| Index: mojo/gpu/mojo_gles2_impl_autogen.h
|
| diff --git a/mojo/gpu/mojo_gles2_impl_autogen.h b/mojo/gpu/mojo_gles2_impl_autogen.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..ff4236511bcab8f080dcd8e487c5e5cb814ca672
|
| --- /dev/null
|
| +++ b/mojo/gpu/mojo_gles2_impl_autogen.h
|
| @@ -0,0 +1,754 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// This file is auto-generated from
|
| +// gpu/command_buffer/build_gles2_cmd_buffer.py
|
| +// It's formatted by clang-format using chromium coding style:
|
| +// clang-format -i -style=chromium filename
|
| +// DO NOT EDIT!
|
| +
|
| +// This file is included by gles2_interface.h to declare the
|
| +// GL api functions.
|
| +#ifndef MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_
|
| +#define MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_
|
| +
|
| +#include "gpu/command_buffer/client/gles2_interface.h"
|
| +#include "third_party/mojo/src/mojo/public/c/gles2/gles2.h"
|
| +
|
| +namespace mojo {
|
| +
|
| +class MojoGLES2Impl : public gpu::gles2::GLES2Interface {
|
| + public:
|
| + explicit MojoGLES2Impl(MojoGLES2Context context) { context_ = context; }
|
| + ~MojoGLES2Impl() override {}
|
| + void ActiveTexture(GLenum texture) override;
|
| + void AttachShader(GLuint program, GLuint shader) override;
|
| + void BindAttribLocation(GLuint program,
|
| + GLuint index,
|
| + const char* name) override;
|
| + void BindBuffer(GLenum target, GLuint buffer) override;
|
| + void BindBufferBase(GLenum target, GLuint index, GLuint buffer) override;
|
| + void BindBufferRange(GLenum target,
|
| + GLuint index,
|
| + GLuint buffer,
|
| + GLintptr offset,
|
| + GLsizeiptr size) override;
|
| + void BindFramebuffer(GLenum target, GLuint framebuffer) override;
|
| + void BindRenderbuffer(GLenum target, GLuint renderbuffer) override;
|
| + void BindSampler(GLuint unit, GLuint sampler) override;
|
| + void BindTexture(GLenum target, GLuint texture) override;
|
| + void BindTransformFeedback(GLenum target, GLuint transformfeedback) override;
|
| + void BlendColor(GLclampf red,
|
| + GLclampf green,
|
| + GLclampf blue,
|
| + GLclampf alpha) override;
|
| + void BlendEquation(GLenum mode) override;
|
| + void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override;
|
| + void BlendFunc(GLenum sfactor, GLenum dfactor) override;
|
| + void BlendFuncSeparate(GLenum srcRGB,
|
| + GLenum dstRGB,
|
| + GLenum srcAlpha,
|
| + GLenum dstAlpha) override;
|
| + void BufferData(GLenum target,
|
| + GLsizeiptr size,
|
| + const void* data,
|
| + GLenum usage) override;
|
| + void BufferSubData(GLenum target,
|
| + GLintptr offset,
|
| + GLsizeiptr size,
|
| + const void* data) override;
|
| + GLenum CheckFramebufferStatus(GLenum target) override;
|
| + void Clear(GLbitfield mask) override;
|
| + void ClearBufferfi(GLenum buffer,
|
| + GLint drawbuffers,
|
| + GLfloat depth,
|
| + GLint stencil) override;
|
| + void ClearBufferfv(GLenum buffer,
|
| + GLint drawbuffers,
|
| + const GLfloat* value) override;
|
| + void ClearBufferiv(GLenum buffer,
|
| + GLint drawbuffers,
|
| + const GLint* value) override;
|
| + void ClearBufferuiv(GLenum buffer,
|
| + GLint drawbuffers,
|
| + const GLuint* value) override;
|
| + void ClearColor(GLclampf red,
|
| + GLclampf green,
|
| + GLclampf blue,
|
| + GLclampf alpha) override;
|
| + void ClearDepthf(GLclampf depth) override;
|
| + void ClearStencil(GLint s) override;
|
| + GLenum ClientWaitSync(GLsync sync,
|
| + GLbitfield flags,
|
| + GLuint64 timeout) override;
|
| + void ColorMask(GLboolean red,
|
| + GLboolean green,
|
| + GLboolean blue,
|
| + GLboolean alpha) override;
|
| + void CompileShader(GLuint shader) override;
|
| + void CompressedTexImage2D(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border,
|
| + GLsizei imageSize,
|
| + const void* data) override;
|
| + void CompressedTexSubImage2D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLsizei imageSize,
|
| + const void* data) override;
|
| + void CopyBufferSubData(GLenum readtarget,
|
| + GLenum writetarget,
|
| + GLintptr readoffset,
|
| + GLintptr writeoffset,
|
| + GLsizeiptr size) override;
|
| + void CopyTexImage2D(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border) override;
|
| + void CopyTexSubImage2D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| + void CopyTexSubImage3D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint zoffset,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| + GLuint CreateProgram() override;
