| Index: cc/output/software_renderer.cc
|
| diff --git a/cc/output/software_renderer.cc b/cc/output/software_renderer.cc
|
| index 5726fd7f1744059735b5a738918a3a60df6f6b40..5360d594bff1807882061ca069fd5811737c0f6d 100644
|
| --- a/cc/output/software_renderer.cc
|
| +++ b/cc/output/software_renderer.cc
|
| @@ -25,7 +25,6 @@
|
| #include "third_party/skia/include/core/SkColor.h"
|
| #include "third_party/skia/include/core/SkImageFilter.h"
|
| #include "third_party/skia/include/core/SkMatrix.h"
|
| -#include "third_party/skia/include/core/SkPoint.h"
|
| #include "third_party/skia/include/core/SkShader.h"
|
| #include "third_party/skia/include/effects/SkLayerRasterizer.h"
|
| #include "ui/gfx/geometry/rect_conversions.h"
|
| @@ -236,13 +235,7 @@
|
| return false;
|
| }
|
|
|
| -void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame,
|
| - const DrawQuad* quad,
|
| - const gfx::QuadF* draw_region) {
|
| - if (draw_region) {
|
| - current_canvas_->save();
|
| - }
|
| -
|
| +void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
|
| TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
|
| gfx::Transform quad_rect_matrix;
|
| QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
|
| @@ -277,31 +270,9 @@
|
| current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
|
| }
|
|
|
| - if (draw_region) {
|
| - gfx::QuadF local_draw_region(*draw_region);
|
| - SkPath draw_region_clip_path;
|
| - local_draw_region -=
|
| - gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y());
|
| - local_draw_region.Scale(1.0f / quad->visible_rect.width(),
|
| - 1.0f / quad->visible_rect.height());
|
| - local_draw_region -= gfx::Vector2dF(0.5f, 0.5f);
|
| -
|
| - SkPoint clip_points[4];
|
| - QuadFToSkPoints(local_draw_region, clip_points);
|
| - draw_region_clip_path.addPoly(clip_points, 4, true);
|
| -
|
| - current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op,
|
| - false);
|
| - }
|
| -
|
| switch (quad->material) {
|
| case DrawQuad::CHECKERBOARD:
|
| - // TODO(enne) For now since checkerboards shouldn't be part of a 3D
|
| - // context, clipping regions aren't supported so we skip drawing them
|
| - // if this becomes the case.
|
| - if (!draw_region) {
|
| - DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
|
| - }
|
| + DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::DEBUG_BORDER:
|
| DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
|
| @@ -336,9 +307,6 @@
|
| }
|
|
|
| current_canvas_->resetMatrix();
|
| - if (draw_region) {
|
| - current_canvas_->restore();
|
| - }
|
| }
|
|
|
| void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
|
|
|