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Side by Side Diff: content/browser/renderer_host/input/touch_event_queue.cc

Issue 997283002: Coalesce async touch move events until the ack back from render (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Change the unittests Created 5 years, 7 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/renderer_host/input/touch_event_queue.h" 5 #include "content/browser/renderer_host/input/touch_event_queue.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "base/stl_util.h" 8 #include "base/stl_util.h"
9 #include "base/trace_event/trace_event.h" 9 #include "base/trace_event/trace_event.h"
10 #include "content/browser/renderer_host/input/timeout_monitor.h" 10 #include "content/browser/renderer_host/input/timeout_monitor.h"
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35 WebInputEvent::TouchCancel, 35 WebInputEvent::TouchCancel,
36 // TODO(rbyers): Shouldn't we use a fresh timestamp? 36 // TODO(rbyers): Shouldn't we use a fresh timestamp?
37 event.event.timeStampSeconds, 37 event.event.timeStampSeconds,
38 &event.event); 38 &event.event);
39 return event; 39 return event;
40 } 40 }
41 41
42 bool ShouldTouchTriggerTimeout(const WebTouchEvent& event) { 42 bool ShouldTouchTriggerTimeout(const WebTouchEvent& event) {
43 return (event.type == WebInputEvent::TouchStart || 43 return (event.type == WebInputEvent::TouchStart ||
44 event.type == WebInputEvent::TouchMove) && 44 event.type == WebInputEvent::TouchMove) &&
45 !WebInputEventTraits::IgnoresAckDisposition(event); 45 WebInputEventTraits::WillReceiveAckFromRenderer(event) &&
46 event.cancelable;
46 } 47 }
47 48
48 // Compare all properties of touch points to determine the state. 49 // Compare all properties of touch points to determine the state.
49 bool HasPointChanged(const WebTouchPoint& point_1, 50 bool HasPointChanged(const WebTouchPoint& point_1,
50 const WebTouchPoint& point_2) { 51 const WebTouchPoint& point_2) {
51 DCHECK_EQ(point_1.id, point_2.id); 52 DCHECK_EQ(point_1.id, point_2.id);
52 if (point_1.screenPosition != point_2.screenPosition || 53 if (point_1.screenPosition != point_2.screenPosition ||
53 point_1.position != point_2.position || 54 point_1.position != point_2.position ||
54 point_1.radiusX != point_2.radiusX || 55 point_1.radiusX != point_2.radiusX ||
55 point_1.radiusY != point_2.radiusY || 56 point_1.radiusY != point_2.radiusY ||
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75 timeout_monitor_(base::Bind(&TouchTimeoutHandler::OnTimeOut, 76 timeout_monitor_(base::Bind(&TouchTimeoutHandler::OnTimeOut,
76 base::Unretained(this))), 77 base::Unretained(this))),
77 enabled_(true), 78 enabled_(true),
78 enabled_for_current_sequence_(false) { 79 enabled_for_current_sequence_(false) {
79 DCHECK(timeout_delay != base::TimeDelta()); 80 DCHECK(timeout_delay != base::TimeDelta());
80 } 81 }
81 82
82 ~TouchTimeoutHandler() {} 83 ~TouchTimeoutHandler() {}
83 84
84 void StartIfNecessary(const TouchEventWithLatencyInfo& event) { 85 void StartIfNecessary(const TouchEventWithLatencyInfo& event) {
85 DCHECK_EQ(pending_ack_state_, PENDING_ACK_NONE); 86 if (pending_ack_state_ != PENDING_ACK_NONE)
87 return;
88
86 if (!enabled_) 89 if (!enabled_)
87 return; 90 return;
88 91
89 if (!ShouldTouchTriggerTimeout(event.event)) 92 if (!ShouldTouchTriggerTimeout(event.event))
90 return; 93 return;
91 94
92 if (WebTouchEventTraits::IsTouchSequenceStart(event.event)) 95 if (WebTouchEventTraits::IsTouchSequenceStart(event.event))
93 enabled_for_current_sequence_ = true; 96 enabled_for_current_sequence_ = true;
94 97
95 if (!enabled_for_current_sequence_) 98 if (!enabled_for_current_sequence_)
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413 // also a touch-move, then the events can be coalesced into a single event. 416 // also a touch-move, then the events can be coalesced into a single event.
