Index: mojo/gpu/mojo_gles2_impl_autogen.h |
diff --git a/mojo/gpu/mojo_gles2_impl_autogen.h b/mojo/gpu/mojo_gles2_impl_autogen.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ff4236511bcab8f080dcd8e487c5e5cb814ca672 |
--- /dev/null |
+++ b/mojo/gpu/mojo_gles2_impl_autogen.h |
@@ -0,0 +1,754 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// This file is auto-generated from |
+// gpu/command_buffer/build_gles2_cmd_buffer.py |
+// It's formatted by clang-format using chromium coding style: |
+// clang-format -i -style=chromium filename |
+// DO NOT EDIT! |
+ |
+// This file is included by gles2_interface.h to declare the |
+// GL api functions. |
+#ifndef MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_ |
+#define MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_ |
+ |
+#include "gpu/command_buffer/client/gles2_interface.h" |
+#include "third_party/mojo/src/mojo/public/c/gles2/gles2.h" |
+ |
+namespace mojo { |
+ |
+class MojoGLES2Impl : public gpu::gles2::GLES2Interface { |
+ public: |
+ explicit MojoGLES2Impl(MojoGLES2Context context) { context_ = context; } |
+ ~MojoGLES2Impl() override {} |
+ void ActiveTexture(GLenum texture) override; |
+ void AttachShader(GLuint program, GLuint shader) override; |
+ void BindAttribLocation(GLuint program, |
+ GLuint index, |
+ const char* name) override; |
+ void BindBuffer(GLenum target, GLuint buffer) override; |
+ void BindBufferBase(GLenum target, GLuint index, GLuint buffer) override; |
+ void BindBufferRange(GLenum target, |
+ GLuint index, |
+ GLuint buffer, |
+ GLintptr offset, |
+ GLsizeiptr size) override; |
+ void BindFramebuffer(GLenum target, GLuint framebuffer) override; |
+ void BindRenderbuffer(GLenum target, GLuint renderbuffer) override; |
+ void BindSampler(GLuint unit, GLuint sampler) override; |
+ void BindTexture(GLenum target, GLuint texture) override; |
+ void BindTransformFeedback(GLenum target, GLuint transformfeedback) override; |
+ void BlendColor(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha) override; |
+ void BlendEquation(GLenum mode) override; |
+ void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override; |
+ void BlendFunc(GLenum sfactor, GLenum dfactor) override; |
+ void BlendFuncSeparate(GLenum srcRGB, |
+ GLenum dstRGB, |
+ GLenum srcAlpha, |
+ GLenum dstAlpha) override; |
+ void BufferData(GLenum target, |
+ GLsizeiptr size, |
+ const void* data, |
+ GLenum usage) override; |
+ void BufferSubData(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ const void* data) override; |
+ GLenum CheckFramebufferStatus(GLenum target) override; |
+ void Clear(GLbitfield mask) override; |
+ void ClearBufferfi(GLenum buffer, |
+ GLint drawbuffers, |
+ GLfloat depth, |
+ GLint stencil) override; |
+ void ClearBufferfv(GLenum buffer, |
+ GLint drawbuffers, |
+ const GLfloat* value) override; |
+ void ClearBufferiv(GLenum buffer, |
+ GLint drawbuffers, |
+ const GLint* value) override; |
+ void ClearBufferuiv(GLenum buffer, |
+ GLint drawbuffers, |
+ const GLuint* value) override; |
+ void ClearColor(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha) override; |
+ void ClearDepthf(GLclampf depth) override; |
+ void ClearStencil(GLint s) override; |
+ GLenum ClientWaitSync(GLsync sync, |
+ GLbitfield flags, |
+ GLuint64 timeout) override; |
+ void ColorMask(GLboolean red, |
+ GLboolean green, |
+ GLboolean blue, |
+ GLboolean alpha) override; |
+ void CompileShader(GLuint shader) override; |
+ void CompressedTexImage2D(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data) override; |
+ void CompressedTexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLsizei imageSize, |
+ const void* data) override; |
+ void CopyBufferSubData(GLenum readtarget, |
+ GLenum writetarget, |
+ GLintptr readoffset, |
+ GLintptr writeoffset, |
+ GLsizeiptr size) override; |
+ void CopyTexImage2D(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border) override; |
+ void CopyTexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) override; |
+ void CopyTexSubImage3D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) override; |
+ GLuint CreateProgram() override; |
