Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc |
diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
index 398dfb79eddc35666572087380e74238a543775f..9e9e22504ec3c5ab87c4197efe35ecb8b11fd42e 100644 |
--- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
+++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
@@ -118,6 +118,10 @@ class TouchEventQueueTest : public testing::Test, |
queue_->ProcessTouchAck(ack_result, ui::LatencyInfo()); |
} |
+ void SendUncancelableTouchMoveEventAck() { |
+ queue_->ProcessUncancelableTouchMoveAck(); |
+ } |
+ |
void SendGestureEventAck(WebInputEvent::Type type, |
InputEventAckState ack_result) { |
blink::WebGestureEvent gesture_event; |
@@ -271,6 +275,10 @@ class TouchEventQueueTest : public testing::Test, |
base::MessageLoop::current()->Run(); |
} |
+ int uncancelable_touch_moves_pending_ack_count() const { |
+ return queue_->UncancelableTouchMovesPendingAckCount(); |
+ } |
+ |
private: |
void SendTouchEvent() { |
SendTouchEvent(touch_event_); |
@@ -1634,6 +1642,7 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) { |
followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
SetFollowupEvent(followup_scroll); |
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ SendUncancelableTouchMoveEventAck(); |
EXPECT_FALSE(HasPendingAsyncTouchMove()); |
EXPECT_EQ(1U, GetAndResetSentEventCount()); |
EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
@@ -1831,6 +1840,7 @@ TEST_F(TouchEventQueueTest, AsyncTouchWithAckTimeout) { |
EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
+ SendUncancelableTouchMoveEventAck(); |
MoveTouchPoint(0, 5, 5); |
EXPECT_FALSE(IsTimeoutRunning()); |
EXPECT_FALSE(HasPendingAsyncTouchMove()); |
@@ -1971,6 +1981,292 @@ TEST_F(TouchEventQueueTest, AsyncTouchWithHardTouchStartReset) { |
EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
} |
+// Ensure that even when the interval expires, we still need to wait for the |
+// ack sent back from render to send the next async touchmove once the scroll |
+// starts. |
+TEST_F(TouchEventQueueTest, SendNextThrottledAsyncTouchMoveAfterAck) { |
+ // Process a TouchStart |
+ PressTouchPoint(0, 1); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Initiate async touchmove dispatch after the start of a scroll sequence. |
+ MoveTouchPoint(0, 0, 5); |
+ WebGestureEvent followup_scroll; |
+ followup_scroll.type = WebInputEvent::GestureScrollBegin; |
+ SetFollowupEvent(followup_scroll); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ MoveTouchPoint(0, 0, 10); |
+ followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
+ SetFollowupEvent(followup_scroll); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Now queue a second touchmove and verify it's not (yet) dispatched, because |
tdresser
2015/03/31 14:44:07
nit: a second -> another
It's not actually the s
lanwei
2015/04/01 13:14:21
Done.
|
+ // we've now started scrolling, and we throttle the touchmoves. |
+ MoveTouchPoint(0, 0, 20); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ // Even though we do not dispatch this touchmove, we still send a fake ack for |
+ // this event. |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Coalesce the subsequent touchmove with pending_async_touch_move_ but don't |
+ // dispatch it yet. |
tdresser
2015/03/31 14:44:07
I think we can make this test more focused, and mo
lanwei
2015/04/01 13:14:21
Done.
|
+ MoveTouchPoint(0, 0, 30); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(0, uncancelable_touch_moves_pending_ack_count()); |
+ |
+ // We set the next touch event time to be after the throttled interval. |
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
tdresser
2015/03/31 14:44:07
Oops, I completely misinterpreted what this method
|
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ |
+ // Dispatch the pending_async_touch_move_ when sufficient time has passed. |
+ MoveTouchPoint(0, 0, 40); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_FALSE(sent_event().cancelable); |
+ EXPECT_EQ(1U, queued_event_count()); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
+ |
+ // We receive the fake ack for the above touchmove and clear the queue. |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Do not dispatch the event until throttledTouchmoves intervals expires and |
+ // receive an ack from render. |
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
+ MoveTouchPoint(0, 0, 50); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
+ |
+ // Send pending_async_touch_move_ when we receive an ack back from render. |
+ SendUncancelableTouchMoveEventAck(); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(1U, queued_event_count()); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
+} |
+ |
+// Ensure that even when we receive the ack from render, we still need to wait |
+// for the interval expires to send the next async touchmove once the scroll |
+// starts. |
+TEST_F(TouchEventQueueTest, SendNextAsyncTouchMoveAfterAckAndTimeExpire) { |
+ // Process a TouchStart |
+ PressTouchPoint(0, 1); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Initiate async touchmove dispatch after the start of a scroll sequence. |
+ MoveTouchPoint(0, 0, 5); |
+ WebGestureEvent followup_scroll; |
+ followup_scroll.type = WebInputEvent::GestureScrollBegin; |
+ SetFollowupEvent(followup_scroll); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ MoveTouchPoint(0, 0, 10); |
+ followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
+ SetFollowupEvent(followup_scroll); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Now queue a second touchmove and verify it's not (yet) dispatched, because |
