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Unified Diff: mojo/gpu/mojo_gles2_impl_autogen.cc

Issue 993253003: Modify build_gles2_cmd_buffer.py to generate a class that implements gpu::GLES2Interace and for eac… (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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Index: mojo/gpu/mojo_gles2_impl_autogen.cc
diff --git a/mojo/gpu/mojo_gles2_impl_autogen.cc b/mojo/gpu/mojo_gles2_impl_autogen.cc
new file mode 100644
index 0000000000000000000000000000000000000000..efc1f01109a0c2b37608e6ad113e9b083b55ceba
--- /dev/null
+++ b/mojo/gpu/mojo_gles2_impl_autogen.cc
@@ -0,0 +1,1570 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated from
+// gpu/command_buffer/build_gles2_cmd_buffer.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
+// DO NOT EDIT!
+
+#include "mojo/gpu/mojo_gles2_impl_autogen.h"
+
+#include "base/logging.h"
+#include "third_party/mojo/src/mojo/public/c/gles2/chromium_sync_point.h"
+#include "third_party/mojo/src/mojo/public/c/gles2/chromium_texture_mailbox.h"
+#include "third_party/mojo/src/mojo/public/c/gles2/gles2.h"
+
+namespace mojo {
+
+void MojoGLES2Impl::ActiveTexture(GLenum texture) {
+ MojoGLES2MakeCurrent(context_);
+ glActiveTexture(texture);
+}
+void MojoGLES2Impl::AttachShader(GLuint program, GLuint shader) {
+ MojoGLES2MakeCurrent(context_);
+ glAttachShader(program, shader);
+}
+void MojoGLES2Impl::BindAttribLocation(GLuint program,
+ GLuint index,
+ const char* name) {
+ MojoGLES2MakeCurrent(context_);
+ glBindAttribLocation(program, index, name);
+}
+void MojoGLES2Impl::BindBuffer(GLenum target, GLuint buffer) {
+ MojoGLES2MakeCurrent(context_);
+ glBindBuffer(target, buffer);
+}
+void MojoGLES2Impl::BindBufferBase(GLenum target, GLuint index, GLuint buffer) {
+ NOTREACHED() << "Unimplemented BindBufferBase.";
+}
+void MojoGLES2Impl::BindBufferRange(GLenum target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size) {
+ NOTREACHED() << "Unimplemented BindBufferRange.";
+}
+void MojoGLES2Impl::BindFramebuffer(GLenum target, GLuint framebuffer) {
+ MojoGLES2MakeCurrent(context_);
+ glBindFramebuffer(target, framebuffer);
+}
+void MojoGLES2Impl::BindRenderbuffer(GLenum target, GLuint renderbuffer) {
+ MojoGLES2MakeCurrent(context_);
+ glBindRenderbuffer(target, renderbuffer);
+}
+void MojoGLES2Impl::BindSampler(GLuint unit, GLuint sampler) {
+ NOTREACHED() << "Unimplemented BindSampler.";
+}
+void MojoGLES2Impl::BindTexture(GLenum target, GLuint texture) {
+ MojoGLES2MakeCurrent(context_);
+ glBindTexture(target, texture);
+}
+void MojoGLES2Impl::BindTransformFeedback(GLenum target,
+ GLuint transformfeedback) {
+ NOTREACHED() << "Unimplemented BindTransformFeedback.";
+}
+void MojoGLES2Impl::BlendColor(GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) {
+ MojoGLES2MakeCurrent(context_);
+ glBlendColor(red, green, blue, alpha);
+}
+void MojoGLES2Impl::BlendEquation(GLenum mode) {
+ MojoGLES2MakeCurrent(context_);
+ glBlendEquation(mode);
+}
+void MojoGLES2Impl::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
+ MojoGLES2MakeCurrent(context_);
+ glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+void MojoGLES2Impl::BlendFunc(GLenum sfactor, GLenum dfactor) {
+ MojoGLES2MakeCurrent(context_);
+ glBlendFunc(sfactor, dfactor);
+}
+void MojoGLES2Impl::BlendFuncSeparate(GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha) {
+ MojoGLES2MakeCurrent(context_);
+ glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+void MojoGLES2Impl::BufferData(GLenum target,
+ GLsizeiptr size,
+ const void* data,
+ GLenum usage) {
+ MojoGLES2MakeCurrent(context_);
+ glBufferData(target, size, data, usage);
+}
+void MojoGLES2Impl::BufferSubData(GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void* data) {
+ MojoGLES2MakeCurrent(context_);
+ glBufferSubData(target, offset, size, data);
+}
+GLenum MojoGLES2Impl::CheckFramebufferStatus(GLenum target) {
+ MojoGLES2MakeCurrent(context_);
+ return glCheckFramebufferStatus(target);
+}
+void MojoGLES2Impl::Clear(GLbitfield mask) {
+ MojoGLES2MakeCurrent(context_);
+ glClear(mask);
+}
+void MojoGLES2Impl::ClearBufferfi(GLenum buffer,
+ GLint drawbuffers,
+ GLfloat depth,
+ GLint stencil) {
+ NOTREACHED() << "Unimplemented ClearBufferfi.";
+}
+void MojoGLES2Impl::ClearBufferfv(GLenum buffer,
+ GLint drawbuffers,
+ const GLfloat* value) {
+ NOTREACHED() << "Unimplemented ClearBufferfv.";
+}
+void MojoGLES2Impl::ClearBufferiv(GLenum buffer,
+ GLint drawbuffers,
+ const GLint* value) {
+ NOTREACHED() << "Unimplemented ClearBufferiv.";
+}
+void MojoGLES2Impl::ClearBufferuiv(GLenum buffer,
+ GLint drawbuffers,
+ const GLuint* value) {
+ NOTREACHED() << "Unimplemented ClearBufferuiv.";
+}
+void MojoGLES2Impl::ClearColor(GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) {
+ MojoGLES2MakeCurrent(context_);
+ glClearColor(red, green, blue, alpha);
+}
+void MojoGLES2Impl::ClearDepthf(GLclampf depth) {
+ MojoGLES2MakeCurrent(context_);
+ glClearDepthf(depth);
+}
+void MojoGLES2Impl::ClearStencil(GLint s) {
+ MojoGLES2MakeCurrent(context_);
+ glClearStencil(s);
+}
+GLenum MojoGLES2Impl::ClientWaitSync(GLsync sync,
+ GLbitfield flags,
+ GLuint64 timeout) {
+ NOTREACHED() << "Unimplemented ClientWaitSync.";
+ return 0;
+}
+void MojoGLES2Impl::ColorMask(GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha) {
+ MojoGLES2MakeCurrent(context_);
+ glColorMask(red, green, blue, alpha);
+}
+void MojoGLES2Impl::CompileShader(GLuint shader) {
+ MojoGLES2MakeCurrent(context_);
+ glCompileShader(shader);
+}
+void MojoGLES2Impl::CompressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void* data) {
+ MojoGLES2MakeCurrent(context_);
+ glCompressedTexImage2D(target, level, internalformat, width, height, border,
+ imageSize, data);
+}
