Chromium Code Reviews| Index: gpu/command_buffer/client/mojo_gles2_impl_autogen.h |
| diff --git a/gpu/command_buffer/client/mojo_gles2_impl_autogen.h b/gpu/command_buffer/client/mojo_gles2_impl_autogen.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..4a82698d78bbcc151bba8937e79f38138a876ee8 |
| --- /dev/null |
| +++ b/gpu/command_buffer/client/mojo_gles2_impl_autogen.h |
| @@ -0,0 +1,753 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +// This file is auto-generated from |
| +// gpu/command_buffer/build_gles2_cmd_buffer.py |
| +// It's formatted by clang-format using chromium coding style: |
| +// clang-format -i -style=chromium filename |
| +// DO NOT EDIT! |
| + |
| +// This file is included by gles2_interface.h to declare the |
| +// GL api functions. |
| +#ifndef GPU_COMMAND_BUFFER_CLIENT_MOJO_GLES2_IMPL_AUTOGEN_H_ |
| +#define GPU_COMMAND_BUFFER_CLIENT_MOJO_GLES2_IMPL_AUTOGEN_H_ |
| + |
| +#include "gpu/command_buffer/client/gles2_interface.h" |
| +#include "third_party/mojo/src/mojo/public/c/gles2/gles2.h" |
| + |
| +namespace mojo { |
| + |
| +class MojoGLES2Impl : public gpu::gles2::GLES2Interface { |
|
jamesr
2015/03/19 18:22:50
i think this file should go somewhere like mojo/gp
alhaad
2015/03/19 23:14:59
Done.
|
| + public: |
| + MojoGLES2Impl(MojoGLES2Context context) { context_ = context; } |
|
jamesr
2015/03/19 18:22:50
this should be explicit and there should be an exp
alhaad
2015/03/19 23:14:59
Done.
|
| + void ActiveTexture(GLenum texture) override; |
| + void AttachShader(GLuint program, GLuint shader) override; |
| + void BindAttribLocation(GLuint program, |
| + GLuint index, |
| + const char* name) override; |
| + void BindBuffer(GLenum target, GLuint buffer) override; |
| + void BindBufferBase(GLenum target, GLuint index, GLuint buffer) override; |
| + void BindBufferRange(GLenum target, |
| + GLuint index, |
| + GLuint buffer, |
| + GLintptr offset, |
| + GLsizeiptr size) override; |
| + void BindFramebuffer(GLenum target, GLuint framebuffer) override; |
| + void BindRenderbuffer(GLenum target, GLuint renderbuffer) override; |
| + void BindSampler(GLuint unit, GLuint sampler) override; |
| + void BindTexture(GLenum target, GLuint texture) override; |
| + void BindTransformFeedback(GLenum target, GLuint transformfeedback) override; |
| + void BlendColor(GLclampf red, |
| + GLclampf green, |
| + GLclampf blue, |
| + GLclampf alpha) override; |
| + void BlendEquation(GLenum mode) override; |
| + void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override; |
| + void BlendFunc(GLenum sfactor, GLenum dfactor) override; |
| + void BlendFuncSeparate(GLenum srcRGB, |
| + GLenum dstRGB, |
| + GLenum srcAlpha, |
| + GLenum dstAlpha) override; |
| + void BufferData(GLenum target, |
| + GLsizeiptr size, |
| + const void* data, |
| + GLenum usage) override; |
| + void BufferSubData(GLenum target, |
| + GLintptr offset, |
| + GLsizeiptr size, |
| + const void* data) override; |
| + GLenum CheckFramebufferStatus(GLenum target) override; |
| + void Clear(GLbitfield mask) override; |
| + void ClearBufferfi(GLenum buffer, |
| + GLint drawbuffers, |
| + GLfloat depth, |
| + GLint stencil) override; |
| + void ClearBufferfv(GLenum buffer, |
| + GLint drawbuffers, |
| + const GLfloat* value) override; |
| + void ClearBufferiv(GLenum buffer, |
| + GLint drawbuffers, |
| + const GLint* value) override; |
| + void ClearBufferuiv(GLenum buffer, |
| + GLint drawbuffers, |
| + const GLuint* value) override; |
| + void ClearColor(GLclampf red, |
| + GLclampf green, |
| + GLclampf blue, |
| + GLclampf alpha) override; |
| + void ClearDepthf(GLclampf depth) override; |
| + void ClearStencil(GLint s) override; |
| + GLenum ClientWaitSync(GLsync sync, |
| + GLbitfield flags, |
| + GLuint64 timeout) override; |
| + void ColorMask(GLboolean red, |
| + GLboolean green, |
| + GLboolean blue, |
| + GLboolean alpha) override; |
| + void CompileShader(GLuint shader) override; |
| + void CompressedTexImage2D(GLenum target, |
| + GLint level, |
| + GLenum internalformat, |
| + GLsizei width, |
| + GLsizei height, |
