Chromium Code Reviews| Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc |
| diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
| index 398dfb79eddc35666572087380e74238a543775f..9e9e22504ec3c5ab87c4197efe35ecb8b11fd42e 100644 |
| --- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
| +++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
| @@ -118,6 +118,10 @@ class TouchEventQueueTest : public testing::Test, |
| queue_->ProcessTouchAck(ack_result, ui::LatencyInfo()); |
| } |
| + void SendUncancelableTouchMoveEventAck() { |
| + queue_->ProcessUncancelableTouchMoveAck(); |
| + } |
| + |
| void SendGestureEventAck(WebInputEvent::Type type, |
| InputEventAckState ack_result) { |
| blink::WebGestureEvent gesture_event; |
| @@ -271,6 +275,10 @@ class TouchEventQueueTest : public testing::Test, |
| base::MessageLoop::current()->Run(); |
| } |
| + int uncancelable_touch_moves_pending_ack_count() const { |
| + return queue_->UncancelableTouchMovesPendingAckCount(); |
| + } |
| + |
| private: |
| void SendTouchEvent() { |
| SendTouchEvent(touch_event_); |
| @@ -1634,6 +1642,7 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) { |
| followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
| SetFollowupEvent(followup_scroll); |
| SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + SendUncancelableTouchMoveEventAck(); |
| EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| @@ -1831,6 +1840,7 @@ TEST_F(TouchEventQueueTest, AsyncTouchWithAckTimeout) { |
| EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| + SendUncancelableTouchMoveEventAck(); |
| MoveTouchPoint(0, 5, 5); |
| EXPECT_FALSE(IsTimeoutRunning()); |
| EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| @@ -1971,6 +1981,292 @@ TEST_F(TouchEventQueueTest, AsyncTouchWithHardTouchStartReset) { |
| EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| } |
| +// Ensure that even when the interval expires, we still need to wait for the |
| +// ack sent back from render to send the next async touchmove once the scroll |
| +// starts. |
| +TEST_F(TouchEventQueueTest, SendNextThrottledAsyncTouchMoveAfterAck) { |
| + // Process a TouchStart |
| + PressTouchPoint(0, 1); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Initiate async touchmove dispatch after the start of a scroll sequence. |
| + MoveTouchPoint(0, 0, 5); |
| + WebGestureEvent followup_scroll; |
| + followup_scroll.type = WebInputEvent::GestureScrollBegin; |
| + SetFollowupEvent(followup_scroll); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + MoveTouchPoint(0, 0, 10); |
| + followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
| + SetFollowupEvent(followup_scroll); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Now queue a second touchmove and verify it's not (yet) dispatched, because |
|
tdresser
2015/03/31 14:44:07
nit: a second -> another
It's not actually the s
lanwei
2015/04/01 13:14:21
Done.
|
| + // we've now started scrolling, and we throttle the touchmoves. |
| + MoveTouchPoint(0, 0, 20); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + // Even though we do not dispatch this touchmove, we still send a fake ack for |
| + // this event. |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Coalesce the subsequent touchmove with pending_async_touch_move_ but don't |
| + // dispatch it yet. |
|
tdresser
2015/03/31 14:44:07
I think we can make this test more focused, and mo
lanwei
2015/04/01 13:14:21
Done.
|
| + MoveTouchPoint(0, 0, 30); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(0, uncancelable_touch_moves_pending_ack_count()); |
| + |
| + // We set the next touch event time to be after the throttled interval. |
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
|
tdresser
2015/03/31 14:44:07
Oops, I completely misinterpreted what this method
|
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + |
| + // Dispatch the pending_async_touch_move_ when sufficient time has passed. |
| + MoveTouchPoint(0, 0, 40); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_FALSE(sent_event().cancelable); |
| + EXPECT_EQ(1U, queued_event_count()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
| + |
| + // We receive the fake ack for the above touchmove and clear the queue. |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Do not dispatch the event until throttledTouchmoves intervals expires and |
| + // receive an ack from render. |
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| + MoveTouchPoint(0, 0, 50); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
| + |
| + // Send pending_async_touch_move_ when we receive an ack back from render. |
| + SendUncancelableTouchMoveEventAck(); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(1U, queued_event_count()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
| +} |
| + |
| +// Ensure that even when we receive the ack from render, we still need to wait |
| +// for the interval expires to send the next async touchmove once the scroll |
| +// starts. |
| +TEST_F(TouchEventQueueTest, SendNextAsyncTouchMoveAfterAckAndTimeExpire) { |
| + // Process a TouchStart |
| + PressTouchPoint(0, 1); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Initiate async touchmove dispatch after the start of a scroll sequence. |
| + MoveTouchPoint(0, 0, 5); |
| + WebGestureEvent followup_scroll; |
| + followup_scroll.type = WebInputEvent::GestureScrollBegin; |
| + SetFollowupEvent(followup_scroll); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + MoveTouchPoint(0, 0, 10); |
| + followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
| + SetFollowupEvent(followup_scroll); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Now queue a second touchmove and verify it's not (yet) dispatched, because |
| + // we've now started scrolling, and we throttle the touchmoves. |