+void MojoGLES2Impl::CompressedTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data) {
+ MojoGLES2MakeCurrent(context_);
+ glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height,
+ format, imageSize, data);
+}
+void MojoGLES2Impl::CopyBufferSubData(GLenum readtarget,
+ GLenum writetarget,
+ GLintptr readoffset,
+ GLintptr writeoffset,
+ GLsizeiptr size) {
+ NOTREACHED() << "Unimplemented CopyBufferSubData.";
+}
+void MojoGLES2Impl::CopyTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border) {
+ MojoGLES2MakeCurrent(context_);
+ glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+void MojoGLES2Impl::CopyTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {
+ MojoGLES2MakeCurrent(context_);
+ glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+void MojoGLES2Impl::CopyTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {
+ NOTREACHED() << "Unimplemented CopyTexSubImage3D.";
+}
+GLuint MojoGLES2Impl::CreateProgram() {
+ MojoGLES2MakeCurrent(context_);
+ return glCreateProgram();
+}
+GLuint MojoGLES2Impl::CreateShader(GLenum type) {
+ MojoGLES2MakeCurrent(context_);
+ return glCreateShader(type);
+}
+void MojoGLES2Impl::CullFace(GLenum mode) {
+ MojoGLES2MakeCurrent(context_);
+ glCullFace(mode);
+}
+void MojoGLES2Impl::DeleteBuffers(GLsizei n, const GLuint* buffers) {
+ MojoGLES2MakeCurrent(context_);
+ glDeleteBuffers(n, buffers);
+}
+void MojoGLES2Impl::DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
+ MojoGLES2MakeCurrent(context_);
+ glDeleteFramebuffers(n, framebuffers);
+}
+void MojoGLES2Impl::DeleteProgram(GLuint program) {
+ MojoGLES2MakeCurrent(context_);
+ glDeleteProgram(program);
+}
+void MojoGLES2Impl::DeleteRenderbuffers(GLsizei n,
+ const GLuint* renderbuffers) {
+ MojoGLES2MakeCurrent(context_);
+ glDeleteRenderbuffers(n, renderbuffers);
+}
+void MojoGLES2Impl::DeleteSamplers(GLsizei n, const GLuint* samplers) {
+ NOTREACHED() << "Unimplemented DeleteSamplers.";
+}
+void MojoGLES2Impl::DeleteSync(GLsync sync) {
+ NOTREACHED() << "Unimplemented DeleteSync.";
+}
+void MojoGLES2Impl::DeleteShader(GLuint shader) {
+ MojoGLES2MakeCurrent(context_);
+ glDeleteShader(shader);
+}
+void MojoGLES2Impl::DeleteTextures(GLsizei n, const GLuint* textures) {
+ MojoGLES2MakeCurrent(context_);
+ glDeleteTextures(n, textures);
+}
+void MojoGLES2Impl::DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) {
+ NOTREACHED() << "Unimplemented DeleteTransformFeedbacks.";
+}
+void MojoGLES2Impl::DepthFunc(GLenum func) {
+ MojoGLES2MakeCurrent(context_);
+ glDepthFunc(func);
+}
+void MojoGLES2Impl::DepthMask(GLboolean flag) {
+ MojoGLES2MakeCurrent(context_);
+ glDepthMask(flag);
+}
+void MojoGLES2Impl::DepthRangef(GLclampf zNear, GLclampf zFar) {
+ MojoGLES2MakeCurrent(context_);
+ glDepthRangef(zNear, zFar);
+}
+void MojoGLES2Impl::DetachShader(GLuint program, GLuint shader) {
+ MojoGLES2MakeCurrent(context_);
+ glDetachShader(program, shader);
+}
+void MojoGLES2Impl::Disable(GLenum cap) {
+ MojoGLES2MakeCurrent(context_);
+ glDisable(cap);
+}
+void MojoGLES2Impl::DisableVertexAttribArray(GLuint index) {
+ MojoGLES2MakeCurrent(context_);
+ glDisableVertexAttribArray(index);
+}
+void MojoGLES2Impl::DrawArrays(GLenum mode, GLint first, GLsizei count) {
+ MojoGLES2MakeCurrent(context_);
+ glDrawArrays(mode, first, count);
+}
+void MojoGLES2Impl::DrawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices) {
+ MojoGLES2MakeCurrent(context_);
+ glDrawElements(mode, count, type, indices);
+}
+void MojoGLES2Impl::DrawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void* indices) {
+ NOTREACHED() << "Unimplemented DrawRangeElements.";
+}
+void MojoGLES2Impl::Enable(GLenum cap) {
+ MojoGLES2MakeCurrent(context_);
+ glEnable(cap);
+}
+void MojoGLES2Impl::EnableVertexAttribArray(GLuint index) {
+ MojoGLES2MakeCurrent(context_);
+ glEnableVertexAttribArray(index);
+}
+GLsync MojoGLES2Impl::FenceSync(GLenum condition, GLbitfield flags) {
+ NOTREACHED() << "Unimplemented FenceSync.";
+ return 0;
+}
+void MojoGLES2Impl::Finish() {
+ MojoGLES2MakeCurrent(context_);
+ glFinish();
+}
+void MojoGLES2Impl::Flush() {
+ MojoGLES2MakeCurrent(context_);
+ glFlush();
+}
+void MojoGLES2Impl::FramebufferRenderbuffer(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer) {
+ MojoGLES2MakeCurrent(context_);
+ glFramebufferRenderbuffer(target, attachment, renderbuffertarget,
+ renderbuffer);
+}
+void MojoGLES2Impl::FramebufferTexture2D(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level) {
+ MojoGLES2MakeCurrent(context_);
+ glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+void MojoGLES2Impl::FramebufferTextureLayer(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer) {
+ NOTREACHED() << "Unimplemented FramebufferTextureLayer.";
+}
+void MojoGLES2Impl::FrontFace(GLenum mode) {
+ MojoGLES2MakeCurrent(context_);
+ glFrontFace(mode);
+}
+void MojoGLES2Impl::GenBuffers(GLsizei n, GLuint* buffers) {
+ MojoGLES2MakeCurrent(context_);
+ glGenBuffers(n, buffers);
+}
+void MojoGLES2Impl::GenerateMipmap(GLenum target) {
+ MojoGLES2MakeCurrent(context_);
+ glGenerateMipmap(target);
+}
+void MojoGLES2Impl::GenFramebuffers(GLsizei n, GLuint* framebuffers) {
+ MojoGLES2MakeCurrent(context_);
+ glGenFramebuffers(n, framebuffers);
+}
+void MojoGLES2Impl::GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
+ MojoGLES2MakeCurrent(context_);
+ glGenRenderbuffers(n, renderbuffers);
+}
+void MojoGLES2Impl::GenSamplers(GLsizei n, GLuint* samplers) {
+ NOTREACHED() << "Unimplemented GenSamplers.";
+}
+void MojoGLES2Impl::GenTextures(GLsizei n, GLuint* textures) {
+ MojoGLES2MakeCurrent(context_);
+ glGenTextures(n, textures);
+}
+void MojoGLES2Impl::GenTransformFeedbacks(GLsizei n, GLuint* ids) {
+ NOTREACHED() << "Unimplemented GenTransformFeedbacks.";
+}