414 if (touch_queue_.size() > 1) { 417 if (touch_queue_.size() > 1) {
415 CoalescedWebTouchEvent* last_event = touch_queue_.back(); 418 CoalescedWebTouchEvent* last_event = touch_queue_.back();
416 if (last_event->CoalesceEventIfPossible(event)) 419 if (last_event->CoalesceEventIfPossible(event))
417 return; 420 return;
418 } 421 }
419 touch_queue_.push_back(new CoalescedWebTouchEvent(event, false)); 422 touch_queue_.push_back(new CoalescedWebTouchEvent(event, false));
420 } 423 }
421 424
422 void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result, 425 void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result,
423 const LatencyInfo& latency_info) { 426 const LatencyInfo& latency_info,
427 const uint32 unique_touch_event_id) {
424 TRACE_EVENT0("input", "TouchEventQueue::ProcessTouchAck"); 428 TRACE_EVENT0("input", "TouchEventQueue::ProcessTouchAck");
425 429
430 // We receive an ack for async touchmove from render.
431 if (!ack_pending_async_touchmove_ids_.empty() &&
432 ack_pending_async_touchmove_ids_.front() == unique_touch_event_id) {
433 // Remove the first touchmove from the ack_pending_async_touchmove queue.
434 ack_pending_async_touchmove_ids_.pop_front();
435 // Send the next pending async touch move once we receive all acks back.
436 if (pending_async_touchmove_ && ack_pending_async_touchmove_ids_.empty()) {
437 DCHECK(touch_queue_.empty());
438
439 // Dispatch the next pending async touch move when time expires.
440 if (pending_async_touchmove_->event.timeStampSeconds >=
441 last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec) {
442 FlushPendingAsyncTouchmove();
443 }
444 }
445 return;
446 }
447
426 DCHECK(!dispatching_touch_ack_); 448 DCHECK(!dispatching_touch_ack_);
427 dispatching_touch_ = false; 449 dispatching_touch_ = false;
428 450
429 if (timeout_handler_ && timeout_handler_->ConfirmTouchEvent(ack_result)) 451 if (timeout_handler_ && timeout_handler_->ConfirmTouchEvent(ack_result))
430 return; 452 return;
431 453
432 touchmove_slop_suppressor_->ConfirmTouchEvent(ack_result); 454 touchmove_slop_suppressor_->ConfirmTouchEvent(ack_result);
433 455
434 if (touch_queue_.empty()) 456 if (touch_queue_.empty())
435 return; 457 return;
436 458
459 DCHECK_EQ(touch_queue_.front()->coalesced_event().event.uniqueTouchEventId,
460 unique_touch_event_id);
461
437 PopTouchEventToClient(ack_result, latency_info); 462 PopTouchEventToClient(ack_result, latency_info);
438 TryForwardNextEventToRenderer(); 463 TryForwardNextEventToRenderer();
439 } 464 }
440 465
441 void TouchEventQueue::TryForwardNextEventToRenderer() { 466 void TouchEventQueue::TryForwardNextEventToRenderer() {
442 DCHECK(!dispatching_touch_ack_); 467 DCHECK(!dispatching_touch_ack_);
443 // If there are queued touch events, then try to forward them to the renderer 468 // If there are queued touch events, then try to forward them to the renderer
444 // immediately, or ACK the events back to the client if appropriate. 469 // immediately, or ACK the events back to the client if appropriate.
445 while (!touch_queue_.empty()) { 470 while (!touch_queue_.empty()) {
446 PreFilterResult filter_result = 471 PreFilterResult filter_result =
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470 touch.event.type == WebInputEvent::TouchMove) { 495 touch.event.type == WebInputEvent::TouchMove) {
471 // Throttling touchmove's in a continuous touchmove stream while scrolling 496 // Throttling touchmove's in a continuous touchmove stream while scrolling
472 // reduces the risk of jank. However, it's still important that the web 497 // reduces the risk of jank. However, it's still important that the web
473 // application be sent touches at key points in the gesture stream, 498 // application be sent touches at key points in the gesture stream,
474 // e.g., when the application slop region is exceeded or touchmove 499 // e.g., when the application slop region is exceeded or touchmove
475 // coalescing fails because of different modifiers. 500 // coalescing fails because of different modifiers.
