Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(20)

Unified Diff: net/socket/client_socket_pool_base.cc

Issue 992733002: Remove //net (except for Android test stuff) and sdch (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « net/socket/client_socket_pool_base.h ('k') | net/socket/client_socket_pool_base_unittest.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: net/socket/client_socket_pool_base.cc
diff --git a/net/socket/client_socket_pool_base.cc b/net/socket/client_socket_pool_base.cc
deleted file mode 100644
index c3ecd0d2c26806d9b295cb1644453a863d52f46b..0000000000000000000000000000000000000000
--- a/net/socket/client_socket_pool_base.cc
+++ /dev/null
@@ -1,1339 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "net/socket/client_socket_pool_base.h"
-
-#include "base/compiler_specific.h"
-#include "base/format_macros.h"
-#include "base/logging.h"
-#include "base/message_loop/message_loop.h"
-#include "base/profiler/scoped_tracker.h"
-#include "base/stl_util.h"
-#include "base/strings/string_util.h"
-#include "base/time/time.h"
-#include "base/values.h"
-#include "net/base/net_errors.h"
-#include "net/base/net_log.h"
-
-using base::TimeDelta;
-
-namespace net {
-
-namespace {
-
-// Indicate whether we should enable idle socket cleanup timer. When timer is
-// disabled, sockets are closed next time a socket request is made.
-bool g_cleanup_timer_enabled = true;
-
-// The timeout value, in seconds, used to clean up idle sockets that can't be
-// reused.
-//
-// Note: It's important to close idle sockets that have received data as soon
-// as possible because the received data may cause BSOD on Windows XP under
-// some conditions. See http://crbug.com/4606.
-const int kCleanupInterval = 10; // DO NOT INCREASE THIS TIMEOUT.
-
-// Indicate whether or not we should establish a new transport layer connection
-// after a certain timeout has passed without receiving an ACK.
-bool g_connect_backup_jobs_enabled = true;
-
-} // namespace
-
-ConnectJob::ConnectJob(const std::string& group_name,
- base::TimeDelta timeout_duration,
- RequestPriority priority,
- Delegate* delegate,
- const BoundNetLog& net_log)
- : group_name_(group_name),
- timeout_duration_(timeout_duration),
- priority_(priority),
- delegate_(delegate),
- net_log_(net_log),
- idle_(true) {
- DCHECK(!group_name.empty());
- DCHECK(delegate);
- net_log.BeginEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB,
- NetLog::StringCallback("group_name", &group_name_));
-}
-
-ConnectJob::~ConnectJob() {
- net_log().EndEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB);
-}
-
-scoped_ptr<StreamSocket> ConnectJob::PassSocket() {
- return socket_.Pass();
-}
-
-int ConnectJob::Connect() {
- if (timeout_duration_ != base::TimeDelta())
- timer_.Start(FROM_HERE, timeout_duration_, this, &ConnectJob::OnTimeout);
-
- idle_ = false;
-
- LogConnectStart();
-
- int rv = ConnectInternal();
-
- if (rv != ERR_IO_PENDING) {
- LogConnectCompletion(rv);
- delegate_ = NULL;
- }
-
- return rv;
-}
-
-void ConnectJob::SetSocket(scoped_ptr<StreamSocket> socket) {
- if (socket) {
- net_log().AddEvent(NetLog::TYPE_CONNECT_JOB_SET_SOCKET,
- socket->NetLog().source().ToEventParametersCallback());
- }
- socket_ = socket.Pass();
-}
-
-void ConnectJob::NotifyDelegateOfCompletion(int rv) {
- // The delegate will own |this|.
- Delegate* delegate = delegate_;
- delegate_ = NULL;
-
- LogConnectCompletion(rv);
- delegate->OnConnectJobComplete(rv, this);
-}
-
-void ConnectJob::ResetTimer(base::TimeDelta remaining_time) {
- timer_.Stop();
- timer_.Start(FROM_HERE, remaining_time, this, &ConnectJob::OnTimeout);
-}
-
-void ConnectJob::LogConnectStart() {
- connect_timing_.connect_start = base::TimeTicks::Now();
- net_log().BeginEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT);
-}
-
-void ConnectJob::LogConnectCompletion(int net_error) {
- connect_timing_.connect_end = base::TimeTicks::Now();
- net_log().EndEventWithNetErrorCode(
- NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT, net_error);
-}
-
-void ConnectJob::OnTimeout() {
- // Make sure the socket is NULL before calling into |delegate|.
- SetSocket(scoped_ptr<StreamSocket>());
-
- net_log_.AddEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_TIMED_OUT);
-
- NotifyDelegateOfCompletion(ERR_TIMED_OUT);
-}
-
-namespace internal {
-
-ClientSocketPoolBaseHelper::Request::Request(
- ClientSocketHandle* handle,
- const CompletionCallback& callback,
- RequestPriority priority,
- bool ignore_limits,
- Flags flags,
- const BoundNetLog& net_log)
- : handle_(handle),
- callback_(callback),
- priority_(priority),
- ignore_limits_(ignore_limits),
- flags_(flags),
- net_log_(net_log) {
- if (ignore_limits_)
- DCHECK_EQ(priority_, MAXIMUM_PRIORITY);
-}
-
-ClientSocketPoolBaseHelper::Request::~Request() {}
-
-ClientSocketPoolBaseHelper::ClientSocketPoolBaseHelper(
- HigherLayeredPool* pool,
- int max_sockets,
- int max_sockets_per_group,
- base::TimeDelta unused_idle_socket_timeout,
- base::TimeDelta used_idle_socket_timeout,
- ConnectJobFactory* connect_job_factory)
- : idle_socket_count_(0),
- connecting_socket_count_(0),
- handed_out_socket_count_(0),
- max_sockets_(max_sockets),
- max_sockets_per_group_(max_sockets_per_group),
- use_cleanup_timer_(g_cleanup_timer_enabled),
- unused_idle_socket_timeout_(unused_idle_socket_timeout),
- used_idle_socket_timeout_(used_idle_socket_timeout),
- connect_job_factory_(connect_job_factory),
- connect_backup_jobs_enabled_(false),
- pool_generation_number_(0),
- pool_(pool),
- weak_factory_(this) {
- DCHECK_LE(0, max_sockets_per_group);
- DCHECK_LE(max_sockets_per_group, max_sockets);
-
- NetworkChangeNotifier::AddIPAddressObserver(this);
-}
-
-ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() {
- // Clean up any idle sockets and pending connect jobs. Assert that we have no
- // remaining active sockets or pending requests. They should have all been
- // cleaned up prior to |this| being destroyed.