| + GLint border, |
| + GLsizei imageSize, |
| + const void* data) override; |
| + void CompressedTexSubImage2D(GLenum target, |
| + GLint level, |
| + GLint xoffset, |
| + GLint yoffset, |
| + GLsizei width, |
| + GLsizei height, |
| + GLenum format, |
| + GLsizei imageSize, |
| + const void* data) override; |
| + void CopyBufferSubData(GLenum readtarget, |
| + GLenum writetarget, |
| + GLintptr readoffset, |
| + GLintptr writeoffset, |
| + GLsizeiptr size) override; |
| + void CopyTexImage2D(GLenum target, |
| + GLint level, |
| + GLenum internalformat, |
| + GLint x, |
| + GLint y, |
| + GLsizei width, |
| + GLsizei height, |
| + GLint border) override; |
| + void CopyTexSubImage2D(GLenum target, |
| + GLint level, |
| + GLint xoffset, |
| + GLint yoffset, |
| + GLint x, |
| + GLint y, |
| + GLsizei width, |
| + GLsizei height) override; |
| + void CopyTexSubImage3D(GLenum target, |
| + GLint level, |
| + GLint xoffset, |
| + GLint yoffset, |
| + GLint zoffset, |
| + GLint x, |
| + GLint y, |
| + GLsizei width, |
| + GLsizei height) override; |
| + GLuint CreateProgram() override; |
| + GLuint CreateShader(GLenum type) override; |
| + void CullFace(GLenum mode) override; |
| + void DeleteBuffers(GLsizei n, const GLuint* buffers) override; |
| + void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override; |
| + void DeleteProgram(GLuint program) override; |
| + void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override; |
| + void DeleteSamplers(GLsizei n, const GLuint* samplers) override; |
| + void DeleteSync(GLsync sync) override; |
| + void DeleteShader(GLuint shader) override; |
| + void DeleteTextures(GLsizei n, const GLuint* textures) override; |
| + void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) override; |
| + void DepthFunc(GLenum func) override; |
| + void DepthMask(GLboolean flag) override; |
| + void DepthRangef(GLclampf zNear, GLclampf zFar) override; |
| + void DetachShader(GLuint program, GLuint shader) override; |
| + void Disable(GLenum cap) override; |
| + void DisableVertexAttribArray(GLuint index) override; |
| + void DrawArrays(GLenum mode, GLint first, GLsizei count) override; |
| + void DrawElements(GLenum mode, |
| + GLsizei count, |
| + GLenum type, |
| + const void* indices) override; |
| + void DrawRangeElements(GLenum mode, |
| + GLuint start, |
| + GLuint end, |
| + GLsizei count, |
| + GLenum type, |
| + const void* indices) override; |
| + void Enable(GLenum cap) override; |
| + void EnableVertexAttribArray(GLuint index) override; |
| + GLsync FenceSync(GLenum condition, GLbitfield flags) override; |
| + void Finish() override; |
| + void Flush() override; |
| + void FramebufferRenderbuffer(GLenum target, |
| + GLenum attachment, |
| + GLenum renderbuffertarget, |
| + GLuint renderbuffer) override; |
| + void FramebufferTexture2D(GLenum target, |
| + GLenum attachment, |
| + GLenum textarget, |
| + GLuint texture, |
| + GLint level) override; |
| + void FramebufferTextureLayer(GLenum target, |
| + GLenum attachment, |
| + GLuint texture, |
| + GLint level, |
| + GLint layer) override; |
| + void FrontFace(GLenum mode) override; |
| + void GenBuffers(GLsizei n, GLuint* buffers) override; |
| + void GenerateMipmap(GLenum target) override; |
| + void GenFramebuffers(GLsizei n, GLuint* framebuffers) override; |
| + void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override; |
| + void GenSamplers(GLsizei n, GLuint* samplers) override; |
| + void GenTextures(GLsizei n, GLuint* textures) override; |
| + void GenTransformFeedbacks(GLsizei n, GLuint* ids) override; |
| + void GetActiveAttrib(GLuint program, |
| + GLuint index, |
| + GLsizei bufsize, |
| + GLsizei* length, |
| + GLint* size, |
| + GLenum* type, |
| + char* name) override; |
| + void GetActiveUniform(GLuint program, |
| + GLuint index, |
| + GLsizei bufsize, |
| + GLsizei* length, |
| + GLint* size, |
| + GLenum* type, |
| + char* name) override; |
| + void GetActiveUniformBlockiv(GLuint program, |
| + GLuint index, |
| + GLenum pname, |
| + GLint* params) override; |