|
| + GLuint CreateShader(GLenum type) override;
|
| + void CullFace(GLenum mode) override;
|
| + void DeleteBuffers(GLsizei n, const GLuint* buffers) override;
|
| + void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override;
|
| + void DeleteProgram(GLuint program) override;
|
| + void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override;
|
| + void DeleteSamplers(GLsizei n, const GLuint* samplers) override;
|
| + void DeleteSync(GLsync sync) override;
|
| + void DeleteShader(GLuint shader) override;
|
| + void DeleteTextures(GLsizei n, const GLuint* textures) override;
|
| + void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) override;
|
| + void DepthFunc(GLenum func) override;
|
| + void DepthMask(GLboolean flag) override;
|
| + void DepthRangef(GLclampf zNear, GLclampf zFar) override;
|
| + void DetachShader(GLuint program, GLuint shader) override;
|
| + void Disable(GLenum cap) override;
|
| + void DisableVertexAttribArray(GLuint index) override;
|
| + void DrawArrays(GLenum mode, GLint first, GLsizei count) override;
|
| + void DrawElements(GLenum mode,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices) override;
|
| + void DrawRangeElements(GLenum mode,
|
| + GLuint start,
|
| + GLuint end,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices) override;
|
| + void Enable(GLenum cap) override;
|
| + void EnableVertexAttribArray(GLuint index) override;
|
| + GLsync FenceSync(GLenum condition, GLbitfield flags) override;
|
| + void Finish() override;
|
| + void Flush() override;
|
| + void FramebufferRenderbuffer(GLenum target,
|
| + GLenum attachment,
|
| + GLenum renderbuffertarget,
|
| + GLuint renderbuffer) override;
|
| + void FramebufferTexture2D(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level) override;
|
| + void FramebufferTextureLayer(GLenum target,
|
| + GLenum attachment,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLint layer) override;
|
| + void FrontFace(GLenum mode) override;
|
| + void GenBuffers(GLsizei n, GLuint* buffers) override;
|
| + void GenerateMipmap(GLenum target) override;
|
| + void GenFramebuffers(GLsizei n, GLuint* framebuffers) override;
|
| + void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override;
|
| + void GenSamplers(GLsizei n, GLuint* samplers) override;
|
| + void GenTextures(GLsizei n, GLuint* textures) override;
|
| + void GenTransformFeedbacks(GLsizei n, GLuint* ids) override;
|
| + void GetActiveAttrib(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLint* size,
|
| + GLenum* type,
|
| + char* name) override;
|
| + void GetActiveUniform(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLint* size,
|
| + GLenum* type,
|
| + char* name) override;
|
| + void GetActiveUniformBlockiv(GLuint program,
|
| + GLuint index,
|
| + GLenum pname,
|
| + GLint* params) override;
|
| + void GetActiveUniformBlockName(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* name) override;
|
| + void GetActiveUniformsiv(GLuint program,
|
| + GLsizei count,
|
| + const GLuint* indices,
|
| + GLenum pname,
|
| + GLint* params) override;
|
| + void GetAttachedShaders(GLuint program,
|
| + GLsizei maxcount,
|
| + GLsizei* count,
|
| + GLuint* shaders) override;
|
| + GLint GetAttribLocation(GLuint program, const char* name) override;
|
| + void GetBooleanv(GLenum pname, GLboolean* params) override;
|
| + void GetBufferParameteriv(GLenum target,
|
| + GLenum pname,
|
| + GLint* params) override;
|
| + GLenum GetError() override;
|
| + void GetFloatv(GLenum pname, GLfloat* params) override;
|
| + GLint GetFragDataLocation(GLuint program, const char* name) override;
|
| + void GetFramebufferAttachmentParameteriv(GLenum target,
|
| + GLenum attachment,
|
| + GLenum pname,
|
| + GLint* params) override;
|
| + void GetIntegerv(GLenum pname, GLint* params) override;
|
| + void GetInternalformativ(GLenum target,
|
| + GLenum format,
|
| + GLenum pname,
|
| + GLsizei bufSize,
|
| + GLint* params) override;
|
| + void GetProgramiv(GLuint program, GLenum pname, GLint* params) override;
|
| + void GetProgramInfoLog(GLuint program,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* infolog) override;
|
| + void GetRenderbufferParameteriv(GLenum target,
|
| + GLenum pname,
|
| + GLint* params) override;
|
| + void GetSamplerParameterfv(GLuint sampler,
|
| + GLenum pname,
