Index: content/browser/renderer_host/pepper/pepper_gamepad_host_unittest.cc |
diff --git a/content/browser/renderer_host/pepper/pepper_gamepad_host_unittest.cc b/content/browser/renderer_host/pepper/pepper_gamepad_host_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..824681284ff5a7947a0105ba6b661b20f32d2779 |
--- /dev/null |
+++ b/content/browser/renderer_host/pepper/pepper_gamepad_host_unittest.cc |
@@ -0,0 +1,173 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include <string.h> |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "base/memory/weak_ptr.h" |
+#include "content/browser/gamepad/gamepad_test_helpers.h" |
+#include "content/browser/renderer_host/pepper/browser_ppapi_host_test.h" |
+#include "content/browser/renderer_host/pepper/pepper_gamepad_host.h" |
+#include "content/common/gamepad_hardware_buffer.h" |
+#include "ppapi/c/pp_errors.h" |
+#include "ppapi/host/host_message_context.h" |
+#include "ppapi/proxy/gamepad_resource.h" |
+#include "ppapi/proxy/ppapi_messages.h" |
+#include "ppapi/proxy/resource_message_params.h" |
+#include "ppapi/shared_impl/ppb_gamepad_shared.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+namespace content { |
+ |
+namespace { |
+ |
+class PepperGamepadHostTest |
+ : public testing::Test, |
+ public BrowserPpapiHostTest { |
+ public: |
+ PepperGamepadHostTest() { |
+ } |
+ ~PepperGamepadHostTest() { |
+ } |
+ |
+ void ConstructService(const WebKit::WebGamepads& test_data) { |
+ service_.reset(new GamepadServiceTestConstructor(test_data)); |
+ } |
+ |
+ GamepadService* gamepad_service() { return service_->gamepad_service(); } |
+ |
+ protected: |
+ scoped_ptr<GamepadServiceTestConstructor> service_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(PepperGamepadHostTest); |
+}; |
+ |
+inline ptrdiff_t AddressDiff(const void* a, const void* b) { |
+ return static_cast<const char*>(a) - static_cast<const char*>(b); |
+} |
+ |
+} // namespace |
+ |
+// Validate the memory layout of the Pepper proxy struct matches the content |
+// one. The proxy can't depend on content so has a duplicate definition. This |
+// code can see both definitions so we do the validation here. |
+TEST_F(PepperGamepadHostTest, ValidateHardwareBuffersMatch) { |
+ // Hardware buffer. |
+ COMPILE_ASSERT(sizeof(ppapi::ContentGamepadHardwareBuffer) == |
+ sizeof(content::GamepadHardwareBuffer), |
+ gamepad_hardware_buffers_must_match); |
+ ppapi::ContentGamepadHardwareBuffer ppapi_buf; |
+ GamepadHardwareBuffer content_buf; |
+ EXPECT_EQ(AddressDiff(&content_buf.sequence, &content_buf), |
+ AddressDiff(&ppapi_buf.sequence, &ppapi_buf)); |
+ EXPECT_EQ(AddressDiff(&content_buf.buffer, &content_buf), |
+ AddressDiff(&ppapi_buf.buffer, &ppapi_buf)); |
+} |
+ |
+TEST_F(PepperGamepadHostTest, ValidateGamepadsMatch) { |
+ // Gamepads. |
+ COMPILE_ASSERT(sizeof(ppapi::WebKitGamepads) == |
+ sizeof(WebKit::WebGamepads), |
+ gamepads_data_must_match); |
+ ppapi::WebKitGamepads ppapi_gamepads; |
+ WebKit::WebGamepads web_gamepads; |
+ EXPECT_EQ(AddressDiff(&web_gamepads.length, &web_gamepads), |
+ AddressDiff(&ppapi_gamepads.length, &ppapi_gamepads)); |
+ EXPECT_EQ(web_gamepads.itemsLengthCap, ppapi_gamepads.kItemsLengthCap); |
+ for (size_t i = 0; i < web_gamepads.itemsLengthCap; i++) { |
+ EXPECT_EQ(AddressDiff(&web_gamepads.items[0], &web_gamepads), |
+ AddressDiff(&ppapi_gamepads.items[0], &ppapi_gamepads)); |
+ } |
+} |
+ |
+TEST_F(PepperGamepadHostTest, ValidateGamepadMatch) { |
+ // Gamepad. |
+ COMPILE_ASSERT(sizeof(ppapi::WebKitGamepad) == |
+ sizeof(WebKit::WebGamepad), |
+ gamepad_data_must_match); |
+ ppapi::WebKitGamepad ppapi_gamepad; |
+ WebKit::WebGamepad web_gamepad; |
+ EXPECT_EQ(web_gamepad.idLengthCap, ppapi_gamepad.kIdLengthCap); |