| + void GetActiveUniformBlockName(GLuint program, |
| + GLuint index, |
| + GLsizei bufsize, |
| + GLsizei* length, |
| + char* name) override; |
| + void GetActiveUniformsiv(GLuint program, |
| + GLsizei count, |
| + const GLuint* indices, |
| + GLenum pname, |
| + GLint* params) override; |
| + void GetAttachedShaders(GLuint program, |
| + GLsizei maxcount, |
| + GLsizei* count, |
| + GLuint* shaders) override; |
| + GLint GetAttribLocation(GLuint program, const char* name) override; |
| + void GetBooleanv(GLenum pname, GLboolean* params) override; |
| + void GetBufferParameteriv(GLenum target, |
| + GLenum pname, |
| + GLint* params) override; |
| + GLenum GetError() override; |
| + void GetFloatv(GLenum pname, GLfloat* params) override; |
| + GLint GetFragDataLocation(GLuint program, const char* name) override; |
| + void GetFramebufferAttachmentParameteriv(GLenum target, |
| + GLenum attachment, |
| + GLenum pname, |
| + GLint* params) override; |
| + void GetIntegerv(GLenum pname, GLint* params) override; |
| + void GetInternalformativ(GLenum target, |
| + GLenum format, |
| + GLenum pname, |
| + GLsizei bufSize, |
| + GLint* params) override; |
| + void GetProgramiv(GLuint program, GLenum pname, GLint* params) override; |
| + void GetProgramInfoLog(GLuint program, |
| + GLsizei bufsize, |
| + GLsizei* length, |
| + char* infolog) override; |
| + void GetRenderbufferParameteriv(GLenum target, |
| + GLenum pname, |
| + GLint* params) override; |
| + void GetSamplerParameterfv(GLuint sampler, |
| + GLenum pname, |
| + GLfloat* params) override; |
| + void GetSamplerParameteriv(GLuint sampler, |
| + GLenum pname, |
| + GLint* params) override; |
| + void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override; |
| + void GetShaderInfoLog(GLuint shader, |
| + GLsizei bufsize, |
| + GLsizei* length, |
| + char* infolog) override; |
| + void GetShaderPrecisionFormat(GLenum shadertype, |
| + GLenum precisiontype, |
| + GLint* range, |
| + GLint* precision) override; |
| + void GetShaderSource(GLuint shader, |
| + GLsizei bufsize, |
| + GLsizei* length, |
| + char* source) override; |
| + const GLubyte* GetString(GLenum name) override; |
| + void GetSynciv(GLsync sync, |
| + GLenum pname, |
| + GLsizei bufsize, |
| + GLsizei* length, |
| + GLint* values) override; |
| + void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override; |
| + void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override; |
| + void GetTransformFeedbackVarying(GLuint program, |
| + GLuint index, |
| + GLsizei bufsize, |
| + GLsizei* length, |
| + GLsizei* size, |
| + GLenum* type, |
| + char* name) override; |
| + GLuint GetUniformBlockIndex(GLuint program, const char* name) override; |
| + void GetUniformfv(GLuint program, GLint location, GLfloat* params) override; |
| + void GetUniformiv(GLuint program, GLint location, GLint* params) override; |
| + void GetUniformIndices(GLuint program, |
| + GLsizei count, |
| + const char* const* names, |
| + GLuint* indices) override; |
| + GLint GetUniformLocation(GLuint program, const char* name) override; |
| + void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override; |
| + void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override; |
| + void GetVertexAttribPointerv(GLuint index, |
| + GLenum pname, |
| + void** pointer) override; |
| + void Hint(GLenum target, GLenum mode) override; |
| + void InvalidateFramebuffer(GLenum target, |
| + GLsizei count, |
| + const GLenum* attachments) override; |
| + void InvalidateSubFramebuffer(GLenum target, |
| + GLsizei count, |
| + const GLenum* attachments, |
| + GLint x, |
| + GLint y, |
| + GLsizei width, |
| + GLsizei height) override; |
| + GLboolean IsBuffer(GLuint buffer) override; |
| + GLboolean IsEnabled(GLenum cap) override; |
| + GLboolean IsFramebuffer(GLuint framebuffer) override; |
| + GLboolean IsProgram(GLuint program) override; |
| + GLboolean IsRenderbuffer(GLuint renderbuffer) override; |
| + GLboolean IsSampler(GLuint sampler) override; |
| + GLboolean IsShader(GLuint shader) override; |
| + GLboolean IsSync(GLsync sync) override; |
