
+
+ ShowWindow(hWnd, nCmdShow);
+ UpdateWindow(hWnd);
+
+ // Main message loop:
+ MSG msg;
+ while (GetMessage(&msg, NULL, 0, 0)) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+
+ return (int) msg.wParam;
+}
+
+// WndProc
+LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
binji 2012/10/15 23:03:07 brace this line
+{
+ PAINTSTRUCT ps;
+ HDC hdc;
+ TCHAR greeting[] = _T("Hello, World!");
+
+ switch (message)
+ {
+ case WM_PAINT:
+ hdc = BeginPaint(hWnd, &ps);
+
+ // Here your application is laid out.
+ // For this introduction, we just print out "Hello, World!"
+ // in the top left corner.
+ TextOut(hdc,
+ 5, 5,
+ greeting, _tcslen(greeting));
+ // End application-specific layout section.
+
+ EndPaint(hWnd, &ps);
+ break;
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ break;
+ default:
+ return DefWindowProc(hWnd, message, wParam, lParam);
+ break;
+ }
+
+ return 0;
+}
+#endif
+
+#ifdef STEP3
+// Replace WinMain with InitInstanceInPCWindow so the NativeClient Module can
+// launch the original application.
+// Note the inclusion of a message-handling loop. STEP4 will replace the loop
+// with a callback.
+
+void shutDown(void);
+HINSTANCE g_hInstance = NULL;
+HWND g_hWnd = NULL;
+
+int InitInstanceInPCWindow()
+{
+ WNDCLASSEX winClass;
+ MSG uMsg;
+
+ memset(&uMsg,0,sizeof(uMsg));
+
+ winClass.lpszClassName = _T("MY_WINDOWS_CLASS");
+ winClass.cbSize = sizeof(WNDCLASSEX);
+ winClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
+ winClass.lpfnWndProc = WndProc;
+ winClass.hInstance = g_hInstance;
+ winClass.hIcon = NULL;
+ winClass.hIconSm = NULL;
+ winClass.hCursor = LoadCursor(NULL, IDC_ARROW);
+ winClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
+ winClass.lpszMenuName = NULL;
+ winClass.cbClsExtra = 0;
+ winClass.cbWndExtra = 0;
+
+ if (!RegisterClassEx(&winClass))
+ return E_FAIL;
+
+ g_hWnd = CreateWindowEx(
+ NULL,_T("MY_WINDOWS_CLASS"),
+ _T("hello_nacl_plus"),
+ WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, NULL, NULL, g_hInstance, NULL);
+
+ if (g_hWnd == NULL)
+ return E_FAIL;
+
+ ShowWindow(g_hWnd, 1);
+
+ UpdateWindow(g_hWnd);
+
+#ifdef STEP4
+ // Skip the message loop, schedule a callback instead to periodically check
+ // for messages. Here we schedule at 100ms intervals.
+ myInstance->SendCallback(0);
+ return 0;
+#else
+ // Main message loop, Windows style.
+ while(uMsg.message != WM_QUIT) {
+ if (PeekMessage(&uMsg, NULL, 0, 0, PM_REMOVE)) {
+ TranslateMessage(&uMsg);
+ DispatchMessage(&uMsg);
+ }
+ }
+ return uMsg.wParam;
+#endif
+
+}
+#endif
+
+#ifdef STEP5
+// Pass the text to the browser page, there is no separate app window anymore.
+// The text is added as a new element to the page, it does not appear in the
+// module's embed view.
+void InitInstanceInBrowserWindow() {
+ myInstance->PostMessage(pp::Var("Hello, Native Client!"));
+}
+#endif

Powered by Google App Engine
This is Rietveld 408576698