Chromium Code Reviews| Index: content/browser/renderer_host/input/touch_event_queue.cc |
| diff --git a/content/browser/renderer_host/input/touch_event_queue.cc b/content/browser/renderer_host/input/touch_event_queue.cc |
| index b766b3d1b51530ec4b49d9685cde78ebb302b525..f85aeb4756994c2b5030a206115c6d38be88ea01 100644 |
| --- a/content/browser/renderer_host/input/touch_event_queue.cc |
| +++ b/content/browser/renderer_host/input/touch_event_queue.cc |
| @@ -41,8 +41,7 @@ TouchEventWithLatencyInfo ObtainCancelEventForTouchEvent( |
| bool ShouldTouchTriggerTimeout(const WebTouchEvent& event) { |
| return (event.type == WebInputEvent::TouchStart || |
| - event.type == WebInputEvent::TouchMove) && |
| - !WebInputEventTraits::IgnoresAckDisposition(event); |
| + event.type == WebInputEvent::TouchMove) && event.cancelable; |
| } |
| // Compare all properties of touch points to determine the state. |
| @@ -438,6 +437,31 @@ void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result, |
| TryForwardNextEventToRenderer(); |
| } |
| +void TouchEventQueue::ProcessUncancelableTouchMoveAck() { |
| + TRACE_EVENT0("input", "TouchEventQueue::ProcessUncancelableTouchMoveAck"); |
| + |
| + DCHECK(!dispatching_touch_ack_); |
| + dispatching_touch_ = false; |
| + |
| + // Remove it from the queue once we receive the ack back from render for |
| + // uncancelable touchmoves. |
| + DCHECK(!ack_pending_async_touchmove_.empty()); |
| + ack_pending_async_touchmove_.pop_back(); |
| + |
| + // Send the next pending async touch move once we receive the ack. |
| + if (pending_async_touchmove_ && ack_pending_async_touchmove_.empty()) { |
| + TouchEventWithLatencyInfo touch = *pending_async_touchmove_; |
| + |
| + // Dispatch the next pending async touch move when time expires. |
| + if (touch.event.timeStampSeconds >= |
| + last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec) { |
| + touch.event.cancelable = false; |
| + pending_async_touchmove_.reset(); |
| + SendTouchEventImmediately(&touch); |
| + } |
| + } |
| +} |
| + |
| void TouchEventQueue::TryForwardNextEventToRenderer() { |
| DCHECK(!dispatching_touch_ack_); |
| // If there are queued touch events, then try to forward them to the renderer |
| @@ -479,6 +503,7 @@ void TouchEventQueue::ForwardNextEventToRenderer() { |
| send_touchmove_now |= |
| touch.event.timeStampSeconds >= |
| last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec; |
| + send_touchmove_now &= ack_pending_async_touchmove_.empty(); |
|
jdduke (slow)
2015/04/15 17:14:53
So, I think we have to send the touchmove if we ca
lanwei
2015/04/17 20:49:00
Done.
|
| if (!send_touchmove_now) { |
| if (!pending_async_touchmove_) { |
| @@ -513,7 +538,6 @@ void TouchEventQueue::ForwardNextEventToRenderer() { |
| scoped_ptr<TouchEventWithLatencyInfo> async_move = |
| pending_async_touchmove_.Pass(); |
| async_move->event.cancelable = false; |
| - touch_queue_.push_front(new CoalescedWebTouchEvent(*async_move, true)); |
| SendTouchEventImmediately(async_move.get()); |
| return; |
| } |
| @@ -525,6 +549,11 @@ void TouchEventQueue::ForwardNextEventToRenderer() { |
| if (send_touch_events_async_ && touch.event.type != WebInputEvent::TouchStart) |
| touch.event.cancelable = false; |
| + // For the async touchmove, when we dispatch it, we will remove it from the |
| + // front of the queue and keep it in a separate queue. |
| + if (touch.event.type == WebInputEvent::TouchMove && !touch.event.cancelable) { |
| + PopTouchEvent(); |
|
jdduke (slow)
2015/04/15 17:14:53
Why can't we move this code next to the other asyn
lanwei
2015/04/17 20:49:00
When pending_async_touchmove_ is not null and we h
|
| + } |
| // A synchronous ack will reset |dispatching_touch_|, in which case |
| // the touch timeout should not be started. |
| base::AutoReset<bool> dispatching_touch(&dispatching_touch_, true); |
| @@ -671,6 +700,16 @@ void TouchEventQueue::SendTouchEventImmediately( |
| last_sent_touchevent_.reset(new WebTouchEvent(touch->event)); |
| client_->SendTouchEventImmediately(*touch); |
| + |
| + if (touch->event.type == WebInputEvent::TouchMove && |
|
jdduke (slow)
2015/04/15 17:14:53
I think we may need a guard here in the event that
lanwei
2015/04/17 20:49:00
Done.
|
| + !touch->event.cancelable) { |
| + // We push it into the queue when we send out a uncancelable touch move. |
| + // For the async touchmove, we do not process input event ack any more, we |
| + // will ack to client and wait for the ack from render. |
| + ack_pending_async_touchmove_.push_front(*touch); |
|
jdduke (slow)
2015/04/15 17:14:53
A count should be sufficient.
lanwei
2015/04/17 20:49:00
Done.
|
| + client_->OnTouchEventAck(*touch, INPUT_EVENT_ACK_STATE_IGNORED); |
| + TryForwardNextEventToRenderer(); |
| + } |
| } |
| TouchEventQueue::PreFilterResult |