| + GLboolean IsTexture(GLuint texture) override; |
| + GLboolean IsTransformFeedback(GLuint transformfeedback) override; |
| + void LineWidth(GLfloat width) override; |
| + void LinkProgram(GLuint program) override; |
| + void PauseTransformFeedback() override; |
| + void PixelStorei(GLenum pname, GLint param) override; |
| + void PolygonOffset(GLfloat factor, GLfloat units) override; |
| + void ReadBuffer(GLenum src) override; |
| + void ReadPixels(GLint x, |
| + GLint y, |
| + GLsizei width, |
| + GLsizei height, |
| + GLenum format, |
| + GLenum type, |
| + void* pixels) override; |
| + void ReleaseShaderCompiler() override; |
| + void RenderbufferStorage(GLenum target, |
| + GLenum internalformat, |
| + GLsizei width, |
| + GLsizei height) override; |
| + void ResumeTransformFeedback() override; |
| + void SampleCoverage(GLclampf value, GLboolean invert) override; |
| + void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override; |
| + void SamplerParameterfv(GLuint sampler, |
| + GLenum pname, |
| + const GLfloat* params) override; |
| + void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) override; |
| + void SamplerParameteriv(GLuint sampler, |
| + GLenum pname, |
| + const GLint* params) override; |
| + void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override; |
| + void ShaderBinary(GLsizei n, |
| + const GLuint* shaders, |
| + GLenum binaryformat, |
| + const void* binary, |
| + GLsizei length) override; |
| + void ShaderSource(GLuint shader, |
| + GLsizei count, |
| + const GLchar* const* str, |
| + const GLint* length) override; |
| + void ShallowFinishCHROMIUM() override; |
| + void ShallowFlushCHROMIUM() override; |
| + void OrderingBarrierCHROMIUM() override; |
| + void StencilFunc(GLenum func, GLint ref, GLuint mask) override; |
| + void StencilFuncSeparate(GLenum face, |
| + GLenum func, |
| + GLint ref, |
| + GLuint mask) override; |
| + void StencilMask(GLuint mask) override; |
| + void StencilMaskSeparate(GLenum face, GLuint mask) override; |
| + void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override; |
| + void StencilOpSeparate(GLenum face, |
| + GLenum fail, |
| + GLenum zfail, |
| + GLenum zpass) override; |
| + void TexImage2D(GLenum target, |
| + GLint level, |
| + GLint internalformat, |
| + GLsizei width, |
| + GLsizei height, |
| + GLint border, |
| + GLenum format, |
| + GLenum type, |
| + const void* pixels) override; |
| + void TexImage3D(GLenum target, |
| + GLint level, |
| + GLint internalformat, |
| + GLsizei width, |
| + GLsizei height, |
| + GLsizei depth, |
| + GLint border, |
| + GLenum format, |
| + GLenum type, |
| + const void* pixels) override; |
| + void TexParameterf(GLenum target, GLenum pname, GLfloat param) override; |
| + void TexParameterfv(GLenum target, |
| + GLenum pname, |
| + const GLfloat* params) override; |
| + void TexParameteri(GLenum target, GLenum pname, GLint param) override; |
| + void TexParameteriv(GLenum target, |
| + GLenum pname, |
| + const GLint* params) override; |
| + void TexStorage3D(GLenum target, |
| + GLsizei levels, |
| + GLenum internalFormat, |
| + GLsizei width, |
| + GLsizei height, |
| + GLsizei depth) override; |
| + void TexSubImage2D(GLenum target, |
| + GLint level, |
| + GLint xoffset, |
| + GLint yoffset, |
| + GLsizei width, |
| + GLsizei height, |
| + GLenum format, |
| + GLenum type, |
| + const void* pixels) override; |
| + void TexSubImage3D(GLenum target, |
| + GLint level, |
| + GLint xoffset, |
| + GLint yoffset, |
| + GLint zoffset, |
| + GLsizei width, |
| + GLsizei height, |
| + GLsizei depth, |
| + GLenum format, |
| + GLenum type, |
| + const void* pixels) override; |
| + void TransformFeedbackVaryings(GLuint program, |
| + GLsizei count, |
| + const char* const* varyings, |
| + GLenum buffermode) override; |
| + void Uniform1f(GLint location, GLfloat x) override; |
| + void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override; |
| + void Uniform1i(GLint location, GLint x) override; |
| + void Uniform1iv(GLint location, GLsizei count, const GLint* v) override; |