+void MojoGLES2Impl::GetActiveAttrib(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name) {
+ MojoGLES2MakeCurrent(context_);
+ glGetActiveAttrib(program, index, bufsize, length, size, type, name);
+}
+void MojoGLES2Impl::GetActiveUniform(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name) {
+ MojoGLES2MakeCurrent(context_);
+ glGetActiveUniform(program, index, bufsize, length, size, type, name);
+}
+void MojoGLES2Impl::GetActiveUniformBlockiv(GLuint program,
+ GLuint index,
+ GLenum pname,
+ GLint* params) {
+ NOTREACHED() << "Unimplemented GetActiveUniformBlockiv.";
+}
+void MojoGLES2Impl::GetActiveUniformBlockName(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* name) {
+ NOTREACHED() << "Unimplemented GetActiveUniformBlockName.";
+}
+void MojoGLES2Impl::GetActiveUniformsiv(GLuint program,
+ GLsizei count,
+ const GLuint* indices,
+ GLenum pname,
+ GLint* params) {
+ NOTREACHED() << "Unimplemented GetActiveUniformsiv.";
+}
+void MojoGLES2Impl::GetAttachedShaders(GLuint program,
+ GLsizei maxcount,
+ GLsizei* count,
+ GLuint* shaders) {
+ MojoGLES2MakeCurrent(context_);
+ glGetAttachedShaders(program, maxcount, count, shaders);
+}
+GLint MojoGLES2Impl::GetAttribLocation(GLuint program, const char* name) {
+ MojoGLES2MakeCurrent(context_);
+ return glGetAttribLocation(program, name);
+}
+void MojoGLES2Impl::GetBooleanv(GLenum pname, GLboolean* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetBooleanv(pname, params);
+}
+void MojoGLES2Impl::GetBufferParameteriv(GLenum target,
+ GLenum pname,
+ GLint* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetBufferParameteriv(target, pname, params);
+}
+GLenum MojoGLES2Impl::GetError() {
+ MojoGLES2MakeCurrent(context_);
+ return glGetError();
+}
+void MojoGLES2Impl::GetFloatv(GLenum pname, GLfloat* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetFloatv(pname, params);
+}
+GLint MojoGLES2Impl::GetFragDataLocation(GLuint program, const char* name) {
+ NOTREACHED() << "Unimplemented GetFragDataLocation.";
+ return 0;
+}
+void MojoGLES2Impl::GetFramebufferAttachmentParameteriv(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+void MojoGLES2Impl::GetIntegerv(GLenum pname, GLint* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetIntegerv(pname, params);
+}
+void MojoGLES2Impl::GetInternalformativ(GLenum target,
+ GLenum format,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint* params) {
+ NOTREACHED() << "Unimplemented GetInternalformativ.";
+}
+void MojoGLES2Impl::GetProgramiv(GLuint program, GLenum pname, GLint* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetProgramiv(program, pname, params);
+}
+void MojoGLES2Impl::GetProgramInfoLog(GLuint program,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog) {
+ MojoGLES2MakeCurrent(context_);
+ glGetProgramInfoLog(program, bufsize, length, infolog);
+}
+void MojoGLES2Impl::GetRenderbufferParameteriv(GLenum target,
+ GLenum pname,
+ GLint* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetRenderbufferParameteriv(target, pname, params);
+}
+void MojoGLES2Impl::GetSamplerParameterfv(GLuint sampler,
+ GLenum pname,
+ GLfloat* params) {
+ NOTREACHED() << "Unimplemented GetSamplerParameterfv.";
+}
+void MojoGLES2Impl::GetSamplerParameteriv(GLuint sampler,
+ GLenum pname,
+ GLint* params) {
+ NOTREACHED() << "Unimplemented GetSamplerParameteriv.";
+}
+void MojoGLES2Impl::GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetShaderiv(shader, pname, params);
+}
+void MojoGLES2Impl::GetShaderInfoLog(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog) {
+ MojoGLES2MakeCurrent(context_);
+ glGetShaderInfoLog(shader, bufsize, length, infolog);
+}
+void MojoGLES2Impl::GetShaderPrecisionFormat(GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision) {
+ MojoGLES2MakeCurrent(context_);
+ glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+void MojoGLES2Impl::GetShaderSource(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* source) {
+ MojoGLES2MakeCurrent(context_);
+ glGetShaderSource(shader, bufsize, length, source);
+}
+const GLubyte* MojoGLES2Impl::GetString(GLenum name) {
+ MojoGLES2MakeCurrent(context_);
+ return glGetString(name);
+}
+void MojoGLES2Impl::GetSynciv(GLsync sync,
+ GLenum pname,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* values) {
+ NOTREACHED() << "Unimplemented GetSynciv.";
+}
+void MojoGLES2Impl::GetTexParameterfv(GLenum target,
+ GLenum pname,
+ GLfloat* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetTexParameterfv(target, pname, params);
+}
+void MojoGLES2Impl::GetTexParameteriv(GLenum target,
+ GLenum pname,
+ GLint* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetTexParameteriv(target, pname, params);
+}
+void MojoGLES2Impl::GetTransformFeedbackVarying(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLsizei* size,
+ GLenum* type,
+ char* name) {
+ NOTREACHED() << "Unimplemented GetTransformFeedbackVarying.";
+}
+GLuint MojoGLES2Impl::GetUniformBlockIndex(GLuint program, const char* name) {
+ NOTREACHED() << "Unimplemented GetUniformBlockIndex.";
+ return 0;
+}
+void MojoGLES2Impl::GetUniformfv(GLuint program,
+ GLint location,
+ GLfloat* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetUniformfv(program, location, params);
+}
+void MojoGLES2Impl::GetUniformiv(GLuint program,
+ GLint location,
+ GLint* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetUniformiv(program, location, params);
+}
+void MojoGLES2Impl::GetUniformIndices(GLuint program,
+ GLsizei count,
+ const char* const* names,
+ GLuint* indices) {
+ NOTREACHED() << "Unimplemented GetUniformIndices.";
+}
+GLint MojoGLES2Impl::GetUniformLocation(GLuint program, const char* name) {
+ MojoGLES2MakeCurrent(context_);
+ return glGetUniformLocation(program, name);
+}
+void MojoGLES2Impl::GetVertexAttribfv(GLuint index,