|
| + GLfloat* params) override;
|
| + void GetSamplerParameteriv(GLuint sampler,
|
| + GLenum pname,
|
| + GLint* params) override;
|
| + void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override;
|
| + void GetShaderInfoLog(GLuint shader,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* infolog) override;
|
| + void GetShaderPrecisionFormat(GLenum shadertype,
|
| + GLenum precisiontype,
|
| + GLint* range,
|
| + GLint* precision) override;
|
| + void GetShaderSource(GLuint shader,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* source) override;
|
| + const GLubyte* GetString(GLenum name) override;
|
| + void GetSynciv(GLsync sync,
|
| + GLenum pname,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLint* values) override;
|
| + void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override;
|
| + void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override;
|
| + void GetTransformFeedbackVarying(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLsizei* size,
|
| + GLenum* type,
|
| + char* name) override;
|
| + GLuint GetUniformBlockIndex(GLuint program, const char* name) override;
|
| + void GetUniformfv(GLuint program, GLint location, GLfloat* params) override;
|
| + void GetUniformiv(GLuint program, GLint location, GLint* params) override;
|
| + void GetUniformIndices(GLuint program,
|
| + GLsizei count,
|
| + const char* const* names,
|
| + GLuint* indices) override;
|
| + GLint GetUniformLocation(GLuint program, const char* name) override;
|
| + void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override;
|
| + void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override;
|
| + void GetVertexAttribPointerv(GLuint index,
|
| + GLenum pname,
|
| + void** pointer) override;
|
| + void Hint(GLenum target, GLenum mode) override;
|
| + void InvalidateFramebuffer(GLenum target,
|
| + GLsizei count,
|
| + const GLenum* attachments) override;
|
| + void InvalidateSubFramebuffer(GLenum target,
|
| + GLsizei count,
|
| + const GLenum* attachments,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| + GLboolean IsBuffer(GLuint buffer) override;
|
| + GLboolean IsEnabled(GLenum cap) override;
|
| + GLboolean IsFramebuffer(GLuint framebuffer) override;
|
| + GLboolean IsProgram(GLuint program) override;
|
| + GLboolean IsRenderbuffer(GLuint renderbuffer) override;
|
| + GLboolean IsSampler(GLuint sampler) override;
|
| + GLboolean IsShader(GLuint shader) override;
|
| + GLboolean IsSync(GLsync sync) override;
|
| + GLboolean IsTexture(GLuint texture) override;
|
| + GLboolean IsTransformFeedback(GLuint transformfeedback) override;
|
| + void LineWidth(GLfloat width) override;
|
| + void LinkProgram(GLuint program) override;
|
| + void PauseTransformFeedback() override;
|
| + void PixelStorei(GLenum pname, GLint param) override;
|
| + void PolygonOffset(GLfloat factor, GLfloat units) override;
|
| + void ReadBuffer(GLenum src) override;
|
| + void ReadPixels(GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + void* pixels) override;
|
| + void ReleaseShaderCompiler() override;
|
| + void RenderbufferStorage(GLenum target,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| + void ResumeTransformFeedback() override;
|
| + void SampleCoverage(GLclampf value, GLboolean invert) override;
|
| + void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override;
|
| + void SamplerParameterfv(GLuint sampler,
|
| + GLenum pname,
|
| + const GLfloat* params) override;
|
| + void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) override;
|
| + void SamplerParameteriv(GLuint sampler,
|
| + GLenum pname,
|
| + const GLint* params) override;
|
| + void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override;
|
| + void ShaderBinary(GLsizei n,
|
| + const GLuint* shaders,
|
| + GLenum binaryformat,
|
| + const void* binary,
|
| + GLsizei length) override;
|
| + void ShaderSource(GLuint shader,
|
| + GLsizei count,
|
| + const GLchar* const* str,
|
| + const GLint* length) override;
|
| + void ShallowFinishCHROMIUM() override;
|
| + void ShallowFlushCHROMIUM() override;
|
| + void OrderingBarrierCHROMIUM() override;
|
| + void StencilFunc(GLenum func, GLint ref, GLuint mask) override;
|
| + void StencilFuncSeparate(GLenum face,
|
| + GLenum func,
|
| + GLint ref,
|
| + GLuint mask) override;
|
| + void StencilMask(GLuint mask) override;
|
| + void StencilMaskSeparate(GLenum face, GLuint mask) override;
