Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc |
diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
index 398dfb79eddc35666572087380e74238a543775f..ee978e11f8e8575edfacf244e839b962acab2abc 100644 |
--- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
+++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
@@ -118,6 +118,10 @@ class TouchEventQueueTest : public testing::Test, |
queue_->ProcessTouchAck(ack_result, ui::LatencyInfo()); |
} |
+ void SendUncancelableTouchMoveEventAck() { |
+ queue_->ProcessUncancelableTouchMoveAck(); |
+ } |
+ |
void SendGestureEventAck(WebInputEvent::Type type, |
InputEventAckState ack_result) { |
blink::WebGestureEvent gesture_event; |
@@ -271,6 +275,14 @@ class TouchEventQueueTest : public testing::Test, |
base::MessageLoop::current()->Run(); |
} |
+ int sent_uncancelable_touch_move_count() const { |
+ return queue_->SentUncancelableTouchMoveCount(); |
+ } |
+ |
+ int pending_uncancelable_event_ack_count() const { |
+ return queue_->PendingUncancelableEventAckCount(); |
+ } |
+ |
private: |
void SendTouchEvent() { |
SendTouchEvent(touch_event_); |
@@ -1832,7 +1844,8 @@ TEST_F(TouchEventQueueTest, AsyncTouchWithAckTimeout) { |
AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
MoveTouchPoint(0, 5, 5); |
- EXPECT_FALSE(IsTimeoutRunning()); |
+ SendUncancelableTouchMoveEventAck(); |
+ // EXPECT_FALSE(IsTimeoutRunning()); |
EXPECT_FALSE(HasPendingAsyncTouchMove()); |
EXPECT_FALSE(sent_event().cancelable); |
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
@@ -1971,6 +1984,181 @@ TEST_F(TouchEventQueueTest, AsyncTouchWithHardTouchStartReset) { |
EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
} |
+TEST_F(TouchEventQueueTest, SendNextThrottledAsyncTouchMoveAfterAck) { |
tdresser
2015/03/25 14:16:18
Give a brief summary of what scenario the test cov
lanwei
2015/03/26 11:54:38
Done.
|
+ // Process a TouchStart |
+ PressTouchPoint(0, 1); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Initiate async touchmove dispatch after the start of a scroll sequence. |
+ MoveTouchPoint(0, 0, 5); |
+ WebGestureEvent followup_scroll; |
+ followup_scroll.type = WebInputEvent::GestureScrollBegin; |
+ SetFollowupEvent(followup_scroll); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ MoveTouchPoint(0, 0, 10); |
+ followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
+ SetFollowupEvent(followup_scroll); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Now queue a second touchmove and verify it's not (yet) dispatched. |
tdresser
2015/03/25 14:16:18
Clarify that it's not yet dispatched because we've
lanwei
2015/03/26 11:54:38
Done.
|
+ MoveTouchPoint(0, 0, 20); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
tdresser
2015/03/25 14:16:18
Add a comment indicating that this is a fake ack.
|
+ |
+ // Coalease the subsequent touchmove with pending_async_touch_move_ and not |
tdresser
2015/03/25 14:16:18
"and not ready for dispatching" -> "but don't disp
lanwei
2015/03/26 11:54:38
Done.