| + void Uniform1ui(GLint location, GLuint x) override; |
| + void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) override; |
| + void Uniform2f(GLint location, GLfloat x, GLfloat y) override; |
| + void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override; |
| + void Uniform2i(GLint location, GLint x, GLint y) override; |
| + void Uniform2iv(GLint location, GLsizei count, const GLint* v) override; |
| + void Uniform2ui(GLint location, GLuint x, GLuint y) override; |
| + void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) override; |
| + void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override; |
| + void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override; |
| + void Uniform3i(GLint location, GLint x, GLint y, GLint z) override; |
| + void Uniform3iv(GLint location, GLsizei count, const GLint* v) override; |
| + void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) override; |
| + void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) override; |
| + void Uniform4f(GLint location, |
| + GLfloat x, |
| + GLfloat y, |
| + GLfloat z, |
| + GLfloat w) override; |
| + void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override; |
| + void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override; |
| + void Uniform4iv(GLint location, GLsizei count, const GLint* v) override; |
| + void Uniform4ui(GLint location, |
| + GLuint x, |
| + GLuint y, |
| + GLuint z, |
| + GLuint w) override; |
| + void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) override; |
| + void UniformBlockBinding(GLuint program, |
| + GLuint index, |
| + GLuint binding) override; |
| + void UniformMatrix2fv(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) override; |
| + void UniformMatrix2x3fv(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) override; |
| + void UniformMatrix2x4fv(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) override; |
| + void UniformMatrix3fv(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) override; |
| + void UniformMatrix3x2fv(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) override; |
| + void UniformMatrix3x4fv(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) override; |
| + void UniformMatrix4fv(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) override; |
| + void UniformMatrix4x2fv(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) override; |
| + void UniformMatrix4x3fv(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) override; |
| + void UseProgram(GLuint program) override; |
| + void ValidateProgram(GLuint program) override; |
| + void VertexAttrib1f(GLuint indx, GLfloat x) override; |
| + void VertexAttrib1fv(GLuint indx, const GLfloat* values) override; |
| + void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override; |
| + void VertexAttrib2fv(GLuint indx, const GLfloat* values) override; |
| + void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override; |
| + void VertexAttrib3fv(GLuint indx, const GLfloat* values) override; |
| + void VertexAttrib4f(GLuint indx, |
| + GLfloat x, |
| + GLfloat y, |
| + GLfloat z, |
| + GLfloat w) override; |
| + void VertexAttrib4fv(GLuint indx, const GLfloat* values) override; |
| + void VertexAttribI4i(GLuint indx, |
| + GLint x, |
| + GLint y, |
| + GLint z, |
| + GLint w) override; |
| + void VertexAttribI4iv(GLuint indx, const GLint* values) override; |
| + void VertexAttribI4ui(GLuint indx, |
| + GLuint x, |
| + GLuint y, |
| + GLuint z, |
| + GLuint w) override; |
| + void VertexAttribI4uiv(GLuint indx, const GLuint* values) override; |
| + void VertexAttribIPointer(GLuint indx, |
| + GLint size, |
| + GLenum type, |
| + GLsizei stride, |
| + const void* ptr) override; |
| + void VertexAttribPointer(GLuint indx, |
| + GLint size, |
| + GLenum type, |
| + GLboolean normalized, |
| + GLsizei stride, |
| + const void* ptr) override; |
| + void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override; |
| + void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override; |
| + void BlitFramebufferCHROMIUM(GLint srcX0, |
| + GLint srcY0, |
| + GLint srcX1, |