+ // we've now started scrolling, and we throttle the touchmoves. |
+ MoveTouchPoint(0, 0, 20); |
tdresser
2015/03/31 14:44:07
Same as above: I think you can get rid of this tou
|
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Coalesce the subsequent touchmove with pending_async_touch_move_ but don't |
+ // dispatch it yet. |
+ MoveTouchPoint(0, 0, 30); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(0, uncancelable_touch_moves_pending_ack_count()); |
+ |
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
+ MoveTouchPoint(0, 0, 40); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_FALSE(sent_event().cancelable); |
+ EXPECT_EQ(1U, queued_event_count()); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
+ |
+ // We receive the fake ack for touchmove and clear the queue. |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // We receive an ack back from render but the time interval is not expired, |
+ // so we do not dispatch the event. |
+ SendUncancelableTouchMoveEventAck(); |
+ EXPECT_EQ(0, uncancelable_touch_moves_pending_ack_count()); |
+ |
+ MoveTouchPoint(0, 0, 50); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
+ MoveTouchPoint(0, 0, 50); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
+ EXPECT_FALSE(sent_event().cancelable); |
+ EXPECT_EQ(1U, queued_event_count()); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
+} |
+ |
+TEST_F(TouchEventQueueTest, AsyncTouchFlushedByNonTouchMove) { |
+ // Process a TouchStart |
+ PressTouchPoint(0, 1); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Initiate async touchmove dispatch after the start of a scroll sequence. |
+ MoveTouchPoint(0, 0, 5); |
+ WebGestureEvent followup_scroll; |
+ followup_scroll.type = WebInputEvent::GestureScrollBegin; |
+ SetFollowupEvent(followup_scroll); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ MoveTouchPoint(0, 0, 10); |
+ followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
+ SetFollowupEvent(followup_scroll); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Now queue a second touchmove and verify it's not (yet) dispatched, because |
+ // we've now started scrolling, and we throttle the touchmoves. |
+ MoveTouchPoint(0, 0, 20); |
tdresser
2015/03/31 14:44:07
We should be able to get rid of this touchmove.
|
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(0, uncancelable_touch_moves_pending_ack_count()); |
+ |
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
+ MoveTouchPoint(0, 0, 40); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_FALSE(sent_event().cancelable); |
+ EXPECT_EQ(1U, queued_event_count()); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
+ |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ for (int i = 0; i < 3; ++i) { |
+ MoveTouchPoint(0, 10 + 10 * i, 10 + 10 * i); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(i + 1, uncancelable_touch_moves_pending_ack_count()); |
+ |
+ // Send touchstart will flush pending_async_touch_move_, and increase the |
+ // count. |
+ PressTouchPoint(30, 30); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
+ EXPECT_FALSE(sent_event().cancelable); |
+ EXPECT_EQ(10 + 10 * i, sent_event().touches[0].position.x); |
+ EXPECT_EQ(10 + 10 * i, sent_event().touches[0].position.y); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(i + 2, uncancelable_touch_moves_pending_ack_count()); |
+ |
+ // Touchstart is cancelable during async touch dispatch. |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED); |
+ EXPECT_EQ(WebInputEvent::TouchStart, sent_event().type); |
+ EXPECT_TRUE(sent_event().cancelable); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(i + 2, uncancelable_touch_moves_pending_ack_count()); |
+ |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ } |
+ |
+ EXPECT_EQ(4, uncancelable_touch_moves_pending_ack_count()); |
+ // When we receive an ack from render we decrease the count. |
+ SendUncancelableTouchMoveEventAck(); |
+ EXPECT_EQ(3, uncancelable_touch_moves_pending_ack_count()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ |
+ // Do not dispatch the next uncancelable touchmove when we have not recevied |
+ // all the acks back from render. |
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
+ MoveTouchPoint(0, 20, 30); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(3, uncancelable_touch_moves_pending_ack_count()); |
+ |
+ // Once we receive the ack from render, we do not dispatch the |
+ // pending_async_touchmove_ until the count is 0. |
+ SendUncancelableTouchMoveEventAck(); |
+ EXPECT_EQ(2, uncancelable_touch_moves_pending_ack_count()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ |
+ SendUncancelableTouchMoveEventAck(); |
+ |
+ // When we receive this ack from render, and the count is 0, so we can |
+ // dispatch the pending_async_touchmove_. |
+ SendUncancelableTouchMoveEventAck(); |
+ EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(1U, queued_event_count()); |
+ EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
+ EXPECT_FALSE(sent_event().cancelable); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
+} |
+ |
TEST_F(TouchEventQueueTest, TouchAbsorptionWithConsumedFirstMove) { |
// Queue a TouchStart. |
PressTouchPoint(0, 1); |
@@ -2059,6 +2355,7 @@ TEST_F(TouchEventQueueTest, TouchStartCancelableDuringScroll) { |
EXPECT_TRUE(sent_event().cancelable); |
AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
MoveTouchPoint(0, 30, 5); |
+ SendUncancelableTouchMoveEventAck(); |
ASSERT_EQ(1U, GetAndResetSentEventCount()); |
SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED); |
EXPECT_FALSE(sent_event().cancelable); |