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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "net/socket/client_socket_pool_base.h" | |
6 | |
7 #include "base/compiler_specific.h" | |
8 #include "base/format_macros.h" | |
9 #include "base/logging.h" | |
10 #include "base/message_loop/message_loop.h" | |
11 #include "base/profiler/scoped_tracker.h" | |
12 #include "base/stl_util.h" | |
13 #include "base/strings/string_util.h" | |
14 #include "base/time/time.h" | |
15 #include "base/values.h" | |
16 #include "net/base/net_errors.h" | |
17 #include "net/base/net_log.h" | |
18 | |
19 using base::TimeDelta; | |
20 | |
21 namespace net { | |
22 | |
23 namespace { | |
24 | |
25 // Indicate whether we should enable idle socket cleanup timer. When timer is | |
26 // disabled, sockets are closed next time a socket request is made. | |
27 bool g_cleanup_timer_enabled = true; | |
28 | |
29 // The timeout value, in seconds, used to clean up idle sockets that can't be | |
30 // reused. | |
31 // | |
32 // Note: It's important to close idle sockets that have received data as soon | |
33 // as possible because the received data may cause BSOD on Windows XP under | |
34 // some conditions. See http://crbug.com/4606. | |
35 const int kCleanupInterval = 10; // DO NOT INCREASE THIS TIMEOUT. | |
36 | |
37 // Indicate whether or not we should establish a new transport layer connection | |
38 // after a certain timeout has passed without receiving an ACK. | |
39 bool g_connect_backup_jobs_enabled = true; | |
40 | |
41 } // namespace | |
42 | |
43 ConnectJob::ConnectJob(const std::string& group_name, | |
44 base::TimeDelta timeout_duration, | |
45 RequestPriority priority, | |
46 Delegate* delegate, | |
47 const BoundNetLog& net_log) | |
48 : group_name_(group_name), | |
49 timeout_duration_(timeout_duration), | |
50 priority_(priority), | |
51 delegate_(delegate), | |
52 net_log_(net_log), | |
53 idle_(true) { | |
54 DCHECK(!group_name.empty()); | |
55 DCHECK(delegate); | |
56 net_log.BeginEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB, | |
57 NetLog::StringCallback("group_name", &group_name_)); | |
58 } | |
59 | |
60 ConnectJob::~ConnectJob() { | |
61 net_log().EndEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB); | |
62 } | |
63 | |
64 scoped_ptr<StreamSocket> ConnectJob::PassSocket() { | |
65 return socket_.Pass(); | |
66 } | |
67 | |
68 int ConnectJob::Connect() { | |
69 if (timeout_duration_ != base::TimeDelta()) | |
70 timer_.Start(FROM_HERE, timeout_duration_, this, &ConnectJob::OnTimeout); | |
71 | |
72 idle_ = false; | |
73 | |
74 LogConnectStart(); | |
75 | |
76 int rv = ConnectInternal(); | |
77 | |
78 if (rv != ERR_IO_PENDING) { | |
79 LogConnectCompletion(rv); | |
80 delegate_ = NULL; | |
81 } | |
82 | |
83 return rv; | |
84 } | |
85 | |
86 void ConnectJob::SetSocket(scoped_ptr<StreamSocket> socket) { | |
87 if (socket) { | |
88 net_log().AddEvent(NetLog::TYPE_CONNECT_JOB_SET_SOCKET, | |
89 socket->NetLog().source().ToEventParametersCallback()); | |
90 } | |
91 socket_ = socket.Pass(); | |
92 } | |
93 | |
94 void ConnectJob::NotifyDelegateOfCompletion(int rv) { | |
95 // The delegate will own |this|. | |
96 Delegate* delegate = delegate_; | |
97 delegate_ = NULL; | |
98 | |
99 LogConnectCompletion(rv); | |
100 delegate->OnConnectJobComplete(rv, this); | |
101 } | |
102 | |
103 void ConnectJob::ResetTimer(base::TimeDelta remaining_time) { | |
104 timer_.Stop(); | |
105 timer_.Start(FROM_HERE, remaining_time, this, &ConnectJob::OnTimeout); | |
106 } | |
107 | |
108 void ConnectJob::LogConnectStart() { | |
109 connect_timing_.connect_start = base::TimeTicks::Now(); | |
110 net_log().BeginEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT); | |
111 } | |
112 | |
113 void ConnectJob::LogConnectCompletion(int net_error) { | |
114 connect_timing_.connect_end = base::TimeTicks::Now(); | |
115 net_log().EndEventWithNetErrorCode( | |
116 NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT, net_error); | |
117 } | |
118 | |
119 void ConnectJob::OnTimeout() { | |
120 // Make sure the socket is NULL before calling into |delegate|. | |
121 SetSocket(scoped_ptr<StreamSocket>()); | |
122 | |
123 net_log_.AddEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_TIMED_OUT); | |
124 | |
125 NotifyDelegateOfCompletion(ERR_TIMED_OUT); | |
126 } | |
127 | |
128 namespace internal { | |
129 | |
130 ClientSocketPoolBaseHelper::Request::Request( | |
131 ClientSocketHandle* handle, | |
132 const CompletionCallback& callback, | |
133 RequestPriority priority, | |
134 bool ignore_limits, | |
135 Flags flags, | |
136 const BoundNetLog& net_log) | |
137 : handle_(handle), | |
138 callback_(callback), | |
139 priority_(priority), | |
140 ignore_limits_(ignore_limits), | |
141 flags_(flags), | |
142 net_log_(net_log) { | |
143 if (ignore_limits_) | |
144 DCHECK_EQ(priority_, MAXIMUM_PRIORITY); | |
145 } | |
146 | |
147 ClientSocketPoolBaseHelper::Request::~Request() {} | |
148 | |
149 ClientSocketPoolBaseHelper::ClientSocketPoolBaseHelper( | |
150 HigherLayeredPool* pool, | |
151 int max_sockets, | |
152 int max_sockets_per_group, | |
153 base::TimeDelta unused_idle_socket_timeout, | |
154 base::TimeDelta used_idle_socket_timeout, | |
155 ConnectJobFactory* connect_job_factory) | |
156 : idle_socket_count_(0), | |
157 connecting_socket_count_(0), | |
158 handed_out_socket_count_(0), | |
159 max_sockets_(max_sockets), | |
160 max_sockets_per_group_(max_sockets_per_group), | |
161 use_cleanup_timer_(g_cleanup_timer_enabled), | |
162 unused_idle_socket_timeout_(unused_idle_socket_timeout), | |
163 used_idle_socket_timeout_(used_idle_socket_timeout), | |
164 connect_job_factory_(connect_job_factory), | |
165 connect_backup_jobs_enabled_(false), | |
