Index: content/browser/renderer_host/input/touch_event_queue.h |
diff --git a/content/browser/renderer_host/input/touch_event_queue.h b/content/browser/renderer_host/input/touch_event_queue.h |
index a61b90d8eca8c1707d31b3e9bfbadabb175047a0..6c4aed95195e72260b470fe791149a7ddf3010a7 100644 |
--- a/content/browser/renderer_host/input/touch_event_queue.h |
+++ b/content/browser/renderer_host/input/touch_event_queue.h |
@@ -66,6 +66,8 @@ class CONTENT_EXPORT TouchEventQueue { |
void ProcessTouchAck(InputEventAckState ack_result, |
const ui::LatencyInfo& latency_info); |
+ void ProcessAsyncTouchAck(); |
tdresser
2015/03/23 19:21:44
This should probably be ProcessUncancelableTouchAc
lanwei
2015/03/24 18:46:38
Done.
|
+ |
// When GestureScrollBegin is received, we send a touch cancel to renderer, |
// route all the following touch events directly to client, and ignore the |
// ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, |
@@ -201,7 +203,18 @@ class CONTENT_EXPORT TouchEventQueue { |
// until a sufficient time period has elapsed since the last sent touch event. |
// For details see the design doc at http://goo.gl/lVyJAa. |
bool send_touch_events_async_; |
+ |
+ // Whether we receive an ack from render for async touch move event. |
+ bool receive_async_touch_move_ack_; |
tdresser
2015/03/23 19:21:44
Can you clarify this comment? When wouldn't we rec
lanwei
2015/03/24 18:46:38
Done.
|
scoped_ptr<TouchEventWithLatencyInfo> pending_async_touchmove_; |
+ |
+ // Once this value is greater than 0, which means we should ignore the |
+ // following ignore_ack_ numbers of acks from render for async touch moves. |
+ int ignore_ack_; |
tdresser
2015/03/23 19:21:44
The variable name here should indicate that this i
lanwei
2015/03/24 18:46:38
Done.
|
+ |
+ // Count the number of aysnc touch moves sent out are waiting for their ack |
tdresser
2015/03/23 19:21:44
Fix spelling "aysnc"
lanwei
2015/03/24 18:46:38
Done.
|
+ // back from render. |
+ int sent_async_touch_move_count_; |
double last_sent_touch_timestamp_sec_; |
// Event is saved to compare pointer positions for new touchmove events. |