- FlushWithError(ERR_ABORTED);
- DCHECK(group_map_.empty());
- DCHECK(pending_callback_map_.empty());
- DCHECK_EQ(0, connecting_socket_count_);
- CHECK(higher_pools_.empty());
-
- NetworkChangeNotifier::RemoveIPAddressObserver(this);
-
- // Remove from lower layer pools.
- for (std::set<LowerLayeredPool*>::iterator it = lower_pools_.begin();
- it != lower_pools_.end();
- ++it) {
- (*it)->RemoveHigherLayeredPool(pool_);
- }
-}
-
-ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair()
- : result(OK) {
-}
-
-ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair(
- const CompletionCallback& callback_in, int result_in)
- : callback(callback_in),
- result(result_in) {
-}
-
-ClientSocketPoolBaseHelper::CallbackResultPair::~CallbackResultPair() {}
-
-bool ClientSocketPoolBaseHelper::IsStalled() const {
- // If a lower layer pool is stalled, consider |this| stalled as well.
- for (std::set<LowerLayeredPool*>::const_iterator it = lower_pools_.begin();
- it != lower_pools_.end();
- ++it) {
- if ((*it)->IsStalled())
- return true;
- }
-
- // If fewer than |max_sockets_| are in use, then clearly |this| is not
- // stalled.
- if ((handed_out_socket_count_ + connecting_socket_count_) < max_sockets_)
- return false;
- // So in order to be stalled, |this| must be using at least |max_sockets_| AND
- // |this| must have a request that is actually stalled on the global socket
- // limit. To find such a request, look for a group that has more requests
- // than jobs AND where the number of sockets is less than
- // |max_sockets_per_group_|. (If the number of sockets is equal to
- // |max_sockets_per_group_|, then the request is stalled on the group limit,
- // which does not count.)
- for (GroupMap::const_iterator it = group_map_.begin();
- it != group_map_.end(); ++it) {
- if (it->second->IsStalledOnPoolMaxSockets(max_sockets_per_group_))
- return true;
- }
- return false;
-}
-
-void ClientSocketPoolBaseHelper::AddLowerLayeredPool(
- LowerLayeredPool* lower_pool) {
- DCHECK(pool_);
- CHECK(!ContainsKey(lower_pools_, lower_pool));
- lower_pools_.insert(lower_pool);
- lower_pool->AddHigherLayeredPool(pool_);
-}
-
-void ClientSocketPoolBaseHelper::AddHigherLayeredPool(
- HigherLayeredPool* higher_pool) {
- CHECK(higher_pool);
- CHECK(!ContainsKey(higher_pools_, higher_pool));
- higher_pools_.insert(higher_pool);
-}
-
-void ClientSocketPoolBaseHelper::RemoveHigherLayeredPool(
- HigherLayeredPool* higher_pool) {
- CHECK(higher_pool);
- CHECK(ContainsKey(higher_pools_, higher_pool));
- higher_pools_.erase(higher_pool);
-}
-
-int ClientSocketPoolBaseHelper::RequestSocket(
- const std::string& group_name,
- scoped_ptr<const Request> request) {
- CHECK(!request->callback().is_null());
- CHECK(request->handle());
-
- // Cleanup any timed-out idle sockets if no timer is used.
- if (!use_cleanup_timer_)
- CleanupIdleSockets(false);
-
- request->net_log().BeginEvent(NetLog::TYPE_SOCKET_POOL);
- Group* group = GetOrCreateGroup(group_name);
-
- int rv = RequestSocketInternal(group_name, *request);
- if (rv != ERR_IO_PENDING) {
- request->net_log().EndEventWithNetErrorCode(NetLog::TYPE_SOCKET_POOL, rv);
- CHECK(!request->handle()->is_initialized());
- request.reset();
- } else {
- group->InsertPendingRequest(request.Pass());
- // Have to do this asynchronously, as closing sockets in higher level pools
- // call back in to |this|, which will cause all sorts of fun and exciting
- // re-entrancy issues if the socket pool is doing something else at the
- // time.
- if (group->IsStalledOnPoolMaxSockets(max_sockets_per_group_)) {
- base::MessageLoop::current()->PostTask(
- FROM_HERE,
- base::Bind(
- &ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools,
- weak_factory_.GetWeakPtr()));
- }
- }
- return rv;
-}
-
-void ClientSocketPoolBaseHelper::RequestSockets(
- const std::string& group_name,
- const Request& request,
- int num_sockets) {
- DCHECK(request.callback().is_null());
- DCHECK(!request.handle());
-
- // Cleanup any timed out idle sockets if no timer is used.
- if (!use_cleanup_timer_)
- CleanupIdleSockets(false);
-
- if (num_sockets > max_sockets_per_group_) {
- num_sockets = max_sockets_per_group_;
- }
-
- request.net_log().BeginEvent(
- NetLog::TYPE_SOCKET_POOL_CONNECTING_N_SOCKETS,
- NetLog::IntegerCallback("num_sockets", num_sockets));
-
- Group* group = GetOrCreateGroup(group_name);
-
- // RequestSocketsInternal() may delete the group.
- bool deleted_group = false;
-
- int rv = OK;
- for (int num_iterations_left = num_sockets;
- group->NumActiveSocketSlots() < num_sockets &&
- num_iterations_left > 0 ; num_iterations_left--) {
- rv = RequestSocketInternal(group_name, request);
- if (rv < 0 && rv != ERR_IO_PENDING) {
- // We're encountering a synchronous error. Give up.
- if (!ContainsKey(group_map_, group_name))
- deleted_group = true;
- break;
- }
- if (!ContainsKey(group_map_, group_name)) {
- // Unexpected. The group should only be getting deleted on synchronous
- // error.