166 pool_generation_number_(0), | |
167 pool_(pool), | |
168 weak_factory_(this) { | |
169 DCHECK_LE(0, max_sockets_per_group); | |
170 DCHECK_LE(max_sockets_per_group, max_sockets); | |
171 | |
172 NetworkChangeNotifier::AddIPAddressObserver(this); | |
173 } | |
174 | |
175 ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() { | |
176 // Clean up any idle sockets and pending connect jobs. Assert that we have no | |
177 // remaining active sockets or pending requests. They should have all been | |
178 // cleaned up prior to |this| being destroyed. | |
179 FlushWithError(ERR_ABORTED); | |
180 DCHECK(group_map_.empty()); | |
181 DCHECK(pending_callback_map_.empty()); | |
182 DCHECK_EQ(0, connecting_socket_count_); | |
183 CHECK(higher_pools_.empty()); | |
184 | |
185 NetworkChangeNotifier::RemoveIPAddressObserver(this); | |
186 | |
187 // Remove from lower layer pools. | |
188 for (std::set<LowerLayeredPool*>::iterator it = lower_pools_.begin(); | |
189 it != lower_pools_.end(); | |
190 ++it) { | |
191 (*it)->RemoveHigherLayeredPool(pool_); | |
192 } | |
193 } | |
194 | |
195 ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair() | |
196 : result(OK) { | |
197 } | |
198 | |
199 ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair( | |
200 const CompletionCallback& callback_in, int result_in) | |
201 : callback(callback_in), | |
202 result(result_in) { | |
203 } | |
204 | |
205 ClientSocketPoolBaseHelper::CallbackResultPair::~CallbackResultPair() {} | |
206 | |
207 bool ClientSocketPoolBaseHelper::IsStalled() const { | |
208 // If a lower layer pool is stalled, consider |this| stalled as well. | |
209 for (std::set<LowerLayeredPool*>::const_iterator it = lower_pools_.begin(); | |
210 it != lower_pools_.end(); | |
211 ++it) { | |
212 if ((*it)->IsStalled()) | |
213 return true; | |
214 } | |
215 | |
216 // If fewer than |max_sockets_| are in use, then clearly |this| is not | |
217 // stalled. | |
218 if ((handed_out_socket_count_ + connecting_socket_count_) < max_sockets_) | |
219 return false; | |
220 // So in order to be stalled, |this| must be using at least |max_sockets_| AND | |
221 // |this| must have a request that is actually stalled on the global socket | |
222 // limit. To find such a request, look for a group that has more requests | |
223 // than jobs AND where the number of sockets is less than | |
224 // |max_sockets_per_group_|. (If the number of sockets is equal to | |
225 // |max_sockets_per_group_|, then the request is stalled on the group limit, | |
226 // which does not count.) | |
227 for (GroupMap::const_iterator it = group_map_.begin(); | |
228 it != group_map_.end(); ++it) { | |
229 if (it->second->IsStalledOnPoolMaxSockets(max_sockets_per_group_)) | |
230 return true; | |
231 } | |
232 return false; | |
233 } | |
234 | |
235 void ClientSocketPoolBaseHelper::AddLowerLayeredPool( | |
236 LowerLayeredPool* lower_pool) { | |
237 DCHECK(pool_); | |
238 CHECK(!ContainsKey(lower_pools_, lower_pool)); | |
239 lower_pools_.insert(lower_pool); | |
240 lower_pool->AddHigherLayeredPool(pool_); | |
241 } | |
242 | |
243 void ClientSocketPoolBaseHelper::AddHigherLayeredPool( | |
244 HigherLayeredPool* higher_pool) { | |
245 CHECK(higher_pool); | |
246 CHECK(!ContainsKey(higher_pools_, higher_pool)); | |
247 higher_pools_.insert(higher_pool); | |
248 } | |
249 | |
250 void ClientSocketPoolBaseHelper::RemoveHigherLayeredPool( | |
251 HigherLayeredPool* higher_pool) { | |
252 CHECK(higher_pool); | |
253 CHECK(ContainsKey(higher_pools_, higher_pool)); | |
254 higher_pools_.erase(higher_pool); | |
255 } | |
256 | |
257 int ClientSocketPoolBaseHelper::RequestSocket( | |
258 const std::string& group_name, | |
259 scoped_ptr<const Request> request) { | |
260 CHECK(!request->callback().is_null()); | |
261 CHECK(request->handle()); | |
262 | |
263 // Cleanup any timed-out idle sockets if no timer is used. | |
264 if (!use_cleanup_timer_) | |
265 CleanupIdleSockets(false); | |
266 | |
267 request->net_log().BeginEvent(NetLog::TYPE_SOCKET_POOL); | |
268 Group* group = GetOrCreateGroup(group_name); | |
269 | |
270 int rv = RequestSocketInternal(group_name, *request); | |
271 if (rv != ERR_IO_PENDING) { | |
272 request->net_log().EndEventWithNetErrorCode(NetLog::TYPE_SOCKET_POOL, rv); | |
273 CHECK(!request->handle()->is_initialized()); | |
274 request.reset(); | |
275 } else { | |
276 group->InsertPendingRequest(request.Pass()); | |
277 // Have to do this asynchronously, as closing sockets in higher level pools | |
278 // call back in to |this|, which will cause all sorts of fun and exciting | |
279 // re-entrancy issues if the socket pool is doing something else at the | |
280 // time. | |
281 if (group->IsStalledOnPoolMaxSockets(max_sockets_per_group_)) { | |
282 base::MessageLoop::current()->PostTask( | |
283 FROM_HERE, | |
284 base::Bind( | |
285 &ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools, | |
286 weak_factory_.GetWeakPtr())); | |
287 } | |
288 } | |
289 return rv; | |
290 } | |
291 | |
292 void ClientSocketPoolBaseHelper::RequestSockets( | |
293 const std::string& group_name, | |
294 const Request& request, | |
295 int num_sockets) { | |
296 DCHECK(request.callback().is_null()); | |
297 DCHECK(!request.handle()); | |
298 | |
299 // Cleanup any timed out idle sockets if no timer is used. | |
300 if (!use_cleanup_timer_) | |
301 CleanupIdleSockets(false); | |
302 | |
303 if (num_sockets > max_sockets_per_group_) { | |
304 num_sockets = max_sockets_per_group_; | |
305 } | |
306 | |
307 request.net_log().BeginEvent( | |
308 NetLog::TYPE_SOCKET_POOL_CONNECTING_N_SOCKETS, | |
309 NetLog::IntegerCallback("num_sockets", num_sockets)); | |
310 | |
311 Group* group = GetOrCreateGroup(group_name); | |
312 | |
313 // RequestSocketsInternal() may delete the group. | |
