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Unified Diff: mojo/gpu/mojo_gles2_impl_autogen.h

Issue 993253003: Modify build_gles2_cmd_buffer.py to generate a class that implements gpu::GLES2Interace and for eac… (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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Index: mojo/gpu/mojo_gles2_impl_autogen.h
diff --git a/mojo/gpu/mojo_gles2_impl_autogen.h b/mojo/gpu/mojo_gles2_impl_autogen.h
new file mode 100644
index 0000000000000000000000000000000000000000..ff4236511bcab8f080dcd8e487c5e5cb814ca672
--- /dev/null
+++ b/mojo/gpu/mojo_gles2_impl_autogen.h
@@ -0,0 +1,754 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated from
+// gpu/command_buffer/build_gles2_cmd_buffer.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
+// DO NOT EDIT!
+
+// This file is included by gles2_interface.h to declare the
+// GL api functions.
+#ifndef MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_
+#define MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_
+
+#include "gpu/command_buffer/client/gles2_interface.h"
+#include "third_party/mojo/src/mojo/public/c/gles2/gles2.h"
+
+namespace mojo {
+
+class MojoGLES2Impl : public gpu::gles2::GLES2Interface {
+ public:
+ explicit MojoGLES2Impl(MojoGLES2Context context) { context_ = context; }
+ ~MojoGLES2Impl() override {}
+ void ActiveTexture(GLenum texture) override;
+ void AttachShader(GLuint program, GLuint shader) override;
+ void BindAttribLocation(GLuint program,
+ GLuint index,
+ const char* name) override;
+ void BindBuffer(GLenum target, GLuint buffer) override;
+ void BindBufferBase(GLenum target, GLuint index, GLuint buffer) override;
+ void BindBufferRange(GLenum target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size) override;
+ void BindFramebuffer(GLenum target, GLuint framebuffer) override;
+ void BindRenderbuffer(GLenum target, GLuint renderbuffer) override;
+ void BindSampler(GLuint unit, GLuint sampler) override;
+ void BindTexture(GLenum target, GLuint texture) override;
+ void BindTransformFeedback(GLenum target, GLuint transformfeedback) override;
+ void BlendColor(GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) override;
+ void BlendEquation(GLenum mode) override;
+ void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override;
+ void BlendFunc(GLenum sfactor, GLenum dfactor) override;
+ void BlendFuncSeparate(GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha) override;
+ void BufferData(GLenum target,
+ GLsizeiptr size,
+ const void* data,
+ GLenum usage) override;
+ void BufferSubData(GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void* data) override;
+ GLenum CheckFramebufferStatus(GLenum target) override;
+ void Clear(GLbitfield mask) override;
+ void ClearBufferfi(GLenum buffer,
+ GLint drawbuffers,
+ GLfloat depth,
+ GLint stencil) override;
+ void ClearBufferfv(GLenum buffer,
+ GLint drawbuffers,
+ const GLfloat* value) override;
+ void ClearBufferiv(GLenum buffer,
+ GLint drawbuffers,
+ const GLint* value) override;
+ void ClearBufferuiv(GLenum buffer,
+ GLint drawbuffers,
+ const GLuint* value) override;
+ void ClearColor(GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) override;
+ void ClearDepthf(GLclampf depth) override;
+ void ClearStencil(GLint s) override;
+ GLenum ClientWaitSync(GLsync sync,
+ GLbitfield flags,
+ GLuint64 timeout) override;
+ void ColorMask(GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha) override;
+ void CompileShader(GLuint shader) override;
+ void CompressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void* data) override;
+ void CompressedTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data) override;
+ void CopyBufferSubData(GLenum readtarget,
+ GLenum writetarget,
+ GLintptr readoffset,
+ GLintptr writeoffset,
+ GLsizeiptr size) override;
+ void CopyTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border) override;
+ void CopyTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) override;
+ void CopyTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) override;
+ GLuint CreateProgram() override;
+ GLuint CreateShader(GLenum type) override;
+ void CullFace(GLenum mode) override;
+ void DeleteBuffers(GLsizei n, const GLuint* buffers) override;
+ void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override;
+ void DeleteProgram(GLuint program) override;
+ void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override;
+ void DeleteSamplers(GLsizei n, const GLuint* samplers) override;
+ void DeleteSync(GLsync sync) override;
+ void DeleteShader(GLuint shader) override;
+ void DeleteTextures(GLsizei n, const GLuint* textures) override;
