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Side by Side Diff: content/browser/renderer_host/pepper/pepper_gamepad_host_unittest.cc

Issue 10912062: Implement the gamepad API in the IPC proxy (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <string.h>
6
7 #include "base/memory/scoped_ptr.h"
8 #include "base/memory/weak_ptr.h"
9 #include "content/browser/gamepad/gamepad_test_helpers.h"
10 #include "content/browser/renderer_host/pepper/browser_ppapi_host_test.h"
11 #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h"
12 #include "content/common/gamepad_hardware_buffer.h"
13 #include "ppapi/c/pp_errors.h"
14 #include "ppapi/host/host_message_context.h"
15 #include "ppapi/proxy/gamepad_resource.h"
16 #include "ppapi/proxy/ppapi_messages.h"
17 #include "ppapi/proxy/resource_message_params.h"
18 #include "ppapi/shared_impl/ppb_gamepad_shared.h"
19 #include "testing/gtest/include/gtest/gtest.h"
20
21 namespace content {
22
23 namespace {
24
25 class PepperGamepadHostTest
26 : public testing::Test,
27 public BrowserPpapiHostTest {
28 public:
29 PepperGamepadHostTest() {
30 }
31 ~PepperGamepadHostTest() {
32 }
33
34 void ConstructService(const WebKit::WebGamepads& test_data) {
35 service_.reset(new GamepadServiceTestConstructor(test_data));
36 }
37
38 GamepadService* gamepad_service() { return service_->gamepad_service(); }
39
40 protected:
41 scoped_ptr<GamepadServiceTestConstructor> service_;
42
43 DISALLOW_COPY_AND_ASSIGN(PepperGamepadHostTest);
44 };
45
46 inline ptrdiff_t AddressDiff(const void* a, const void* b) {
47 return static_cast<const char*>(a) - static_cast<const char*>(b);
48 }
49
50 } // namespace
51
52 // Validate the memory layout of the Pepper proxy struct matches the content
53 // one. The proxy can't depend on content so has a duplicate definition. This
54 // code can see both definitions so we do the validation here.
55 TEST_F(PepperGamepadHostTest, ValidateHardwareBuffersMatch) {
56 // Hardware buffer.
57 COMPILE_ASSERT(sizeof(ppapi::ContentGamepadHardwareBuffer) ==
58 sizeof(content::GamepadHardwareBuffer),
59 gamepad_hardware_buffers_must_match);
60 ppapi::ContentGamepadHardwareBuffer ppapi_buf;
61 GamepadHardwareBuffer content_buf;
62 EXPECT_EQ(AddressDiff(&content_buf.sequence, &content_buf),
63 AddressDiff(&ppapi_buf.sequence, &ppapi_buf));
64 EXPECT_EQ(AddressDiff(&content_buf.buffer, &content_buf),
65 AddressDiff(&ppapi_buf.buffer, &ppapi_buf));
66 }
67
68 TEST_F(PepperGamepadHostTest, ValidateGamepadsMatch) {
69 // Gamepads.
70 COMPILE_ASSERT(sizeof(ppapi::WebKitGamepads) ==
71 sizeof(WebKit::WebGamepads),
72 gamepads_data_must_match);
73 ppapi::WebKitGamepads ppapi_gamepads;
74 WebKit::WebGamepads web_gamepads;
75 EXPECT_EQ(AddressDiff(&web_gamepads.length, &web_gamepads),
76 AddressDiff(&ppapi_gamepads.length, &ppapi_gamepads));
77 EXPECT_EQ(web_gamepads.itemsLengthCap, ppapi_gamepads.kItemsLengthCap);
78 for (size_t i = 0; i < web_gamepads.itemsLengthCap; i++) {
79 EXPECT_EQ(AddressDiff(&web_gamepads.items[0], &web_gamepads),
80 AddressDiff(&ppapi_gamepads.items[0], &ppapi_gamepads));
81 }
82 }
83
84 TEST_F(PepperGamepadHostTest, ValidateGamepadMatch) {
85 // Gamepad.