+ GLuint CreateShader(GLenum type) override; |
+ void CullFace(GLenum mode) override; |
+ void DeleteBuffers(GLsizei n, const GLuint* buffers) override; |
+ void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override; |
+ void DeleteProgram(GLuint program) override; |
+ void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override; |
+ void DeleteSamplers(GLsizei n, const GLuint* samplers) override; |
+ void DeleteSync(GLsync sync) override; |
+ void DeleteShader(GLuint shader) override; |
+ void DeleteTextures(GLsizei n, const GLuint* textures) override; |
+ void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) override; |
+ void DepthFunc(GLenum func) override; |
+ void DepthMask(GLboolean flag) override; |
+ void DepthRangef(GLclampf zNear, GLclampf zFar) override; |
+ void DetachShader(GLuint program, GLuint shader) override; |
+ void Disable(GLenum cap) override; |
+ void DisableVertexAttribArray(GLuint index) override; |
+ void DrawArrays(GLenum mode, GLint first, GLsizei count) override; |
+ void DrawElements(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices) override; |
+ void DrawRangeElements(GLenum mode, |
+ GLuint start, |
+ GLuint end, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices) override; |
+ void Enable(GLenum cap) override; |
+ void EnableVertexAttribArray(GLuint index) override; |
+ GLsync FenceSync(GLenum condition, GLbitfield flags) override; |
+ void Finish() override; |
+ void Flush() override; |
+ void FramebufferRenderbuffer(GLenum target, |
+ GLenum attachment, |
+ GLenum renderbuffertarget, |
+ GLuint renderbuffer) override; |
+ void FramebufferTexture2D(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level) override; |
+ void FramebufferTextureLayer(GLenum target, |
+ GLenum attachment, |
+ GLuint texture, |
+ GLint level, |
+ GLint layer) override; |
+ void FrontFace(GLenum mode) override; |
+ void GenBuffers(GLsizei n, GLuint* buffers) override; |
+ void GenerateMipmap(GLenum target) override; |
+ void GenFramebuffers(GLsizei n, GLuint* framebuffers) override; |
+ void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override; |
+ void GenSamplers(GLsizei n, GLuint* samplers) override; |
+ void GenTextures(GLsizei n, GLuint* textures) override; |
+ void GenTransformFeedbacks(GLsizei n, GLuint* ids) override; |
+ void GetActiveAttrib(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name) override; |
+ void GetActiveUniform(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name) override; |
+ void GetActiveUniformBlockiv(GLuint program, |
+ GLuint index, |
+ GLenum pname, |
+ GLint* params) override; |
+ void GetActiveUniformBlockName(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* name) override; |
+ void GetActiveUniformsiv(GLuint program, |
+ GLsizei count, |
+ const GLuint* indices, |
+ GLenum pname, |
+ GLint* params) override; |
+ void GetAttachedShaders(GLuint program, |
+ GLsizei maxcount, |
+ GLsizei* count, |
+ GLuint* shaders) override; |
+ GLint GetAttribLocation(GLuint program, const char* name) override; |
+ void GetBooleanv(GLenum pname, GLboolean* params) override; |
+ void GetBufferParameteriv(GLenum target, |
+ GLenum pname, |
+ GLint* params) override; |
+ GLenum GetError() override; |
+ void GetFloatv(GLenum pname, GLfloat* params) override; |
+ GLint GetFragDataLocation(GLuint program, const char* name) override; |
+ void GetFramebufferAttachmentParameteriv(GLenum target, |
+ GLenum attachment, |
+ GLenum pname, |
+ GLint* params) override; |
+ void GetIntegerv(GLenum pname, GLint* params) override; |
+ void GetInternalformativ(GLenum target, |
+ GLenum format, |
+ GLenum pname, |
+ GLsizei bufSize, |
+ GLint* params) override; |
+ void GetProgramiv(GLuint program, GLenum pname, GLint* params) override; |
+ void GetProgramInfoLog(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog) override; |
+ void GetRenderbufferParameteriv(GLenum target, |
+ GLenum pname, |
+ GLint* params) override; |
+ void GetSamplerParameterfv(GLuint sampler, |
+ GLenum pname, |
+ GLfloat* params) override; |
+ void GetSamplerParameteriv(GLuint sampler, |
+ GLenum pname, |
+ GLint* params) override; |