476 bool send_touchmove_now = size() > 1; 501 bool send_touchmove_now = size() > 1;
477 send_touchmove_now |= pending_async_touchmove_ && 502 send_touchmove_now |= pending_async_touchmove_ &&
478 !pending_async_touchmove_->CanCoalesceWith(touch); 503 !pending_async_touchmove_->CanCoalesceWith(touch);
479 send_touchmove_now |= 504 send_touchmove_now |=
480 touch.event.timeStampSeconds >= 505 ack_pending_async_touchmove_ids_.empty() &&
481 last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec; 506 (touch.event.timeStampSeconds >=
507 last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec);
482 508
483 if (!send_touchmove_now) { 509 if (!send_touchmove_now) {
484 if (!pending_async_touchmove_) { 510 if (!pending_async_touchmove_) {
485 pending_async_touchmove_.reset(new TouchEventWithLatencyInfo(touch)); 511 pending_async_touchmove_.reset(new TouchEventWithLatencyInfo(touch));
486 } else { 512 } else {
487 DCHECK(pending_async_touchmove_->CanCoalesceWith(touch)); 513 DCHECK(pending_async_touchmove_->CanCoalesceWith(touch));
488 pending_async_touchmove_->CoalesceWith(touch); 514 pending_async_touchmove_->CoalesceWith(touch);
489 } 515 }
490 DCHECK_EQ(1U, size()); 516 DCHECK_EQ(1U, size());
491 PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); 517 PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
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503 // Flush any pending async touch move. If it can be combined with the current 529 // Flush any pending async touch move. If it can be combined with the current
504 // (touchmove) event, great, otherwise send it immediately but separately. Its 530 // (touchmove) event, great, otherwise send it immediately but separately. Its
505 // ack will trigger forwarding of the original |touch| event. 531 // ack will trigger forwarding of the original |touch| event.
506 if (pending_async_touchmove_) { 532 if (pending_async_touchmove_) {
507 if (pending_async_touchmove_->CanCoalesceWith(touch)) { 533 if (pending_async_touchmove_->CanCoalesceWith(touch)) {
508 pending_async_touchmove_->CoalesceWith(touch); 534 pending_async_touchmove_->CoalesceWith(touch);
509 pending_async_touchmove_->event.cancelable = !send_touch_events_async_; 535 pending_async_touchmove_->event.cancelable = !send_touch_events_async_;
510 touch = *pending_async_touchmove_; 536 touch = *pending_async_touchmove_;
511 pending_async_touchmove_.reset(); 537 pending_async_touchmove_.reset();
512 } else { 538 } else {
513 scoped_ptr<TouchEventWithLatencyInfo> async_move = 539 FlushPendingAsyncTouchmove();
514 pending_async_touchmove_.Pass();
515 async_move->event.cancelable = false;
516 touch_queue_.push_front(new CoalescedWebTouchEvent(*async_move, true));
517 SendTouchEventImmediately(async_move.get());
518 return; 540 return;
519 } 541 }
520 } 542 }
521 543
522 // Note: Touchstart events are marked cancelable to allow transitions between 544 // Note: Touchstart events are marked cancelable to allow transitions between
523 // platform scrolling and JS pinching. Touchend events, however, remain 545 // platform scrolling and JS pinching. Touchend events, however, remain
524 // uncancelable, mitigating the risk of jank when transitioning to a fling. 546 // uncancelable, mitigating the risk of jank when transitioning to a fling.
525 if (send_touch_events_async_ && touch.event.type != WebInputEvent::TouchStart) 547 if (send_touch_events_async_ && touch.event.type != WebInputEvent::TouchStart)
526 touch.event.cancelable = false; 548 touch.event.cancelable = false;
527 549
528 // A synchronous ack will reset |dispatching_touch_|, in which case
529 // the touch timeout should not be started.