314 bool deleted_group = false; | |
315 | |
316 int rv = OK; | |
317 for (int num_iterations_left = num_sockets; | |
318 group->NumActiveSocketSlots() < num_sockets && | |
319 num_iterations_left > 0 ; num_iterations_left--) { | |
320 rv = RequestSocketInternal(group_name, request); | |
321 if (rv < 0 && rv != ERR_IO_PENDING) { | |
322 // We're encountering a synchronous error. Give up. | |
323 if (!ContainsKey(group_map_, group_name)) | |
324 deleted_group = true; | |
325 break; | |
326 } | |
327 if (!ContainsKey(group_map_, group_name)) { | |
328 // Unexpected. The group should only be getting deleted on synchronous | |
329 // error. | |
330 NOTREACHED(); | |
331 deleted_group = true; | |
332 break; | |
333 } | |
334 } | |
335 | |
336 if (!deleted_group && group->IsEmpty()) | |
337 RemoveGroup(group_name); | |
338 | |
339 if (rv == ERR_IO_PENDING) | |
340 rv = OK; | |
341 request.net_log().EndEventWithNetErrorCode( | |
342 NetLog::TYPE_SOCKET_POOL_CONNECTING_N_SOCKETS, rv); | |
343 } | |
344 | |
345 int ClientSocketPoolBaseHelper::RequestSocketInternal( | |
346 const std::string& group_name, | |
347 const Request& request) { | |
348 ClientSocketHandle* const handle = request.handle(); | |
349 const bool preconnecting = !handle; | |
350 Group* group = GetOrCreateGroup(group_name); | |
351 | |
352 if (!(request.flags() & NO_IDLE_SOCKETS)) { | |
353 // Try to reuse a socket. | |
354 if (AssignIdleSocketToRequest(request, group)) | |
355 return OK; | |
356 } | |
357 | |
358 // If there are more ConnectJobs than pending requests, don't need to do | |
359 // anything. Can just wait for the extra job to connect, and then assign it | |
360 // to the request. | |
361 if (!preconnecting && group->TryToUseUnassignedConnectJob()) | |
362 return ERR_IO_PENDING; | |
363 | |
364 // Can we make another active socket now? | |
365 if (!group->HasAvailableSocketSlot(max_sockets_per_group_) && | |
366 !request.ignore_limits()) { | |
367 // TODO(willchan): Consider whether or not we need to close a socket in a | |
368 // higher layered group. I don't think this makes sense since we would just | |
369 // reuse that socket then if we needed one and wouldn't make it down to this | |
370 // layer. | |
371 request.net_log().AddEvent( | |
372 NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP); | |
373 return ERR_IO_PENDING; | |
374 } | |
375 | |
376 if (ReachedMaxSocketsLimit() && !request.ignore_limits()) { | |
377 // NOTE(mmenke): Wonder if we really need different code for each case | |
378 // here. Only reason for them now seems to be preconnects. | |
379 if (idle_socket_count() > 0) { | |
380 // There's an idle socket in this pool. Either that's because there's | |
381 // still one in this group, but we got here due to preconnecting bypassing | |
382 // idle sockets, or because there's an idle socket in another group. | |
383 bool closed = CloseOneIdleSocketExceptInGroup(group); | |
384 if (preconnecting && !closed) | |
385 return ERR_PRECONNECT_MAX_SOCKET_LIMIT; | |
386 } else { | |
387 // We could check if we really have a stalled group here, but it requires | |
388 // a scan of all groups, so just flip a flag here, and do the check later. | |
389 request.net_log().AddEvent(NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS); | |
390 return ERR_IO_PENDING; | |
391 } | |
392 } | |
393 | |
394 // We couldn't find a socket to reuse, and there's space to allocate one, | |
395 // so allocate and connect a new one. | |
396 scoped_ptr<ConnectJob> connect_job( | |
397 connect_job_factory_->NewConnectJob(group_name, request, this)); | |
398 | |
399 int rv = connect_job->Connect(); | |
400 if (rv == OK) { | |
401 LogBoundConnectJobToRequest(connect_job->net_log().source(), request); | |
402 if (!preconnecting) { | |
403 HandOutSocket(connect_job->PassSocket(), ClientSocketHandle::UNUSED, | |
404 connect_job->connect_timing(), handle, base::TimeDelta(), | |
405 group, request.net_log()); | |
406 } else { | |
407 AddIdleSocket(connect_job->PassSocket(), group); | |
408 } | |
409 } else if (rv == ERR_IO_PENDING) { | |
410 // If we don't have any sockets in this group, set a timer for potentially | |
411 // creating a new one. If the SYN is lost, this backup socket may complete | |
412 // before the slow socket, improving end user latency. | |
413 if (connect_backup_jobs_enabled_ && group->IsEmpty()) { | |
414 group->StartBackupJobTimer(group_name, this); | |
415 } | |
416 | |
417 connecting_socket_count_++; | |
418 | |
419 group->AddJob(connect_job.Pass(), preconnecting); | |
420 } else { | |
421 LogBoundConnectJobToRequest(connect_job->net_log().source(), request); | |
422 scoped_ptr<StreamSocket> error_socket; | |
423 if (!preconnecting) { | |
424 DCHECK(handle); | |
425 connect_job->GetAdditionalErrorState(handle); | |
426 error_socket = connect_job->PassSocket(); | |
427 } | |
428 if (error_socket) { | |
429 HandOutSocket(error_socket.Pass(), ClientSocketHandle::UNUSED, | |
430 connect_job->connect_timing(), handle, base::TimeDelta(), | |
431 group, request.net_log()); | |
432 } else if (group->IsEmpty()) { | |
433 RemoveGroup(group_name); | |
434 } | |
435 } | |
436 | |
437 return rv; | |
438 } | |
439 | |
440 bool ClientSocketPoolBaseHelper::AssignIdleSocketToRequest( | |
441 const Request& request, Group* group) { | |
442 std::list<IdleSocket>* idle_sockets = group->mutable_idle_sockets(); | |
443 std::list<IdleSocket>::iterator idle_socket_it = idle_sockets->end(); | |
444 | |
445 // Iterate through the idle sockets forwards (oldest to newest) | |
446 // * Delete any disconnected ones. | |
447 // * If we find a used idle socket, assign to |idle_socket|. At the end, | |
448 // the |idle_socket_it| will be set to the newest used idle socket. | |