+ void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override; |
+ void GetShaderInfoLog(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog) override; |
+ void GetShaderPrecisionFormat(GLenum shadertype, |
+ GLenum precisiontype, |
+ GLint* range, |
+ GLint* precision) override; |
+ void GetShaderSource(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* source) override; |
+ const GLubyte* GetString(GLenum name) override; |
+ void GetSynciv(GLsync sync, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* values) override; |
+ void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override; |
+ void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override; |
+ void GetTransformFeedbackVarying(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLsizei* size, |
+ GLenum* type, |
+ char* name) override; |
+ GLuint GetUniformBlockIndex(GLuint program, const char* name) override; |
+ void GetUniformfv(GLuint program, GLint location, GLfloat* params) override; |
+ void GetUniformiv(GLuint program, GLint location, GLint* params) override; |
+ void GetUniformIndices(GLuint program, |
+ GLsizei count, |
+ const char* const* names, |
+ GLuint* indices) override; |
+ GLint GetUniformLocation(GLuint program, const char* name) override; |
+ void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override; |
+ void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override; |
+ void GetVertexAttribPointerv(GLuint index, |
+ GLenum pname, |
+ void** pointer) override; |
+ void Hint(GLenum target, GLenum mode) override; |
+ void InvalidateFramebuffer(GLenum target, |
+ GLsizei count, |
+ const GLenum* attachments) override; |
+ void InvalidateSubFramebuffer(GLenum target, |
+ GLsizei count, |
+ const GLenum* attachments, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) override; |
+ GLboolean IsBuffer(GLuint buffer) override; |
+ GLboolean IsEnabled(GLenum cap) override; |
+ GLboolean IsFramebuffer(GLuint framebuffer) override; |
+ GLboolean IsProgram(GLuint program) override; |
+ GLboolean IsRenderbuffer(GLuint renderbuffer) override; |
+ GLboolean IsSampler(GLuint sampler) override; |
+ GLboolean IsShader(GLuint shader) override; |
+ GLboolean IsSync(GLsync sync) override; |
+ GLboolean IsTexture(GLuint texture) override; |
+ GLboolean IsTransformFeedback(GLuint transformfeedback) override; |
+ void LineWidth(GLfloat width) override; |
+ void LinkProgram(GLuint program) override; |
+ void PauseTransformFeedback() override; |
+ void PixelStorei(GLenum pname, GLint param) override; |
+ void PolygonOffset(GLfloat factor, GLfloat units) override; |
+ void ReadBuffer(GLenum src) override; |
+ void ReadPixels(GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ void* pixels) override; |
+ void ReleaseShaderCompiler() override; |
+ void RenderbufferStorage(GLenum target, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) override; |
+ void ResumeTransformFeedback() override; |
+ void SampleCoverage(GLclampf value, GLboolean invert) override; |
+ void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override; |
+ void SamplerParameterfv(GLuint sampler, |
+ GLenum pname, |
+ const GLfloat* params) override; |
+ void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) override; |
+ void SamplerParameteriv(GLuint sampler, |
+ GLenum pname, |
+ const GLint* params) override; |
+ void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override; |
+ void ShaderBinary(GLsizei n, |
+ const GLuint* shaders, |
+ GLenum binaryformat, |
+ const void* binary, |
+ GLsizei length) override; |
+ void ShaderSource(GLuint shader, |
+ GLsizei count, |
+ const GLchar* const* str, |
+ const GLint* length) override; |
+ void ShallowFinishCHROMIUM() override; |
+ void ShallowFlushCHROMIUM() override; |
+ void OrderingBarrierCHROMIUM() override; |
+ void StencilFunc(GLenum func, GLint ref, GLuint mask) override; |
+ void StencilFuncSeparate(GLenum face, |
+ GLenum func, |
+ GLint ref, |
+ GLuint mask) override; |
+ void StencilMask(GLuint mask) override; |
+ void StencilMaskSeparate(GLenum face, GLuint mask) override; |
+ void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override; |