+ GLenum pname,
+ GLfloat* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetVertexAttribfv(index, pname, params);
+}
+void MojoGLES2Impl::GetVertexAttribiv(GLuint index,
+ GLenum pname,
+ GLint* params) {
+ MojoGLES2MakeCurrent(context_);
+ glGetVertexAttribiv(index, pname, params);
+}
+void MojoGLES2Impl::GetVertexAttribPointerv(GLuint index,
+ GLenum pname,
+ void** pointer) {
+ MojoGLES2MakeCurrent(context_);
+ glGetVertexAttribPointerv(index, pname, pointer);
+}
+void MojoGLES2Impl::Hint(GLenum target, GLenum mode) {
+ MojoGLES2MakeCurrent(context_);
+ glHint(target, mode);
+}
+void MojoGLES2Impl::InvalidateFramebuffer(GLenum target,
+ GLsizei count,
+ const GLenum* attachments) {
+ NOTREACHED() << "Unimplemented InvalidateFramebuffer.";
+}
+void MojoGLES2Impl::InvalidateSubFramebuffer(GLenum target,
+ GLsizei count,
+ const GLenum* attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {
+ NOTREACHED() << "Unimplemented InvalidateSubFramebuffer.";
+}
+GLboolean MojoGLES2Impl::IsBuffer(GLuint buffer) {
+ MojoGLES2MakeCurrent(context_);
+ return glIsBuffer(buffer);
+}
+GLboolean MojoGLES2Impl::IsEnabled(GLenum cap) {
+ MojoGLES2MakeCurrent(context_);
+ return glIsEnabled(cap);
+}
+GLboolean MojoGLES2Impl::IsFramebuffer(GLuint framebuffer) {
+ MojoGLES2MakeCurrent(context_);
+ return glIsFramebuffer(framebuffer);
+}
+GLboolean MojoGLES2Impl::IsProgram(GLuint program) {
+ MojoGLES2MakeCurrent(context_);
+ return glIsProgram(program);
+}
+GLboolean MojoGLES2Impl::IsRenderbuffer(GLuint renderbuffer) {
+ MojoGLES2MakeCurrent(context_);
+ return glIsRenderbuffer(renderbuffer);
+}
+GLboolean MojoGLES2Impl::IsSampler(GLuint sampler) {
+ NOTREACHED() << "Unimplemented IsSampler.";
+ return 0;
+}
+GLboolean MojoGLES2Impl::IsShader(GLuint shader) {
+ MojoGLES2MakeCurrent(context_);
+ return glIsShader(shader);
+}
+GLboolean MojoGLES2Impl::IsSync(GLsync sync) {
+ NOTREACHED() << "Unimplemented IsSync.";
+ return 0;
+}
+GLboolean MojoGLES2Impl::IsTexture(GLuint texture) {
+ MojoGLES2MakeCurrent(context_);
+ return glIsTexture(texture);
+}
+GLboolean MojoGLES2Impl::IsTransformFeedback(GLuint transformfeedback) {
+ NOTREACHED() << "Unimplemented IsTransformFeedback.";
+ return 0;
+}
+void MojoGLES2Impl::LineWidth(GLfloat width) {
+ MojoGLES2MakeCurrent(context_);
+ glLineWidth(width);
+}
+void MojoGLES2Impl::LinkProgram(GLuint program) {
+ MojoGLES2MakeCurrent(context_);
+ glLinkProgram(program);
+}
+void MojoGLES2Impl::PauseTransformFeedback() {
+ NOTREACHED() << "Unimplemented PauseTransformFeedback.";
+}
+void MojoGLES2Impl::PixelStorei(GLenum pname, GLint param) {
+ MojoGLES2MakeCurrent(context_);
+ glPixelStorei(pname, param);
+}
+void MojoGLES2Impl::PolygonOffset(GLfloat factor, GLfloat units) {
+ MojoGLES2MakeCurrent(context_);
+ glPolygonOffset(factor, units);
+}
+void MojoGLES2Impl::ReadBuffer(GLenum src) {
+ NOTREACHED() << "Unimplemented ReadBuffer.";
+}
+void MojoGLES2Impl::ReadPixels(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels) {
+ MojoGLES2MakeCurrent(context_);
+ glReadPixels(x, y, width, height, format, type, pixels);
+}
+void MojoGLES2Impl::ReleaseShaderCompiler() {
+ MojoGLES2MakeCurrent(context_);
+ glReleaseShaderCompiler();
+}
+void MojoGLES2Impl::RenderbufferStorage(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ MojoGLES2MakeCurrent(context_);
+ glRenderbufferStorage(target, internalformat, width, height);
+}
+void MojoGLES2Impl::ResumeTransformFeedback() {
+ NOTREACHED() << "Unimplemented ResumeTransformFeedback.";
+}
+void MojoGLES2Impl::SampleCoverage(GLclampf value, GLboolean invert) {
+ MojoGLES2MakeCurrent(context_);
+ glSampleCoverage(value, invert);
+}
+void MojoGLES2Impl::SamplerParameterf(GLuint sampler,
+ GLenum pname,
+ GLfloat param) {
+ NOTREACHED() << "Unimplemented SamplerParameterf.";
+}
+void MojoGLES2Impl::SamplerParameterfv(GLuint sampler,
+ GLenum pname,
+ const GLfloat* params) {
+ NOTREACHED() << "Unimplemented SamplerParameterfv.";
+}
+void MojoGLES2Impl::SamplerParameteri(GLuint sampler,
+ GLenum pname,
+ GLint param) {
+ NOTREACHED() << "Unimplemented SamplerParameteri.";
+}
+void MojoGLES2Impl::SamplerParameteriv(GLuint sampler,
+ GLenum pname,
+ const GLint* params) {
+ NOTREACHED() << "Unimplemented SamplerParameteriv.";
+}
+void MojoGLES2Impl::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
+ MojoGLES2MakeCurrent(context_);
+ glScissor(x, y, width, height);
+}
+void MojoGLES2Impl::ShaderBinary(GLsizei n,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const void* binary,
+ GLsizei length) {
+ MojoGLES2MakeCurrent(context_);
+ glShaderBinary(n, shaders, binaryformat, binary, length);
+}
+void MojoGLES2Impl::ShaderSource(GLuint shader,
+ GLsizei count,
+ const GLchar* const* str,
+ const GLint* length) {
+ MojoGLES2MakeCurrent(context_);
+ glShaderSource(shader, count, str, length);
+}
+void MojoGLES2Impl::ShallowFinishCHROMIUM() {
+ NOTREACHED() << "Unimplemented ShallowFinishCHROMIUM.";
+}
+void MojoGLES2Impl::ShallowFlushCHROMIUM() {
+ return static_cast<gpu::gles2::GLES2Interface*>(
+ MojoGLES2GetGLES2Interface(context_))->ShallowFlushCHROMIUM();
+}
+void MojoGLES2Impl::OrderingBarrierCHROMIUM() {
+ NOTREACHED() << "Unimplemented OrderingBarrierCHROMIUM.";
+}
+void MojoGLES2Impl::StencilFunc(GLenum func, GLint ref, GLuint mask) {
+ MojoGLES2MakeCurrent(context_);
+ glStencilFunc(func, ref, mask);
+}
+void MojoGLES2Impl::StencilFuncSeparate(GLenum face,
+ GLenum func,
+ GLint ref,
+ GLuint mask) {
+ MojoGLES2MakeCurrent(context_);
+ glStencilFuncSeparate(face, func, ref, mask);
+}
+void MojoGLES2Impl::StencilMask(GLuint mask) {
+ MojoGLES2MakeCurrent(context_);
+ glStencilMask(mask);
+}
+void MojoGLES2Impl::StencilMaskSeparate(GLenum face, GLuint mask) {
+ MojoGLES2MakeCurrent(context_);