449 for (std::list<IdleSocket>::iterator it = idle_sockets->begin(); | |
450 it != idle_sockets->end();) { | |
451 if (!it->IsUsable()) { | |
452 DecrementIdleCount(); | |
453 delete it->socket; | |
454 it = idle_sockets->erase(it); | |
455 continue; | |
456 } | |
457 | |
458 if (it->socket->WasEverUsed()) { | |
459 // We found one we can reuse! | |
460 idle_socket_it = it; | |
461 } | |
462 | |
463 ++it; | |
464 } | |
465 | |
466 // If we haven't found an idle socket, that means there are no used idle | |
467 // sockets. Pick the oldest (first) idle socket (FIFO). | |
468 | |
469 if (idle_socket_it == idle_sockets->end() && !idle_sockets->empty()) | |
470 idle_socket_it = idle_sockets->begin(); | |
471 | |
472 if (idle_socket_it != idle_sockets->end()) { | |
473 DecrementIdleCount(); | |
474 base::TimeDelta idle_time = | |
475 base::TimeTicks::Now() - idle_socket_it->start_time; | |
476 IdleSocket idle_socket = *idle_socket_it; | |
477 idle_sockets->erase(idle_socket_it); | |
478 // TODO(davidben): If |idle_time| is under some low watermark, consider | |
479 // treating as UNUSED rather than UNUSED_IDLE. This will avoid | |
480 // HttpNetworkTransaction retrying on some errors. | |
481 ClientSocketHandle::SocketReuseType reuse_type = | |
482 idle_socket.socket->WasEverUsed() ? | |
483 ClientSocketHandle::REUSED_IDLE : | |
484 ClientSocketHandle::UNUSED_IDLE; | |
485 HandOutSocket( | |
486 scoped_ptr<StreamSocket>(idle_socket.socket), | |
487 reuse_type, | |
488 LoadTimingInfo::ConnectTiming(), | |
489 request.handle(), | |
490 idle_time, | |
491 group, | |
492 request.net_log()); | |
493 return true; | |
494 } | |
495 | |
496 return false; | |
497 } | |
498 | |
499 // static | |
500 void ClientSocketPoolBaseHelper::LogBoundConnectJobToRequest( | |
501 const NetLog::Source& connect_job_source, const Request& request) { | |
502 request.net_log().AddEvent(NetLog::TYPE_SOCKET_POOL_BOUND_TO_CONNECT_JOB, | |
503 connect_job_source.ToEventParametersCallback()); | |
504 } | |
505 | |
506 void ClientSocketPoolBaseHelper::CancelRequest( | |
507 const std::string& group_name, ClientSocketHandle* handle) { | |
508 PendingCallbackMap::iterator callback_it = pending_callback_map_.find(handle); | |
509 if (callback_it != pending_callback_map_.end()) { | |
510 int result = callback_it->second.result; | |
511 pending_callback_map_.erase(callback_it); | |
512 scoped_ptr<StreamSocket> socket = handle->PassSocket(); | |
513 if (socket) { | |
514 if (result != OK) | |
515 socket->Disconnect(); | |
516 ReleaseSocket(handle->group_name(), socket.Pass(), handle->id()); | |
517 } | |
518 return; | |
519 } | |
520 | |
521 CHECK(ContainsKey(group_map_, group_name)); | |
522 | |
523 Group* group = GetOrCreateGroup(group_name); | |
524 | |
525 // Search pending_requests for matching handle. | |
526 scoped_ptr<const Request> request = | |
527 group->FindAndRemovePendingRequest(handle); | |
528 if (request) { | |
529 request->net_log().AddEvent(NetLog::TYPE_CANCELLED); | |
530 request->net_log().EndEvent(NetLog::TYPE_SOCKET_POOL); | |
531 | |
532 // We let the job run, unless we're at the socket limit and there is | |
533 // not another request waiting on the job. | |
534 if (group->jobs().size() > group->pending_request_count() && | |
535 ReachedMaxSocketsLimit()) { | |
536 RemoveConnectJob(*group->jobs().begin(), group); | |
537 CheckForStalledSocketGroups(); | |
538 } | |
539 } | |
540 } | |
541 | |
542 bool ClientSocketPoolBaseHelper::HasGroup(const std::string& group_name) const { | |
543 return ContainsKey(group_map_, group_name); | |
544 } | |
545 | |
546 void ClientSocketPoolBaseHelper::CloseIdleSockets() { | |
547 CleanupIdleSockets(true); | |
548 DCHECK_EQ(0, idle_socket_count_); | |
549 } | |
550 | |
551 int ClientSocketPoolBaseHelper::IdleSocketCountInGroup( | |
552 const std::string& group_name) const { | |
553 GroupMap::const_iterator i = group_map_.find(group_name); | |
554 CHECK(i != group_map_.end()); | |
555 | |
556 return i->second->idle_sockets().size(); | |
557 } | |
558 | |
559 LoadState ClientSocketPoolBaseHelper::GetLoadState( | |
560 const std::string& group_name, | |
561 const ClientSocketHandle* handle) const { | |
562 if (ContainsKey(pending_callback_map_, handle)) | |
563 return LOAD_STATE_CONNECTING; | |
564 | |
565 if (!ContainsKey(group_map_, group_name)) { | |
566 NOTREACHED() << "ClientSocketPool does not contain group: " << group_name | |
567 << " for handle: " << handle; | |
568 return LOAD_STATE_IDLE; | |
569 } | |
570 | |
571 // Can't use operator[] since it is non-const. | |
572 const Group& group = *group_map_.find(group_name)->second; | |
573 | |
574 if (group.HasConnectJobForHandle(handle)) { | |
575 // Just return the state of the farthest along ConnectJob for the first | |
576 // group.jobs().size() pending requests. | |
577 LoadState max_state = LOAD_STATE_IDLE; | |
578 for (ConnectJobSet::const_iterator job_it = group.jobs().begin(); | |
579 job_it != group.jobs().end(); ++job_it) { | |
580 max_state = std::max(max_state, (*job_it)->GetLoadState()); | |
581 } | |
582 return max_state; | |
583 } | |
584 | |
585 if (group.IsStalledOnPoolMaxSockets(max_sockets_per_group_)) | |
586 return LOAD_STATE_WAITING_FOR_STALLED_SOCKET_POOL; | |
587 return LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET; | |
588 } | |
589 | |
590 base::DictionaryValue* ClientSocketPoolBaseHelper::GetInfoAsValue( | |
591 const std::string& name, const std::string& type) const { | |
592 base::DictionaryValue* dict = new base::DictionaryValue(); | |
593 dict->SetString("name", name); | |
594 dict->SetString("type", type); | |
595 dict->SetInteger("handed_out_socket_count", handed_out_socket_count_); | |
596 dict->SetInteger("connecting_socket_count", connecting_socket_count_); | |