| + MoveTouchPoint(0, 0, 20); |
|
tdresser
2015/03/31 14:44:07
Same as above: I think you can get rid of this tou
|
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Coalesce the subsequent touchmove with pending_async_touch_move_ but don't |
| + // dispatch it yet. |
| + MoveTouchPoint(0, 0, 30); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(0, uncancelable_touch_moves_pending_ack_count()); |
| + |
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| + MoveTouchPoint(0, 0, 40); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_FALSE(sent_event().cancelable); |
| + EXPECT_EQ(1U, queued_event_count()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
| + |
| + // We receive the fake ack for touchmove and clear the queue. |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // We receive an ack back from render but the time interval is not expired, |
| + // so we do not dispatch the event. |
| + SendUncancelableTouchMoveEventAck(); |
| + EXPECT_EQ(0, uncancelable_touch_moves_pending_ack_count()); |
| + |
| + MoveTouchPoint(0, 0, 50); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| + MoveTouchPoint(0, 0, 50); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
| + EXPECT_FALSE(sent_event().cancelable); |
| + EXPECT_EQ(1U, queued_event_count()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
| +} |
| + |
| +TEST_F(TouchEventQueueTest, AsyncTouchFlushedByNonTouchMove) { |
| + // Process a TouchStart |
| + PressTouchPoint(0, 1); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Initiate async touchmove dispatch after the start of a scroll sequence. |
| + MoveTouchPoint(0, 0, 5); |
| + WebGestureEvent followup_scroll; |
| + followup_scroll.type = WebInputEvent::GestureScrollBegin; |
| + SetFollowupEvent(followup_scroll); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + MoveTouchPoint(0, 0, 10); |
| + followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
| + SetFollowupEvent(followup_scroll); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Now queue a second touchmove and verify it's not (yet) dispatched, because |
| + // we've now started scrolling, and we throttle the touchmoves. |
| + MoveTouchPoint(0, 0, 20); |
|
tdresser
2015/03/31 14:44:07
We should be able to get rid of this touchmove.
|
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(0, uncancelable_touch_moves_pending_ack_count()); |
| + |
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| + MoveTouchPoint(0, 0, 40); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_FALSE(sent_event().cancelable); |
| + EXPECT_EQ(1U, queued_event_count()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
| + |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + for (int i = 0; i < 3; ++i) { |
| + MoveTouchPoint(0, 10 + 10 * i, 10 + 10 * i); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(i + 1, uncancelable_touch_moves_pending_ack_count()); |
| + |
| + // Send touchstart will flush pending_async_touch_move_, and increase the |
| + // count. |
| + PressTouchPoint(30, 30); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
| + EXPECT_FALSE(sent_event().cancelable); |
| + EXPECT_EQ(10 + 10 * i, sent_event().touches[0].position.x); |
| + EXPECT_EQ(10 + 10 * i, sent_event().touches[0].position.y); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(i + 2, uncancelable_touch_moves_pending_ack_count()); |
| + |
| + // Touchstart is cancelable during async touch dispatch. |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED); |
| + EXPECT_EQ(WebInputEvent::TouchStart, sent_event().type); |
| + EXPECT_TRUE(sent_event().cancelable); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(i + 2, uncancelable_touch_moves_pending_ack_count()); |
| + |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + } |
| + |
| + EXPECT_EQ(4, uncancelable_touch_moves_pending_ack_count()); |
| + // When we receive an ack from render we decrease the count. |
| + SendUncancelableTouchMoveEventAck(); |
| + EXPECT_EQ(3, uncancelable_touch_moves_pending_ack_count()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + |
| + // Do not dispatch the next uncancelable touchmove when we have not recevied |
| + // all the acks back from render. |
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| + MoveTouchPoint(0, 20, 30); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(3, uncancelable_touch_moves_pending_ack_count()); |
| + |
| + // Once we receive the ack from render, we do not dispatch the |
| + // pending_async_touchmove_ until the count is 0. |
| + SendUncancelableTouchMoveEventAck(); |
| + EXPECT_EQ(2, uncancelable_touch_moves_pending_ack_count()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + |
| + SendUncancelableTouchMoveEventAck(); |
| + |
| + // When we receive this ack from render, and the count is 0, so we can |
| + // dispatch the pending_async_touchmove_. |
| + SendUncancelableTouchMoveEventAck(); |
| + EXPECT_EQ(1, uncancelable_touch_moves_pending_ack_count()); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(1U, queued_event_count()); |
| + EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
| + EXPECT_FALSE(sent_event().cancelable); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| +} |
| + |
| TEST_F(TouchEventQueueTest, TouchAbsorptionWithConsumedFirstMove) { |
| // Queue a TouchStart. |
| PressTouchPoint(0, 1); |
| @@ -2059,6 +2355,7 @@ TEST_F(TouchEventQueueTest, TouchStartCancelableDuringScroll) { |
| EXPECT_TRUE(sent_event().cancelable); |
| AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| MoveTouchPoint(0, 30, 5); |
| + SendUncancelableTouchMoveEventAck(); |
| ASSERT_EQ(1U, GetAndResetSentEventCount()); |
| SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED); |
| EXPECT_FALSE(sent_event().cancelable); |