+ void StencilOpSeparate(GLenum face, |
+ GLenum fail, |
+ GLenum zfail, |
+ GLenum zpass) override; |
+ void TexImage2D(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) override; |
+ void TexImage3D(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) override; |
+ void TexParameterf(GLenum target, GLenum pname, GLfloat param) override; |
+ void TexParameterfv(GLenum target, |
+ GLenum pname, |
+ const GLfloat* params) override; |
+ void TexParameteri(GLenum target, GLenum pname, GLint param) override; |
+ void TexParameteriv(GLenum target, |
+ GLenum pname, |
+ const GLint* params) override; |
+ void TexStorage3D(GLenum target, |
+ GLsizei levels, |
+ GLenum internalFormat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth) override; |
+ void TexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) override; |
+ void TexSubImage3D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) override; |
+ void TransformFeedbackVaryings(GLuint program, |
+ GLsizei count, |
+ const char* const* varyings, |
+ GLenum buffermode) override; |
+ void Uniform1f(GLint location, GLfloat x) override; |
+ void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override; |
+ void Uniform1i(GLint location, GLint x) override; |
+ void Uniform1iv(GLint location, GLsizei count, const GLint* v) override; |
+ void Uniform1ui(GLint location, GLuint x) override; |
+ void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) override; |
+ void Uniform2f(GLint location, GLfloat x, GLfloat y) override; |
+ void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override; |
+ void Uniform2i(GLint location, GLint x, GLint y) override; |
+ void Uniform2iv(GLint location, GLsizei count, const GLint* v) override; |
+ void Uniform2ui(GLint location, GLuint x, GLuint y) override; |
+ void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) override; |
+ void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override; |
+ void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override; |
+ void Uniform3i(GLint location, GLint x, GLint y, GLint z) override; |
+ void Uniform3iv(GLint location, GLsizei count, const GLint* v) override; |
+ void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) override; |
+ void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) override; |
+ void Uniform4f(GLint location, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z, |
+ GLfloat w) override; |
+ void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override; |
+ void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override; |
+ void Uniform4iv(GLint location, GLsizei count, const GLint* v) override; |
+ void Uniform4ui(GLint location, |
+ GLuint x, |
+ GLuint y, |
+ GLuint z, |
+ GLuint w) override; |
+ void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) override; |
+ void UniformBlockBinding(GLuint program, |
+ GLuint index, |
+ GLuint binding) override; |
+ void UniformMatrix2fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) override; |
+ void UniformMatrix2x3fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) override; |
+ void UniformMatrix2x4fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) override; |
+ void UniformMatrix3fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) override; |
+ void UniformMatrix3x2fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) override; |
+ void UniformMatrix3x4fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) override; |
+ void UniformMatrix4fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) override; |
+ void UniformMatrix4x2fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) override; |
+ void UniformMatrix4x3fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) override; |
+ void UseProgram(GLuint program) override; |
+ void ValidateProgram(GLuint program) override; |
+ void VertexAttrib1f(GLuint indx, GLfloat x) override; |
+ void VertexAttrib1fv(GLuint indx, const GLfloat* values) override; |
+ void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override; |
+ void VertexAttrib2fv(GLuint indx, const GLfloat* values) override; |
+ void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override; |