+ glStencilMaskSeparate(face, mask);
+}
+void MojoGLES2Impl::StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
+ MojoGLES2MakeCurrent(context_);
+ glStencilOp(fail, zfail, zpass);
+}
+void MojoGLES2Impl::StencilOpSeparate(GLenum face,
+ GLenum fail,
+ GLenum zfail,
+ GLenum zpass) {
+ MojoGLES2MakeCurrent(context_);
+ glStencilOpSeparate(face, fail, zfail, zpass);
+}
+void MojoGLES2Impl::TexImage2D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
+ MojoGLES2MakeCurrent(context_);
+ glTexImage2D(target, level, internalformat, width, height, border, format,
+ type, pixels);
+}
+void MojoGLES2Impl::TexImage3D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
+ NOTREACHED() << "Unimplemented TexImage3D.";
+}
+void MojoGLES2Impl::TexParameterf(GLenum target, GLenum pname, GLfloat param) {
+ MojoGLES2MakeCurrent(context_);
+ glTexParameterf(target, pname, param);
+}
+void MojoGLES2Impl::TexParameterfv(GLenum target,
+ GLenum pname,
+ const GLfloat* params) {
+ MojoGLES2MakeCurrent(context_);
+ glTexParameterfv(target, pname, params);
+}
+void MojoGLES2Impl::TexParameteri(GLenum target, GLenum pname, GLint param) {
+ MojoGLES2MakeCurrent(context_);
+ glTexParameteri(target, pname, param);
+}
+void MojoGLES2Impl::TexParameteriv(GLenum target,
+ GLenum pname,
+ const GLint* params) {
+ MojoGLES2MakeCurrent(context_);
+ glTexParameteriv(target, pname, params);
+}
+void MojoGLES2Impl::TexStorage3D(GLenum target,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth) {
+ NOTREACHED() << "Unimplemented TexStorage3D.";
+}
+void MojoGLES2Impl::TexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
+ MojoGLES2MakeCurrent(context_);
+ glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
+ pixels);
+}
+void MojoGLES2Impl::TexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
+ NOTREACHED() << "Unimplemented TexSubImage3D.";
+}
+void MojoGLES2Impl::TransformFeedbackVaryings(GLuint program,
+ GLsizei count,
+ const char* const* varyings,
+ GLenum buffermode) {
+ NOTREACHED() << "Unimplemented TransformFeedbackVaryings.";
+}
+void MojoGLES2Impl::Uniform1f(GLint location, GLfloat x) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform1f(location, x);
+}
+void MojoGLES2Impl::Uniform1fv(GLint location,
+ GLsizei count,
+ const GLfloat* v) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform1fv(location, count, v);
+}
+void MojoGLES2Impl::Uniform1i(GLint location, GLint x) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform1i(location, x);
+}
+void MojoGLES2Impl::Uniform1iv(GLint location, GLsizei count, const GLint* v) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform1iv(location, count, v);
+}
+void MojoGLES2Impl::Uniform1ui(GLint location, GLuint x) {
+ NOTREACHED() << "Unimplemented Uniform1ui.";
+}
+void MojoGLES2Impl::Uniform1uiv(GLint location,
+ GLsizei count,
+ const GLuint* v) {
+ NOTREACHED() << "Unimplemented Uniform1uiv.";
+}
+void MojoGLES2Impl::Uniform2f(GLint location, GLfloat x, GLfloat y) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform2f(location, x, y);
+}
+void MojoGLES2Impl::Uniform2fv(GLint location,
+ GLsizei count,
+ const GLfloat* v) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform2fv(location, count, v);
+}
+void MojoGLES2Impl::Uniform2i(GLint location, GLint x, GLint y) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform2i(location, x, y);
+}
+void MojoGLES2Impl::Uniform2iv(GLint location, GLsizei count, const GLint* v) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform2iv(location, count, v);
+}
+void MojoGLES2Impl::Uniform2ui(GLint location, GLuint x, GLuint y) {
+ NOTREACHED() << "Unimplemented Uniform2ui.";
+}
+void MojoGLES2Impl::Uniform2uiv(GLint location,
+ GLsizei count,
+ const GLuint* v) {
+ NOTREACHED() << "Unimplemented Uniform2uiv.";
+}
+void MojoGLES2Impl::Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform3f(location, x, y, z);
+}
+void MojoGLES2Impl::Uniform3fv(GLint location,
+ GLsizei count,
+ const GLfloat* v) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform3fv(location, count, v);
+}
+void MojoGLES2Impl::Uniform3i(GLint location, GLint x, GLint y, GLint z) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform3i(location, x, y, z);
+}
+void MojoGLES2Impl::Uniform3iv(GLint location, GLsizei count, const GLint* v) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform3iv(location, count, v);
+}
+void MojoGLES2Impl::Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) {
+ NOTREACHED() << "Unimplemented Uniform3ui.";
+}
+void MojoGLES2Impl::Uniform3uiv(GLint location,
+ GLsizei count,
+ const GLuint* v) {
+ NOTREACHED() << "Unimplemented Uniform3uiv.";
+}
+void MojoGLES2Impl::Uniform4f(GLint location,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform4f(location, x, y, z, w);
+}
+void MojoGLES2Impl::Uniform4fv(GLint location,
+ GLsizei count,
+ const GLfloat* v) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform4fv(location, count, v);
+}
+void MojoGLES2Impl::Uniform4i(GLint location,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform4i(location, x, y, z, w);
+}
+void MojoGLES2Impl::Uniform4iv(GLint location, GLsizei count, const GLint* v) {
+ MojoGLES2MakeCurrent(context_);
+ glUniform4iv(location, count, v);
+}
+void MojoGLES2Impl::Uniform4ui(GLint location,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w) {
+ NOTREACHED() << "Unimplemented Uniform4ui.";
+}
+void MojoGLES2Impl::Uniform4uiv(GLint location,
+ GLsizei count,
+ const GLuint* v) {
+ NOTREACHED() << "Unimplemented Uniform4uiv.";
+}
+void MojoGLES2Impl::UniformBlockBinding(GLuint program,
+ GLuint index,
+ GLuint binding) {
+ NOTREACHED() << "Unimplemented UniformBlockBinding.";
+}
+void MojoGLES2Impl::UniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ MojoGLES2MakeCurrent(context_);