- NOTREACHED();
- deleted_group = true;
- break;
- }
- }
-
- if (!deleted_group && group->IsEmpty())
- RemoveGroup(group_name);
-
- if (rv == ERR_IO_PENDING)
- rv = OK;
- request.net_log().EndEventWithNetErrorCode(
- NetLog::TYPE_SOCKET_POOL_CONNECTING_N_SOCKETS, rv);
-}
-
-int ClientSocketPoolBaseHelper::RequestSocketInternal(
- const std::string& group_name,
- const Request& request) {
- ClientSocketHandle* const handle = request.handle();
- const bool preconnecting = !handle;
- Group* group = GetOrCreateGroup(group_name);
-
- if (!(request.flags() & NO_IDLE_SOCKETS)) {
- // Try to reuse a socket.
- if (AssignIdleSocketToRequest(request, group))
- return OK;
- }
-
- // If there are more ConnectJobs than pending requests, don't need to do
- // anything. Can just wait for the extra job to connect, and then assign it
- // to the request.
- if (!preconnecting && group->TryToUseUnassignedConnectJob())
- return ERR_IO_PENDING;
-
- // Can we make another active socket now?
- if (!group->HasAvailableSocketSlot(max_sockets_per_group_) &&
- !request.ignore_limits()) {
- // TODO(willchan): Consider whether or not we need to close a socket in a
- // higher layered group. I don't think this makes sense since we would just
- // reuse that socket then if we needed one and wouldn't make it down to this
- // layer.
- request.net_log().AddEvent(
- NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP);
- return ERR_IO_PENDING;
- }
-
- if (ReachedMaxSocketsLimit() && !request.ignore_limits()) {
- // NOTE(mmenke): Wonder if we really need different code for each case
- // here. Only reason for them now seems to be preconnects.
- if (idle_socket_count() > 0) {
- // There's an idle socket in this pool. Either that's because there's
- // still one in this group, but we got here due to preconnecting bypassing
- // idle sockets, or because there's an idle socket in another group.
- bool closed = CloseOneIdleSocketExceptInGroup(group);
- if (preconnecting && !closed)
- return ERR_PRECONNECT_MAX_SOCKET_LIMIT;
- } else {
- // We could check if we really have a stalled group here, but it requires
- // a scan of all groups, so just flip a flag here, and do the check later.
- request.net_log().AddEvent(NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS);
- return ERR_IO_PENDING;
- }
- }
-
- // We couldn't find a socket to reuse, and there's space to allocate one,
- // so allocate and connect a new one.
- scoped_ptr<ConnectJob> connect_job(
- connect_job_factory_->NewConnectJob(group_name, request, this));
-
- int rv = connect_job->Connect();
- if (rv == OK) {
- LogBoundConnectJobToRequest(connect_job->net_log().source(), request);
- if (!preconnecting) {
- HandOutSocket(connect_job->PassSocket(), ClientSocketHandle::UNUSED,
- connect_job->connect_timing(), handle, base::TimeDelta(),
- group, request.net_log());
- } else {
- AddIdleSocket(connect_job->PassSocket(), group);
- }
- } else if (rv == ERR_IO_PENDING) {
- // If we don't have any sockets in this group, set a timer for potentially
- // creating a new one. If the SYN is lost, this backup socket may complete
- // before the slow socket, improving end user latency.
- if (connect_backup_jobs_enabled_ && group->IsEmpty()) {
- group->StartBackupJobTimer(group_name, this);
- }
-
- connecting_socket_count_++;
-
- group->AddJob(connect_job.Pass(), preconnecting);
- } else {
- LogBoundConnectJobToRequest(connect_job->net_log().source(), request);
- scoped_ptr<StreamSocket> error_socket;
- if (!preconnecting) {
- DCHECK(handle);
- connect_job->GetAdditionalErrorState(handle);
- error_socket = connect_job->PassSocket();
- }
- if (error_socket) {
- HandOutSocket(error_socket.Pass(), ClientSocketHandle::UNUSED,
- connect_job->connect_timing(), handle, base::TimeDelta(),
- group, request.net_log());
- } else if (group->IsEmpty()) {
- RemoveGroup(group_name);
- }
- }
-
- return rv;
-}
-
-bool ClientSocketPoolBaseHelper::AssignIdleSocketToRequest(
- const Request& request, Group* group) {
- std::list<IdleSocket>* idle_sockets = group->mutable_idle_sockets();
- std::list<IdleSocket>::iterator idle_socket_it = idle_sockets->end();
-
- // Iterate through the idle sockets forwards (oldest to newest)
- // * Delete any disconnected ones.
- // * If we find a used idle socket, assign to |idle_socket|. At the end,
- // the |idle_socket_it| will be set to the newest used idle socket.
- for (std::list<IdleSocket>::iterator it = idle_sockets->begin();
- it != idle_sockets->end();) {
- if (!it->IsUsable()) {
- DecrementIdleCount();
- delete it->socket;
- it = idle_sockets->erase(it);
- continue;
- }
-
- if (it->socket->WasEverUsed()) {
- // We found one we can reuse!
- idle_socket_it = it;
- }
-
- ++it;
- }
-
- // If we haven't found an idle socket, that means there are no used idle
- // sockets. Pick the oldest (first) idle socket (FIFO).
-
- if (idle_socket_it == idle_sockets->end() && !idle_sockets->empty())
- idle_socket_it = idle_sockets->begin();
-
- if (idle_socket_it != idle_sockets->end()) {
- DecrementIdleCount();
- base::TimeDelta idle_time =
- base::TimeTicks::Now() - idle_socket_it->start_time;
- IdleSocket idle_socket = *idle_socket_it;
- idle_sockets->erase(idle_socket_it);
- // TODO(davidben): If |idle_time| is under some low watermark, consider
- // treating as UNUSED rather than UNUSED_IDLE. This will avoid
- // HttpNetworkTransaction retrying on some errors.
- ClientSocketHandle::SocketReuseType reuse_type =
- idle_socket.socket->WasEverUsed() ?