597 dict->SetInteger("idle_socket_count", idle_socket_count_); | |
598 dict->SetInteger("max_socket_count", max_sockets_); | |
599 dict->SetInteger("max_sockets_per_group", max_sockets_per_group_); | |
600 dict->SetInteger("pool_generation_number", pool_generation_number_); | |
601 | |
602 if (group_map_.empty()) | |
603 return dict; | |
604 | |
605 base::DictionaryValue* all_groups_dict = new base::DictionaryValue(); | |
606 for (GroupMap::const_iterator it = group_map_.begin(); | |
607 it != group_map_.end(); it++) { | |
608 const Group* group = it->second; | |
609 base::DictionaryValue* group_dict = new base::DictionaryValue(); | |
610 | |
611 group_dict->SetInteger("pending_request_count", | |
612 group->pending_request_count()); | |
613 if (group->has_pending_requests()) { | |
614 group_dict->SetString( | |
615 "top_pending_priority", | |
616 RequestPriorityToString(group->TopPendingPriority())); | |
617 } | |
618 | |
619 group_dict->SetInteger("active_socket_count", group->active_socket_count()); | |
620 | |
621 base::ListValue* idle_socket_list = new base::ListValue(); | |
622 std::list<IdleSocket>::const_iterator idle_socket; | |
623 for (idle_socket = group->idle_sockets().begin(); | |
624 idle_socket != group->idle_sockets().end(); | |
625 idle_socket++) { | |
626 int source_id = idle_socket->socket->NetLog().source().id; | |
627 idle_socket_list->Append(new base::FundamentalValue(source_id)); | |
628 } | |
629 group_dict->Set("idle_sockets", idle_socket_list); | |
630 | |
631 base::ListValue* connect_jobs_list = new base::ListValue(); | |
632 std::set<ConnectJob*>::const_iterator job = group->jobs().begin(); | |
633 for (job = group->jobs().begin(); job != group->jobs().end(); job++) { | |
634 int source_id = (*job)->net_log().source().id; | |
635 connect_jobs_list->Append(new base::FundamentalValue(source_id)); | |
636 } | |
637 group_dict->Set("connect_jobs", connect_jobs_list); | |
638 | |
639 group_dict->SetBoolean("is_stalled", | |
640 group->IsStalledOnPoolMaxSockets( | |
641 max_sockets_per_group_)); | |
642 group_dict->SetBoolean("backup_job_timer_is_running", | |
643 group->BackupJobTimerIsRunning()); | |
644 | |
645 all_groups_dict->SetWithoutPathExpansion(it->first, group_dict); | |
646 } | |
647 dict->Set("groups", all_groups_dict); | |
648 return dict; | |
649 } | |
650 | |
651 bool ClientSocketPoolBaseHelper::IdleSocket::IsUsable() const { | |
652 if (socket->WasEverUsed()) | |
653 return socket->IsConnectedAndIdle(); | |
654 return socket->IsConnected(); | |
655 } | |
656 | |
657 bool ClientSocketPoolBaseHelper::IdleSocket::ShouldCleanup( | |
658 base::TimeTicks now, | |
659 base::TimeDelta timeout) const { | |
660 bool timed_out = (now - start_time) >= timeout; | |
661 if (timed_out) | |
662 return true; | |
663 return !IsUsable(); | |
664 } | |
665 | |
666 void ClientSocketPoolBaseHelper::CleanupIdleSockets(bool force) { | |
667 if (idle_socket_count_ == 0) | |
668 return; | |
669 | |
670 // Current time value. Retrieving it once at the function start rather than | |
671 // inside the inner loop, since it shouldn't change by any meaningful amount. | |
672 base::TimeTicks now = base::TimeTicks::Now(); | |
673 | |
674 GroupMap::iterator i = group_map_.begin(); | |
675 while (i != group_map_.end()) { | |
676 Group* group = i->second; | |
677 | |
678 std::list<IdleSocket>::iterator j = group->mutable_idle_sockets()->begin(); | |
679 while (j != group->idle_sockets().end()) { | |
680 base::TimeDelta timeout = | |
681 j->socket->WasEverUsed() ? | |
682 used_idle_socket_timeout_ : unused_idle_socket_timeout_; | |
683 if (force || j->ShouldCleanup(now, timeout)) { | |
684 delete j->socket; | |
685 j = group->mutable_idle_sockets()->erase(j); | |
686 DecrementIdleCount(); | |
687 } else { | |
688 ++j; | |
689 } | |
690 } | |
691 | |
692 // Delete group if no longer needed. | |
693 if (group->IsEmpty()) { | |
694 RemoveGroup(i++); | |
695 } else { | |
696 ++i; | |
697 } | |
698 } | |
699 } | |
700 | |
701 ClientSocketPoolBaseHelper::Group* ClientSocketPoolBaseHelper::GetOrCreateGroup( | |
702 const std::string& group_name) { | |
703 GroupMap::iterator it = group_map_.find(group_name); | |
704 if (it != group_map_.end()) | |
705 return it->second; | |
706 Group* group = new Group; | |
707 group_map_[group_name] = group; | |
708 return group; | |
709 } | |
710 | |
711 void ClientSocketPoolBaseHelper::RemoveGroup(const std::string& group_name) { | |
712 GroupMap::iterator it = group_map_.find(group_name); | |
713 CHECK(it != group_map_.end()); | |
714 | |
715 RemoveGroup(it); | |
716 } | |
717 | |
718 void ClientSocketPoolBaseHelper::RemoveGroup(GroupMap::iterator it) { | |
719 delete it->second; | |
720 group_map_.erase(it); | |
721 } | |
722 | |
723 // static | |
724 bool ClientSocketPoolBaseHelper::connect_backup_jobs_enabled() { | |
725 return g_connect_backup_jobs_enabled; | |
726 } | |
727 | |
728 // static | |
729 bool ClientSocketPoolBaseHelper::set_connect_backup_jobs_enabled(bool enabled) { | |
730 bool old_value = g_connect_backup_jobs_enabled; | |
731 g_connect_backup_jobs_enabled = enabled; | |
732 return old_value; | |
733 } | |
734 | |
735 void ClientSocketPoolBaseHelper::EnableConnectBackupJobs() { | |
736 connect_backup_jobs_enabled_ = g_connect_backup_jobs_enabled; | |
737 } | |
738 | |
739 void ClientSocketPoolBaseHelper::IncrementIdleCount() { | |
740 if (++idle_socket_count_ == 1 && use_cleanup_timer_) | |
741 StartIdleSocketTimer(); | |
742 } | |
743 | |
744 void ClientSocketPoolBaseHelper::DecrementIdleCount() { | |
745 if (--idle_socket_count_ == 0) | |
746 timer_.Stop(); | |
747 } | |
748 | |
749 // static | |
750 bool ClientSocketPoolBaseHelper::cleanup_timer_enabled() { | |
