Chromium Code Reviews| Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc |
| diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
| index 398dfb79eddc35666572087380e74238a543775f..bebbf8cc25d536c1f1b6bd6db8487784b8be01f6 100644 |
| --- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
| +++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
| @@ -118,6 +118,10 @@ class TouchEventQueueTest : public testing::Test, |
| queue_->ProcessTouchAck(ack_result, ui::LatencyInfo()); |
| } |
| + void SendUncancelableTouchMoveEventAck() { |
| + queue_->ProcessUncancelableTouchMoveAck(); |
| + } |
| + |
| void SendGestureEventAck(WebInputEvent::Type type, |
| InputEventAckState ack_result) { |
| blink::WebGestureEvent gesture_event; |
| @@ -271,6 +275,10 @@ class TouchEventQueueTest : public testing::Test, |
| base::MessageLoop::current()->Run(); |
| } |
| + int sent_uncancelable_touch_move_count() const { |
| + return queue_->SentUncancelableTouchMoveCount(); |
| + } |
| + |
| private: |
| void SendTouchEvent() { |
| SendTouchEvent(touch_event_); |
| @@ -1655,7 +1663,7 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) { |
| // The pending touchmove should be flushed with the the new touchmove if |
| // sufficient time has passed. |
| AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| - MoveTouchPoint(0, 0, 15); |
| + SendUncancelableTouchMoveEventAck(); |
| EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| EXPECT_FALSE(sent_event().cancelable); |
| EXPECT_EQ(1U, queued_event_count()); |
| @@ -1664,10 +1672,10 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) { |
| SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| EXPECT_EQ(0U, queued_event_count()); |
| EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| - EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + // EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| // Non-touchmove events should always flush any pending touchmove events. |
| - MoveTouchPoint(0, 0, 25); |
| + MoveTouchPoint(0, 10, 25); |
| EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| EXPECT_EQ(0U, queued_event_count()); |
| EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| @@ -1831,6 +1839,7 @@ TEST_F(TouchEventQueueTest, AsyncTouchWithAckTimeout) { |
| EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| + SendUncancelableTouchMoveEventAck(); |
| MoveTouchPoint(0, 5, 5); |
| EXPECT_FALSE(IsTimeoutRunning()); |
| EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| @@ -1971,6 +1980,292 @@ TEST_F(TouchEventQueueTest, AsyncTouchWithHardTouchStartReset) { |
| EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| } |
| +// Ensure that even when the interval expires, we still need to wait for the |
| +// ack sent back from render to send the next async touchmove once the scroll |
| +// starts. |
| +TEST_F(TouchEventQueueTest, SendNextThrottledAsyncTouchMoveAfterAck) { |
| + // Process a TouchStart |
| + PressTouchPoint(0, 1); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Initiate async touchmove dispatch after the start of a scroll sequence. |
| + MoveTouchPoint(0, 0, 5); |
| + WebGestureEvent followup_scroll; |
| + followup_scroll.type = WebInputEvent::GestureScrollBegin; |
| + SetFollowupEvent(followup_scroll); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + MoveTouchPoint(0, 0, 10); |
| + followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
| + SetFollowupEvent(followup_scroll); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Now queue a second touchmove and verify it's not (yet) dispatched, because |
| + // we've now started scrolling, and we throttle the touchmoves. |
| + MoveTouchPoint(0, 0, 20); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Coalesce the subsequent touchmove with pending_async_touch_move_ but don't |
| + // dispatch it yet. |
| + MoveTouchPoint(0, 0, 30); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(0, sent_uncancelable_touch_move_count()); |
| + |
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| + MoveTouchPoint(0, 0, 40); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_FALSE(sent_event().cancelable); |
| + EXPECT_EQ(1U, queued_event_count()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(1, sent_uncancelable_touch_move_count()); |
| + |
| + // We receive the fake ack for touchmove and clear the queue. |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Do not dispatch the event until ThrottledTouchmoves intervals expires and |
| + // receive an ack from render. |
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| + MoveTouchPoint(0, 0, 50); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(1, sent_uncancelable_touch_move_count()); |
| + |
| + // Send pending_async_touch_move_ when we receive an ack back from render. |
| + SendUncancelableTouchMoveEventAck(); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(1U, queued_event_count()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(1, sent_uncancelable_touch_move_count()); |
| +} |
| + |
| +// Ensure that even when we receive the ack from render, we still need to wait |
| +// for the interval expires to send the next async touchmove once the scroll |
| +// starts. |
| +TEST_F(TouchEventQueueTest, SendNextAsyncTouchMoveAfterAckAndTimeExpire) { |
| + // Process a TouchStart |
| + PressTouchPoint(0, 1); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Initiate async touchmove dispatch after the start of a scroll sequence. |
| + MoveTouchPoint(0, 0, 5); |
| + WebGestureEvent followup_scroll; |
| + followup_scroll.type = WebInputEvent::GestureScrollBegin; |
| + SetFollowupEvent(followup_scroll); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + MoveTouchPoint(0, 0, 10); |
| + followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
| + SetFollowupEvent(followup_scroll); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Now queue a second touchmove and verify it's not (yet) dispatched, because |
| + // we've now started scrolling, and we throttle the touchmoves. |
| + MoveTouchPoint(0, 0, 20); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Coalesce the subsequent touchmove with pending_async_touch_move_ but don't |