86 COMPILE_ASSERT(sizeof(ppapi::WebKitGamepad) ==
87 sizeof(WebKit::WebGamepad),
88 gamepad_data_must_match);
89 ppapi::WebKitGamepad ppapi_gamepad;
90 WebKit::WebGamepad web_gamepad;
91 EXPECT_EQ(web_gamepad.idLengthCap, ppapi_gamepad.kIdLengthCap);
92 EXPECT_EQ(web_gamepad.axesLengthCap, ppapi_gamepad.kAxesLengthCap);
93 EXPECT_EQ(web_gamepad.buttonsLengthCap, ppapi_gamepad.kButtonsLengthCap);
94 EXPECT_EQ(AddressDiff(&web_gamepad.connected, &web_gamepad),
95 AddressDiff(&ppapi_gamepad.connected, &ppapi_gamepad));
96 EXPECT_EQ(AddressDiff(&web_gamepad.id, &web_gamepad),
97 AddressDiff(&ppapi_gamepad.id, &ppapi_gamepad));
98 EXPECT_EQ(AddressDiff(&web_gamepad.timestamp, &web_gamepad),
99 AddressDiff(&ppapi_gamepad.timestamp, &ppapi_gamepad));
100 EXPECT_EQ(AddressDiff(&web_gamepad.axesLength, &web_gamepad),
101 AddressDiff(&ppapi_gamepad.axes_length, &ppapi_gamepad));
102 EXPECT_EQ(AddressDiff(&web_gamepad.axes, &web_gamepad),
103 AddressDiff(&ppapi_gamepad.axes, &ppapi_gamepad));
104 EXPECT_EQ(AddressDiff(&web_gamepad.buttonsLength, &web_gamepad),
105 AddressDiff(&ppapi_gamepad.buttons_length, &ppapi_gamepad));
106 EXPECT_EQ(AddressDiff(&web_gamepad.buttons, &web_gamepad),
107 AddressDiff(&ppapi_gamepad.buttons, &ppapi_gamepad));
108 }
109
110 TEST_F(PepperGamepadHostTest, WaitForReply) {
111 WebKit::WebGamepads default_data;
112 memset(&default_data, 0, sizeof(WebKit::WebGamepads));
113 default_data.length = 1;
114 default_data.items[0].connected = true;
115 default_data.items[0].buttonsLength = 1;
116 ConstructService(default_data);
117
118 PP_Instance pp_instance = 12345;
119 PP_Resource pp_resource = 67890;
120 PepperGamepadHost gamepad_host(gamepad_service(), GetPpapiHost(),
121 pp_instance, pp_resource);
122
123 // Synthesize a request for gamepad data.
124 ppapi::host::HostMessageContext context(
125 ppapi::proxy::ResourceMessageCallParams(pp_resource, 1));
126 EXPECT_EQ(PP_OK_COMPLETIONPENDING,
127 gamepad_host.OnResourceMessageReceived(
128 PpapiHostMsg_Gamepad_RequestMemory(),
129 &context));
130
131 // Wait for the gamepad background thread to read twice to make sure we
132 // don't get a message yet (see below for why).
133 MockGamepadDataFetcher* fetcher = service_->data_fetcher();
134 fetcher->WaitForDataRead();
135 fetcher->WaitForDataRead();
136
137 // It should not have sent the callback message.
138 service_->message_loop().RunAllPending();
139 EXPECT_EQ(0u, sink().message_count());
140
141 // Set a button down and wait for it to be read twice.
142 //
143 // We wait for two reads before calling RunAllPending because the provider
144 // will read the data on the background thread (setting the event) and *then*
145 // will issue the callback on our thread. Waiting for it to read twice
146 // ensures that it was able to issue callbacks for the first read (if it
147 // issued one) before we try to check for it.
148 WebKit::WebGamepads button_down_data = default_data;
149 button_down_data.items[0].buttons[0] = 1.f;
150 fetcher->SetTestData(button_down_data);
151 fetcher->WaitForDataRead();
152 fetcher->WaitForDataRead();
153
154 // It should have send a callback.
raymes 2012/09/05 21:05:57 *sent
155 service_->message_loop().RunAllPending();
156 ppapi::proxy::ResourceMessageReplyParams reply_params;
157 IPC::Message reply_msg;
158 ASSERT_TRUE(sink().GetFirstResourceReplyMatching(
159 PpapiPluginMsg_Gamepad_SendMemory::ID, &reply_params, &reply_msg));
160
161 // Validate the callback params.
162 PpapiPluginMsg_Gamepad_SendMemory::Schema::Param reply_msg_param;
163 ASSERT_TRUE(PpapiPluginMsg_Gamepad_SendMemory::Read(&reply_msg,
raymes 2012/09/05 21:05:57 Do you actually want to check values here?
brettw 2012/09/05 21:25:51 Done.
164 &reply_msg_param));
165
166 // Duplicate requests should be denied.
167 EXPECT_EQ(PP_ERROR_FAILED,
168 gamepad_host.OnResourceMessageReceived(
169 PpapiHostMsg_Gamepad_RequestMemory(),
170 &context));
171 }
172
173 } // namespace content
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