+ void VertexAttrib3fv(GLuint indx, const GLfloat* values) override; |
+ void VertexAttrib4f(GLuint indx, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z, |
+ GLfloat w) override; |
+ void VertexAttrib4fv(GLuint indx, const GLfloat* values) override; |
+ void VertexAttribI4i(GLuint indx, |
+ GLint x, |
+ GLint y, |
+ GLint z, |
+ GLint w) override; |
+ void VertexAttribI4iv(GLuint indx, const GLint* values) override; |
+ void VertexAttribI4ui(GLuint indx, |
+ GLuint x, |
+ GLuint y, |
+ GLuint z, |
+ GLuint w) override; |
+ void VertexAttribI4uiv(GLuint indx, const GLuint* values) override; |
+ void VertexAttribIPointer(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLsizei stride, |
+ const void* ptr) override; |
+ void VertexAttribPointer(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLboolean normalized, |
+ GLsizei stride, |
+ const void* ptr) override; |
+ void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override; |
+ void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override; |
+ void BlitFramebufferCHROMIUM(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter) override; |
+ void RenderbufferStorageMultisampleCHROMIUM(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) override; |
+ void RenderbufferStorageMultisampleEXT(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) override; |
+ void FramebufferTexture2DMultisampleEXT(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level, |
+ GLsizei samples) override; |
+ void TexStorage2DEXT(GLenum target, |
+ GLsizei levels, |
+ GLenum internalFormat, |
+ GLsizei width, |
+ GLsizei height) override; |
+ void GenQueriesEXT(GLsizei n, GLuint* queries) override; |
+ void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override; |
+ GLboolean IsQueryEXT(GLuint id) override; |
+ void BeginQueryEXT(GLenum target, GLuint id) override; |
+ void BeginTransformFeedback(GLenum primitivemode) override; |
+ void EndQueryEXT(GLenum target) override; |
+ void EndTransformFeedback() override; |
+ void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override; |
+ void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) override; |
+ void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) override; |
+ void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override; |
+ void PopGroupMarkerEXT() override; |
+ void GenVertexArraysOES(GLsizei n, GLuint* arrays) override; |
+ void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override; |
+ GLboolean IsVertexArrayOES(GLuint array) override; |
+ void BindVertexArrayOES(GLuint array) override; |
+ void SwapBuffers() override; |
+ GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
+ GLsizei count, |
+ GLenum type, |
+ GLuint offset) override; |
+ GLboolean EnableFeatureCHROMIUM(const char* feature) override; |
+ void* MapBufferCHROMIUM(GLuint target, GLenum access) override; |
+ GLboolean UnmapBufferCHROMIUM(GLuint target) override; |
+ void* MapBufferSubDataCHROMIUM(GLuint target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ GLenum access) override; |
+ void UnmapBufferSubDataCHROMIUM(const void* mem) override; |
+ void* MapBufferRange(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ GLbitfield access) override; |
+ GLboolean UnmapBuffer(GLenum target) override; |
+ void* MapTexSubImage2DCHROMIUM(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ GLenum access) override; |
+ void UnmapTexSubImage2DCHROMIUM(const void* mem) override; |
+ void ResizeCHROMIUM(GLuint width, |
+ GLuint height, |
+ GLfloat scale_factor) override; |
+ const GLchar* GetRequestableExtensionsCHROMIUM() override; |
+ void RequestExtensionCHROMIUM(const char* extension) override; |
+ void RateLimitOffscreenContextCHROMIUM() override; |
+ void GetProgramInfoCHROMIUM(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* size, |
+ void* info) override; |
+ void GetUniformBlocksCHROMIUM(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* size, |
+ void* info) override; |
+ void GetTransformFeedbackVaryingsCHROMIUM(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* size, |
+ void* info) override; |