- ClientSocketHandle::REUSED_IDLE :
- ClientSocketHandle::UNUSED_IDLE;
- HandOutSocket(
- scoped_ptr<StreamSocket>(idle_socket.socket),
- reuse_type,
- LoadTimingInfo::ConnectTiming(),
- request.handle(),
- idle_time,
- group,
- request.net_log());
- return true;
- }
-
- return false;
-}
-
-// static
-void ClientSocketPoolBaseHelper::LogBoundConnectJobToRequest(
- const NetLog::Source& connect_job_source, const Request& request) {
- request.net_log().AddEvent(NetLog::TYPE_SOCKET_POOL_BOUND_TO_CONNECT_JOB,
- connect_job_source.ToEventParametersCallback());
-}
-
-void ClientSocketPoolBaseHelper::CancelRequest(
- const std::string& group_name, ClientSocketHandle* handle) {
- PendingCallbackMap::iterator callback_it = pending_callback_map_.find(handle);
- if (callback_it != pending_callback_map_.end()) {
- int result = callback_it->second.result;
- pending_callback_map_.erase(callback_it);
- scoped_ptr<StreamSocket> socket = handle->PassSocket();
- if (socket) {
- if (result != OK)
- socket->Disconnect();
- ReleaseSocket(handle->group_name(), socket.Pass(), handle->id());
- }
- return;
- }
-
- CHECK(ContainsKey(group_map_, group_name));
-
- Group* group = GetOrCreateGroup(group_name);
-
- // Search pending_requests for matching handle.
- scoped_ptr<const Request> request =
- group->FindAndRemovePendingRequest(handle);
- if (request) {
- request->net_log().AddEvent(NetLog::TYPE_CANCELLED);
- request->net_log().EndEvent(NetLog::TYPE_SOCKET_POOL);
-
- // We let the job run, unless we're at the socket limit and there is
- // not another request waiting on the job.
- if (group->jobs().size() > group->pending_request_count() &&
- ReachedMaxSocketsLimit()) {
- RemoveConnectJob(*group->jobs().begin(), group);
- CheckForStalledSocketGroups();
- }
- }
-}
-
-bool ClientSocketPoolBaseHelper::HasGroup(const std::string& group_name) const {
- return ContainsKey(group_map_, group_name);
-}
-
-void ClientSocketPoolBaseHelper::CloseIdleSockets() {
- CleanupIdleSockets(true);
- DCHECK_EQ(0, idle_socket_count_);
-}
-
-int ClientSocketPoolBaseHelper::IdleSocketCountInGroup(
- const std::string& group_name) const {
- GroupMap::const_iterator i = group_map_.find(group_name);
- CHECK(i != group_map_.end());
-
- return i->second->idle_sockets().size();
-}
-
-LoadState ClientSocketPoolBaseHelper::GetLoadState(
- const std::string& group_name,
- const ClientSocketHandle* handle) const {
- if (ContainsKey(pending_callback_map_, handle))
- return LOAD_STATE_CONNECTING;
-
- if (!ContainsKey(group_map_, group_name)) {
- NOTREACHED() << "ClientSocketPool does not contain group: " << group_name
- << " for handle: " << handle;
- return LOAD_STATE_IDLE;
- }
-
- // Can't use operator[] since it is non-const.
- const Group& group = *group_map_.find(group_name)->second;
-
- if (group.HasConnectJobForHandle(handle)) {
- // Just return the state of the farthest along ConnectJob for the first
- // group.jobs().size() pending requests.
- LoadState max_state = LOAD_STATE_IDLE;
- for (ConnectJobSet::const_iterator job_it = group.jobs().begin();
- job_it != group.jobs().end(); ++job_it) {
- max_state = std::max(max_state, (*job_it)->GetLoadState());
- }
- return max_state;
- }
-
- if (group.IsStalledOnPoolMaxSockets(max_sockets_per_group_))
- return LOAD_STATE_WAITING_FOR_STALLED_SOCKET_POOL;
- return LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET;
-}
-
-base::DictionaryValue* ClientSocketPoolBaseHelper::GetInfoAsValue(
- const std::string& name, const std::string& type) const {
- base::DictionaryValue* dict = new base::DictionaryValue();
- dict->SetString("name", name);
- dict->SetString("type", type);
- dict->SetInteger("handed_out_socket_count", handed_out_socket_count_);
- dict->SetInteger("connecting_socket_count", connecting_socket_count_);
- dict->SetInteger("idle_socket_count", idle_socket_count_);
- dict->SetInteger("max_socket_count", max_sockets_);
- dict->SetInteger("max_sockets_per_group", max_sockets_per_group_);
- dict->SetInteger("pool_generation_number", pool_generation_number_);
-
- if (group_map_.empty())
- return dict;
-
- base::DictionaryValue* all_groups_dict = new base::DictionaryValue();
- for (GroupMap::const_iterator it = group_map_.begin();
- it != group_map_.end(); it++) {
- const Group* group = it->second;
- base::DictionaryValue* group_dict = new base::DictionaryValue();
-
- group_dict->SetInteger("pending_request_count",
- group->pending_request_count());
- if (group->has_pending_requests()) {
- group_dict->SetString(
- "top_pending_priority",
- RequestPriorityToString(group->TopPendingPriority()));
- }
-
- group_dict->SetInteger("active_socket_count", group->active_socket_count());
-
- base::ListValue* idle_socket_list = new base::ListValue();
- std::list<IdleSocket>::const_iterator idle_socket;
- for (idle_socket = group->idle_sockets().begin();
- idle_socket != group->idle_sockets().end();
- idle_socket++) {
- int source_id = idle_socket->socket->NetLog().source().id;
- idle_socket_list->Append(new base::FundamentalValue(source_id));
- }
- group_dict->Set("idle_sockets", idle_socket_list);
-
- base::ListValue* connect_jobs_list = new base::ListValue();
- std::set<ConnectJob*>::const_iterator job = group->jobs().begin();
- for (job = group->jobs().begin(); job != group->jobs().end(); job++) {
- int source_id = (*job)->net_log().source().id;
- connect_jobs_list->Append(new base::FundamentalValue(source_id));
- }
- group_dict->Set("connect_jobs", connect_jobs_list);
-
- group_dict->SetBoolean("is_stalled",
- group->IsStalledOnPoolMaxSockets(
- max_sockets_per_group_));
- group_dict->SetBoolean("backup_job_timer_is_running",
- group->BackupJobTimerIsRunning());
-
- all_groups_dict->SetWithoutPathExpansion(it->first, group_dict);
- }
- dict->Set("groups", all_groups_dict);
- return dict;
-}
-
-bool ClientSocketPoolBaseHelper::IdleSocket::IsUsable() const {
- if (socket->WasEverUsed())
- return socket->IsConnectedAndIdle();
- return socket->IsConnected();
-}
-
-bool ClientSocketPoolBaseHelper::IdleSocket::ShouldCleanup(
- base::TimeTicks now,
- base::TimeDelta timeout) const {
- bool timed_out = (now - start_time) >= timeout;
- if (timed_out)
- return true;
- return !IsUsable();
-}
-
-void ClientSocketPoolBaseHelper::CleanupIdleSockets(bool force) {
- if (idle_socket_count_ == 0)
- return;
-
- // Current time value. Retrieving it once at the function start rather than
- // inside the inner loop, since it shouldn't change by any meaningful amount.
