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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/software_renderer.h" | 5 #include "cc/output/software_renderer.h" |
6 | 6 |
7 #include "base/trace_event/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
8 #include "cc/base/math_util.h" | 8 #include "cc/base/math_util.h" |
9 #include "cc/output/compositor_frame.h" | 9 #include "cc/output/compositor_frame.h" |
10 #include "cc/output/compositor_frame_ack.h" | 10 #include "cc/output/compositor_frame_ack.h" |
11 #include "cc/output/compositor_frame_metadata.h" | 11 #include "cc/output/compositor_frame_metadata.h" |
12 #include "cc/output/copy_output_request.h" | 12 #include "cc/output/copy_output_request.h" |
13 #include "cc/output/output_surface.h" | 13 #include "cc/output/output_surface.h" |
14 #include "cc/output/render_surface_filters.h" | 14 #include "cc/output/render_surface_filters.h" |
15 #include "cc/output/software_output_device.h" | 15 #include "cc/output/software_output_device.h" |
16 #include "cc/quads/checkerboard_draw_quad.h" | 16 #include "cc/quads/checkerboard_draw_quad.h" |
17 #include "cc/quads/debug_border_draw_quad.h" | 17 #include "cc/quads/debug_border_draw_quad.h" |
18 #include "cc/quads/picture_draw_quad.h" | 18 #include "cc/quads/picture_draw_quad.h" |
19 #include "cc/quads/render_pass_draw_quad.h" | 19 #include "cc/quads/render_pass_draw_quad.h" |
20 #include "cc/quads/solid_color_draw_quad.h" | 20 #include "cc/quads/solid_color_draw_quad.h" |
21 #include "cc/quads/texture_draw_quad.h" | 21 #include "cc/quads/texture_draw_quad.h" |
22 #include "cc/quads/tile_draw_quad.h" | 22 #include "cc/quads/tile_draw_quad.h" |
23 #include "skia/ext/opacity_draw_filter.h" | 23 #include "skia/ext/opacity_draw_filter.h" |
24 #include "third_party/skia/include/core/SkCanvas.h" | 24 #include "third_party/skia/include/core/SkCanvas.h" |
25 #include "third_party/skia/include/core/SkColor.h" | 25 #include "third_party/skia/include/core/SkColor.h" |
26 #include "third_party/skia/include/core/SkImageFilter.h" | 26 #include "third_party/skia/include/core/SkImageFilter.h" |
27 #include "third_party/skia/include/core/SkMatrix.h" | 27 #include "third_party/skia/include/core/SkMatrix.h" |
28 #include "third_party/skia/include/core/SkPoint.h" | |
29 #include "third_party/skia/include/core/SkShader.h" | 28 #include "third_party/skia/include/core/SkShader.h" |
30 #include "third_party/skia/include/effects/SkLayerRasterizer.h" | 29 #include "third_party/skia/include/effects/SkLayerRasterizer.h" |
31 #include "ui/gfx/geometry/rect_conversions.h" | 30 #include "ui/gfx/geometry/rect_conversions.h" |
32 #include "ui/gfx/skia_util.h" | 31 #include "ui/gfx/skia_util.h" |
33 #include "ui/gfx/transform.h" | 32 #include "ui/gfx/transform.h" |
34 | 33 |
35 namespace cc { | 34 namespace cc { |
36 namespace { | 35 namespace { |
37 | 36 |
38 static inline bool IsScalarNearlyInteger(SkScalar scalar) { | 37 static inline bool IsScalarNearlyInteger(SkScalar scalar) { |
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229 case ResourceProvider::RESOURCE_TYPE_BITMAP: | 228 case ResourceProvider::RESOURCE_TYPE_BITMAP: |
230 return true; | 229 return true; |
231 case ResourceProvider::RESOURCE_TYPE_INVALID: | 230 case ResourceProvider::RESOURCE_TYPE_INVALID: |
232 break; | 231 break; |
233 } | 232 } |
234 | 233 |
235 LOG(FATAL) << "Invalid resource type."; | 234 LOG(FATAL) << "Invalid resource type."; |
236 return false; | 235 return false; |
237 } | 236 } |
238 | 237 |
239 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, | 238 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { |
240 const DrawQuad* quad, | |
241 const gfx::QuadF* draw_region) { | |
242 if (draw_region) { | |
243 current_canvas_->save(); | |
244 } | |
245 | |
246 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad"); | 239 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad"); |
247 gfx::Transform quad_rect_matrix; | 240 gfx::Transform quad_rect_matrix; |
248 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); | 241 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); |
249 gfx::Transform contents_device_transform = | 242 gfx::Transform contents_device_transform = |
250 frame->window_matrix * frame->projection_matrix * quad_rect_matrix; | 243 frame->window_matrix * frame->projection_matrix * quad_rect_matrix; |
251 contents_device_transform.FlattenTo2d(); | 244 contents_device_transform.FlattenTo2d(); |
252 SkMatrix sk_device_matrix; | 245 SkMatrix sk_device_matrix; |
253 gfx::TransformToFlattenedSkMatrix(contents_device_transform, | 246 gfx::TransformToFlattenedSkMatrix(contents_device_transform, |
254 &sk_device_matrix); | 247 &sk_device_matrix); |