+ EXPECT_EQ(web_gamepad.axesLengthCap, ppapi_gamepad.kAxesLengthCap); |
+ EXPECT_EQ(web_gamepad.buttonsLengthCap, ppapi_gamepad.kButtonsLengthCap); |
+ EXPECT_EQ(AddressDiff(&web_gamepad.connected, &web_gamepad), |
+ AddressDiff(&ppapi_gamepad.connected, &ppapi_gamepad)); |
+ EXPECT_EQ(AddressDiff(&web_gamepad.id, &web_gamepad), |
+ AddressDiff(&ppapi_gamepad.id, &ppapi_gamepad)); |
+ EXPECT_EQ(AddressDiff(&web_gamepad.timestamp, &web_gamepad), |
+ AddressDiff(&ppapi_gamepad.timestamp, &ppapi_gamepad)); |
+ EXPECT_EQ(AddressDiff(&web_gamepad.axesLength, &web_gamepad), |
+ AddressDiff(&ppapi_gamepad.axes_length, &ppapi_gamepad)); |
+ EXPECT_EQ(AddressDiff(&web_gamepad.axes, &web_gamepad), |
+ AddressDiff(&ppapi_gamepad.axes, &ppapi_gamepad)); |
+ EXPECT_EQ(AddressDiff(&web_gamepad.buttonsLength, &web_gamepad), |
+ AddressDiff(&ppapi_gamepad.buttons_length, &ppapi_gamepad)); |
+ EXPECT_EQ(AddressDiff(&web_gamepad.buttons, &web_gamepad), |
+ AddressDiff(&ppapi_gamepad.buttons, &ppapi_gamepad)); |
+} |
+ |
+TEST_F(PepperGamepadHostTest, WaitForReply) { |
+ WebKit::WebGamepads default_data; |
+ memset(&default_data, 0, sizeof(WebKit::WebGamepads)); |
+ default_data.length = 1; |
+ default_data.items[0].connected = true; |
+ default_data.items[0].buttonsLength = 1; |
+ ConstructService(default_data); |
+ |
+ PP_Instance pp_instance = 12345; |
+ PP_Resource pp_resource = 67890; |
+ PepperGamepadHost gamepad_host(gamepad_service(), GetPpapiHost(), |
+ pp_instance, pp_resource); |
+ |
+ // Synthesize a request for gamepad data. |
+ ppapi::host::HostMessageContext context( |
+ ppapi::proxy::ResourceMessageCallParams(pp_resource, 1)); |
+ EXPECT_EQ(PP_OK_COMPLETIONPENDING, |
+ gamepad_host.OnResourceMessageReceived( |
+ PpapiHostMsg_Gamepad_RequestMemory(), |
+ &context)); |
+ |
+ // Wait for the gamepad background thread to read twice to make sure we |
+ // don't get a message yet (see below for why). |
+ MockGamepadDataFetcher* fetcher = service_->data_fetcher(); |
+ fetcher->WaitForDataRead(); |
+ fetcher->WaitForDataRead(); |
+ |
+ // It should not have sent the callback message. |
+ service_->message_loop().RunAllPending(); |
+ EXPECT_EQ(0u, sink().message_count()); |
+ |
+ // Set a button down and wait for it to be read twice. |
+ // |
+ // We wait for two reads before calling RunAllPending because the provider |
+ // will read the data on the background thread (setting the event) and *then* |
+ // will issue the callback on our thread. Waiting for it to read twice |
+ // ensures that it was able to issue callbacks for the first read (if it |
+ // issued one) before we try to check for it. |
+ WebKit::WebGamepads button_down_data = default_data; |
+ button_down_data.items[0].buttons[0] = 1.f; |
+ fetcher->SetTestData(button_down_data); |
+ fetcher->WaitForDataRead(); |
+ fetcher->WaitForDataRead(); |
+ |
+ // It should have send a callback. |
raymes
2012/09/05 21:05:57
*sent
|
+ service_->message_loop().RunAllPending(); |
+ ppapi::proxy::ResourceMessageReplyParams reply_params; |
+ IPC::Message reply_msg; |
+ ASSERT_TRUE(sink().GetFirstResourceReplyMatching( |
+ PpapiPluginMsg_Gamepad_SendMemory::ID, &reply_params, &reply_msg)); |
+ |
+ // Validate the callback params. |
+ PpapiPluginMsg_Gamepad_SendMemory::Schema::Param reply_msg_param; |
+ ASSERT_TRUE(PpapiPluginMsg_Gamepad_SendMemory::Read(&reply_msg, |
raymes
2012/09/05 21:05:57
Do you actually want to check values here?
brettw
2012/09/05 21:25:51
Done.
|
+ &reply_msg_param)); |
+ |
+ // Duplicate requests should be denied. |
+ EXPECT_EQ(PP_ERROR_FAILED, |
+ gamepad_host.OnResourceMessageReceived( |
+ PpapiHostMsg_Gamepad_RequestMemory(), |
+ &context)); |
+} |
+ |
+} // namespace content |