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Unified Diff: content/browser/renderer_host/input/touch_event_queue.cc

Issue 997283002: Coalesce async touch move events until the ack back from render (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Unit tests Created 5 years, 9 months ago
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Index: content/browser/renderer_host/input/touch_event_queue.cc
diff --git a/content/browser/renderer_host/input/touch_event_queue.cc b/content/browser/renderer_host/input/touch_event_queue.cc
index b766b3d1b51530ec4b49d9685cde78ebb302b525..15511441717c8deb7d292edb0adf725d8f61b703 100644
--- a/content/browser/renderer_host/input/touch_event_queue.cc
+++ b/content/browser/renderer_host/input/touch_event_queue.cc
@@ -372,6 +372,8 @@ TouchEventQueue::TouchEventQueue(TouchEventQueueClient* client,
drop_remaining_touches_in_sequence_(false),
touchmove_slop_suppressor_(new TouchMoveSlopSuppressor),
send_touch_events_async_(false),
+ pending_uncancelable_event_ack_count_(0),
+ sent_uncancelable_touch_move_count_(0),
last_sent_touch_timestamp_sec_(0) {
DCHECK(client);
if (config.touch_ack_timeout_supported) {
@@ -387,7 +389,6 @@ TouchEventQueue::~TouchEventQueue() {
void TouchEventQueue::QueueEvent(const TouchEventWithLatencyInfo& event) {
TRACE_EVENT0("input", "TouchEventQueue::QueueEvent");
tdresser 2015/03/25 14:16:18 Might as well leave that whitespace there.
lanwei 2015/03/26 11:54:38 Done.
-
// If the queueing of |event| was triggered by an ack dispatch, defer
// processing the event until the dispatch has finished.
if (touch_queue_.empty() && !dispatching_touch_ack_) {
@@ -430,7 +431,6 @@ void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result,
return;
touchmove_slop_suppressor_->ConfirmTouchEvent(ack_result);
tdresser 2015/03/25 14:16:18 Might as well leave that whitespace there.
lanwei 2015/03/26 11:54:38 Done.
-
if (touch_queue_.empty())
return;
@@ -438,6 +438,35 @@ void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result,
TryForwardNextEventToRenderer();
}
+void TouchEventQueue::ProcessUncancelableTouchMoveAck() {
+ TRACE_EVENT0("input", "TouchEventQueue::ProcessUncancelableTouchMoveAck");
+
+ DCHECK(!dispatching_touch_ack_);
+ dispatching_touch_ = false;
+
+ // Ignore the acks for uncancelable touchmoves when we have a touch event
+ // rather than uncancelable touchmoves and flush pending async touchmove.
+ if (pending_uncancelable_event_ack_count_ > 0) {
+ --pending_uncancelable_event_ack_count_;
+ return;
+ }
+
+ // Decrease the count once we receive the ack back from render for
+ // uncancelable touchmoves.
+ --sent_uncancelable_touch_move_count_;
+
+ // Send the next pending async touch move once we receive the ack.
+ if (pending_async_touchmove_) {
+ TouchEventWithLatencyInfo touch = *pending_async_touchmove_;
+ touch.event.cancelable = !send_touch_events_async_;
+ pending_async_touchmove_.reset();
+ if (!touch.event.cancelable)
+ ++sent_uncancelable_touch_move_count_;
+ touch_queue_.push_front(new CoalescedWebTouchEvent(touch, true));
+ SendTouchEventImmediately(&touch);
+ }
+}
+
void TouchEventQueue::TryForwardNextEventToRenderer() {
DCHECK(!dispatching_touch_ack_);
// If there are queued touch events, then try to forward them to the renderer
@@ -465,7 +494,6 @@ void TouchEventQueue::ForwardNextEventToRenderer() {
DCHECK(!empty());
DCHECK(!dispatching_touch_);
TouchEventWithLatencyInfo touch = touch_queue_.front()->coalesced_event();
-
if (send_touch_events_async_ &&
touch.event.type == WebInputEvent::TouchMove) {
// Throttling touchmove's in a continuous touchmove stream while scrolling
@@ -480,7 +508,7 @@ void TouchEventQueue::ForwardNextEventToRenderer() {
touch.event.timeStampSeconds >=
last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec;
- if (!send_touchmove_now) {
+ if (!send_touchmove_now || sent_uncancelable_touch_move_count_ > 0) {
if (!pending_async_touchmove_) {
pending_async_touchmove_.reset(new TouchEventWithLatencyInfo(touch));
} else {
@@ -499,7 +527,6 @@ void TouchEventQueue::ForwardNextEventToRenderer() {
}
last_sent_touch_timestamp_sec_ = touch.event.timeStampSeconds;
-
// Flush any pending async touch move. If it can be combined with the current
// (touchmove) event, great, otherwise send it immediately but separately. Its
// ack will trigger forwarding of the original |touch| event.
@@ -510,6 +537,10 @@ void TouchEventQueue::ForwardNextEventToRenderer() {
touch = *pending_async_touchmove_;
pending_async_touchmove_.reset();
} else {
+ // Once we flush the pending async touch move, we ignore all the acks
+ // from the uncancelable touch moves that we sent out and wait for acks
+ // back.
+ ++sent_uncancelable_touch_move_count_;
scoped_ptr<TouchEventWithLatencyInfo> async_move =
pending_async_touchmove_.Pass();
async_move->event.cancelable = false;
@@ -528,6 +559,17 @@ void TouchEventQueue::ForwardNextEventToRenderer() {
// A synchronous ack will reset |dispatching_touch_|, in which case
// the touch timeout should not be started.
base::AutoReset<bool> dispatching_touch(&dispatching_touch_, true);
+
+ // We increase the count when we send out a uncancelable touch move, and we
+ // use pending_uncancelable_event_ack_count_ to keep track the number of
+ // acks we do not wait any more when we flush pending async touch moves.
+ if (touch.event.type == WebInputEvent::TouchMove && !touch.event.cancelable) {
+ ++sent_uncancelable_touch_move_count_;
+ } else {
+ pending_uncancelable_event_ack_count_ +=
+ sent_uncancelable_touch_move_count_;
+ sent_uncancelable_touch_move_count_ = 0;
+ }
SendTouchEventImmediately(&touch);
if (dispatching_touch_ && timeout_handler_)
timeout_handler_->StartIfNecessary(touch);

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