- base::TimeTicks now = base::TimeTicks::Now();
-
- GroupMap::iterator i = group_map_.begin();
- while (i != group_map_.end()) {
- Group* group = i->second;
-
- std::list<IdleSocket>::iterator j = group->mutable_idle_sockets()->begin();
- while (j != group->idle_sockets().end()) {
- base::TimeDelta timeout =
- j->socket->WasEverUsed() ?
- used_idle_socket_timeout_ : unused_idle_socket_timeout_;
- if (force || j->ShouldCleanup(now, timeout)) {
- delete j->socket;
- j = group->mutable_idle_sockets()->erase(j);
- DecrementIdleCount();
- } else {
- ++j;
- }
- }
-
- // Delete group if no longer needed.
- if (group->IsEmpty()) {
- RemoveGroup(i++);
- } else {
- ++i;
- }
- }
-}
-
-ClientSocketPoolBaseHelper::Group* ClientSocketPoolBaseHelper::GetOrCreateGroup(
- const std::string& group_name) {
- GroupMap::iterator it = group_map_.find(group_name);
- if (it != group_map_.end())
- return it->second;
- Group* group = new Group;
- group_map_[group_name] = group;
- return group;
-}
-
-void ClientSocketPoolBaseHelper::RemoveGroup(const std::string& group_name) {
- GroupMap::iterator it = group_map_.find(group_name);
- CHECK(it != group_map_.end());
-
- RemoveGroup(it);
-}
-
-void ClientSocketPoolBaseHelper::RemoveGroup(GroupMap::iterator it) {
- delete it->second;
- group_map_.erase(it);
-}
-
-// static
-bool ClientSocketPoolBaseHelper::connect_backup_jobs_enabled() {
- return g_connect_backup_jobs_enabled;
-}
-
-// static
-bool ClientSocketPoolBaseHelper::set_connect_backup_jobs_enabled(bool enabled) {
- bool old_value = g_connect_backup_jobs_enabled;
- g_connect_backup_jobs_enabled = enabled;
- return old_value;
-}
-
-void ClientSocketPoolBaseHelper::EnableConnectBackupJobs() {
- connect_backup_jobs_enabled_ = g_connect_backup_jobs_enabled;
-}
-
-void ClientSocketPoolBaseHelper::IncrementIdleCount() {
- if (++idle_socket_count_ == 1 && use_cleanup_timer_)
- StartIdleSocketTimer();
-}
-
-void ClientSocketPoolBaseHelper::DecrementIdleCount() {
- if (--idle_socket_count_ == 0)
- timer_.Stop();
-}
-
-// static
-bool ClientSocketPoolBaseHelper::cleanup_timer_enabled() {
- return g_cleanup_timer_enabled;
-}
-
-// static
-bool ClientSocketPoolBaseHelper::set_cleanup_timer_enabled(bool enabled) {
- bool old_value = g_cleanup_timer_enabled;
- g_cleanup_timer_enabled = enabled;
- return old_value;
-}
-
-void ClientSocketPoolBaseHelper::StartIdleSocketTimer() {
- timer_.Start(FROM_HERE, TimeDelta::FromSeconds(kCleanupInterval), this,
- &ClientSocketPoolBaseHelper::OnCleanupTimerFired);
-}
-
-void ClientSocketPoolBaseHelper::ReleaseSocket(const std::string& group_name,
- scoped_ptr<StreamSocket> socket,
- int id) {
- GroupMap::iterator i = group_map_.find(group_name);
- CHECK(i != group_map_.end());
-
- Group* group = i->second;
-
- CHECK_GT(handed_out_socket_count_, 0);
- handed_out_socket_count_--;
-
- CHECK_GT(group->active_socket_count(), 0);
- group->DecrementActiveSocketCount();
-
- const bool can_reuse = socket->IsConnectedAndIdle() &&
- id == pool_generation_number_;
- if (can_reuse) {
- // Add it to the idle list.
- AddIdleSocket(socket.Pass(), group);
- OnAvailableSocketSlot(group_name, group);
- } else {
- socket.reset();
- }
-
- CheckForStalledSocketGroups();
-}
-
-void ClientSocketPoolBaseHelper::CheckForStalledSocketGroups() {
- // If we have idle sockets, see if we can give one to the top-stalled group.
- std::string top_group_name;
- Group* top_group = NULL;
- if (!FindTopStalledGroup(&top_group, &top_group_name)) {
- // There may still be a stalled group in a lower level pool.
- for (std::set<LowerLayeredPool*>::iterator it = lower_pools_.begin();
- it != lower_pools_.end();
- ++it) {
- if ((*it)->IsStalled()) {
- CloseOneIdleSocket();
- break;
- }
- }
- return;
- }
-
- if (ReachedMaxSocketsLimit()) {
- if (idle_socket_count() > 0) {
- CloseOneIdleSocket();
- } else {
- // We can't activate more sockets since we're already at our global
- // limit.
- return;
- }
- }
-
- // Note: we don't loop on waking stalled groups. If the stalled group is at
- // its limit, may be left with other stalled groups that could be
- // woken. This isn't optimal, but there is no starvation, so to avoid
- // the looping we leave it at this.
- OnAvailableSocketSlot(top_group_name, top_group);
-}
-
-// Search for the highest priority pending request, amongst the groups that
-// are not at the |max_sockets_per_group_| limit. Note: for requests with
-// the same priority, the winner is based on group hash ordering (and not
-// insertion order).