530 base::AutoReset<bool> dispatching_touch(&dispatching_touch_, true);
531 SendTouchEventImmediately(&touch); 550 SendTouchEventImmediately(&touch);
532 if (dispatching_touch_ && timeout_handler_) 551 }
533 timeout_handler_->StartIfNecessary(touch); 552
553 void TouchEventQueue::FlushPendingAsyncTouchmove() {
554 DCHECK(!dispatching_touch_);
555 scoped_ptr<TouchEventWithLatencyInfo> touch = pending_async_touchmove_.Pass();
556 touch->event.cancelable = false;
557 touch_queue_.push_front(new CoalescedWebTouchEvent(*touch, true));
558 SendTouchEventImmediately(touch.get());
534 } 559 }
535 560
536 void TouchEventQueue::OnGestureScrollEvent( 561 void TouchEventQueue::OnGestureScrollEvent(
537 const GestureEventWithLatencyInfo& gesture_event) { 562 const GestureEventWithLatencyInfo& gesture_event) {
538 if (gesture_event.event.type == blink::WebInputEvent::GestureScrollBegin) { 563 if (gesture_event.event.type == blink::WebInputEvent::GestureScrollBegin) {
539 if (has_handler_for_current_sequence_ && 564 if (has_handler_for_current_sequence_ &&
540 !drop_remaining_touches_in_sequence_) { 565 !drop_remaining_touches_in_sequence_) {
541 DCHECK(!touchmove_slop_suppressor_->suppressing_touchmoves()) 566 DCHECK(!touchmove_slop_suppressor_->suppressing_touchmoves())
542 << "A touch handler should be offered a touchmove before scrolling."; 567 << "A touch handler should be offered a touchmove before scrolling.";
543 } 568 }
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663 break; 688 break;
664 } 689 }
665 } 690 }
666 } 691 }
667 692
668 if (last_sent_touchevent_) 693 if (last_sent_touchevent_)
669 *last_sent_touchevent_ = touch->event; 694 *last_sent_touchevent_ = touch->event;
670 else 695 else
671 last_sent_touchevent_.reset(new WebTouchEvent(touch->event)); 696 last_sent_touchevent_.reset(new WebTouchEvent(touch->event));
672 697
698 base::AutoReset<bool> dispatching_touch(&dispatching_touch_, true);
699
673 client_->SendTouchEventImmediately(*touch); 700 client_->SendTouchEventImmediately(*touch);
701
702 // A synchronous ack will reset |dispatching_touch_|, in which case the touch
703 // timeout should not be started and the count also should not be increased.
704 if (dispatching_touch_) {
705 if (touch->event.type == WebInputEvent::TouchMove &&
706 !touch->event.cancelable) {
707 // When we send out a uncancelable touch move, we increase the count and
708 // we do not process input event ack any more, we will just ack to client
709 // and wait for the ack from render. Also we will remove it from the front
710 // of the queue.
711 ack_pending_async_touchmove_ids_.push_back(
712 touch->event.uniqueTouchEventId);
713 dispatching_touch_ = false;
714 PopTouchEventToClient(INPUT_EVENT_ACK_STATE_IGNORED);
715 TryForwardNextEventToRenderer();
716 return;
717 }
718
719 if (timeout_handler_)
720 timeout_handler_->StartIfNecessary(*touch);
721 }
674 } 722 }
675 723
676 TouchEventQueue::PreFilterResult 724 TouchEventQueue::PreFilterResult
677 TouchEventQueue::FilterBeforeForwarding(const WebTouchEvent& event) { 725 TouchEventQueue::FilterBeforeForwarding(const WebTouchEvent& event) {
678 if (WebTouchEventTraits::IsTouchSequenceStart(event)) { 726 if (WebTouchEventTraits::IsTouchSequenceStart(event)) {
679 has_handler_for_current_sequence_ = false; 727 has_handler_for_current_sequence_ = false;
680 send_touch_events_async_ = false; 728 send_touch_events_async_ = false;
681 pending_async_touchmove_.reset(); 729 pending_async_touchmove_.reset();
682 last_sent_touchevent_.reset(); 730 last_sent_touchevent_.reset();
683 731
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
750 if (ack_result == INPUT_EVENT_ACK_STATE_CONSUMED) 798 if (ack_result == INPUT_EVENT_ACK_STATE_CONSUMED)
751 send_touch_events_async_ = false; 799 send_touch_events_async_ = false;
752 has_handler_for_current_sequence_ |= 800 has_handler_for_current_sequence_ |=
753 ack_result != INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS; 801 ack_result != INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS;
754 } else if (WebTouchEventTraits::IsTouchSequenceEnd(event)) { 802 } else if (WebTouchEventTraits::IsTouchSequenceEnd(event)) {
755 has_handler_for_current_sequence_ = false; 803 has_handler_for_current_sequence_ = false;
756 } 804 }
757 } 805 }
758 806
759 } // namespace content 807 } // namespace content
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