+ void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) override;
+ void DepthFunc(GLenum func) override;
+ void DepthMask(GLboolean flag) override;
+ void DepthRangef(GLclampf zNear, GLclampf zFar) override;
+ void DetachShader(GLuint program, GLuint shader) override;
+ void Disable(GLenum cap) override;
+ void DisableVertexAttribArray(GLuint index) override;
+ void DrawArrays(GLenum mode, GLint first, GLsizei count) override;
+ void DrawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices) override;
+ void DrawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void* indices) override;
+ void Enable(GLenum cap) override;
+ void EnableVertexAttribArray(GLuint index) override;
+ GLsync FenceSync(GLenum condition, GLbitfield flags) override;
+ void Finish() override;
+ void Flush() override;
+ void FramebufferRenderbuffer(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer) override;
+ void FramebufferTexture2D(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level) override;
+ void FramebufferTextureLayer(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer) override;
+ void FrontFace(GLenum mode) override;
+ void GenBuffers(GLsizei n, GLuint* buffers) override;
+ void GenerateMipmap(GLenum target) override;
+ void GenFramebuffers(GLsizei n, GLuint* framebuffers) override;
+ void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override;
+ void GenSamplers(GLsizei n, GLuint* samplers) override;
+ void GenTextures(GLsizei n, GLuint* textures) override;
+ void GenTransformFeedbacks(GLsizei n, GLuint* ids) override;
+ void GetActiveAttrib(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name) override;
+ void GetActiveUniform(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name) override;
+ void GetActiveUniformBlockiv(GLuint program,
+ GLuint index,
+ GLenum pname,
+ GLint* params) override;
+ void GetActiveUniformBlockName(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* name) override;
+ void GetActiveUniformsiv(GLuint program,
+ GLsizei count,
+ const GLuint* indices,
+ GLenum pname,
+ GLint* params) override;
+ void GetAttachedShaders(GLuint program,
+ GLsizei maxcount,
+ GLsizei* count,
+ GLuint* shaders) override;
+ GLint GetAttribLocation(GLuint program, const char* name) override;
+ void GetBooleanv(GLenum pname, GLboolean* params) override;
+ void GetBufferParameteriv(GLenum target,
+ GLenum pname,
+ GLint* params) override;
+ GLenum GetError() override;
+ void GetFloatv(GLenum pname, GLfloat* params) override;
+ GLint GetFragDataLocation(GLuint program, const char* name) override;
+ void GetFramebufferAttachmentParameteriv(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* params) override;
+ void GetIntegerv(GLenum pname, GLint* params) override;
+ void GetInternalformativ(GLenum target,
+ GLenum format,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint* params) override;
+ void GetProgramiv(GLuint program, GLenum pname, GLint* params) override;
+ void GetProgramInfoLog(GLuint program,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog) override;
+ void GetRenderbufferParameteriv(GLenum target,
+ GLenum pname,
+ GLint* params) override;
+ void GetSamplerParameterfv(GLuint sampler,
+ GLenum pname,
+ GLfloat* params) override;
+ void GetSamplerParameteriv(GLuint sampler,
+ GLenum pname,
+ GLint* params) override;
+ void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override;
+ void GetShaderInfoLog(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog) override;
+ void GetShaderPrecisionFormat(GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision) override;
+ void GetShaderSource(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* source) override;
+ const GLubyte* GetString(GLenum name) override;
+ void GetSynciv(GLsync sync,
+ GLenum pname,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* values) override;
+ void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override;
+ void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override;
+ void GetTransformFeedbackVarying(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLsizei* size,
+ GLenum* type,
+ char* name) override;
+ GLuint GetUniformBlockIndex(GLuint program, const char* name) override;
+ void GetUniformfv(GLuint program, GLint location, GLfloat* params) override;
+ void GetUniformiv(GLuint program, GLint location, GLint* params) override;
+ void GetUniformIndices(GLuint program,
+ GLsizei count,
+ const char* const* names,
+ GLuint* indices) override;
+ GLint GetUniformLocation(GLuint program, const char* name) override;
+ void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override;
+ void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override;
+ void GetVertexAttribPointerv(GLuint index,
