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Unified Diff: content/browser/renderer_host/input/touch_event_queue.cc

Issue 997283002: Coalesce async touch move events until the ack back from render (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 8 months ago
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Index: content/browser/renderer_host/input/touch_event_queue.cc
diff --git a/content/browser/renderer_host/input/touch_event_queue.cc b/content/browser/renderer_host/input/touch_event_queue.cc
index b766b3d1b51530ec4b49d9685cde78ebb302b525..f85aeb4756994c2b5030a206115c6d38be88ea01 100644
--- a/content/browser/renderer_host/input/touch_event_queue.cc
+++ b/content/browser/renderer_host/input/touch_event_queue.cc
@@ -41,8 +41,7 @@ TouchEventWithLatencyInfo ObtainCancelEventForTouchEvent(
bool ShouldTouchTriggerTimeout(const WebTouchEvent& event) {
return (event.type == WebInputEvent::TouchStart ||
- event.type == WebInputEvent::TouchMove) &&
- !WebInputEventTraits::IgnoresAckDisposition(event);
+ event.type == WebInputEvent::TouchMove) && event.cancelable;
}
// Compare all properties of touch points to determine the state.
@@ -438,6 +437,31 @@ void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result,
TryForwardNextEventToRenderer();
}
+void TouchEventQueue::ProcessUncancelableTouchMoveAck() {
+ TRACE_EVENT0("input", "TouchEventQueue::ProcessUncancelableTouchMoveAck");
+
+ DCHECK(!dispatching_touch_ack_);
+ dispatching_touch_ = false;
+
+ // Remove it from the queue once we receive the ack back from render for
+ // uncancelable touchmoves.
+ DCHECK(!ack_pending_async_touchmove_.empty());
+ ack_pending_async_touchmove_.pop_back();
+
+ // Send the next pending async touch move once we receive the ack.
+ if (pending_async_touchmove_ && ack_pending_async_touchmove_.empty()) {
+ TouchEventWithLatencyInfo touch = *pending_async_touchmove_;
+
+ // Dispatch the next pending async touch move when time expires.
+ if (touch.event.timeStampSeconds >=
+ last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec) {
+ touch.event.cancelable = false;
+ pending_async_touchmove_.reset();
+ SendTouchEventImmediately(&touch);
+ }
+ }
+}
+
void TouchEventQueue::TryForwardNextEventToRenderer() {
DCHECK(!dispatching_touch_ack_);
// If there are queued touch events, then try to forward them to the renderer
@@ -479,6 +503,7 @@ void TouchEventQueue::ForwardNextEventToRenderer() {
send_touchmove_now |=
touch.event.timeStampSeconds >=
last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec;
+ send_touchmove_now &= ack_pending_async_touchmove_.empty();
jdduke (slow) 2015/04/15 17:14:53 So, I think we have to send the touchmove if we ca
lanwei 2015/04/17 20:49:00 Done.
if (!send_touchmove_now) {
if (!pending_async_touchmove_) {
@@ -513,7 +538,6 @@ void TouchEventQueue::ForwardNextEventToRenderer() {
scoped_ptr<TouchEventWithLatencyInfo> async_move =
pending_async_touchmove_.Pass();
async_move->event.cancelable = false;
- touch_queue_.push_front(new CoalescedWebTouchEvent(*async_move, true));
SendTouchEventImmediately(async_move.get());
return;
}
@@ -525,6 +549,11 @@ void TouchEventQueue::ForwardNextEventToRenderer() {
if (send_touch_events_async_ && touch.event.type != WebInputEvent::TouchStart)
touch.event.cancelable = false;
+ // For the async touchmove, when we dispatch it, we will remove it from the
+ // front of the queue and keep it in a separate queue.
+ if (touch.event.type == WebInputEvent::TouchMove && !touch.event.cancelable) {
+ PopTouchEvent();
jdduke (slow) 2015/04/15 17:14:53 Why can't we move this code next to the other asyn
lanwei 2015/04/17 20:49:00 When pending_async_touchmove_ is not null and we h
+ }
// A synchronous ack will reset |dispatching_touch_|, in which case
// the touch timeout should not be started.
base::AutoReset<bool> dispatching_touch(&dispatching_touch_, true);
@@ -671,6 +700,16 @@ void TouchEventQueue::SendTouchEventImmediately(
last_sent_touchevent_.reset(new WebTouchEvent(touch->event));
client_->SendTouchEventImmediately(*touch);
+
+ if (touch->event.type == WebInputEvent::TouchMove &&
jdduke (slow) 2015/04/15 17:14:53 I think we may need a guard here in the event that
lanwei 2015/04/17 20:49:00 Done.
+ !touch->event.cancelable) {
+ // We push it into the queue when we send out a uncancelable touch move.
+ // For the async touchmove, we do not process input event ack any more, we
+ // will ack to client and wait for the ack from render.
+ ack_pending_async_touchmove_.push_front(*touch);
jdduke (slow) 2015/04/15 17:14:53 A count should be sufficient.
lanwei 2015/04/17 20:49:00 Done.
+ client_->OnTouchEventAck(*touch, INPUT_EVENT_ACK_STATE_IGNORED);
+ TryForwardNextEventToRenderer();
+ }
}
TouchEventQueue::PreFilterResult

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