Chromium Code Reviews| Index: content/browser/renderer_host/input/touch_event_queue.cc |
| diff --git a/content/browser/renderer_host/input/touch_event_queue.cc b/content/browser/renderer_host/input/touch_event_queue.cc |
| index b766b3d1b51530ec4b49d9685cde78ebb302b525..a2e13c0dcd3e0887314c6c65f20a211b4e3c7040 100644 |
| --- a/content/browser/renderer_host/input/touch_event_queue.cc |
| +++ b/content/browser/renderer_host/input/touch_event_queue.cc |
| @@ -372,6 +372,7 @@ TouchEventQueue::TouchEventQueue(TouchEventQueueClient* client, |
| drop_remaining_touches_in_sequence_(false), |
| touchmove_slop_suppressor_(new TouchMoveSlopSuppressor), |
| send_touch_events_async_(false), |
| + sent_uncancelable_touch_move_count_(0), |
| last_sent_touch_timestamp_sec_(0) { |
| DCHECK(client); |
| if (config.touch_ack_timeout_supported) { |
| @@ -433,11 +434,32 @@ void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result, |
| if (touch_queue_.empty()) |
| return; |
| - |
|
tdresser
2015/03/26 15:25:28
Put back whitespace.
lanwei
2015/03/27 04:39:41
Done.
|
| PopTouchEventToClient(ack_result, latency_info); |
| TryForwardNextEventToRenderer(); |
| } |
| +void TouchEventQueue::ProcessUncancelableTouchMoveAck() { |
| + TRACE_EVENT0("input", "TouchEventQueue::ProcessUncancelableTouchMoveAck"); |
| + |
| + DCHECK(!dispatching_touch_ack_); |
| + dispatching_touch_ = false; |
| + |
| + // Decrease the count once we receive the ack back from render for |
| + // uncancelable touchmoves. |
| + --sent_uncancelable_touch_move_count_; |
| + |
| + // Send the next pending async touch move once we receive the ack. |
| + if (pending_async_touchmove_) { |
|
tdresser
2015/03/26 15:25:28
Shouldn't we only dispatch the pending async touch
lanwei
2015/03/27 04:39:41
Done.
|
| + TouchEventWithLatencyInfo touch = *pending_async_touchmove_; |
| + touch.event.cancelable = !send_touch_events_async_; |
| + pending_async_touchmove_.reset(); |
| + if (!touch.event.cancelable) |
| + ++sent_uncancelable_touch_move_count_; |
| + touch_queue_.push_front(new CoalescedWebTouchEvent(touch, true)); |
| + SendTouchEventImmediately(&touch); |
| + } |
| +} |
| + |
| void TouchEventQueue::TryForwardNextEventToRenderer() { |
| DCHECK(!dispatching_touch_ack_); |
| // If there are queued touch events, then try to forward them to the renderer |
| @@ -465,7 +487,6 @@ void TouchEventQueue::ForwardNextEventToRenderer() { |
| DCHECK(!empty()); |
| DCHECK(!dispatching_touch_); |
| TouchEventWithLatencyInfo touch = touch_queue_.front()->coalesced_event(); |
| - |
|
tdresser
2015/03/26 15:25:28
Put back whitespace.
lanwei
2015/03/27 04:39:41
Done.
|
| if (send_touch_events_async_ && |
| touch.event.type == WebInputEvent::TouchMove) { |
| // Throttling touchmove's in a continuous touchmove stream while scrolling |
| @@ -480,7 +501,7 @@ void TouchEventQueue::ForwardNextEventToRenderer() { |
| touch.event.timeStampSeconds >= |
| last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec; |
| - if (!send_touchmove_now) { |
| + if (!send_touchmove_now || sent_uncancelable_touch_move_count_ > 0) { |
| if (!pending_async_touchmove_) { |
| pending_async_touchmove_.reset(new TouchEventWithLatencyInfo(touch)); |
| } else { |
| @@ -499,7 +520,6 @@ void TouchEventQueue::ForwardNextEventToRenderer() { |
| } |
| last_sent_touch_timestamp_sec_ = touch.event.timeStampSeconds; |
| - |
| // Flush any pending async touch move. If it can be combined with the current |
| // (touchmove) event, great, otherwise send it immediately but separately. Its |
| // ack will trigger forwarding of the original |touch| event. |
| @@ -510,6 +530,10 @@ void TouchEventQueue::ForwardNextEventToRenderer() { |
| touch = *pending_async_touchmove_; |
| pending_async_touchmove_.reset(); |
| } else { |
| + // Once we flush the pending async touch move, we ignore all the acks |
| + // from the uncancelable touch moves that we sent out and wait for acks |
| + // back. |
| + ++sent_uncancelable_touch_move_count_; |
|
tdresser
2015/03/26 15:25:28
Could we increase the count inside SendTouchEventI
lanwei
2015/03/27 04:39:41
Done.
|
| scoped_ptr<TouchEventWithLatencyInfo> async_move = |
| pending_async_touchmove_.Pass(); |
| async_move->event.cancelable = false; |
| @@ -528,6 +552,11 @@ void TouchEventQueue::ForwardNextEventToRenderer() { |
| // A synchronous ack will reset |dispatching_touch_|, in which case |
| // the touch timeout should not be started. |
| base::AutoReset<bool> dispatching_touch(&dispatching_touch_, true); |
| + |
| + // We increase the count when we send out a uncancelable touch move. |
| + if (touch.event.type == WebInputEvent::TouchMove && !touch.event.cancelable) { |
| + ++sent_uncancelable_touch_move_count_; |
| + } |
| SendTouchEventImmediately(&touch); |
| if (dispatching_touch_ && timeout_handler_) |
| timeout_handler_->StartIfNecessary(touch); |