+ glUniformMatrix2fv(location, count, transpose, value);
+}
+void MojoGLES2Impl::UniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ NOTREACHED() << "Unimplemented UniformMatrix2x3fv.";
+}
+void MojoGLES2Impl::UniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ NOTREACHED() << "Unimplemented UniformMatrix2x4fv.";
+}
+void MojoGLES2Impl::UniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ MojoGLES2MakeCurrent(context_);
+ glUniformMatrix3fv(location, count, transpose, value);
+}
+void MojoGLES2Impl::UniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ NOTREACHED() << "Unimplemented UniformMatrix3x2fv.";
+}
+void MojoGLES2Impl::UniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ NOTREACHED() << "Unimplemented UniformMatrix3x4fv.";
+}
+void MojoGLES2Impl::UniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ MojoGLES2MakeCurrent(context_);
+ glUniformMatrix4fv(location, count, transpose, value);
+}
+void MojoGLES2Impl::UniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ NOTREACHED() << "Unimplemented UniformMatrix4x2fv.";
+}
+void MojoGLES2Impl::UniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ NOTREACHED() << "Unimplemented UniformMatrix4x3fv.";
+}
+void MojoGLES2Impl::UseProgram(GLuint program) {
+ MojoGLES2MakeCurrent(context_);
+ glUseProgram(program);
+}
+void MojoGLES2Impl::ValidateProgram(GLuint program) {
+ MojoGLES2MakeCurrent(context_);
+ glValidateProgram(program);
+}
+void MojoGLES2Impl::VertexAttrib1f(GLuint indx, GLfloat x) {
+ MojoGLES2MakeCurrent(context_);
+ glVertexAttrib1f(indx, x);
+}
+void MojoGLES2Impl::VertexAttrib1fv(GLuint indx, const GLfloat* values) {
+ MojoGLES2MakeCurrent(context_);
+ glVertexAttrib1fv(indx, values);
+}
+void MojoGLES2Impl::VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
+ MojoGLES2MakeCurrent(context_);
+ glVertexAttrib2f(indx, x, y);
+}
+void MojoGLES2Impl::VertexAttrib2fv(GLuint indx, const GLfloat* values) {
+ MojoGLES2MakeCurrent(context_);
+ glVertexAttrib2fv(indx, values);
+}
+void MojoGLES2Impl::VertexAttrib3f(GLuint indx,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z) {
+ MojoGLES2MakeCurrent(context_);
+ glVertexAttrib3f(indx, x, y, z);
+}
+void MojoGLES2Impl::VertexAttrib3fv(GLuint indx, const GLfloat* values) {
+ MojoGLES2MakeCurrent(context_);
+ glVertexAttrib3fv(indx, values);
+}
+void MojoGLES2Impl::VertexAttrib4f(GLuint indx,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) {
+ MojoGLES2MakeCurrent(context_);
+ glVertexAttrib4f(indx, x, y, z, w);
+}
+void MojoGLES2Impl::VertexAttrib4fv(GLuint indx, const GLfloat* values) {
+ MojoGLES2MakeCurrent(context_);
+ glVertexAttrib4fv(indx, values);
+}
+void MojoGLES2Impl::VertexAttribI4i(GLuint indx,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w) {
+ NOTREACHED() << "Unimplemented VertexAttribI4i.";
+}
+void MojoGLES2Impl::VertexAttribI4iv(GLuint indx, const GLint* values) {
+ NOTREACHED() << "Unimplemented VertexAttribI4iv.";
+}
+void MojoGLES2Impl::VertexAttribI4ui(GLuint indx,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w) {
+ NOTREACHED() << "Unimplemented VertexAttribI4ui.";
+}
+void MojoGLES2Impl::VertexAttribI4uiv(GLuint indx, const GLuint* values) {
+ NOTREACHED() << "Unimplemented VertexAttribI4uiv.";
+}
+void MojoGLES2Impl::VertexAttribIPointer(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void* ptr) {
+ NOTREACHED() << "Unimplemented VertexAttribIPointer.";
+}
+void MojoGLES2Impl::VertexAttribPointer(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void* ptr) {
+ MojoGLES2MakeCurrent(context_);
+ glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
+}
+void MojoGLES2Impl::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
+ MojoGLES2MakeCurrent(context_);
+ glViewport(x, y, width, height);
+}
+void MojoGLES2Impl::WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
+ NOTREACHED() << "Unimplemented WaitSync.";
+}
+void MojoGLES2Impl::BlitFramebufferCHROMIUM(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter) {
+ NOTREACHED() << "Unimplemented BlitFramebufferCHROMIUM.";
+}
+void MojoGLES2Impl::RenderbufferStorageMultisampleCHROMIUM(
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ NOTREACHED() << "Unimplemented RenderbufferStorageMultisampleCHROMIUM.";
+}
+void MojoGLES2Impl::RenderbufferStorageMultisampleEXT(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ NOTREACHED() << "Unimplemented RenderbufferStorageMultisampleEXT.";
+}
+void MojoGLES2Impl::FramebufferTexture2DMultisampleEXT(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLsizei samples) {
+ NOTREACHED() << "Unimplemented FramebufferTexture2DMultisampleEXT.";
+}
+void MojoGLES2Impl::TexStorage2DEXT(GLenum target,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height) {
+ NOTREACHED() << "Unimplemented TexStorage2DEXT.";
+}
+void MojoGLES2Impl::GenQueriesEXT(GLsizei n, GLuint* queries) {
+ return static_cast<gpu::gles2::GLES2Interface*>(
+ MojoGLES2GetGLES2Interface(context_))->GenQueriesEXT(n, queries);
+}
+void MojoGLES2Impl::DeleteQueriesEXT(GLsizei n, const GLuint* queries) {
+ return static_cast<gpu::gles2::GLES2Interface*>(
+ MojoGLES2GetGLES2Interface(context_))
+ ->DeleteQueriesEXT(n, queries);
+}
+GLboolean MojoGLES2Impl::IsQueryEXT(GLuint id) {
+ NOTREACHED() << "Unimplemented IsQueryEXT.";
+ return 0;
+}
+void MojoGLES2Impl::BeginQueryEXT(GLenum target, GLuint id) {
+ return static_cast<gpu::gles2::GLES2Interface*>(
+ MojoGLES2GetGLES2Interface(context_))->BeginQueryEXT(target, id);
+}
+void MojoGLES2Impl::BeginTransformFeedback(GLenum primitivemode) {
+ NOTREACHED() << "Unimplemented BeginTransformFeedback.";
+}
+void MojoGLES2Impl::EndQueryEXT(GLenum target) {
+ return static_cast<gpu::gles2::GLES2Interface*>(
+ MojoGLES2GetGLES2Interface(context_))->EndQueryEXT(target);