751 return g_cleanup_timer_enabled; | |
752 } | |
753 | |
754 // static | |
755 bool ClientSocketPoolBaseHelper::set_cleanup_timer_enabled(bool enabled) { | |
756 bool old_value = g_cleanup_timer_enabled; | |
757 g_cleanup_timer_enabled = enabled; | |
758 return old_value; | |
759 } | |
760 | |
761 void ClientSocketPoolBaseHelper::StartIdleSocketTimer() { | |
762 timer_.Start(FROM_HERE, TimeDelta::FromSeconds(kCleanupInterval), this, | |
763 &ClientSocketPoolBaseHelper::OnCleanupTimerFired); | |
764 } | |
765 | |
766 void ClientSocketPoolBaseHelper::ReleaseSocket(const std::string& group_name, | |
767 scoped_ptr<StreamSocket> socket, | |
768 int id) { | |
769 GroupMap::iterator i = group_map_.find(group_name); | |
770 CHECK(i != group_map_.end()); | |
771 | |
772 Group* group = i->second; | |
773 | |
774 CHECK_GT(handed_out_socket_count_, 0); | |
775 handed_out_socket_count_--; | |
776 | |
777 CHECK_GT(group->active_socket_count(), 0); | |
778 group->DecrementActiveSocketCount(); | |
779 | |
780 const bool can_reuse = socket->IsConnectedAndIdle() && | |
781 id == pool_generation_number_; | |
782 if (can_reuse) { | |
783 // Add it to the idle list. | |
784 AddIdleSocket(socket.Pass(), group); | |
785 OnAvailableSocketSlot(group_name, group); | |
786 } else { | |
787 socket.reset(); | |
788 } | |
789 | |
790 CheckForStalledSocketGroups(); | |
791 } | |
792 | |
793 void ClientSocketPoolBaseHelper::CheckForStalledSocketGroups() { | |
794 // If we have idle sockets, see if we can give one to the top-stalled group. | |
795 std::string top_group_name; | |
796 Group* top_group = NULL; | |
797 if (!FindTopStalledGroup(&top_group, &top_group_name)) { | |
798 // There may still be a stalled group in a lower level pool. | |
799 for (std::set<LowerLayeredPool*>::iterator it = lower_pools_.begin(); | |
800 it != lower_pools_.end(); | |
801 ++it) { | |
802 if ((*it)->IsStalled()) { | |
803 CloseOneIdleSocket(); | |
804 break; | |
805 } | |
806 } | |
807 return; | |
808 } | |
809 | |
810 if (ReachedMaxSocketsLimit()) { | |
811 if (idle_socket_count() > 0) { | |
812 CloseOneIdleSocket(); | |
813 } else { | |
814 // We can't activate more sockets since we're already at our global | |
815 // limit. | |
816 return; | |
817 } | |
818 } | |
819 | |
820 // Note: we don't loop on waking stalled groups. If the stalled group is at | |
821 // its limit, may be left with other stalled groups that could be | |
822 // woken. This isn't optimal, but there is no starvation, so to avoid | |
823 // the looping we leave it at this. | |
824 OnAvailableSocketSlot(top_group_name, top_group); | |
825 } | |
826 | |
827 // Search for the highest priority pending request, amongst the groups that | |
828 // are not at the |max_sockets_per_group_| limit. Note: for requests with | |
829 // the same priority, the winner is based on group hash ordering (and not | |
830 // insertion order). | |
831 bool ClientSocketPoolBaseHelper::FindTopStalledGroup( | |
832 Group** group, | |
833 std::string* group_name) const { | |
834 CHECK((group && group_name) || (!group && !group_name)); | |
835 Group* top_group = NULL; | |
836 const std::string* top_group_name = NULL; | |
837 bool has_stalled_group = false; | |
838 for (GroupMap::const_iterator i = group_map_.begin(); | |
839 i != group_map_.end(); ++i) { | |
840 Group* curr_group = i->second; | |
841 if (!curr_group->has_pending_requests()) | |
842 continue; | |
843 if (curr_group->IsStalledOnPoolMaxSockets(max_sockets_per_group_)) { | |
844 if (!group) | |
845 return true; | |
846 has_stalled_group = true; | |
847 bool has_higher_priority = !top_group || | |
848 curr_group->TopPendingPriority() > top_group->TopPendingPriority(); | |
849 if (has_higher_priority) { | |
850 top_group = curr_group; | |
851 top_group_name = &i->first; | |
852 } | |
853 } | |
854 } | |
855 | |
856 if (top_group) { | |
857 CHECK(group); | |
858 *group = top_group; | |
859 *group_name = *top_group_name; | |
860 } else { | |
861 CHECK(!has_stalled_group); | |
862 } | |
863 return has_stalled_group; | |
864 } | |
865 | |
866 void ClientSocketPoolBaseHelper::OnConnectJobComplete( | |
867 int result, ConnectJob* job) { | |
868 // TODO(vadimt): Remove ScopedTracker below once crbug.com/436634 is fixed. | |
869 tracked_objects::ScopedTracker tracking_profile( | |
870 FROM_HERE_WITH_EXPLICIT_FUNCTION( | |
871 "436634 ClientSocketPoolBaseHelper::OnConnectJobComplete")); | |
872 | |
873 DCHECK_NE(ERR_IO_PENDING, result); | |
874 const std::string group_name = job->group_name(); | |
875 GroupMap::iterator group_it = group_map_.find(group_name); | |
876 CHECK(group_it != group_map_.end()); | |
877 Group* group = group_it->second; | |
878 | |
879 scoped_ptr<StreamSocket> socket = job->PassSocket(); | |
880 | |
881 // Copies of these are needed because |job| may be deleted before they are | |
882 // accessed. | |
883 BoundNetLog job_log = job->net_log(); | |
884 LoadTimingInfo::ConnectTiming connect_timing = job->connect_timing(); | |
885 | |
886 // RemoveConnectJob(job, _) must be called by all branches below; | |
887 // otherwise, |job| will be leaked. | |
888 | |
889 if (result == OK) { | |
890 DCHECK(socket.get()); | |
891 RemoveConnectJob(job, group); | |
892 scoped_ptr<const Request> request = group->PopNextPendingRequest(); | |
893 if (request) { | |
894 LogBoundConnectJobToRequest(job_log.source(), *request); | |
895 HandOutSocket( | |
896 socket.Pass(), ClientSocketHandle::UNUSED, connect_timing, | |
897 request->handle(), base::TimeDelta(), group, request->net_log()); | |
898 request->net_log().EndEvent(NetLog::TYPE_SOCKET_POOL); | |
899 InvokeUserCallbackLater(request->handle(), request->callback(), result); | |
900 } else { | |
901 AddIdleSocket(socket.Pass(), group); | |
902 OnAvailableSocketSlot(group_name, group); | |
