| Index: content/browser/renderer_host/input/touch_event_queue.cc
|
| diff --git a/content/browser/renderer_host/input/touch_event_queue.cc b/content/browser/renderer_host/input/touch_event_queue.cc
|
| index b766b3d1b51530ec4b49d9685cde78ebb302b525..b69c4c3b9f321615e7d419f54fd30630258b7a6e 100644
|
| --- a/content/browser/renderer_host/input/touch_event_queue.cc
|
| +++ b/content/browser/renderer_host/input/touch_event_queue.cc
|
| @@ -42,7 +42,8 @@ TouchEventWithLatencyInfo ObtainCancelEventForTouchEvent(
|
| bool ShouldTouchTriggerTimeout(const WebTouchEvent& event) {
|
| return (event.type == WebInputEvent::TouchStart ||
|
| event.type == WebInputEvent::TouchMove) &&
|
| - !WebInputEventTraits::IgnoresAckDisposition(event);
|
| + WebInputEventTraits::WillReceiveAckFromRenderer(event) &&
|
| + event.cancelable;
|
| }
|
|
|
| // Compare all properties of touch points to determine the state.
|
| @@ -82,7 +83,9 @@ class TouchEventQueue::TouchTimeoutHandler {
|
| ~TouchTimeoutHandler() {}
|
|
|
| void StartIfNecessary(const TouchEventWithLatencyInfo& event) {
|
| - DCHECK_EQ(pending_ack_state_, PENDING_ACK_NONE);
|
| + if (pending_ack_state_ != PENDING_ACK_NONE)
|
| + return;
|
| +
|
| if (!enabled_)
|
| return;
|
|
|
| @@ -420,9 +423,28 @@ void TouchEventQueue::QueueEvent(const TouchEventWithLatencyInfo& event) {
|
| }
|
|
|
| void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result,
|
| - const LatencyInfo& latency_info) {
|
| + const LatencyInfo& latency_info,
|
| + const uint32 unique_touch_event_id) {
|
| TRACE_EVENT0("input", "TouchEventQueue::ProcessTouchAck");
|
|
|
| + // We receive an ack for async touchmove from render.
|
| + if (!ack_pending_async_touchmove_ids_.empty() &&
|
| + ack_pending_async_touchmove_ids_.front() == unique_touch_event_id) {
|
| + // Remove the first touchmove from the ack_pending_async_touchmove queue.
|
| + ack_pending_async_touchmove_ids_.pop_front();
|
| + // Send the next pending async touch move once we receive all acks back.
|
| + if (pending_async_touchmove_ && ack_pending_async_touchmove_ids_.empty()) {
|
| + DCHECK(touch_queue_.empty());
|
| +
|
| + // Dispatch the next pending async touch move when time expires.
|
| + if (pending_async_touchmove_->event.timeStampSeconds >=
|
| + last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec) {
|
| + FlushPendingAsyncTouchmove();
|
| + }
|
| + }
|
| + return;
|
| + }
|
| +
|
| DCHECK(!dispatching_touch_ack_);
|
| dispatching_touch_ = false;
|
|
|
| @@ -434,6 +456,9 @@ void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result,
|
| if (touch_queue_.empty())
|
| return;
|
|
|
| + DCHECK_EQ(touch_queue_.front()->coalesced_event().event.uniqueTouchEventId,
|
| + unique_touch_event_id);
|
| +
|
| PopTouchEventToClient(ack_result, latency_info);
|
| TryForwardNextEventToRenderer();
|
| }
|
| @@ -477,8 +502,9 @@ void TouchEventQueue::ForwardNextEventToRenderer() {
|
| send_touchmove_now |= pending_async_touchmove_ &&
|
| !pending_async_touchmove_->CanCoalesceWith(touch);
|
| send_touchmove_now |=
|
| - touch.event.timeStampSeconds >=
|
| - last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec;
|
| + ack_pending_async_touchmove_ids_.empty() &&
|
| + (touch.event.timeStampSeconds >=
|
| + last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec);
|
|
|
| if (!send_touchmove_now) {
|
| if (!pending_async_touchmove_) {
|
| @@ -510,11 +536,7 @@ void TouchEventQueue::ForwardNextEventToRenderer() {
|
| touch = *pending_async_touchmove_;
|
| pending_async_touchmove_.reset();
|
| } else {
|
| - scoped_ptr<TouchEventWithLatencyInfo> async_move =
|
| - pending_async_touchmove_.Pass();
|
| - async_move->event.cancelable = false;
|
| - touch_queue_.push_front(new CoalescedWebTouchEvent(*async_move, true));
|
| - SendTouchEventImmediately(async_move.get());
|
| + FlushPendingAsyncTouchmove();
|
| return;
|
| }
|
| }
|
| @@ -525,12 +547,15 @@ void TouchEventQueue::ForwardNextEventToRenderer() {
|
| if (send_touch_events_async_ && touch.event.type != WebInputEvent::TouchStart)
|
| touch.event.cancelable = false;
|
|
|
| - // A synchronous ack will reset |dispatching_touch_|, in which case
|
| - // the touch timeout should not be started.
|
| - base::AutoReset<bool> dispatching_touch(&dispatching_touch_, true);
|
| SendTouchEventImmediately(&touch);
|
| - if (dispatching_touch_ && timeout_handler_)
|
| - timeout_handler_->StartIfNecessary(touch);
|
| +}
|
| +
|
| +void TouchEventQueue::FlushPendingAsyncTouchmove() {
|
| + DCHECK(!dispatching_touch_);
|
| + scoped_ptr<TouchEventWithLatencyInfo> touch = pending_async_touchmove_.Pass();
|
| + touch->event.cancelable = false;
|
| + touch_queue_.push_front(new CoalescedWebTouchEvent(*touch, true));
|
| + SendTouchEventImmediately(touch.get());
|
| }
|
|
|
| void TouchEventQueue::OnGestureScrollEvent(
|
| @@ -670,7 +695,30 @@ void TouchEventQueue::SendTouchEventImmediately(
|
| else
|
| last_sent_touchevent_.reset(new WebTouchEvent(touch->event));
|
|
|
| + base::AutoReset<bool> dispatching_touch(&dispatching_touch_, true);
|
| +
|
| client_->SendTouchEventImmediately(*touch);
|
| +
|
| + // A synchronous ack will reset |dispatching_touch_|, in which case the touch
|
| + // timeout should not be started and the count also should not be increased.
|
| + if (dispatching_touch_) {
|
| + if (touch->event.type == WebInputEvent::TouchMove &&
|
| + !touch->event.cancelable) {
|
| + // When we send out a uncancelable touch move, we increase the count and
|
| + // we do not process input event ack any more, we will just ack to client
|
| + // and wait for the ack from render. Also we will remove it from the front
|
| + // of the queue.
|
| + ack_pending_async_touchmove_ids_.push_back(
|
| + touch->event.uniqueTouchEventId);
|
| + dispatching_touch_ = false;
|
| + PopTouchEventToClient(INPUT_EVENT_ACK_STATE_IGNORED);
|
| + TryForwardNextEventToRenderer();
|
| + return;
|
| + }
|
| +
|
| + if (timeout_handler_)
|
| + timeout_handler_->StartIfNecessary(*touch);
|
| + }
|
| }
|
|
|
| TouchEventQueue::PreFilterResult
|
|
|