Index: content/browser/renderer_host/input/touch_event_queue.cc |
diff --git a/content/browser/renderer_host/input/touch_event_queue.cc b/content/browser/renderer_host/input/touch_event_queue.cc |
index b766b3d1b51530ec4b49d9685cde78ebb302b525..cff5ef5e50c6d29df9dca2743ec2fdfeb6c3e8bb 100644 |
--- a/content/browser/renderer_host/input/touch_event_queue.cc |
+++ b/content/browser/renderer_host/input/touch_event_queue.cc |
@@ -372,6 +372,7 @@ TouchEventQueue::TouchEventQueue(TouchEventQueueClient* client, |
drop_remaining_touches_in_sequence_(false), |
touchmove_slop_suppressor_(new TouchMoveSlopSuppressor), |
send_touch_events_async_(false), |
+ uncancelable_touch_moves_pending_ack_count_(0), |
last_sent_touch_timestamp_sec_(0) { |
DCHECK(client); |
if (config.touch_ack_timeout_supported) { |
@@ -438,6 +439,32 @@ void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result, |
TryForwardNextEventToRenderer(); |
} |
+void TouchEventQueue::ProcessUncancelableTouchMoveAck() { |
+ TRACE_EVENT0("input", "TouchEventQueue::ProcessUncancelableTouchMoveAck"); |
+ |
+ DCHECK(!dispatching_touch_ack_); |
+ dispatching_touch_ = false; |
+ |
+ // Decrease the count once we receive the ack back from render for |
+ // uncancelable touchmoves. |
+ --uncancelable_touch_moves_pending_ack_count_; |
+ |
+ // Send the next pending async touch move once we receive the ack. |
+ if (pending_async_touchmove_ && |
+ uncancelable_touch_moves_pending_ack_count_ == 0) { |
+ TouchEventWithLatencyInfo touch = *pending_async_touchmove_; |
+ |
+ // Dispatch the next pending async touch move when time expires. |
+ if (touch.event.timeStampSeconds >= |
+ last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec) { |
+ touch.event.cancelable = !send_touch_events_async_; |
tdresser
2015/03/31 14:44:07
send_touch_events_async_ should never be false her
lanwei
2015/04/01 13:14:21
You are right, it will always be async, I thought
|
+ pending_async_touchmove_.reset(); |
+ touch_queue_.push_front(new CoalescedWebTouchEvent(touch, true)); |
+ SendTouchEventImmediately(&touch); |
+ } |
+ } |
+} |
+ |
void TouchEventQueue::TryForwardNextEventToRenderer() { |
DCHECK(!dispatching_touch_ack_); |
// If there are queued touch events, then try to forward them to the renderer |
@@ -480,7 +507,8 @@ void TouchEventQueue::ForwardNextEventToRenderer() { |
touch.event.timeStampSeconds >= |
last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec; |
- if (!send_touchmove_now) { |
+ if (!send_touchmove_now || |
+ uncancelable_touch_moves_pending_ack_count_ > 0) { |
if (!pending_async_touchmove_) { |
pending_async_touchmove_.reset(new TouchEventWithLatencyInfo(touch)); |
} else { |
@@ -499,7 +527,6 @@ void TouchEventQueue::ForwardNextEventToRenderer() { |
} |
last_sent_touch_timestamp_sec_ = touch.event.timeStampSeconds; |
- |
// Flush any pending async touch move. If it can be combined with the current |
// (touchmove) event, great, otherwise send it immediately but separately. Its |
// ack will trigger forwarding of the original |touch| event. |
@@ -648,6 +675,10 @@ void TouchEventQueue::SendTouchEventImmediately( |
// to last sent event and update touch points state. |
if (touch->event.type == WebInputEvent::TouchMove) { |
CHECK(last_sent_touchevent_); |
+ // We increase the count when we send out a uncancelable touch move. |
+ if (!touch->event.cancelable) |
+ ++uncancelable_touch_moves_pending_ack_count_; |
+ |
for (unsigned int i = 0; i < last_sent_touchevent_->touchesLength; ++i) { |
const WebTouchPoint& last_touch_point = |
last_sent_touchevent_->touches[i]; |