903 CheckForStalledSocketGroups(); | |
904 } | |
905 } else { | |
906 // If we got a socket, it must contain error information so pass that | |
907 // up so that the caller can retrieve it. | |
908 bool handed_out_socket = false; | |
909 scoped_ptr<const Request> request = group->PopNextPendingRequest(); | |
910 if (request) { | |
911 LogBoundConnectJobToRequest(job_log.source(), *request); | |
912 job->GetAdditionalErrorState(request->handle()); | |
913 RemoveConnectJob(job, group); | |
914 if (socket.get()) { | |
915 handed_out_socket = true; | |
916 HandOutSocket(socket.Pass(), ClientSocketHandle::UNUSED, | |
917 connect_timing, request->handle(), base::TimeDelta(), | |
918 group, request->net_log()); | |
919 } | |
920 request->net_log().EndEventWithNetErrorCode( | |
921 NetLog::TYPE_SOCKET_POOL, result); | |
922 InvokeUserCallbackLater(request->handle(), request->callback(), result); | |
923 } else { | |
924 RemoveConnectJob(job, group); | |
925 } | |
926 if (!handed_out_socket) { | |
927 OnAvailableSocketSlot(group_name, group); | |
928 CheckForStalledSocketGroups(); | |
929 } | |
930 } | |
931 } | |
932 | |
933 void ClientSocketPoolBaseHelper::OnIPAddressChanged() { | |
934 FlushWithError(ERR_NETWORK_CHANGED); | |
935 } | |
936 | |
937 void ClientSocketPoolBaseHelper::FlushWithError(int error) { | |
938 pool_generation_number_++; | |
939 CancelAllConnectJobs(); | |
940 CloseIdleSockets(); | |
941 CancelAllRequestsWithError(error); | |
942 } | |
943 | |
944 void ClientSocketPoolBaseHelper::RemoveConnectJob(ConnectJob* job, | |
945 Group* group) { | |
946 CHECK_GT(connecting_socket_count_, 0); | |
947 connecting_socket_count_--; | |
948 | |
949 DCHECK(group); | |
950 group->RemoveJob(job); | |
951 } | |
952 | |
953 void ClientSocketPoolBaseHelper::OnAvailableSocketSlot( | |
954 const std::string& group_name, Group* group) { | |
955 DCHECK(ContainsKey(group_map_, group_name)); | |
956 if (group->IsEmpty()) { | |
957 RemoveGroup(group_name); | |
958 } else if (group->has_pending_requests()) { | |
959 ProcessPendingRequest(group_name, group); | |
960 } | |
961 } | |
962 | |
963 void ClientSocketPoolBaseHelper::ProcessPendingRequest( | |
964 const std::string& group_name, Group* group) { | |
965 const Request* next_request = group->GetNextPendingRequest(); | |
966 DCHECK(next_request); | |
967 int rv = RequestSocketInternal(group_name, *next_request); | |
968 if (rv != ERR_IO_PENDING) { | |
969 scoped_ptr<const Request> request = group->PopNextPendingRequest(); | |
970 DCHECK(request); | |
971 if (group->IsEmpty()) | |
972 RemoveGroup(group_name); | |
973 | |
974 request->net_log().EndEventWithNetErrorCode(NetLog::TYPE_SOCKET_POOL, rv); | |
975 InvokeUserCallbackLater(request->handle(), request->callback(), rv); | |
976 } | |
977 } | |
978 | |
979 void ClientSocketPoolBaseHelper::HandOutSocket( | |
980 scoped_ptr<StreamSocket> socket, | |
981 ClientSocketHandle::SocketReuseType reuse_type, | |
982 const LoadTimingInfo::ConnectTiming& connect_timing, | |
983 ClientSocketHandle* handle, | |
984 base::TimeDelta idle_time, | |
985 Group* group, | |
986 const BoundNetLog& net_log) { | |
987 DCHECK(socket); | |
988 handle->SetSocket(socket.Pass()); | |
989 handle->set_reuse_type(reuse_type); | |
990 handle->set_idle_time(idle_time); | |
991 handle->set_pool_id(pool_generation_number_); | |
992 handle->set_connect_timing(connect_timing); | |
993 | |
994 if (handle->is_reused()) { | |
995 net_log.AddEvent( | |
996 NetLog::TYPE_SOCKET_POOL_REUSED_AN_EXISTING_SOCKET, | |
997 NetLog::IntegerCallback( | |
998 "idle_ms", static_cast<int>(idle_time.InMilliseconds()))); | |
999 } | |
1000 | |
1001 net_log.AddEvent( | |
1002 NetLog::TYPE_SOCKET_POOL_BOUND_TO_SOCKET, | |
1003 handle->socket()->NetLog().source().ToEventParametersCallback()); | |
1004 | |
1005 handed_out_socket_count_++; | |
1006 group->IncrementActiveSocketCount(); | |
1007 } | |
1008 | |
1009 void ClientSocketPoolBaseHelper::AddIdleSocket( | |
1010 scoped_ptr<StreamSocket> socket, | |
1011 Group* group) { | |
1012 DCHECK(socket); | |
1013 IdleSocket idle_socket; | |
1014 idle_socket.socket = socket.release(); | |
1015 idle_socket.start_time = base::TimeTicks::Now(); | |
1016 | |
1017 group->mutable_idle_sockets()->push_back(idle_socket); | |
1018 IncrementIdleCount(); | |
1019 } | |
1020 | |
1021 void ClientSocketPoolBaseHelper::CancelAllConnectJobs() { | |
1022 for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end();) { | |
1023 Group* group = i->second; | |
1024 connecting_socket_count_ -= group->jobs().size(); | |
1025 group->RemoveAllJobs(); | |
1026 | |
1027 // Delete group if no longer needed. | |
1028 if (group->IsEmpty()) { | |
1029 // RemoveGroup() will call .erase() which will invalidate the iterator, | |
1030 // but i will already have been incremented to a valid iterator before | |
1031 // RemoveGroup() is called. | |
1032 RemoveGroup(i++); | |
1033 } else { | |
1034 ++i; | |
1035 } | |
1036 } | |
1037 DCHECK_EQ(0, connecting_socket_count_); | |
1038 } | |
1039 | |
1040 void ClientSocketPoolBaseHelper::CancelAllRequestsWithError(int error) { | |
1041 for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end();) { | |
1042 Group* group = i->second; | |
1043 | |
1044 while (true) { | |
1045 scoped_ptr<const Request> request = group->PopNextPendingRequest(); | |
1046 if (!request) | |
1047 break; | |
1048 InvokeUserCallbackLater(request->handle(), request->callback(), error); | |
1049 } | |
1050 | |
1051 // Delete group if no longer needed. | |
1052 if (group->IsEmpty()) { | |
1053 // RemoveGroup() will call .erase() which will invalidate the iterator, | |
1054 // but i will already have been incremented to a valid iterator before | |
1055 // RemoveGroup() is called. | |