+ GLenum pname,
+ void** pointer) override;
+ void Hint(GLenum target, GLenum mode) override;
+ void InvalidateFramebuffer(GLenum target,
+ GLsizei count,
+ const GLenum* attachments) override;
+ void InvalidateSubFramebuffer(GLenum target,
+ GLsizei count,
+ const GLenum* attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) override;
+ GLboolean IsBuffer(GLuint buffer) override;
+ GLboolean IsEnabled(GLenum cap) override;
+ GLboolean IsFramebuffer(GLuint framebuffer) override;
+ GLboolean IsProgram(GLuint program) override;
+ GLboolean IsRenderbuffer(GLuint renderbuffer) override;
+ GLboolean IsSampler(GLuint sampler) override;
+ GLboolean IsShader(GLuint shader) override;
+ GLboolean IsSync(GLsync sync) override;
+ GLboolean IsTexture(GLuint texture) override;
+ GLboolean IsTransformFeedback(GLuint transformfeedback) override;
+ void LineWidth(GLfloat width) override;
+ void LinkProgram(GLuint program) override;
+ void PauseTransformFeedback() override;
+ void PixelStorei(GLenum pname, GLint param) override;
+ void PolygonOffset(GLfloat factor, GLfloat units) override;
+ void ReadBuffer(GLenum src) override;
+ void ReadPixels(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels) override;
+ void ReleaseShaderCompiler() override;
+ void RenderbufferStorage(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) override;
+ void ResumeTransformFeedback() override;
+ void SampleCoverage(GLclampf value, GLboolean invert) override;
+ void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override;
+ void SamplerParameterfv(GLuint sampler,
+ GLenum pname,
+ const GLfloat* params) override;
+ void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) override;
+ void SamplerParameteriv(GLuint sampler,
+ GLenum pname,
+ const GLint* params) override;
+ void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override;
+ void ShaderBinary(GLsizei n,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const void* binary,
+ GLsizei length) override;
+ void ShaderSource(GLuint shader,
+ GLsizei count,
+ const GLchar* const* str,
+ const GLint* length) override;
+ void ShallowFinishCHROMIUM() override;
+ void ShallowFlushCHROMIUM() override;
+ void OrderingBarrierCHROMIUM() override;
+ void StencilFunc(GLenum func, GLint ref, GLuint mask) override;
+ void StencilFuncSeparate(GLenum face,
+ GLenum func,
+ GLint ref,
+ GLuint mask) override;
+ void StencilMask(GLuint mask) override;
+ void StencilMaskSeparate(GLenum face, GLuint mask) override;
+ void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override;
+ void StencilOpSeparate(GLenum face,
+ GLenum fail,
+ GLenum zfail,
+ GLenum zpass) override;
+ void TexImage2D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) override;
+ void TexImage3D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) override;
+ void TexParameterf(GLenum target, GLenum pname, GLfloat param) override;
+ void TexParameterfv(GLenum target,
+ GLenum pname,
+ const GLfloat* params) override;
+ void TexParameteri(GLenum target, GLenum pname, GLint param) override;
+ void TexParameteriv(GLenum target,
+ GLenum pname,
+ const GLint* params) override;
+ void TexStorage3D(GLenum target,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth) override;
+ void TexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels) override;
+ void TexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void* pixels) override;
+ void TransformFeedbackVaryings(GLuint program,
+ GLsizei count,
+ const char* const* varyings,
+ GLenum buffermode) override;
+ void Uniform1f(GLint location, GLfloat x) override;
+ void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override;
+ void Uniform1i(GLint location, GLint x) override;
+ void Uniform1iv(GLint location, GLsizei count, const GLint* v) override;
+ void Uniform1ui(GLint location, GLuint x) override;
+ void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) override;
+ void Uniform2f(GLint location, GLfloat x, GLfloat y) override;
+ void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override;
+ void Uniform2i(GLint location, GLint x, GLint y) override;
+ void Uniform2iv(GLint location, GLsizei count, const GLint* v) override;
+ void Uniform2ui(GLint location, GLuint x, GLuint y) override;
+ void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) override;
+ void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override;
+ void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override;
+ void Uniform3i(GLint location, GLint x, GLint y, GLint z) override;
+ void Uniform3iv(GLint location, GLsizei count, const GLint* v) override;
+ void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) override;
