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Unified Diff: content/browser/renderer_host/input/touch_event_queue_unittest.cc

Issue 997283002: Coalesce async touch move events until the ack back from render (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Unit tests Created 5 years, 9 months ago
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Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc
diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
index 398dfb79eddc35666572087380e74238a543775f..ee978e11f8e8575edfacf244e839b962acab2abc 100644
--- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc
+++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
@@ -118,6 +118,10 @@ class TouchEventQueueTest : public testing::Test,
queue_->ProcessTouchAck(ack_result, ui::LatencyInfo());
}
+ void SendUncancelableTouchMoveEventAck() {
+ queue_->ProcessUncancelableTouchMoveAck();
+ }
+
void SendGestureEventAck(WebInputEvent::Type type,
InputEventAckState ack_result) {
blink::WebGestureEvent gesture_event;
@@ -271,6 +275,14 @@ class TouchEventQueueTest : public testing::Test,
base::MessageLoop::current()->Run();
}
+ int sent_uncancelable_touch_move_count() const {
+ return queue_->SentUncancelableTouchMoveCount();
+ }
+
+ int pending_uncancelable_event_ack_count() const {
+ return queue_->PendingUncancelableEventAckCount();
+ }
+
private:
void SendTouchEvent() {
SendTouchEvent(touch_event_);
@@ -1832,7 +1844,8 @@ TEST_F(TouchEventQueueTest, AsyncTouchWithAckTimeout) {
AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1);
MoveTouchPoint(0, 5, 5);
- EXPECT_FALSE(IsTimeoutRunning());
+ SendUncancelableTouchMoveEventAck();
+ // EXPECT_FALSE(IsTimeoutRunning());
EXPECT_FALSE(HasPendingAsyncTouchMove());
EXPECT_FALSE(sent_event().cancelable);
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
@@ -1971,6 +1984,181 @@ TEST_F(TouchEventQueueTest, AsyncTouchWithHardTouchStartReset) {
EXPECT_EQ(1U, GetAndResetAckedEventCount());
}
+TEST_F(TouchEventQueueTest, SendNextThrottledAsyncTouchMoveAfterAck) {
tdresser 2015/03/25 14:16:18 Give a brief summary of what scenario the test cov
lanwei 2015/03/26 11:54:38 Done.
+ // Process a TouchStart
+ PressTouchPoint(0, 1);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Initiate async touchmove dispatch after the start of a scroll sequence.
+ MoveTouchPoint(0, 0, 5);
+ WebGestureEvent followup_scroll;
+ followup_scroll.type = WebInputEvent::GestureScrollBegin;
+ SetFollowupEvent(followup_scroll);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ MoveTouchPoint(0, 0, 10);
+ followup_scroll.type = WebInputEvent::GestureScrollUpdate;
+ SetFollowupEvent(followup_scroll);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Now queue a second touchmove and verify it's not (yet) dispatched.
tdresser 2015/03/25 14:16:18 Clarify that it's not yet dispatched because we've
lanwei 2015/03/26 11:54:38 Done.
+ MoveTouchPoint(0, 0, 20);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
tdresser 2015/03/25 14:16:18 Add a comment indicating that this is a fake ack.
+
+ // Coalease the subsequent touchmove with pending_async_touch_move_ and not
tdresser 2015/03/25 14:16:18 "and not ready for dispatching" -> "but don't disp
lanwei 2015/03/26 11:54:38 Done.
+ // ready for dispatching.
+ MoveTouchPoint(0, 0, 30);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+ EXPECT_EQ(0, sent_uncancelable_touch_move_count());
+
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1);
+ MoveTouchPoint(0, 0, 40);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_FALSE(sent_event().cancelable);
+ EXPECT_EQ(1U, queued_event_count());
tdresser 2015/03/25 14:16:18 Why is there still something in the queue? Shouldn
lanwei 2015/03/26 11:54:38 When the touch move is sent but the fake ack is no
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(0U, GetAndResetAckedEventCount());
+ EXPECT_EQ(1, sent_uncancelable_touch_move_count());
+
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Do not dispatch the event until ThrottledTouchmoves intervals expires and
+ // receive an ack from render.
