Chromium Code Reviews| Index: content/browser/renderer_host/input/touch_event_queue.cc |
| diff --git a/content/browser/renderer_host/input/touch_event_queue.cc b/content/browser/renderer_host/input/touch_event_queue.cc |
| index b766b3d1b51530ec4b49d9685cde78ebb302b525..cff5ef5e50c6d29df9dca2743ec2fdfeb6c3e8bb 100644 |
| --- a/content/browser/renderer_host/input/touch_event_queue.cc |
| +++ b/content/browser/renderer_host/input/touch_event_queue.cc |
| @@ -372,6 +372,7 @@ TouchEventQueue::TouchEventQueue(TouchEventQueueClient* client, |
| drop_remaining_touches_in_sequence_(false), |
| touchmove_slop_suppressor_(new TouchMoveSlopSuppressor), |
| send_touch_events_async_(false), |
| + uncancelable_touch_moves_pending_ack_count_(0), |
| last_sent_touch_timestamp_sec_(0) { |
| DCHECK(client); |
| if (config.touch_ack_timeout_supported) { |
| @@ -438,6 +439,32 @@ void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result, |
| TryForwardNextEventToRenderer(); |
| } |
| +void TouchEventQueue::ProcessUncancelableTouchMoveAck() { |
| + TRACE_EVENT0("input", "TouchEventQueue::ProcessUncancelableTouchMoveAck"); |
| + |
| + DCHECK(!dispatching_touch_ack_); |
| + dispatching_touch_ = false; |
| + |
| + // Decrease the count once we receive the ack back from render for |
| + // uncancelable touchmoves. |
| + --uncancelable_touch_moves_pending_ack_count_; |
| + |
| + // Send the next pending async touch move once we receive the ack. |
| + if (pending_async_touchmove_ && |
| + uncancelable_touch_moves_pending_ack_count_ == 0) { |
| + TouchEventWithLatencyInfo touch = *pending_async_touchmove_; |
| + |
| + // Dispatch the next pending async touch move when time expires. |
| + if (touch.event.timeStampSeconds >= |
| + last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec) { |
| + touch.event.cancelable = !send_touch_events_async_; |
|
tdresser
2015/03/31 14:44:07
send_touch_events_async_ should never be false her
lanwei
2015/04/01 13:14:21
You are right, it will always be async, I thought
|
| + pending_async_touchmove_.reset(); |
| + touch_queue_.push_front(new CoalescedWebTouchEvent(touch, true)); |
| + SendTouchEventImmediately(&touch); |
| + } |
| + } |
| +} |
| + |
| void TouchEventQueue::TryForwardNextEventToRenderer() { |
| DCHECK(!dispatching_touch_ack_); |
| // If there are queued touch events, then try to forward them to the renderer |
| @@ -480,7 +507,8 @@ void TouchEventQueue::ForwardNextEventToRenderer() { |
| touch.event.timeStampSeconds >= |
| last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec; |
| - if (!send_touchmove_now) { |
| + if (!send_touchmove_now || |
| + uncancelable_touch_moves_pending_ack_count_ > 0) { |
| if (!pending_async_touchmove_) { |
| pending_async_touchmove_.reset(new TouchEventWithLatencyInfo(touch)); |
| } else { |
| @@ -499,7 +527,6 @@ void TouchEventQueue::ForwardNextEventToRenderer() { |
| } |
| last_sent_touch_timestamp_sec_ = touch.event.timeStampSeconds; |
| - |
| // Flush any pending async touch move. If it can be combined with the current |
| // (touchmove) event, great, otherwise send it immediately but separately. Its |
| // ack will trigger forwarding of the original |touch| event. |
| @@ -648,6 +675,10 @@ void TouchEventQueue::SendTouchEventImmediately( |
| // to last sent event and update touch points state. |
| if (touch->event.type == WebInputEvent::TouchMove) { |
| CHECK(last_sent_touchevent_); |
| + // We increase the count when we send out a uncancelable touch move. |
| + if (!touch->event.cancelable) |
| + ++uncancelable_touch_moves_pending_ack_count_; |
| + |
| for (unsigned int i = 0; i < last_sent_touchevent_->touchesLength; ++i) { |
| const WebTouchPoint& last_touch_point = |
| last_sent_touchevent_->touches[i]; |