+ void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) override;
+ void Uniform4f(GLint location,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) override;
+ void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override;
+ void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override;
+ void Uniform4iv(GLint location, GLsizei count, const GLint* v) override;
+ void Uniform4ui(GLint location,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w) override;
+ void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) override;
+ void UniformBlockBinding(GLuint program,
+ GLuint index,
+ GLuint binding) override;
+ void UniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+ void UniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+ void UniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+ void UniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+ void UniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+ void UniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+ void UniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+ void UniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+ void UniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+ void UseProgram(GLuint program) override;
+ void ValidateProgram(GLuint program) override;
+ void VertexAttrib1f(GLuint indx, GLfloat x) override;
+ void VertexAttrib1fv(GLuint indx, const GLfloat* values) override;
+ void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override;
+ void VertexAttrib2fv(GLuint indx, const GLfloat* values) override;
+ void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override;
+ void VertexAttrib3fv(GLuint indx, const GLfloat* values) override;
+ void VertexAttrib4f(GLuint indx,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) override;
+ void VertexAttrib4fv(GLuint indx, const GLfloat* values) override;
+ void VertexAttribI4i(GLuint indx,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w) override;
+ void VertexAttribI4iv(GLuint indx, const GLint* values) override;
+ void VertexAttribI4ui(GLuint indx,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w) override;
+ void VertexAttribI4uiv(GLuint indx, const GLuint* values) override;
+ void VertexAttribIPointer(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void* ptr) override;
+ void VertexAttribPointer(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void* ptr) override;
+ void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override;
+ void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override;
+ void BlitFramebufferCHROMIUM(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter) override;
+ void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) override;
+ void RenderbufferStorageMultisampleEXT(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) override;
+ void FramebufferTexture2DMultisampleEXT(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLsizei samples) override;
+ void TexStorage2DEXT(GLenum target,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height) override;
+ void GenQueriesEXT(GLsizei n, GLuint* queries) override;
+ void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override;
+ GLboolean IsQueryEXT(GLuint id) override;
+ void BeginQueryEXT(GLenum target, GLuint id) override;
+ void BeginTransformFeedback(GLenum primitivemode) override;
+ void EndQueryEXT(GLenum target) override;
+ void EndTransformFeedback() override;
+ void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override;
+ void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) override;
+ void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) override;
+ void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override;
+ void PopGroupMarkerEXT() override;
+ void GenVertexArraysOES(GLsizei n, GLuint* arrays) override;
+ void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override;
+ GLboolean IsVertexArrayOES(GLuint array) override;
+ void BindVertexArrayOES(GLuint array) override;
+ void SwapBuffers() override;
+ GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
+ GLsizei count,
+ GLenum type,
+ GLuint offset) override;
+ GLboolean EnableFeatureCHROMIUM(const char* feature) override;
+ void* MapBufferCHROMIUM(GLuint target, GLenum access) override;
+ GLboolean UnmapBufferCHROMIUM(GLuint target) override;
+ void* MapBufferSubDataCHROMIUM(GLuint target,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLenum access) override;
+ void UnmapBufferSubDataCHROMIUM(const void* mem) override;
+ void* MapBufferRange(GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLbitfield access) override;
+ GLboolean UnmapBuffer(GLenum target) override;
+ void* MapTexSubImage2DCHROMIUM(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLenum access) override;