|
| + void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override;
|
| + void StencilOpSeparate(GLenum face,
|
| + GLenum fail,
|
| + GLenum zfail,
|
| + GLenum zpass) override;
|
| + void TexImage2D(GLenum target,
|
| + GLint level,
|
| + GLint internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels) override;
|
| + void TexImage3D(GLenum target,
|
| + GLint level,
|
| + GLint internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLint border,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels) override;
|
| + void TexParameterf(GLenum target, GLenum pname, GLfloat param) override;
|
| + void TexParameterfv(GLenum target,
|
| + GLenum pname,
|
| + const GLfloat* params) override;
|
| + void TexParameteri(GLenum target, GLenum pname, GLint param) override;
|
| + void TexParameteriv(GLenum target,
|
| + GLenum pname,
|
| + const GLint* params) override;
|
| + void TexStorage3D(GLenum target,
|
| + GLsizei levels,
|
| + GLenum internalFormat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth) override;
|
| + void TexSubImage2D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels) override;
|
| + void TexSubImage3D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint zoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels) override;
|
| + void TransformFeedbackVaryings(GLuint program,
|
| + GLsizei count,
|
| + const char* const* varyings,
|
| + GLenum buffermode) override;
|
| + void Uniform1f(GLint location, GLfloat x) override;
|
| + void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override;
|
| + void Uniform1i(GLint location, GLint x) override;
|
| + void Uniform1iv(GLint location, GLsizei count, const GLint* v) override;
|
| + void Uniform1ui(GLint location, GLuint x) override;
|
| + void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) override;
|
| + void Uniform2f(GLint location, GLfloat x, GLfloat y) override;
|
| + void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override;
|
| + void Uniform2i(GLint location, GLint x, GLint y) override;
|
| + void Uniform2iv(GLint location, GLsizei count, const GLint* v) override;
|
| + void Uniform2ui(GLint location, GLuint x, GLuint y) override;
|
| + void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) override;
|
| + void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override;
|
| + void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override;
|
| + void Uniform3i(GLint location, GLint x, GLint y, GLint z) override;
|
| + void Uniform3iv(GLint location, GLsizei count, const GLint* v) override;
|
| + void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) override;
|
| + void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) override;
|
| + void Uniform4f(GLint location,
|
| + GLfloat x,
|
| + GLfloat y,
|
| + GLfloat z,
|
| + GLfloat w) override;
|
| + void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override;
|
| + void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override;
|
| + void Uniform4iv(GLint location, GLsizei count, const GLint* v) override;
|
| + void Uniform4ui(GLint location,
|
| + GLuint x,
|
| + GLuint y,
|
| + GLuint z,
|
| + GLuint w) override;
|
| + void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) override;
|
| + void UniformBlockBinding(GLuint program,
|
| + GLuint index,
|
| + GLuint binding) override;
|
| + void UniformMatrix2fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| + void UniformMatrix2x3fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| + void UniformMatrix2x4fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| + void UniformMatrix3fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| + void UniformMatrix3x2fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| + void UniformMatrix3x4fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| + void UniformMatrix4fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| + void UniformMatrix4x2fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| + void UniformMatrix4x3fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| + void UseProgram(GLuint program) override;
|
| + void ValidateProgram(GLuint program) override;
|
| + void VertexAttrib1f(GLuint indx, GLfloat x) override;
|
| + void VertexAttrib1fv(GLuint indx, const GLfloat* values) override;
|
| + void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override;
|
| + void VertexAttrib2fv(GLuint indx, const GLfloat* values) override;