-bool ClientSocketPoolBaseHelper::FindTopStalledGroup(
- Group** group,
- std::string* group_name) const {
- CHECK((group && group_name) || (!group && !group_name));
- Group* top_group = NULL;
- const std::string* top_group_name = NULL;
- bool has_stalled_group = false;
- for (GroupMap::const_iterator i = group_map_.begin();
- i != group_map_.end(); ++i) {
- Group* curr_group = i->second;
- if (!curr_group->has_pending_requests())
- continue;
- if (curr_group->IsStalledOnPoolMaxSockets(max_sockets_per_group_)) {
- if (!group)
- return true;
- has_stalled_group = true;
- bool has_higher_priority = !top_group ||
- curr_group->TopPendingPriority() > top_group->TopPendingPriority();
- if (has_higher_priority) {
- top_group = curr_group;
- top_group_name = &i->first;
- }
- }
- }
-
- if (top_group) {
- CHECK(group);
- *group = top_group;
- *group_name = *top_group_name;
- } else {
- CHECK(!has_stalled_group);
- }
- return has_stalled_group;
-}
-
-void ClientSocketPoolBaseHelper::OnConnectJobComplete(
- int result, ConnectJob* job) {
- // TODO(vadimt): Remove ScopedTracker below once crbug.com/436634 is fixed.
- tracked_objects::ScopedTracker tracking_profile(
- FROM_HERE_WITH_EXPLICIT_FUNCTION(
- "436634 ClientSocketPoolBaseHelper::OnConnectJobComplete"));
-
- DCHECK_NE(ERR_IO_PENDING, result);
- const std::string group_name = job->group_name();
- GroupMap::iterator group_it = group_map_.find(group_name);
- CHECK(group_it != group_map_.end());
- Group* group = group_it->second;
-
- scoped_ptr<StreamSocket> socket = job->PassSocket();
-
- // Copies of these are needed because |job| may be deleted before they are
- // accessed.
- BoundNetLog job_log = job->net_log();
- LoadTimingInfo::ConnectTiming connect_timing = job->connect_timing();
-
- // RemoveConnectJob(job, _) must be called by all branches below;
- // otherwise, |job| will be leaked.
-
- if (result == OK) {
- DCHECK(socket.get());
- RemoveConnectJob(job, group);
- scoped_ptr<const Request> request = group->PopNextPendingRequest();
- if (request) {
- LogBoundConnectJobToRequest(job_log.source(), *request);
- HandOutSocket(
- socket.Pass(), ClientSocketHandle::UNUSED, connect_timing,
- request->handle(), base::TimeDelta(), group, request->net_log());
- request->net_log().EndEvent(NetLog::TYPE_SOCKET_POOL);
- InvokeUserCallbackLater(request->handle(), request->callback(), result);
- } else {
- AddIdleSocket(socket.Pass(), group);
- OnAvailableSocketSlot(group_name, group);
- CheckForStalledSocketGroups();
- }
- } else {
- // If we got a socket, it must contain error information so pass that
- // up so that the caller can retrieve it.
- bool handed_out_socket = false;
- scoped_ptr<const Request> request = group->PopNextPendingRequest();
- if (request) {
- LogBoundConnectJobToRequest(job_log.source(), *request);
- job->GetAdditionalErrorState(request->handle());
- RemoveConnectJob(job, group);
- if (socket.get()) {
- handed_out_socket = true;
- HandOutSocket(socket.Pass(), ClientSocketHandle::UNUSED,
- connect_timing, request->handle(), base::TimeDelta(),
- group, request->net_log());
- }
- request->net_log().EndEventWithNetErrorCode(
- NetLog::TYPE_SOCKET_POOL, result);
- InvokeUserCallbackLater(request->handle(), request->callback(), result);
- } else {
- RemoveConnectJob(job, group);
- }
- if (!handed_out_socket) {
- OnAvailableSocketSlot(group_name, group);
- CheckForStalledSocketGroups();
- }
- }
-}
-
-void ClientSocketPoolBaseHelper::OnIPAddressChanged() {
- FlushWithError(ERR_NETWORK_CHANGED);
-}
-
-void ClientSocketPoolBaseHelper::FlushWithError(int error) {
- pool_generation_number_++;
- CancelAllConnectJobs();
- CloseIdleSockets();
- CancelAllRequestsWithError(error);
-}
-
-void ClientSocketPoolBaseHelper::RemoveConnectJob(ConnectJob* job,
- Group* group) {
- CHECK_GT(connecting_socket_count_, 0);
- connecting_socket_count_--;
-
- DCHECK(group);
- group->RemoveJob(job);
-}
-
-void ClientSocketPoolBaseHelper::OnAvailableSocketSlot(
- const std::string& group_name, Group* group) {
- DCHECK(ContainsKey(group_map_, group_name));
- if (group->IsEmpty()) {
- RemoveGroup(group_name);
- } else if (group->has_pending_requests()) {
- ProcessPendingRequest(group_name, group);
- }
-}
-
-void ClientSocketPoolBaseHelper::ProcessPendingRequest(
- const std::string& group_name, Group* group) {
- const Request* next_request = group->GetNextPendingRequest();
- DCHECK(next_request);
- int rv = RequestSocketInternal(group_name, *next_request);
- if (rv != ERR_IO_PENDING) {
- scoped_ptr<const Request> request = group->PopNextPendingRequest();
- DCHECK(request);
- if (group->IsEmpty())
- RemoveGroup(group_name);
-
- request->net_log().EndEventWithNetErrorCode(NetLog::TYPE_SOCKET_POOL, rv);
- InvokeUserCallbackLater(request->handle(), request->callback(), rv);
- }
-}
-
-void ClientSocketPoolBaseHelper::HandOutSocket(
- scoped_ptr<StreamSocket> socket,
- ClientSocketHandle::SocketReuseType reuse_type,
- const LoadTimingInfo::ConnectTiming& connect_timing,
- ClientSocketHandle* handle,
- base::TimeDelta idle_time,
- Group* group,
- const BoundNetLog& net_log) {
- DCHECK(socket);
- handle->SetSocket(socket.Pass());
- handle->set_reuse_type(reuse_type);
- handle->set_idle_time(idle_time);
- handle->set_pool_id(pool_generation_number_);
- handle->set_connect_timing(connect_timing);
-
- if (handle->is_reused()) {
- net_log.AddEvent(
- NetLog::TYPE_SOCKET_POOL_REUSED_AN_EXISTING_SOCKET,
- NetLog::IntegerCallback(
- "idle_ms", static_cast<int>(idle_time.InMilliseconds())));
- }
-
- net_log.AddEvent(
- NetLog::TYPE_SOCKET_POOL_BOUND_TO_SOCKET,
- handle->socket()->NetLog().source().ToEventParametersCallback());
-
- handed_out_socket_count_++;
- group->IncrementActiveSocketCount();
-}
-
-void ClientSocketPoolBaseHelper::AddIdleSocket(
- scoped_ptr<StreamSocket> socket,
- Group* group) {
- DCHECK(socket);
- IdleSocket idle_socket;
- idle_socket.socket = socket.release();
- idle_socket.start_time = base::TimeTicks::Now();
-
- group->mutable_idle_sockets()->push_back(idle_socket);
- IncrementIdleCount();
-}
-
-void ClientSocketPoolBaseHelper::CancelAllConnectJobs() {
- for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end();) {
- Group* group = i->second;
- connecting_socket_count_ -= group->jobs().size();
- group->RemoveAllJobs();
-
- // Delete group if no longer needed.
