| Index: content/browser/renderer_host/input/touch_event_queue.h
|
| diff --git a/content/browser/renderer_host/input/touch_event_queue.h b/content/browser/renderer_host/input/touch_event_queue.h
|
| index a61b90d8eca8c1707d31b3e9bfbadabb175047a0..ef91177c0eef2d2c906e71dfd59e715467dca333 100644
|
| --- a/content/browser/renderer_host/input/touch_event_queue.h
|
| +++ b/content/browser/renderer_host/input/touch_event_queue.h
|
| @@ -66,6 +66,12 @@ class CONTENT_EXPORT TouchEventQueue {
|
| void ProcessTouchAck(InputEventAckState ack_result,
|
| const ui::LatencyInfo& latency_info);
|
|
|
| + // Notifies the queue that an uncancelable touchmove event has been received
|
| + // by the renderer. The queue will decrease the uncancelable pending
|
| + // touchmove ack count and decide if it should dispatch the next pending
|
| + // async touch move event.
|
| + void ProcessUncancelableTouchMoveAck();
|
| +
|
| // When GestureScrollBegin is received, we send a touch cancel to renderer,
|
| // route all the following touch events directly to client, and ignore the
|
| // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received,
|
| @@ -102,6 +108,10 @@ class CONTENT_EXPORT TouchEventQueue {
|
|
|
| bool has_handlers() const { return has_handlers_; }
|
|
|
| + size_t uncancelable_touch_moves_pending_ack_count() const {
|
| + return ack_pending_async_touchmove_.size();
|
| + }
|
| +
|
| private:
|
| class TouchTimeoutHandler;
|
| class TouchMoveSlopSuppressor;
|
| @@ -202,6 +212,16 @@ class CONTENT_EXPORT TouchEventQueue {
|
| // For details see the design doc at http://goo.gl/lVyJAa.
|
| bool send_touch_events_async_;
|
| scoped_ptr<TouchEventWithLatencyInfo> pending_async_touchmove_;
|
| +
|
| + // For uncancelable touch moves, not only we send a fake ack, but also a real
|
| + // ack from render, which we use to decide when to send the next async
|
| + // touchmove. This can help avoid the touch event queue keep growing when
|
| + // render handles touchmove slow. We use a queue ack_pending_async_touchmove_
|
| + // to store the recent dispatched uncancelable touchmoves which are still
|
| + // waiting for their acks back from render. We do not put them back to the
|
| + // front the touch_event_queue any more.
|
| + std::deque<TouchEventWithLatencyInfo> ack_pending_async_touchmove_;
|
| +
|
| double last_sent_touch_timestamp_sec_;
|
|
|
| // Event is saved to compare pointer positions for new touchmove events.
|
|
|