|
| + void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override;
|
| + void VertexAttrib3fv(GLuint indx, const GLfloat* values) override;
|
| + void VertexAttrib4f(GLuint indx,
|
| + GLfloat x,
|
| + GLfloat y,
|
| + GLfloat z,
|
| + GLfloat w) override;
|
| + void VertexAttrib4fv(GLuint indx, const GLfloat* values) override;
|
| + void VertexAttribI4i(GLuint indx,
|
| + GLint x,
|
| + GLint y,
|
| + GLint z,
|
| + GLint w) override;
|
| + void VertexAttribI4iv(GLuint indx, const GLint* values) override;
|
| + void VertexAttribI4ui(GLuint indx,
|
| + GLuint x,
|
| + GLuint y,
|
| + GLuint z,
|
| + GLuint w) override;
|
| + void VertexAttribI4uiv(GLuint indx, const GLuint* values) override;
|
| + void VertexAttribIPointer(GLuint indx,
|
| + GLint size,
|
| + GLenum type,
|
| + GLsizei stride,
|
| + const void* ptr) override;
|
| + void VertexAttribPointer(GLuint indx,
|
| + GLint size,
|
| + GLenum type,
|
| + GLboolean normalized,
|
| + GLsizei stride,
|
| + const void* ptr) override;
|
| + void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override;
|
| + void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override;
|
| + void BlitFramebufferCHROMIUM(GLint srcX0,
|
| + GLint srcY0,
|
| + GLint srcX1,
|
| + GLint srcY1,
|
| + GLint dstX0,
|
| + GLint dstY0,
|
| + GLint dstX1,
|
| + GLint dstY1,
|
| + GLbitfield mask,
|
| + GLenum filter) override;
|
| + void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| + void RenderbufferStorageMultisampleEXT(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| + void FramebufferTexture2DMultisampleEXT(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLsizei samples) override;
|
| + void TexStorage2DEXT(GLenum target,
|
| + GLsizei levels,
|
| + GLenum internalFormat,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| + void GenQueriesEXT(GLsizei n, GLuint* queries) override;
|
| + void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override;
|
| + GLboolean IsQueryEXT(GLuint id) override;
|
| + void BeginQueryEXT(GLenum target, GLuint id) override;
|
| + void BeginTransformFeedback(GLenum primitivemode) override;
|
| + void EndQueryEXT(GLenum target) override;
|
| + void EndTransformFeedback() override;
|
| + void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override;
|
| + void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) override;
|
| + void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) override;
|
| + void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override;
|
| + void PopGroupMarkerEXT() override;
|
| + void GenVertexArraysOES(GLsizei n, GLuint* arrays) override;
|
| + void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override;
|
| + GLboolean IsVertexArrayOES(GLuint array) override;
|
| + void BindVertexArrayOES(GLuint array) override;
|
| + void SwapBuffers() override;
|
| + GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
|
| + GLsizei count,
|
| + GLenum type,
|
| + GLuint offset) override;
|
| + GLboolean EnableFeatureCHROMIUM(const char* feature) override;
|
| + void* MapBufferCHROMIUM(GLuint target, GLenum access) override;
|
| + GLboolean UnmapBufferCHROMIUM(GLuint target) override;
|
| + void* MapBufferSubDataCHROMIUM(GLuint target,
|
| + GLintptr offset,
|
| + GLsizeiptr size,
|
| + GLenum access) override;
|
| + void UnmapBufferSubDataCHROMIUM(const void* mem) override;
|
| + void* MapBufferRange(GLenum target,
|
| + GLintptr offset,
|
| + GLsizeiptr size,
|
| + GLbitfield access) override;
|
| + GLboolean UnmapBuffer(GLenum target) override;
|
| + void* MapTexSubImage2DCHROMIUM(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + GLenum access) override;
|
| + void UnmapTexSubImage2DCHROMIUM(const void* mem) override;
|
| + void ResizeCHROMIUM(GLuint width,
|
| + GLuint height,
|
| + GLfloat scale_factor) override;
|
| + const GLchar* GetRequestableExtensionsCHROMIUM() override;
|
| + void RequestExtensionCHROMIUM(const char* extension) override;
|
| + void RateLimitOffscreenContextCHROMIUM() override;
|
| + void GetProgramInfoCHROMIUM(GLuint program,
|
| + GLsizei bufsize,
|
| + GLsizei* size,
|
| + void* info) override;
|
| + void GetUniformBlocksCHROMIUM(GLuint program,
|
| + GLsizei bufsize,
|
| + GLsizei* size,
|
| + void* info) override;
|
| + void GetTransformFeedbackVaryingsCHROMIUM(GLuint program,
|
| + GLsizei bufsize,
|
| + GLsizei* size,
|