+}
+void MojoGLES2Impl::EndTransformFeedback() {
+ NOTREACHED() << "Unimplemented EndTransformFeedback.";
+}
+void MojoGLES2Impl::GetQueryivEXT(GLenum target, GLenum pname, GLint* params) {
+ NOTREACHED() << "Unimplemented GetQueryivEXT.";
+}
+void MojoGLES2Impl::GetQueryObjectuivEXT(GLuint id,
+ GLenum pname,
+ GLuint* params) {
+ return static_cast<gpu::gles2::GLES2Interface*>(
+ MojoGLES2GetGLES2Interface(context_))
+ ->GetQueryObjectuivEXT(id, pname, params);
+}
+void MojoGLES2Impl::InsertEventMarkerEXT(GLsizei length, const GLchar* marker) {
+ NOTREACHED() << "Unimplemented InsertEventMarkerEXT.";
+}
+void MojoGLES2Impl::PushGroupMarkerEXT(GLsizei length, const GLchar* marker) {
+ NOTREACHED() << "Unimplemented PushGroupMarkerEXT.";
+}
+void MojoGLES2Impl::PopGroupMarkerEXT() {
+ NOTREACHED() << "Unimplemented PopGroupMarkerEXT.";
+}
+void MojoGLES2Impl::GenVertexArraysOES(GLsizei n, GLuint* arrays) {
+ NOTREACHED() << "Unimplemented GenVertexArraysOES.";
+}
+void MojoGLES2Impl::DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) {
+ NOTREACHED() << "Unimplemented DeleteVertexArraysOES.";
+}
+GLboolean MojoGLES2Impl::IsVertexArrayOES(GLuint array) {
+ NOTREACHED() << "Unimplemented IsVertexArrayOES.";
+ return 0;
+}
+void MojoGLES2Impl::BindVertexArrayOES(GLuint array) {
+ NOTREACHED() << "Unimplemented BindVertexArrayOES.";
+}
+void MojoGLES2Impl::SwapBuffers() {
+ NOTREACHED() << "Unimplemented SwapBuffers.";
+}
+GLuint MojoGLES2Impl::GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
+ GLsizei count,
+ GLenum type,
+ GLuint offset) {
+ NOTREACHED() << "Unimplemented GetMaxValueInBufferCHROMIUM.";
+ return 0;
+}
+GLboolean MojoGLES2Impl::EnableFeatureCHROMIUM(const char* feature) {
+ NOTREACHED() << "Unimplemented EnableFeatureCHROMIUM.";
+ return 0;
+}
+void* MojoGLES2Impl::MapBufferCHROMIUM(GLuint target, GLenum access) {
+ NOTREACHED() << "Unimplemented MapBufferCHROMIUM.";
+ return 0;
+}
+GLboolean MojoGLES2Impl::UnmapBufferCHROMIUM(GLuint target) {
+ NOTREACHED() << "Unimplemented UnmapBufferCHROMIUM.";
+ return 0;
+}
+void* MojoGLES2Impl::MapBufferSubDataCHROMIUM(GLuint target,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLenum access) {
+ NOTREACHED() << "Unimplemented MapBufferSubDataCHROMIUM.";
+ return 0;
+}
+void MojoGLES2Impl::UnmapBufferSubDataCHROMIUM(const void* mem) {
+ NOTREACHED() << "Unimplemented UnmapBufferSubDataCHROMIUM.";
+}
+void* MojoGLES2Impl::MapBufferRange(GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLbitfield access) {
+ NOTREACHED() << "Unimplemented MapBufferRange.";
+ return 0;
+}
+GLboolean MojoGLES2Impl::UnmapBuffer(GLenum target) {
+ NOTREACHED() << "Unimplemented UnmapBuffer.";
+ return 0;
+}
+void* MojoGLES2Impl::MapTexSubImage2DCHROMIUM(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLenum access) {
+ return static_cast<gpu::gles2::GLES2Interface*>(
+ MojoGLES2GetGLES2Interface(context_))
+ ->MapTexSubImage2DCHROMIUM(target, level, xoffset, yoffset, width, height,
+ format, type, access);
+}
+void MojoGLES2Impl::UnmapTexSubImage2DCHROMIUM(const void* mem) {
+ return static_cast<gpu::gles2::GLES2Interface*>(
+ MojoGLES2GetGLES2Interface(context_))
+ ->UnmapTexSubImage2DCHROMIUM(mem);
+}
+void MojoGLES2Impl::ResizeCHROMIUM(GLuint width,
+ GLuint height,
+ GLfloat scale_factor) {
+ NOTREACHED() << "Unimplemented ResizeCHROMIUM.";
+}
+const GLchar* MojoGLES2Impl::GetRequestableExtensionsCHROMIUM() {
+ NOTREACHED() << "Unimplemented GetRequestableExtensionsCHROMIUM.";
+ return 0;
+}
+void MojoGLES2Impl::RequestExtensionCHROMIUM(const char* extension) {
+ NOTREACHED() << "Unimplemented RequestExtensionCHROMIUM.";
+}
+void MojoGLES2Impl::RateLimitOffscreenContextCHROMIUM() {
+ NOTREACHED() << "Unimplemented RateLimitOffscreenContextCHROMIUM.";
+}
+void MojoGLES2Impl::GetProgramInfoCHROMIUM(GLuint program,
+ GLsizei bufsize,
+ GLsizei* size,
+ void* info) {
+ NOTREACHED() << "Unimplemented GetProgramInfoCHROMIUM.";
+}
+void MojoGLES2Impl::GetUniformBlocksCHROMIUM(GLuint program,
+ GLsizei bufsize,
+ GLsizei* size,
+ void* info) {
+ NOTREACHED() << "Unimplemented GetUniformBlocksCHROMIUM.";
+}
+void MojoGLES2Impl::GetTransformFeedbackVaryingsCHROMIUM(GLuint program,
+ GLsizei bufsize,
+ GLsizei* size,
+ void* info) {
+ NOTREACHED() << "Unimplemented GetTransformFeedbackVaryingsCHROMIUM.";
+}
+void MojoGLES2Impl::GetUniformsES3CHROMIUM(GLuint program,
+ GLsizei bufsize,
+ GLsizei* size,
+ void* info) {
+ NOTREACHED() << "Unimplemented GetUniformsES3CHROMIUM.";
+}
+GLuint MojoGLES2Impl::CreateStreamTextureCHROMIUM(GLuint texture) {
+ NOTREACHED() << "Unimplemented CreateStreamTextureCHROMIUM.";
+ return 0;
+}
+GLuint MojoGLES2Impl::CreateImageCHROMIUM(ClientBuffer buffer,
+ GLsizei width,
+ GLsizei height,
+ GLenum internalformat) {
+ NOTREACHED() << "Unimplemented CreateImageCHROMIUM.";
+ return 0;
+}
+void MojoGLES2Impl::DestroyImageCHROMIUM(GLuint image_id) {
+ NOTREACHED() << "Unimplemented DestroyImageCHROMIUM.";
+}
+GLuint MojoGLES2Impl::CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
+ GLsizei height,
+ GLenum internalformat,
+ GLenum usage) {
+ NOTREACHED() << "Unimplemented CreateGpuMemoryBufferImageCHROMIUM.";
+ return 0;
+}
+void MojoGLES2Impl::GetTranslatedShaderSourceANGLE(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* source) {
+ NOTREACHED() << "Unimplemented GetTranslatedShaderSourceANGLE.";
+}
+void MojoGLES2Impl::PostSubBufferCHROMIUM(GLint x,
+ GLint y,
+ GLint width,
+ GLint height) {
+ NOTREACHED() << "Unimplemented PostSubBufferCHROMIUM.";
+}
+void MojoGLES2Impl::TexImageIOSurface2DCHROMIUM(GLenum target,
+ GLsizei width,
+ GLsizei height,
+ GLuint ioSurfaceId,
+ GLuint plane) {
+ NOTREACHED() << "Unimplemented TexImageIOSurface2DCHROMIUM.";
+}