+ void GetUniformsES3CHROMIUM(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* size, |
+ void* info) override; |
+ GLuint CreateStreamTextureCHROMIUM(GLuint texture) override; |
+ GLuint CreateImageCHROMIUM(ClientBuffer buffer, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum internalformat) override; |
+ void DestroyImageCHROMIUM(GLuint image_id) override; |
+ GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, |
+ GLsizei height, |
+ GLenum internalformat, |
+ GLenum usage) override; |
+ void GetTranslatedShaderSourceANGLE(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* source) override; |
+ void PostSubBufferCHROMIUM(GLint x, |
+ GLint y, |
+ GLint width, |
+ GLint height) override; |
+ void TexImageIOSurface2DCHROMIUM(GLenum target, |
+ GLsizei width, |
+ GLsizei height, |
+ GLuint ioSurfaceId, |
+ GLuint plane) override; |
+ void CopyTextureCHROMIUM(GLenum target, |
+ GLenum source_id, |
+ GLenum dest_id, |
+ GLint internalformat, |
+ GLenum dest_type) override; |
+ void CopySubTextureCHROMIUM(GLenum target, |
+ GLenum source_id, |
+ GLenum dest_id, |
+ GLint xoffset, |
+ GLint yoffset) override; |
+ void DrawArraysInstancedANGLE(GLenum mode, |
+ GLint first, |
+ GLsizei count, |
+ GLsizei primcount) override; |
+ void DrawElementsInstancedANGLE(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices, |
+ GLsizei primcount) override; |
+ void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override; |
+ void GenMailboxCHROMIUM(GLbyte* mailbox) override; |
+ void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override; |
+ void ProduceTextureDirectCHROMIUM(GLuint texture, |
+ GLenum target, |
+ const GLbyte* mailbox) override; |
+ void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override; |
+ GLuint CreateAndConsumeTextureCHROMIUM(GLenum target, |
+ const GLbyte* mailbox) override; |
+ void BindUniformLocationCHROMIUM(GLuint program, |
+ GLint location, |
+ const char* name) override; |
+ void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) override; |
+ void DeleteValuebuffersCHROMIUM(GLsizei n, |
+ const GLuint* valuebuffers) override; |
+ GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) override; |
+ void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) override; |
+ void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) override; |
+ void PopulateSubscribedValuesCHROMIUM(GLenum target) override; |
+ void UniformValuebufferCHROMIUM(GLint location, |
+ GLenum target, |
+ GLenum subscription) override; |
+ void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override; |
+ void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override; |
+ void TraceBeginCHROMIUM(const char* category_name, |
+ const char* trace_name) override; |
+ void TraceEndCHROMIUM() override; |
+ void AsyncTexSubImage2DCHROMIUM(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ const void* data) override; |
+ void AsyncTexImage2DCHROMIUM(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) override; |
+ void WaitAsyncTexImage2DCHROMIUM(GLenum target) override; |
+ void WaitAllAsyncTexImage2DCHROMIUM() override; |
+ void DiscardFramebufferEXT(GLenum target, |
+ GLsizei count, |
+ const GLenum* attachments) override; |
+ void LoseContextCHROMIUM(GLenum current, GLenum other) override; |
+ GLuint InsertSyncPointCHROMIUM() override; |
+ void WaitSyncPointCHROMIUM(GLuint sync_point) override; |
+ void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override; |
+ void DiscardBackbufferCHROMIUM() override; |
+ void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
+ GLenum plane_transform, |
+ GLuint overlay_texture_id, |
+ GLint bounds_x, |
+ GLint bounds_y, |
+ GLint bounds_width, |
+ GLint bounds_height, |
+ GLfloat uv_x, |
+ GLfloat uv_y, |
+ GLfloat uv_width, |
+ GLfloat uv_height) override; |
+ void SwapInterval(GLint interval) override; |
+ void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override; |
+ void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override; |
+ void BlendBarrierKHR() override; |
+ |
+ private: |
+ MojoGLES2Context context_; |
+}; |
+ |
+} // namespace mojo |
+#endif // MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_ |