| + GLint srcY1, |
| + GLint dstX0, |
| + GLint dstY0, |
| + GLint dstX1, |
| + GLint dstY1, |
| + GLbitfield mask, |
| + GLenum filter) override; |
| + void RenderbufferStorageMultisampleCHROMIUM(GLenum target, |
| + GLsizei samples, |
| + GLenum internalformat, |
| + GLsizei width, |
| + GLsizei height) override; |
| + void RenderbufferStorageMultisampleEXT(GLenum target, |
| + GLsizei samples, |
| + GLenum internalformat, |
| + GLsizei width, |
| + GLsizei height) override; |
| + void FramebufferTexture2DMultisampleEXT(GLenum target, |
| + GLenum attachment, |
| + GLenum textarget, |
| + GLuint texture, |
| + GLint level, |
| + GLsizei samples) override; |
| + void TexStorage2DEXT(GLenum target, |
| + GLsizei levels, |
| + GLenum internalFormat, |
| + GLsizei width, |
| + GLsizei height) override; |
| + void GenQueriesEXT(GLsizei n, GLuint* queries) override; |
| + void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override; |
| + GLboolean IsQueryEXT(GLuint id) override; |
| + void BeginQueryEXT(GLenum target, GLuint id) override; |
| + void BeginTransformFeedback(GLenum primitivemode) override; |
| + void EndQueryEXT(GLenum target) override; |
| + void EndTransformFeedback() override; |
| + void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override; |
| + void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) override; |
| + void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) override; |
| + void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override; |
| + void PopGroupMarkerEXT() override; |
| + void GenVertexArraysOES(GLsizei n, GLuint* arrays) override; |
| + void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override; |
| + GLboolean IsVertexArrayOES(GLuint array) override; |
| + void BindVertexArrayOES(GLuint array) override; |
| + void SwapBuffers() override; |
| + GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
| + GLsizei count, |
| + GLenum type, |
| + GLuint offset) override; |
| + GLboolean EnableFeatureCHROMIUM(const char* feature) override; |
| + void* MapBufferCHROMIUM(GLuint target, GLenum access) override; |
| + GLboolean UnmapBufferCHROMIUM(GLuint target) override; |
| + void* MapBufferSubDataCHROMIUM(GLuint target, |
| + GLintptr offset, |
| + GLsizeiptr size, |
| + GLenum access) override; |
| + void UnmapBufferSubDataCHROMIUM(const void* mem) override; |
| + void* MapBufferRange(GLenum target, |
| + GLintptr offset, |
| + GLsizeiptr size, |
| + GLbitfield access) override; |
| + GLboolean UnmapBuffer(GLenum target) override; |
| + void* MapTexSubImage2DCHROMIUM(GLenum target, |
| + GLint level, |
| + GLint xoffset, |
| + GLint yoffset, |
| + GLsizei width, |
| + GLsizei height, |
| + GLenum format, |
| + GLenum type, |
| + GLenum access) override; |
| + void UnmapTexSubImage2DCHROMIUM(const void* mem) override; |
| + void ResizeCHROMIUM(GLuint width, |
| + GLuint height, |
| + GLfloat scale_factor) override; |
| + const GLchar* GetRequestableExtensionsCHROMIUM() override; |
| + void RequestExtensionCHROMIUM(const char* extension) override; |
| + void RateLimitOffscreenContextCHROMIUM() override; |
| + void GetProgramInfoCHROMIUM(GLuint program, |
| + GLsizei bufsize, |
| + GLsizei* size, |
| + void* info) override; |
| + void GetUniformBlocksCHROMIUM(GLuint program, |
| + GLsizei bufsize, |
| + GLsizei* size, |
| + void* info) override; |
| + void GetTransformFeedbackVaryingsCHROMIUM(GLuint program, |
| + GLsizei bufsize, |
| + GLsizei* size, |
| + void* info) override; |
| + void GetUniformsES3CHROMIUM(GLuint program, |
| + GLsizei bufsize, |
| + GLsizei* size, |
| + void* info) override; |
| + GLuint CreateStreamTextureCHROMIUM(GLuint texture) override; |
| + GLuint CreateImageCHROMIUM(ClientBuffer buffer, |
| + GLsizei width, |
| + GLsizei height, |
| + GLenum internalformat) override; |
| + void DestroyImageCHROMIUM(GLuint image_id) override; |
| + GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, |
| + GLsizei height, |
| + GLenum internalformat, |
| + GLenum usage) override; |
| + void GetTranslatedShaderSourceANGLE(GLuint shader, |
