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Unified Diff: content/browser/renderer_host/pepper/pepper_gamepad_host.cc

Issue 10912062: Implement the gamepad API in the IPC proxy (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 3 months ago
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Index: content/browser/renderer_host/pepper/pepper_gamepad_host.cc
diff --git a/content/browser/renderer_host/pepper/pepper_gamepad_host.cc b/content/browser/renderer_host/pepper/pepper_gamepad_host.cc
index 0fd3c44d5aa83d1c53b0af3f62e05a826f090710..28f0195b7cd4b7693203eb78eb61c6c51097a1d7 100644
--- a/content/browser/renderer_host/pepper/pepper_gamepad_host.cc
+++ b/content/browser/renderer_host/pepper/pepper_gamepad_host.cc
@@ -4,9 +4,13 @@
#include "content/browser/renderer_host/pepper/pepper_gamepad_host.h"
+#include "base/bind.h"
+#include "content/browser/gamepad/gamepad_service.h"
#include "content/public/browser/browser_ppapi_host.h"
#include "ppapi/c/pp_errors.h"
#include "ppapi/host/dispatch_host_message.h"
+#include "ppapi/host/host_message_context.h"
+#include "ppapi/host/ppapi_host.h"
#include "ppapi/proxy/ppapi_messages.h"
namespace content {
@@ -15,10 +19,26 @@ PepperGamepadHost::PepperGamepadHost(BrowserPpapiHost* host,
PP_Instance instance,
PP_Resource resource)
: ResourceHost(host->GetPpapiHost(), instance, resource),
- browser_ppapi_host_(host) {
+ browser_ppapi_host_(host),
+ gamepad_service_(GamepadService::GetInstance()),
+ is_started_(false),
+ weak_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) {
+}
+
+PepperGamepadHost::PepperGamepadHost(GamepadService* gamepad_service,
+ BrowserPpapiHost* host,
+ PP_Instance instance,
+ PP_Resource resource)
+ : ResourceHost(host->GetPpapiHost(), instance, resource),
+ browser_ppapi_host_(host),
+ gamepad_service_(gamepad_service),
+ is_started_(false),
+ weak_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) {
}
PepperGamepadHost::~PepperGamepadHost() {
+ if (is_started_)
+ gamepad_service_->RemoveConsumer();
}
int32_t PepperGamepadHost::OnResourceMessageReceived(
@@ -33,7 +53,28 @@ int32_t PepperGamepadHost::OnResourceMessageReceived(
int32_t PepperGamepadHost::OnMsgRequestMemory(
ppapi::host::HostMessageContext* context) {
- return PP_ERROR_FAILED;
+ if (is_started_)
+ return PP_ERROR_FAILED;
+
+ gamepad_service_->AddConsumer();
+ is_started_ = true;
+
+ // Don't send the shared memory back until the user has interacted with the
+ // gamepad. This is to prevent fingerprinting and matches what the web
+ // platform does.
+ gamepad_service_->RegisterForUserGesture(
+ base::Bind(&PepperGamepadHost::GotUserGesture,
+ weak_factory_.GetWeakPtr(),
+ context->MakeReplyParams()));
+ return PP_OK_COMPLETIONPENDING;
+}
+
+void PepperGamepadHost::GotUserGesture(
+ const ppapi::proxy::ResourceMessageReplyParams& params) {
+ base::SharedMemoryHandle shm =
raymes 2012/09/05 21:05:57 nit: variable naming. maybe just handle?
+ gamepad_service_->GetSharedMemoryHandleForProcess(
+ browser_ppapi_host_->GetPluginProcessHandle());
+ host()->SendReply(params, PpapiPluginMsg_Gamepad_SendMemory(shm));
}
} // namespace content

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