+ void UnmapTexSubImage2DCHROMIUM(const void* mem) override;
+ void ResizeCHROMIUM(GLuint width,
+ GLuint height,
+ GLfloat scale_factor) override;
+ const GLchar* GetRequestableExtensionsCHROMIUM() override;
+ void RequestExtensionCHROMIUM(const char* extension) override;
+ void RateLimitOffscreenContextCHROMIUM() override;
+ void GetProgramInfoCHROMIUM(GLuint program,
+ GLsizei bufsize,
+ GLsizei* size,
+ void* info) override;
+ void GetUniformBlocksCHROMIUM(GLuint program,
+ GLsizei bufsize,
+ GLsizei* size,
+ void* info) override;
+ void GetTransformFeedbackVaryingsCHROMIUM(GLuint program,
+ GLsizei bufsize,
+ GLsizei* size,
+ void* info) override;
+ void GetUniformsES3CHROMIUM(GLuint program,
+ GLsizei bufsize,
+ GLsizei* size,
+ void* info) override;
+ GLuint CreateStreamTextureCHROMIUM(GLuint texture) override;
+ GLuint CreateImageCHROMIUM(ClientBuffer buffer,
+ GLsizei width,
+ GLsizei height,
+ GLenum internalformat) override;
+ void DestroyImageCHROMIUM(GLuint image_id) override;
+ GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
+ GLsizei height,
+ GLenum internalformat,
+ GLenum usage) override;
+ void GetTranslatedShaderSourceANGLE(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* source) override;
+ void PostSubBufferCHROMIUM(GLint x,
+ GLint y,
+ GLint width,
+ GLint height) override;
+ void TexImageIOSurface2DCHROMIUM(GLenum target,
+ GLsizei width,
+ GLsizei height,
+ GLuint ioSurfaceId,
+ GLuint plane) override;
+ void CopyTextureCHROMIUM(GLenum target,
+ GLenum source_id,
+ GLenum dest_id,
+ GLint internalformat,
+ GLenum dest_type) override;
+ void CopySubTextureCHROMIUM(GLenum target,
+ GLenum source_id,
+ GLenum dest_id,
+ GLint xoffset,
+ GLint yoffset) override;
+ void DrawArraysInstancedANGLE(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount) override;
+ void DrawElementsInstancedANGLE(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount) override;
+ void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override;
+ void GenMailboxCHROMIUM(GLbyte* mailbox) override;
+ void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override;
+ void ProduceTextureDirectCHROMIUM(GLuint texture,
+ GLenum target,
+ const GLbyte* mailbox) override;
+ void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override;
+ GLuint CreateAndConsumeTextureCHROMIUM(GLenum target,
+ const GLbyte* mailbox) override;
+ void BindUniformLocationCHROMIUM(GLuint program,
+ GLint location,
+ const char* name) override;
+ void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) override;
+ void DeleteValuebuffersCHROMIUM(GLsizei n,
+ const GLuint* valuebuffers) override;
+ GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) override;
+ void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) override;
+ void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) override;
+ void PopulateSubscribedValuesCHROMIUM(GLenum target) override;
+ void UniformValuebufferCHROMIUM(GLint location,
+ GLenum target,
+ GLenum subscription) override;
+ void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
+ void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
+ void TraceBeginCHROMIUM(const char* category_name,
+ const char* trace_name) override;
+ void TraceEndCHROMIUM() override;
+ void AsyncTexSubImage2DCHROMIUM(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* data) override;
+ void AsyncTexImage2DCHROMIUM(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) override;
+ void WaitAsyncTexImage2DCHROMIUM(GLenum target) override;
+ void WaitAllAsyncTexImage2DCHROMIUM() override;
+ void DiscardFramebufferEXT(GLenum target,
+ GLsizei count,
+ const GLenum* attachments) override;
+ void LoseContextCHROMIUM(GLenum current, GLenum other) override;
+ GLuint InsertSyncPointCHROMIUM() override;
+ void WaitSyncPointCHROMIUM(GLuint sync_point) override;
+ void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override;
+ void DiscardBackbufferCHROMIUM() override;
+ void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
+ GLenum plane_transform,
+ GLuint overlay_texture_id,
+ GLint bounds_x,
+ GLint bounds_y,
+ GLint bounds_width,
+ GLint bounds_height,
+ GLfloat uv_x,
+ GLfloat uv_y,
+ GLfloat uv_width,
+ GLfloat uv_height) override;
+ void SwapInterval(GLint interval) override;
+ void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override;
+ void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override;
+ void BlendBarrierKHR() override;
+
+ private:
+ MojoGLES2Context context_;
+};
+
+} // namespace mojo
+#endif // MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_
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