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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ | 5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ | 6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <map> | 9 #include <map> |
10 | 10 |
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59 // single touch-move event). The event may also be immediately forwarded to | 59 // single touch-move event). The event may also be immediately forwarded to |
60 // the renderer (e.g. when there are no other queued touch event). | 60 // the renderer (e.g. when there are no other queued touch event). |
61 void QueueEvent(const TouchEventWithLatencyInfo& event); | 61 void QueueEvent(const TouchEventWithLatencyInfo& event); |
62 | 62 |
63 // Notifies the queue that a touch-event has been processed by the renderer. | 63 // Notifies the queue that a touch-event has been processed by the renderer. |
64 // At this point, the queue may send one or more gesture events and/or | 64 // At this point, the queue may send one or more gesture events and/or |
65 // additional queued touch-events to the renderer. | 65 // additional queued touch-events to the renderer. |
66 void ProcessTouchAck(InputEventAckState ack_result, | 66 void ProcessTouchAck(InputEventAckState ack_result, |
67 const ui::LatencyInfo& latency_info); | 67 const ui::LatencyInfo& latency_info); |
68 | 68 |
69 void ProcessAsyncTouchAck(); | |
tdresser
2015/03/23 19:21:44
This should probably be ProcessUncancelableTouchAc
lanwei
2015/03/24 18:46:38
Done.
| |
70 | |
69 // When GestureScrollBegin is received, we send a touch cancel to renderer, | 71 // When GestureScrollBegin is received, we send a touch cancel to renderer, |
70 // route all the following touch events directly to client, and ignore the | 72 // route all the following touch events directly to client, and ignore the |
71 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, | 73 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, |
72 // resume the normal flow of sending touch events to the renderer. | 74 // resume the normal flow of sending touch events to the renderer. |
73 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); | 75 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); |
74 | 76 |
75 void OnGestureEventAck( | 77 void OnGestureEventAck( |
76 const GestureEventWithLatencyInfo& event, | 78 const GestureEventWithLatencyInfo& event, |
77 InputEventAckState ack_result); | 79 InputEventAckState ack_result); |
78 | 80 |
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194 // Suppression of TouchMove's within a slop region when a sequence has not yet | 196 // Suppression of TouchMove's within a slop region when a sequence has not yet |
195 // been preventDefaulted. | 197 // been preventDefaulted. |
196 scoped_ptr<TouchMoveSlopSuppressor> touchmove_slop_suppressor_; | 198 scoped_ptr<TouchMoveSlopSuppressor> touchmove_slop_suppressor_; |
197 | 199 |
198 // Whether touch events should remain buffered and dispatched asynchronously | 200 // Whether touch events should remain buffered and dispatched asynchronously |
199 // while a scroll sequence is active. In this mode, touchmove's are throttled | 201 // while a scroll sequence is active. In this mode, touchmove's are throttled |
200 // and ack'ed immediately, but remain buffered in |pending_async_touchmove_| | 202 // and ack'ed immediately, but remain buffered in |pending_async_touchmove_| |
201 // until a sufficient time period has elapsed since the last sent touch event. | 203 // until a sufficient time period has elapsed since the last sent touch event. |
202 // For details see the design doc at http://goo.gl/lVyJAa. | 204 // For details see the design doc at http://goo.gl/lVyJAa. |
203 bool send_touch_events_async_; | 205 bool send_touch_events_async_; |
206 | |
207 // Whether we receive an ack from render for async touch move event. | |
208 bool receive_async_touch_move_ack_; | |
tdresser
2015/03/23 19:21:44
Can you clarify this comment? When wouldn't we rec
lanwei
2015/03/24 18:46:38
Done.
| |
204 scoped_ptr<TouchEventWithLatencyInfo> pending_async_touchmove_; | 209 scoped_ptr<TouchEventWithLatencyInfo> pending_async_touchmove_; |
210 | |
211 // Once this value is greater than 0, which means we should ignore the | |
212 // following ignore_ack_ numbers of acks from render for async touch moves. | |
213 int ignore_ack_; | |
tdresser
2015/03/23 19:21:44
The variable name here should indicate that this i
lanwei
2015/03/24 18:46:38
Done.
| |
214 | |
215 // Count the number of aysnc touch moves sent out are waiting for their ack | |
tdresser
2015/03/23 19:21:44
Fix spelling "aysnc"
lanwei
2015/03/24 18:46:38
Done.
| |
216 // back from render. | |
217 int sent_async_touch_move_count_; | |
205 double last_sent_touch_timestamp_sec_; | 218 double last_sent_touch_timestamp_sec_; |
206 | 219 |
207 // Event is saved to compare pointer positions for new touchmove events. | 220 // Event is saved to compare pointer positions for new touchmove events. |
208 scoped_ptr<blink::WebTouchEvent> last_sent_touchevent_; | 221 scoped_ptr<blink::WebTouchEvent> last_sent_touchevent_; |
209 | 222 |
210 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); | 223 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); |
211 }; | 224 }; |
212 | 225 |
213 } // namespace content | 226 } // namespace content |
214 | 227 |
215 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ | 228 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
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