| + void* info) override;
|
| + void GetUniformsES3CHROMIUM(GLuint program,
|
| + GLsizei bufsize,
|
| + GLsizei* size,
|
| + void* info) override;
|
| + GLuint CreateStreamTextureCHROMIUM(GLuint texture) override;
|
| + GLuint CreateImageCHROMIUM(ClientBuffer buffer,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum internalformat) override;
|
| + void DestroyImageCHROMIUM(GLuint image_id) override;
|
| + GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
|
| + GLsizei height,
|
| + GLenum internalformat,
|
| + GLenum usage) override;
|
| + void GetTranslatedShaderSourceANGLE(GLuint shader,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* source) override;
|
| + void PostSubBufferCHROMIUM(GLint x,
|
| + GLint y,
|
| + GLint width,
|
| + GLint height) override;
|
| + void TexImageIOSurface2DCHROMIUM(GLenum target,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLuint ioSurfaceId,
|
| + GLuint plane) override;
|
| + void CopyTextureCHROMIUM(GLenum target,
|
| + GLenum source_id,
|
| + GLenum dest_id,
|
| + GLint internalformat,
|
| + GLenum dest_type) override;
|
| + void CopySubTextureCHROMIUM(GLenum target,
|
| + GLenum source_id,
|
| + GLenum dest_id,
|
| + GLint xoffset,
|
| + GLint yoffset) override;
|
| + void DrawArraysInstancedANGLE(GLenum mode,
|
| + GLint first,
|
| + GLsizei count,
|
| + GLsizei primcount) override;
|
| + void DrawElementsInstancedANGLE(GLenum mode,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices,
|
| + GLsizei primcount) override;
|
| + void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override;
|
| + void GenMailboxCHROMIUM(GLbyte* mailbox) override;
|
| + void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override;
|
| + void ProduceTextureDirectCHROMIUM(GLuint texture,
|
| + GLenum target,
|
| + const GLbyte* mailbox) override;
|
| + void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override;
|
| + GLuint CreateAndConsumeTextureCHROMIUM(GLenum target,
|
| + const GLbyte* mailbox) override;
|
| + void BindUniformLocationCHROMIUM(GLuint program,
|
| + GLint location,
|
| + const char* name) override;
|
| + void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) override;
|
| + void DeleteValuebuffersCHROMIUM(GLsizei n,
|
| + const GLuint* valuebuffers) override;
|
| + GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) override;
|
| + void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) override;
|
| + void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) override;
|
| + void PopulateSubscribedValuesCHROMIUM(GLenum target) override;
|
| + void UniformValuebufferCHROMIUM(GLint location,
|
| + GLenum target,
|
| + GLenum subscription) override;
|
| + void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
|
| + void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
|
| + void TraceBeginCHROMIUM(const char* category_name,
|
| + const char* trace_name) override;
|
| + void TraceEndCHROMIUM() override;
|
| + void AsyncTexSubImage2DCHROMIUM(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* data) override;
|
| + void AsyncTexImage2DCHROMIUM(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels) override;
|
| + void WaitAsyncTexImage2DCHROMIUM(GLenum target) override;
|
| + void WaitAllAsyncTexImage2DCHROMIUM() override;
|
| + void DiscardFramebufferEXT(GLenum target,
|
| + GLsizei count,
|
| + const GLenum* attachments) override;
|
| + void LoseContextCHROMIUM(GLenum current, GLenum other) override;
|
| + GLuint InsertSyncPointCHROMIUM() override;
|
| + void WaitSyncPointCHROMIUM(GLuint sync_point) override;
|
| + void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override;
|
| + void DiscardBackbufferCHROMIUM() override;
|
| + void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
|
| + GLenum plane_transform,
|
| + GLuint overlay_texture_id,
|
| + GLint bounds_x,
|
| + GLint bounds_y,
|
| + GLint bounds_width,
|
| + GLint bounds_height,
|
| + GLfloat uv_x,
|
| + GLfloat uv_y,
|
| + GLfloat uv_width,
|
| + GLfloat uv_height) override;
|
| + void SwapInterval(GLint interval) override;
|
| + void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override;
|
| + void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override;
|
| + void BlendBarrierKHR() override;
|
| +
|
| + private:
|
| + MojoGLES2Context context_;
|
| +};
|
| +
|
| +} // namespace mojo
|
| +#endif // MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_
|
|
|