- if (group->IsEmpty()) {
- // RemoveGroup() will call .erase() which will invalidate the iterator,
- // but i will already have been incremented to a valid iterator before
- // RemoveGroup() is called.
- RemoveGroup(i++);
- } else {
- ++i;
- }
- }
- DCHECK_EQ(0, connecting_socket_count_);
-}
-
-void ClientSocketPoolBaseHelper::CancelAllRequestsWithError(int error) {
- for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end();) {
- Group* group = i->second;
-
- while (true) {
- scoped_ptr<const Request> request = group->PopNextPendingRequest();
- if (!request)
- break;
- InvokeUserCallbackLater(request->handle(), request->callback(), error);
- }
-
- // Delete group if no longer needed.
- if (group->IsEmpty()) {
- // RemoveGroup() will call .erase() which will invalidate the iterator,
- // but i will already have been incremented to a valid iterator before
- // RemoveGroup() is called.
- RemoveGroup(i++);
- } else {
- ++i;
- }
- }
-}
-
-bool ClientSocketPoolBaseHelper::ReachedMaxSocketsLimit() const {
- // Each connecting socket will eventually connect and be handed out.
- int total = handed_out_socket_count_ + connecting_socket_count_ +
- idle_socket_count();
- // There can be more sockets than the limit since some requests can ignore
- // the limit
- if (total < max_sockets_)
- return false;
- return true;
-}
-
-bool ClientSocketPoolBaseHelper::CloseOneIdleSocket() {
- if (idle_socket_count() == 0)
- return false;
- return CloseOneIdleSocketExceptInGroup(NULL);
-}
-
-bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup(
- const Group* exception_group) {
- CHECK_GT(idle_socket_count(), 0);
-
- for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end(); ++i) {
- Group* group = i->second;
- if (exception_group == group)
- continue;
- std::list<IdleSocket>* idle_sockets = group->mutable_idle_sockets();
-
- if (!idle_sockets->empty()) {
- delete idle_sockets->front().socket;
- idle_sockets->pop_front();
- DecrementIdleCount();
- if (group->IsEmpty())
- RemoveGroup(i);
-
- return true;
- }
- }
-
- return false;
-}
-
-bool ClientSocketPoolBaseHelper::CloseOneIdleConnectionInHigherLayeredPool() {
- // This pool doesn't have any idle sockets. It's possible that a pool at a
- // higher layer is holding one of this sockets active, but it's actually idle.
- // Query the higher layers.
- for (std::set<HigherLayeredPool*>::const_iterator it = higher_pools_.begin();
- it != higher_pools_.end(); ++it) {
- if ((*it)->CloseOneIdleConnection())
- return true;
- }
- return false;
-}
-
-void ClientSocketPoolBaseHelper::InvokeUserCallbackLater(
- ClientSocketHandle* handle, const CompletionCallback& callback, int rv) {
- CHECK(!ContainsKey(pending_callback_map_, handle));
- pending_callback_map_[handle] = CallbackResultPair(callback, rv);
- base::MessageLoop::current()->PostTask(
- FROM_HERE,
- base::Bind(&ClientSocketPoolBaseHelper::InvokeUserCallback,
- weak_factory_.GetWeakPtr(), handle));
-}
-
-void ClientSocketPoolBaseHelper::InvokeUserCallback(
- ClientSocketHandle* handle) {
- // TODO(pkasting): Remove ScopedTracker below once crbug.com/455884 is fixed.
- tracked_objects::ScopedTracker tracking_profile(
- FROM_HERE_WITH_EXPLICIT_FUNCTION(
- "455884 ClientSocketPoolBaseHelper::InvokeUserCallback"));
- PendingCallbackMap::iterator it = pending_callback_map_.find(handle);
-
- // Exit if the request has already been cancelled.
- if (it == pending_callback_map_.end())
- return;
-
- CHECK(!handle->is_initialized());
- CompletionCallback callback = it->second.callback;
- int result = it->second.result;
- pending_callback_map_.erase(it);
- callback.Run(result);
-}
-
-void ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools() {
- while (IsStalled()) {
- // Closing a socket will result in calling back into |this| to use the freed
- // socket slot, so nothing else is needed.
- if (!CloseOneIdleConnectionInHigherLayeredPool())
- return;
- }
-}
-
-ClientSocketPoolBaseHelper::Group::Group()
- : unassigned_job_count_(0),
- pending_requests_(NUM_PRIORITIES),
- active_socket_count_(0) {}
-
-ClientSocketPoolBaseHelper::Group::~Group() {
- DCHECK_EQ(0u, unassigned_job_count_);
-}
-
-void ClientSocketPoolBaseHelper::Group::StartBackupJobTimer(
- const std::string& group_name,
- ClientSocketPoolBaseHelper* pool) {
- // Only allow one timer to run at a time.
- if (BackupJobTimerIsRunning())
- return;
-
- // Unretained here is okay because |backup_job_timer_| is
- // automatically cancelled when it's destroyed.