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1);
+ MoveTouchPoint(0, 0, 50);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+ EXPECT_EQ(1, sent_uncancelable_touch_move_count());
+
+ // Send pending_async_touch_move_ when we receive an ack back from render.
+ SendUncancelableTouchMoveEventAck();
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(1U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(0U, GetAndResetAckedEventCount());
+ EXPECT_EQ(1, sent_uncancelable_touch_move_count());
+}
+
+TEST_F(TouchEventQueueTest, AsyncTouchFlushedByNonTouchMoveIgnoreAck) {
+ // Process a TouchStart
+ PressTouchPoint(0, 1);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Initiate async touchmove dispatch after the start of a scroll sequence.
+ MoveTouchPoint(0, 0, 5);
+ WebGestureEvent followup_scroll;
+ followup_scroll.type = WebInputEvent::GestureScrollBegin;
+ SetFollowupEvent(followup_scroll);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ MoveTouchPoint(0, 0, 10);
+ followup_scroll.type = WebInputEvent::GestureScrollUpdate;
+ SetFollowupEvent(followup_scroll);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Now queue a second touchmove and verify it's not (yet) dispatched.
+ MoveTouchPoint(0, 0, 20);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Coalease the subsequent touchmove with pending_async_touch_move_ and not
+ // ready for dispatching.
+ MoveTouchPoint(0, 0, 30);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+ EXPECT_EQ(0, sent_uncancelable_touch_move_count());
+
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1);
+ MoveTouchPoint(0, 0, 40);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_FALSE(sent_event().cancelable);
+ EXPECT_EQ(1U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(0U, GetAndResetAckedEventCount());
+ EXPECT_EQ(1, sent_uncancelable_touch_move_count());
+
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ MoveTouchPoint(0, 10, 50);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+ EXPECT_EQ(1, sent_uncancelable_touch_move_count());
+
+ // Send touchend will flush pending_async_touch_move_.
+ PressTouchPoint(30, 30);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type);
+ EXPECT_FALSE(sent_event().cancelable);
+ EXPECT_EQ(10, sent_event().touches[0].position.x);
+ EXPECT_EQ(50, sent_event().touches[0].position.y);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(2, sent_uncancelable_touch_move_count());
+ EXPECT_EQ(0, pending_uncancelable_event_ack_count());
+
+ // Touchend is not cancelable during async touch dispatch, reset
+ // sent_uncancelable_touch_move_count, and update
+ // pending_uncancelable_event_ack_count.
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED);
+ EXPECT_EQ(WebInputEvent::TouchStart, sent_event().type);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(0, sent_uncancelable_touch_move_count());
+ EXPECT_EQ(2, pending_uncancelable_event_ack_count());
+
+ // Ignore the uncancelable touchmove acks until
+ // pending_uncancelable_event_ack_count set to 0.
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ SendUncancelableTouchMoveEventAck();
+ EXPECT_EQ(1, pending_uncancelable_event_ack_count());
+ EXPECT_EQ(0, sent_uncancelable_touch_move_count());
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+
+ // Send out the next uncancelable touchmove even when there are acks which
+ // are not back from render.
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1);
+ MoveTouchPoint(0, 20, 30);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type);
+ EXPECT_FALSE(sent_event().cancelable);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1, sent_uncancelable_touch_move_count());
+ EXPECT_EQ(1, pending_uncancelable_event_ack_count());
+}
+
TEST_F(TouchEventQueueTest, TouchAbsorptionWithConsumedFirstMove) {
// Queue a TouchStart.
PressTouchPoint(0, 1);
@@ -2059,6 +2247,7 @@ TEST_F(TouchEventQueueTest, TouchStartCancelableDuringScroll) {
EXPECT_TRUE(sent_event().cancelable);
AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1);
MoveTouchPoint(0, 30, 5);
+ SendUncancelableTouchMoveEventAck();
ASSERT_EQ(1U, GetAndResetSentEventCount());
SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED);
EXPECT_FALSE(sent_event().cancelable);

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