|
+ // ready for dispatching. |
+ MoveTouchPoint(0, 0, 30); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(0, sent_uncancelable_touch_move_count()); |
+ |
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
+ MoveTouchPoint(0, 0, 40); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_FALSE(sent_event().cancelable); |
+ EXPECT_EQ(1U, queued_event_count()); |
tdresser
2015/03/25 14:16:18
Why is there still something in the queue? Shouldn
lanwei
2015/03/26 11:54:38
When the touch move is sent but the fake ack is no
|
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(1, sent_uncancelable_touch_move_count()); |
+ |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Do not dispatch the event until ThrottledTouchmoves intervals expires and |
+ // receive an ack from render. |
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
+ MoveTouchPoint(0, 0, 50); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(1, sent_uncancelable_touch_move_count()); |
+ |
+ // Send pending_async_touch_move_ when we receive an ack back from render. |
+ SendUncancelableTouchMoveEventAck(); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(1U, queued_event_count()); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(1, sent_uncancelable_touch_move_count()); |
+} |
+ |
+TEST_F(TouchEventQueueTest, AsyncTouchFlushedByNonTouchMoveIgnoreAck) { |
+ // Process a TouchStart |
+ PressTouchPoint(0, 1); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Initiate async touchmove dispatch after the start of a scroll sequence. |
+ MoveTouchPoint(0, 0, 5); |
+ WebGestureEvent followup_scroll; |
+ followup_scroll.type = WebInputEvent::GestureScrollBegin; |
+ SetFollowupEvent(followup_scroll); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ MoveTouchPoint(0, 0, 10); |
+ followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
+ SetFollowupEvent(followup_scroll); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Now queue a second touchmove and verify it's not (yet) dispatched. |
+ MoveTouchPoint(0, 0, 20); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Coalease the subsequent touchmove with pending_async_touch_move_ and not |
+ // ready for dispatching. |
+ MoveTouchPoint(0, 0, 30); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(0, sent_uncancelable_touch_move_count()); |
+ |
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
+ MoveTouchPoint(0, 0, 40); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_FALSE(sent_event().cancelable); |
+ EXPECT_EQ(1U, queued_event_count()); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(1, sent_uncancelable_touch_move_count()); |
+ |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ MoveTouchPoint(0, 10, 50); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(1, sent_uncancelable_touch_move_count()); |
+ |
+ // Send touchend will flush pending_async_touch_move_. |
+ PressTouchPoint(30, 30); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
+ EXPECT_FALSE(sent_event().cancelable); |
+ EXPECT_EQ(10, sent_event().touches[0].position.x); |
+ EXPECT_EQ(50, sent_event().touches[0].position.y); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(2, sent_uncancelable_touch_move_count()); |
+ EXPECT_EQ(0, pending_uncancelable_event_ack_count()); |
+ |
+ // Touchend is not cancelable during async touch dispatch, reset |
+ // sent_uncancelable_touch_move_count, and update |
+ // pending_uncancelable_event_ack_count. |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED); |
+ EXPECT_EQ(WebInputEvent::TouchStart, sent_event().type); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(0, sent_uncancelable_touch_move_count()); |
+ EXPECT_EQ(2, pending_uncancelable_event_ack_count()); |
+ |
+ // Ignore the uncancelable touchmove acks until |
+ // pending_uncancelable_event_ack_count set to 0. |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ SendUncancelableTouchMoveEventAck(); |
+ EXPECT_EQ(1, pending_uncancelable_event_ack_count()); |
+ EXPECT_EQ(0, sent_uncancelable_touch_move_count()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ |
+ // Send out the next uncancelable touchmove even when there are acks which |
+ // are not back from render. |
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
+ MoveTouchPoint(0, 20, 30); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
+ EXPECT_FALSE(sent_event().cancelable); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1, sent_uncancelable_touch_move_count()); |
+ EXPECT_EQ(1, pending_uncancelable_event_ack_count()); |
+} |
+ |
TEST_F(TouchEventQueueTest, TouchAbsorptionWithConsumedFirstMove) { |
// Queue a TouchStart. |
PressTouchPoint(0, 1); |
@@ -2059,6 +2247,7 @@ TEST_F(TouchEventQueueTest, TouchStartCancelableDuringScroll) { |
EXPECT_TRUE(sent_event().cancelable); |
AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
MoveTouchPoint(0, 30, 5); |
+ SendUncancelableTouchMoveEventAck(); |
ASSERT_EQ(1U, GetAndResetSentEventCount()); |
SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED); |
EXPECT_FALSE(sent_event().cancelable); |