255 current_canvas_->setMatrix(sk_device_matrix); | 248 current_canvas_->setMatrix(sk_device_matrix); |
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270 } | 263 } |
271 | 264 |
272 if (quad->ShouldDrawWithBlending() || | 265 if (quad->ShouldDrawWithBlending() || |
273 quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) { | 266 quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) { |
274 current_paint_.setAlpha(quad->opacity() * 255); | 267 current_paint_.setAlpha(quad->opacity() * 255); |
275 current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode); | 268 current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode); |
276 } else { | 269 } else { |
277 current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode); | 270 current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode); |
278 } | 271 } |
279 | 272 |
280 if (draw_region) { | |
281 gfx::QuadF local_draw_region(*draw_region); | |
282 SkPath draw_region_clip_path; | |
283 local_draw_region -= | |
284 gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y()); | |
285 local_draw_region.Scale(1.0f / quad->visible_rect.width(), | |
286 1.0f / quad->visible_rect.height()); | |
287 local_draw_region -= gfx::Vector2dF(0.5f, 0.5f); | |
288 | |
289 SkPoint clip_points[4]; | |
290 QuadFToSkPoints(local_draw_region, clip_points); | |
291 draw_region_clip_path.addPoly(clip_points, 4, true); | |
292 | |
293 current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op, | |
294 false); | |
295 } | |
296 | |
297 switch (quad->material) { | 273 switch (quad->material) { |
298 case DrawQuad::CHECKERBOARD: | 274 case DrawQuad::CHECKERBOARD: |
299 // TODO(enne) For now since checkerboards shouldn't be part of a 3D | 275 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); |
300 // context, clipping regions aren't supported so we skip drawing them | |
301 // if this becomes the case. | |
302 if (!draw_region) { | |
303 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); | |
304 } | |
305 break; | 276 break; |
306 case DrawQuad::DEBUG_BORDER: | 277 case DrawQuad::DEBUG_BORDER: |
307 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); | 278 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); |
308 break; | 279 break; |
309 case DrawQuad::PICTURE_CONTENT: | 280 case DrawQuad::PICTURE_CONTENT: |
310 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); | 281 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); |
311 break; | 282 break; |
312 case DrawQuad::RENDER_PASS: | 283 case DrawQuad::RENDER_PASS: |
313 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); | 284 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); |
314 break; | 285 break; |
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329 case DrawQuad::INVALID: | 300 case DrawQuad::INVALID: |
330 case DrawQuad::IO_SURFACE_CONTENT: | 301 case DrawQuad::IO_SURFACE_CONTENT: |
331 case DrawQuad::YUV_VIDEO_CONTENT: | 302 case DrawQuad::YUV_VIDEO_CONTENT: |
332 case DrawQuad::STREAM_VIDEO_CONTENT: | 303 case DrawQuad::STREAM_VIDEO_CONTENT: |
333 DrawUnsupportedQuad(frame, quad); | 304 DrawUnsupportedQuad(frame, quad); |
334 NOTREACHED(); | 305 NOTREACHED(); |
335 break; | 306 break; |
336 } | 307 } |
337 | 308 |
338 current_canvas_->resetMatrix(); | 309 current_canvas_->resetMatrix(); |
339 if (draw_region) { | |
340 current_canvas_->restore(); | |
341 } | |
342 } | 310 } |
343 | 311 |
344 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, | 312 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, |
345 const CheckerboardDrawQuad* quad) { | 313 const CheckerboardDrawQuad* quad) { |
346 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( | 314 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( |
347 QuadVertexRect(), quad->rect, quad->visible_rect); | 315 QuadVertexRect(), quad->rect, quad->visible_rect); |
348 current_paint_.setColor(quad->color); | 316 current_paint_.setColor(quad->color); |
349 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color)); | 317 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color)); |
350 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), | 318 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), |
351 current_paint_); | 319 current_paint_); |
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644 } | 612 } |
645 | 613 |
646 void SoftwareRenderer::DidChangeVisibility() { | 614 void SoftwareRenderer::DidChangeVisibility() { |
647 if (visible()) | 615 if (visible()) |
648 EnsureBackbuffer(); | 616 EnsureBackbuffer(); |
649 else | 617 else |
650 DiscardBackbuffer(); | 618 DiscardBackbuffer(); |
651 } | 619 } |
652 | 620 |
653 } // namespace cc | 621 } // namespace cc |
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