| + GLsizei bufsize, |
| + GLsizei* length, |
| + char* source) override; |
| + void PostSubBufferCHROMIUM(GLint x, |
| + GLint y, |
| + GLint width, |
| + GLint height) override; |
| + void TexImageIOSurface2DCHROMIUM(GLenum target, |
| + GLsizei width, |
| + GLsizei height, |
| + GLuint ioSurfaceId, |
| + GLuint plane) override; |
| + void CopyTextureCHROMIUM(GLenum target, |
| + GLenum source_id, |
| + GLenum dest_id, |
| + GLint internalformat, |
| + GLenum dest_type) override; |
| + void CopySubTextureCHROMIUM(GLenum target, |
| + GLenum source_id, |
| + GLenum dest_id, |
| + GLint xoffset, |
| + GLint yoffset) override; |
| + void DrawArraysInstancedANGLE(GLenum mode, |
| + GLint first, |
| + GLsizei count, |
| + GLsizei primcount) override; |
| + void DrawElementsInstancedANGLE(GLenum mode, |
| + GLsizei count, |
| + GLenum type, |
| + const void* indices, |
| + GLsizei primcount) override; |
| + void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override; |
| + void GenMailboxCHROMIUM(GLbyte* mailbox) override; |
| + void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override; |
| + void ProduceTextureDirectCHROMIUM(GLuint texture, |
| + GLenum target, |
| + const GLbyte* mailbox) override; |
| + void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override; |
| + GLuint CreateAndConsumeTextureCHROMIUM(GLenum target, |
| + const GLbyte* mailbox) override; |
| + void BindUniformLocationCHROMIUM(GLuint program, |
| + GLint location, |
| + const char* name) override; |
| + void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) override; |
| + void DeleteValuebuffersCHROMIUM(GLsizei n, |
| + const GLuint* valuebuffers) override; |
| + GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) override; |
| + void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) override; |
| + void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) override; |
| + void PopulateSubscribedValuesCHROMIUM(GLenum target) override; |
| + void UniformValuebufferCHROMIUM(GLint location, |
| + GLenum target, |
| + GLenum subscription) override; |
| + void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override; |
| + void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override; |
| + void TraceBeginCHROMIUM(const char* category_name, |
| + const char* trace_name) override; |
| + void TraceEndCHROMIUM() override; |
| + void AsyncTexSubImage2DCHROMIUM(GLenum target, |
| + GLint level, |
| + GLint xoffset, |
| + GLint yoffset, |
| + GLsizei width, |
| + GLsizei height, |
| + GLenum format, |
| + GLenum type, |
| + const void* data) override; |
| + void AsyncTexImage2DCHROMIUM(GLenum target, |
| + GLint level, |
| + GLenum internalformat, |
| + GLsizei width, |
| + GLsizei height, |
| + GLint border, |
| + GLenum format, |
| + GLenum type, |
| + const void* pixels) override; |
| + void WaitAsyncTexImage2DCHROMIUM(GLenum target) override; |
| + void WaitAllAsyncTexImage2DCHROMIUM() override; |
| + void DiscardFramebufferEXT(GLenum target, |
| + GLsizei count, |
| + const GLenum* attachments) override; |
| + void LoseContextCHROMIUM(GLenum current, GLenum other) override; |
| + GLuint InsertSyncPointCHROMIUM() override; |
| + void WaitSyncPointCHROMIUM(GLuint sync_point) override; |
| + void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override; |
| + void DiscardBackbufferCHROMIUM() override; |
| + void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
| + GLenum plane_transform, |
| + GLuint overlay_texture_id, |
| + GLint bounds_x, |
| + GLint bounds_y, |
| + GLint bounds_width, |
| + GLint bounds_height, |
| + GLfloat uv_x, |
| + GLfloat uv_y, |
| + GLfloat uv_width, |
| + GLfloat uv_height) override; |
| + void SwapInterval(GLint interval) override; |
| + void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override; |
| + void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override; |
| + void BlendBarrierKHR() override; |
| + |
| + private: |
| + MojoGLES2Context context_; |
| +}; |
| + |
| +} // namespace mojo |
| +#endif // GPU_COMMAND_BUFFER_CLIENT_MOJO_GLES2_IMPL_AUTOGEN_H_ |