| + // dispatch it yet. |
| + MoveTouchPoint(0, 0, 30); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(0, sent_uncancelable_touch_move_count()); |
| + |
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| + MoveTouchPoint(0, 0, 40); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_FALSE(sent_event().cancelable); |
| + EXPECT_EQ(1U, queued_event_count()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(1, sent_uncancelable_touch_move_count()); |
| + |
| + // We receive the fake ack for touchmove and clear the queue. |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // We receive an ack back from render but the time interval is not expired, |
| + // so we do not dispatch the event. |
| + SendUncancelableTouchMoveEventAck(); |
| + EXPECT_EQ(0, sent_uncancelable_touch_move_count()); |
| + |
| + MoveTouchPoint(0, 0, 50); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| + MoveTouchPoint(0, 0, 50); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
| + EXPECT_FALSE(sent_event().cancelable); |
| + EXPECT_EQ(1U, queued_event_count()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(1, sent_uncancelable_touch_move_count()); |
| +} |
| + |
| +TEST_F(TouchEventQueueTest, AsyncTouchFlushedByNonTouchMove) { |
| + // Process a TouchStart |
| + PressTouchPoint(0, 1); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Initiate async touchmove dispatch after the start of a scroll sequence. |
| + MoveTouchPoint(0, 0, 5); |
| + WebGestureEvent followup_scroll; |
| + followup_scroll.type = WebInputEvent::GestureScrollBegin; |
| + SetFollowupEvent(followup_scroll); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + MoveTouchPoint(0, 0, 10); |
| + followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
| + SetFollowupEvent(followup_scroll); |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + // Now queue a second touchmove and verify it's not (yet) dispatched, because |
| + // we've now started scrolling, and we throttle the touchmoves. |
| + MoveTouchPoint(0, 0, 20); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(0, sent_uncancelable_touch_move_count()); |
| + |
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| + MoveTouchPoint(0, 0, 40); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_FALSE(sent_event().cancelable); |
| + EXPECT_EQ(1U, queued_event_count()); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(1, sent_uncancelable_touch_move_count()); |
| + |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + |
| + for (int i = 0; i < 3; ++i) { |
| + MoveTouchPoint(0, 10+10*i, 10+10*i); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(i+1, sent_uncancelable_touch_move_count()); |
| + |
| + // Send touchstart will flush pending_async_touch_move_, and increse the |
|
tdresser
2015/03/26 15:25:29
increse -> increase
lanwei
2015/03/27 04:39:42
Done.
|
| + // count. |
| + PressTouchPoint(30, 30); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
| + EXPECT_FALSE(sent_event().cancelable); |
| + EXPECT_EQ(10+10*i, sent_event().touches[0].position.x); |
| + EXPECT_EQ(10+10*i, sent_event().touches[0].position.y); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(i+2, sent_uncancelable_touch_move_count()); |
|
tdresser
2015/03/26 15:25:29
Nice test, thanks!
|
| + |
| + // Touchstart is cancelable during async touch dispatch. |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED); |
| + EXPECT_EQ(WebInputEvent::TouchStart, sent_event().type); |
| + EXPECT_TRUE(sent_event().cancelable); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(i+2, sent_uncancelable_touch_move_count()); |
| + |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + } |
| + |
| + EXPECT_EQ(4, sent_uncancelable_touch_move_count()); |
| + // When we receive an ack from render we decrease the count. |
| + SendUncancelableTouchMoveEventAck(); |
| + EXPECT_EQ(3, sent_uncancelable_touch_move_count()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + |
| + // Do not dispatch the next uncancelable touchmove when we have not recevied |
| + // all the acks back from render. |
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| + MoveTouchPoint(0, 20, 30); |
| + EXPECT_TRUE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(0U, queued_event_count()); |
| + EXPECT_EQ(0U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(3, sent_uncancelable_touch_move_count()); |
| + |
| + // Once we receive the ack from render, we will dispatch the |
| + // pending_async_touchmove_. |
| + SendUncancelableTouchMoveEventAck(); |
| + EXPECT_EQ(3, sent_uncancelable_touch_move_count()); |
| + EXPECT_EQ(1U, queued_event_count()); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
| + EXPECT_FALSE(sent_event().cancelable); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + |
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
| + SendUncancelableTouchMoveEventAck(); |
| + SendUncancelableTouchMoveEventAck(); |
| + SendUncancelableTouchMoveEventAck(); |
| + EXPECT_EQ(0, sent_uncancelable_touch_move_count()); |
| + |
| + // Dispatch the next uncancelable touchmove when we have recevied all the |
| + // acks back from render and time expires. |
| + MoveTouchPoint(0, 30, 30); |
| + EXPECT_FALSE(HasPendingAsyncTouchMove()); |
| + EXPECT_EQ(1U, queued_event_count()); |
| + EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
| + EXPECT_FALSE(sent_event().cancelable); |
| + EXPECT_EQ(1U, GetAndResetSentEventCount()); |
| + EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
| + EXPECT_EQ(1, sent_uncancelable_touch_move_count()); |
| +} |
| + |
| TEST_F(TouchEventQueueTest, TouchAbsorptionWithConsumedFirstMove) { |
| // Queue a TouchStart. |
| PressTouchPoint(0, 1); |
| @@ -2059,6 +2354,7 @@ TEST_F(TouchEventQueueTest, TouchStartCancelableDuringScroll) { |
| EXPECT_TRUE(sent_event().cancelable); |
| AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
| MoveTouchPoint(0, 30, 5); |
| + SendUncancelableTouchMoveEventAck(); |
| ASSERT_EQ(1U, GetAndResetSentEventCount()); |
| SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED); |
| EXPECT_FALSE(sent_event().cancelable); |