+void MojoGLES2Impl::CopyTextureCHROMIUM(GLenum target,
+ GLenum source_id,
+ GLenum dest_id,
+ GLint internalformat,
+ GLenum dest_type) {
+ NOTREACHED() << "Unimplemented CopyTextureCHROMIUM.";
+}
+void MojoGLES2Impl::CopySubTextureCHROMIUM(GLenum target,
+ GLenum source_id,
+ GLenum dest_id,
+ GLint xoffset,
+ GLint yoffset) {
+ NOTREACHED() << "Unimplemented CopySubTextureCHROMIUM.";
+}
+void MojoGLES2Impl::DrawArraysInstancedANGLE(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount) {
+ NOTREACHED() << "Unimplemented DrawArraysInstancedANGLE.";
+}
+void MojoGLES2Impl::DrawElementsInstancedANGLE(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount) {
+ NOTREACHED() << "Unimplemented DrawElementsInstancedANGLE.";
+}
+void MojoGLES2Impl::VertexAttribDivisorANGLE(GLuint index, GLuint divisor) {
+ NOTREACHED() << "Unimplemented VertexAttribDivisorANGLE.";
+}
+void MojoGLES2Impl::GenMailboxCHROMIUM(GLbyte* mailbox) {
+ MojoGLES2MakeCurrent(context_);
+ glGenMailboxCHROMIUM(mailbox);
+}
+void MojoGLES2Impl::ProduceTextureCHROMIUM(GLenum target,
+ const GLbyte* mailbox) {
+ MojoGLES2MakeCurrent(context_);
+ glProduceTextureCHROMIUM(target, mailbox);
+}
+void MojoGLES2Impl::ProduceTextureDirectCHROMIUM(GLuint texture,
+ GLenum target,
+ const GLbyte* mailbox) {
+ MojoGLES2MakeCurrent(context_);
+ glProduceTextureDirectCHROMIUM(texture, target, mailbox);
+}
+void MojoGLES2Impl::ConsumeTextureCHROMIUM(GLenum target,
+ const GLbyte* mailbox) {
+ MojoGLES2MakeCurrent(context_);
+ glConsumeTextureCHROMIUM(target, mailbox);
+}
+GLuint MojoGLES2Impl::CreateAndConsumeTextureCHROMIUM(GLenum target,
+ const GLbyte* mailbox) {
+ MojoGLES2MakeCurrent(context_);
+ return glCreateAndConsumeTextureCHROMIUM(target, mailbox);
+}
+void MojoGLES2Impl::BindUniformLocationCHROMIUM(GLuint program,
+ GLint location,
+ const char* name) {
+ NOTREACHED() << "Unimplemented BindUniformLocationCHROMIUM.";
+}
+void MojoGLES2Impl::GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) {
+ NOTREACHED() << "Unimplemented GenValuebuffersCHROMIUM.";
+}
+void MojoGLES2Impl::DeleteValuebuffersCHROMIUM(GLsizei n,
+ const GLuint* valuebuffers) {
+ NOTREACHED() << "Unimplemented DeleteValuebuffersCHROMIUM.";
+}
+GLboolean MojoGLES2Impl::IsValuebufferCHROMIUM(GLuint valuebuffer) {
+ NOTREACHED() << "Unimplemented IsValuebufferCHROMIUM.";
+ return 0;
+}
+void MojoGLES2Impl::BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) {
+ NOTREACHED() << "Unimplemented BindValuebufferCHROMIUM.";
+}
+void MojoGLES2Impl::SubscribeValueCHROMIUM(GLenum target, GLenum subscription) {
+ NOTREACHED() << "Unimplemented SubscribeValueCHROMIUM.";
+}
+void MojoGLES2Impl::PopulateSubscribedValuesCHROMIUM(GLenum target) {
+ NOTREACHED() << "Unimplemented PopulateSubscribedValuesCHROMIUM.";
+}
+void MojoGLES2Impl::UniformValuebufferCHROMIUM(GLint location,
+ GLenum target,
+ GLenum subscription) {
+ NOTREACHED() << "Unimplemented UniformValuebufferCHROMIUM.";
+}
+void MojoGLES2Impl::BindTexImage2DCHROMIUM(GLenum target, GLint imageId) {
+ NOTREACHED() << "Unimplemented BindTexImage2DCHROMIUM.";
+}
+void MojoGLES2Impl::ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) {
+ NOTREACHED() << "Unimplemented ReleaseTexImage2DCHROMIUM.";
+}
+void MojoGLES2Impl::TraceBeginCHROMIUM(const char* category_name,
+ const char* trace_name) {
+ NOTREACHED() << "Unimplemented TraceBeginCHROMIUM.";
+}
+void MojoGLES2Impl::TraceEndCHROMIUM() {
+ NOTREACHED() << "Unimplemented TraceEndCHROMIUM.";
+}
+void MojoGLES2Impl::AsyncTexSubImage2DCHROMIUM(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* data) {
+ NOTREACHED() << "Unimplemented AsyncTexSubImage2DCHROMIUM.";
+}
+void MojoGLES2Impl::AsyncTexImage2DCHROMIUM(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
+ NOTREACHED() << "Unimplemented AsyncTexImage2DCHROMIUM.";
+}
+void MojoGLES2Impl::WaitAsyncTexImage2DCHROMIUM(GLenum target) {
+ NOTREACHED() << "Unimplemented WaitAsyncTexImage2DCHROMIUM.";
+}
+void MojoGLES2Impl::WaitAllAsyncTexImage2DCHROMIUM() {
+ NOTREACHED() << "Unimplemented WaitAllAsyncTexImage2DCHROMIUM.";
+}
+void MojoGLES2Impl::DiscardFramebufferEXT(GLenum target,
+ GLsizei count,
+ const GLenum* attachments) {
+ NOTREACHED() << "Unimplemented DiscardFramebufferEXT.";
+}
+void MojoGLES2Impl::LoseContextCHROMIUM(GLenum current, GLenum other) {
+ NOTREACHED() << "Unimplemented LoseContextCHROMIUM.";
+}
+GLuint MojoGLES2Impl::InsertSyncPointCHROMIUM() {
+ MojoGLES2MakeCurrent(context_);
+ return glInsertSyncPointCHROMIUM();
+}
+void MojoGLES2Impl::WaitSyncPointCHROMIUM(GLuint sync_point) {
+ MojoGLES2MakeCurrent(context_);
+ glWaitSyncPointCHROMIUM(sync_point);
+}
+void MojoGLES2Impl::DrawBuffersEXT(GLsizei count, const GLenum* bufs) {
+ NOTREACHED() << "Unimplemented DrawBuffersEXT.";
+}
+void MojoGLES2Impl::DiscardBackbufferCHROMIUM() {
+ NOTREACHED() << "Unimplemented DiscardBackbufferCHROMIUM.";
+}
+void MojoGLES2Impl::ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
+ GLenum plane_transform,
+ GLuint overlay_texture_id,
+ GLint bounds_x,
+ GLint bounds_y,
+ GLint bounds_width,
+ GLint bounds_height,
+ GLfloat uv_x,
+ GLfloat uv_y,
+ GLfloat uv_width,
+ GLfloat uv_height) {
+ NOTREACHED() << "Unimplemented ScheduleOverlayPlaneCHROMIUM.";
+}
+void MojoGLES2Impl::SwapInterval(GLint interval) {
+ NOTREACHED() << "Unimplemented SwapInterval.";
+}
+void MojoGLES2Impl::MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) {
+ NOTREACHED() << "Unimplemented MatrixLoadfCHROMIUM.";
+}
+void MojoGLES2Impl::MatrixLoadIdentityCHROMIUM(GLenum matrixMode) {
+ NOTREACHED() << "Unimplemented MatrixLoadIdentityCHROMIUM.";
+}
+void MojoGLES2Impl::BlendBarrierKHR() {
+ NOTREACHED() << "Unimplemented BlendBarrierKHR.";
+}
+
+} // namespace mojo
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