- backup_job_timer_.Start(
- FROM_HERE, pool->ConnectRetryInterval(),
- base::Bind(&Group::OnBackupJobTimerFired, base::Unretained(this),
- group_name, pool));
-}
-
-bool ClientSocketPoolBaseHelper::Group::BackupJobTimerIsRunning() const {
- return backup_job_timer_.IsRunning();
-}
-
-bool ClientSocketPoolBaseHelper::Group::TryToUseUnassignedConnectJob() {
- SanityCheck();
-
- if (unassigned_job_count_ == 0)
- return false;
- --unassigned_job_count_;
- return true;
-}
-
-void ClientSocketPoolBaseHelper::Group::AddJob(scoped_ptr<ConnectJob> job,
- bool is_preconnect) {
- SanityCheck();
-
- if (is_preconnect)
- ++unassigned_job_count_;
- jobs_.insert(job.release());
-}
-
-void ClientSocketPoolBaseHelper::Group::RemoveJob(ConnectJob* job) {
- scoped_ptr<ConnectJob> owned_job(job);
- SanityCheck();
-
- std::set<ConnectJob*>::iterator it = jobs_.find(job);
- if (it != jobs_.end()) {
- jobs_.erase(it);
- } else {
- NOTREACHED();
- }
- size_t job_count = jobs_.size();
- if (job_count < unassigned_job_count_)
- unassigned_job_count_ = job_count;
-
- // If we've got no more jobs for this group, then we no longer need a
- // backup job either.
- if (jobs_.empty())
- backup_job_timer_.Stop();
-}
-
-void ClientSocketPoolBaseHelper::Group::OnBackupJobTimerFired(
- std::string group_name,
- ClientSocketPoolBaseHelper* pool) {
- // If there are no more jobs pending, there is no work to do.
- // If we've done our cleanups correctly, this should not happen.
- if (jobs_.empty()) {
- NOTREACHED();
- return;
- }
-
- // If our old job is waiting on DNS, or if we can't create any sockets
- // right now due to limits, just reset the timer.
- if (pool->ReachedMaxSocketsLimit() ||
- !HasAvailableSocketSlot(pool->max_sockets_per_group_) ||
- (*jobs_.begin())->GetLoadState() == LOAD_STATE_RESOLVING_HOST) {
- StartBackupJobTimer(group_name, pool);
- return;
- }
-
- if (pending_requests_.empty())
- return;
-
- scoped_ptr<ConnectJob> backup_job =
- pool->connect_job_factory_->NewConnectJob(
- group_name, *pending_requests_.FirstMax().value(), pool);
- backup_job->net_log().AddEvent(NetLog::TYPE_BACKUP_CONNECT_JOB_CREATED);
- int rv = backup_job->Connect();
- pool->connecting_socket_count_++;
- ConnectJob* raw_backup_job = backup_job.get();
- AddJob(backup_job.Pass(), false);
- if (rv != ERR_IO_PENDING)
- pool->OnConnectJobComplete(rv, raw_backup_job);
-}
-
-void ClientSocketPoolBaseHelper::Group::SanityCheck() {
- DCHECK_LE(unassigned_job_count_, jobs_.size());
-}
-
-void ClientSocketPoolBaseHelper::Group::RemoveAllJobs() {
- SanityCheck();
-
- // Delete active jobs.
- STLDeleteElements(&jobs_);
- unassigned_job_count_ = 0;
-
- // Stop backup job timer.
- backup_job_timer_.Stop();
-}
-
-const ClientSocketPoolBaseHelper::Request*
-ClientSocketPoolBaseHelper::Group::GetNextPendingRequest() const {
- return
- pending_requests_.empty() ? NULL : pending_requests_.FirstMax().value();
-}
-
-bool ClientSocketPoolBaseHelper::Group::HasConnectJobForHandle(
- const ClientSocketHandle* handle) const {
- // Search the first |jobs_.size()| pending requests for |handle|.
- // If it's farther back in the deque than that, it doesn't have a
- // corresponding ConnectJob.
- size_t i = 0;
- for (RequestQueue::Pointer pointer = pending_requests_.FirstMax();
- !pointer.is_null() && i < jobs_.size();
- pointer = pending_requests_.GetNextTowardsLastMin(pointer), ++i) {
- if (pointer.value()->handle() == handle)
- return true;
- }
- return false;
-}
-
-void ClientSocketPoolBaseHelper::Group::InsertPendingRequest(
- scoped_ptr<const Request> request) {
- // This value must be cached before we release |request|.
- RequestPriority priority = request->priority();
- if (request->ignore_limits()) {
- // Put requests with ignore_limits == true (which should have
- // priority == MAXIMUM_PRIORITY) ahead of other requests with
- // MAXIMUM_PRIORITY.
- DCHECK_EQ(priority, MAXIMUM_PRIORITY);
- pending_requests_.InsertAtFront(request.release(), priority);
- } else {
- pending_requests_.Insert(request.release(), priority);
- }
-}
-
-scoped_ptr<const ClientSocketPoolBaseHelper::Request>
-ClientSocketPoolBaseHelper::Group::PopNextPendingRequest() {
- if (pending_requests_.empty())
- return scoped_ptr<const ClientSocketPoolBaseHelper::Request>();
- return RemovePendingRequest(pending_requests_.FirstMax());
-}
-
-scoped_ptr<const ClientSocketPoolBaseHelper::Request>
-ClientSocketPoolBaseHelper::Group::FindAndRemovePendingRequest(
- ClientSocketHandle* handle) {
- for (RequestQueue::Pointer pointer = pending_requests_.FirstMax();
- !pointer.is_null();
- pointer = pending_requests_.GetNextTowardsLastMin(pointer)) {
- if (pointer.value()->handle() == handle) {
- scoped_ptr<const Request> request = RemovePendingRequest(pointer);
- return request.Pass();
- }
- }
- return scoped_ptr<const ClientSocketPoolBaseHelper::Request>();
-}
-
-scoped_ptr<const ClientSocketPoolBaseHelper::Request>
-ClientSocketPoolBaseHelper::Group::RemovePendingRequest(
- const RequestQueue::Pointer& pointer) {
- scoped_ptr<const Request> request(pointer.value());
- pending_requests_.Erase(pointer);
- // If there are no more requests, kill the backup timer.
- if (pending_requests_.empty())
- backup_job_timer_.Stop();
- return request.Pass();
-}
-
-} // namespace internal
-
-} // namespace net
« no previous file with comments | « net/socket/client_socket_pool_base.h ('k') | net/socket/client_socket_pool_base_unittest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698