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Side by Side Diff: content/browser/renderer_host/pepper/pepper_gamepad_host.cc

Issue 10912062: Implement the gamepad API in the IPC proxy (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h" 5 #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h"
6 6
7 #include "base/bind.h"
8 #include "content/browser/gamepad/gamepad_service.h"
7 #include "content/public/browser/browser_ppapi_host.h" 9 #include "content/public/browser/browser_ppapi_host.h"
8 #include "ppapi/c/pp_errors.h" 10 #include "ppapi/c/pp_errors.h"
9 #include "ppapi/host/dispatch_host_message.h" 11 #include "ppapi/host/dispatch_host_message.h"
12 #include "ppapi/host/host_message_context.h"
13 #include "ppapi/host/ppapi_host.h"
10 #include "ppapi/proxy/ppapi_messages.h" 14 #include "ppapi/proxy/ppapi_messages.h"
11 15
12 namespace content { 16 namespace content {
13 17
14 PepperGamepadHost::PepperGamepadHost(BrowserPpapiHost* host, 18 PepperGamepadHost::PepperGamepadHost(BrowserPpapiHost* host,
15 PP_Instance instance, 19 PP_Instance instance,
16 PP_Resource resource) 20 PP_Resource resource)
17 : ResourceHost(host->GetPpapiHost(), instance, resource), 21 : ResourceHost(host->GetPpapiHost(), instance, resource),
18 browser_ppapi_host_(host) { 22 browser_ppapi_host_(host),
23 gamepad_service_(GamepadService::GetInstance()),
24 is_started_(false),
25 weak_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) {
26 }
27
28 PepperGamepadHost::PepperGamepadHost(GamepadService* gamepad_service,
29 BrowserPpapiHost* host,
30 PP_Instance instance,
31 PP_Resource resource)
32 : ResourceHost(host->GetPpapiHost(), instance, resource),
33 browser_ppapi_host_(host),
34 gamepad_service_(gamepad_service),
35 is_started_(false),
36 weak_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) {
19 } 37 }
20 38
21 PepperGamepadHost::~PepperGamepadHost() { 39 PepperGamepadHost::~PepperGamepadHost() {
40 if (is_started_)
41 gamepad_service_->RemoveConsumer();
22 } 42 }
23 43
24 int32_t PepperGamepadHost::OnResourceMessageReceived( 44 int32_t PepperGamepadHost::OnResourceMessageReceived(
25 const IPC::Message& msg, 45 const IPC::Message& msg,
26 ppapi::host::HostMessageContext* context) { 46 ppapi::host::HostMessageContext* context) {
27 IPC_BEGIN_MESSAGE_MAP(PepperGamepadHost, msg) 47 IPC_BEGIN_MESSAGE_MAP(PepperGamepadHost, msg)
28 PPAPI_DISPATCH_HOST_RESOURCE_CALL_0(PpapiHostMsg_Gamepad_RequestMemory, 48 PPAPI_DISPATCH_HOST_RESOURCE_CALL_0(PpapiHostMsg_Gamepad_RequestMemory,
29 OnMsgRequestMemory) 49 OnMsgRequestMemory)
30 IPC_END_MESSAGE_MAP() 50 IPC_END_MESSAGE_MAP()
31 return PP_ERROR_FAILED; 51 return PP_ERROR_FAILED;
32 } 52 }
33 53
34 int32_t PepperGamepadHost::OnMsgRequestMemory( 54 int32_t PepperGamepadHost::OnMsgRequestMemory(
35 ppapi::host::HostMessageContext* context) { 55 ppapi::host::HostMessageContext* context) {
36 return PP_ERROR_FAILED; 56 if (is_started_)
57 return PP_ERROR_FAILED;
58
59 gamepad_service_->AddConsumer();
60 is_started_ = true;
61
62 // Don't send the shared memory back until the user has interacted with the
63 // gamepad. This is to prevent fingerprinting and matches what the web
64 // platform does.
65 gamepad_service_->RegisterForUserGesture(
66 base::Bind(&PepperGamepadHost::GotUserGesture,
67 weak_factory_.GetWeakPtr(),
68 context->MakeReplyParams()));
69 return PP_OK_COMPLETIONPENDING;
70 }
71
72 void PepperGamepadHost::GotUserGesture(
73 const ppapi::proxy::ResourceMessageReplyParams& params) {
74 base::SharedMemoryHandle shm =
raymes 2012/09/05 21:05:57 nit: variable naming. maybe just handle?
75 gamepad_service_->GetSharedMemoryHandleForProcess(
76 browser_ppapi_host_->GetPluginProcessHandle());
77 host()->SendReply(params, PpapiPluginMsg_Gamepad_SendMemory(shm));
37 } 78 }
38 79
39 } // namespace content 80 } // namespace content
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