1056 RemoveGroup(i++); | |
1057 } else { | |
1058 ++i; | |
1059 } | |
1060 } | |
1061 } | |
1062 | |
1063 bool ClientSocketPoolBaseHelper::ReachedMaxSocketsLimit() const { | |
1064 // Each connecting socket will eventually connect and be handed out. | |
1065 int total = handed_out_socket_count_ + connecting_socket_count_ + | |
1066 idle_socket_count(); | |
1067 // There can be more sockets than the limit since some requests can ignore | |
1068 // the limit | |
1069 if (total < max_sockets_) | |
1070 return false; | |
1071 return true; | |
1072 } | |
1073 | |
1074 bool ClientSocketPoolBaseHelper::CloseOneIdleSocket() { | |
1075 if (idle_socket_count() == 0) | |
1076 return false; | |
1077 return CloseOneIdleSocketExceptInGroup(NULL); | |
1078 } | |
1079 | |
1080 bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup( | |
1081 const Group* exception_group) { | |
1082 CHECK_GT(idle_socket_count(), 0); | |
1083 | |
1084 for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end(); ++i) { | |
1085 Group* group = i->second; | |
1086 if (exception_group == group) | |
1087 continue; | |
1088 std::list<IdleSocket>* idle_sockets = group->mutable_idle_sockets(); | |
1089 | |
1090 if (!idle_sockets->empty()) { | |
1091 delete idle_sockets->front().socket; | |
1092 idle_sockets->pop_front(); | |
1093 DecrementIdleCount(); | |
1094 if (group->IsEmpty()) | |
1095 RemoveGroup(i); | |
1096 | |
1097 return true; | |
1098 } | |
1099 } | |
1100 | |
1101 return false; | |
1102 } | |
1103 | |
1104 bool ClientSocketPoolBaseHelper::CloseOneIdleConnectionInHigherLayeredPool() { | |
1105 // This pool doesn't have any idle sockets. It's possible that a pool at a | |
1106 // higher layer is holding one of this sockets active, but it's actually idle. | |
1107 // Query the higher layers. | |
1108 for (std::set<HigherLayeredPool*>::const_iterator it = higher_pools_.begin(); | |
1109 it != higher_pools_.end(); ++it) { | |
1110 if ((*it)->CloseOneIdleConnection()) | |
1111 return true; | |
1112 } | |
1113 return false; | |
1114 } | |
1115 | |
1116 void ClientSocketPoolBaseHelper::InvokeUserCallbackLater( | |
1117 ClientSocketHandle* handle, const CompletionCallback& callback, int rv) { | |
1118 CHECK(!ContainsKey(pending_callback_map_, handle)); | |
1119 pending_callback_map_[handle] = CallbackResultPair(callback, rv); | |
1120 base::MessageLoop::current()->PostTask( | |
1121 FROM_HERE, | |
1122 base::Bind(&ClientSocketPoolBaseHelper::InvokeUserCallback, | |
1123 weak_factory_.GetWeakPtr(), handle)); | |
1124 } | |
1125 | |
1126 void ClientSocketPoolBaseHelper::InvokeUserCallback( | |
1127 ClientSocketHandle* handle) { | |
1128 // TODO(pkasting): Remove ScopedTracker below once crbug.com/455884 is fixed. | |
1129 tracked_objects::ScopedTracker tracking_profile( | |
1130 FROM_HERE_WITH_EXPLICIT_FUNCTION( | |
1131 "455884 ClientSocketPoolBaseHelper::InvokeUserCallback")); | |
1132 PendingCallbackMap::iterator it = pending_callback_map_.find(handle); | |
1133 | |
1134 // Exit if the request has already been cancelled. | |
1135 if (it == pending_callback_map_.end()) | |
1136 return; | |
1137 | |
1138 CHECK(!handle->is_initialized()); | |
1139 CompletionCallback callback = it->second.callback; | |
1140 int result = it->second.result; | |
1141 pending_callback_map_.erase(it); | |
1142 callback.Run(result); | |
1143 } | |
1144 | |
1145 void ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools() { | |
1146 while (IsStalled()) { | |
1147 // Closing a socket will result in calling back into |this| to use the freed | |
1148 // socket slot, so nothing else is needed. | |
1149 if (!CloseOneIdleConnectionInHigherLayeredPool()) | |
1150 return; | |
1151 } | |
1152 } | |
1153 | |
1154 ClientSocketPoolBaseHelper::Group::Group() | |
1155 : unassigned_job_count_(0), | |
1156 pending_requests_(NUM_PRIORITIES), | |
1157 active_socket_count_(0) {} | |
1158 | |
1159 ClientSocketPoolBaseHelper::Group::~Group() { | |
1160 DCHECK_EQ(0u, unassigned_job_count_); | |
1161 } | |
1162 | |
1163 void ClientSocketPoolBaseHelper::Group::StartBackupJobTimer( | |
1164 const std::string& group_name, | |
1165 ClientSocketPoolBaseHelper* pool) { | |
1166 // Only allow one timer to run at a time. | |
1167 if (BackupJobTimerIsRunning()) | |
1168 return; | |
1169 | |
1170 // Unretained here is okay because |backup_job_timer_| is | |
1171 // automatically cancelled when it's destroyed. | |
1172 backup_job_timer_.Start( | |
1173 FROM_HERE, pool->ConnectRetryInterval(), | |
1174 base::Bind(&Group::OnBackupJobTimerFired, base::Unretained(this), | |
1175 group_name, pool)); | |
1176 } | |
1177 | |
1178 bool ClientSocketPoolBaseHelper::Group::BackupJobTimerIsRunning() const { | |
1179 return backup_job_timer_.IsRunning(); | |
1180 } | |
1181 | |
1182 bool ClientSocketPoolBaseHelper::Group::TryToUseUnassignedConnectJob() { | |
1183 SanityCheck(); | |
1184 | |
1185 if (unassigned_job_count_ == 0) | |
1186 return false; | |
1187 --unassigned_job_count_; | |
1188 return true; | |
1189 } | |
1190 | |
1191 void ClientSocketPoolBaseHelper::Group::AddJob(scoped_ptr<ConnectJob> job, | |
1192 bool is_preconnect) { | |
1193 SanityCheck(); | |
1194 | |
1195 if (is_preconnect) | |
1196 ++unassigned_job_count_; | |
1197 jobs_.insert(job.release()); | |
1198 } | |
1199 | |
1200 void ClientSocketPoolBaseHelper::Group::RemoveJob(ConnectJob* job) { | |
1201 scoped_ptr<ConnectJob> owned_job(job); | |
1202 SanityCheck(); | |
1203 | |
1204 std::set<ConnectJob*>::iterator it = jobs_.find(job); | |
1205 if (it != jobs_.end()) { | |
1206 jobs_.erase(it); | |
1207 } else { | |
1208 NOTREACHED(); | |
1209 } | |
1210 size_t job_count = jobs_.size(); | |
1211 if (job_count < unassigned_job_count_) | |
1212 unassigned_job_count_ = job_count; | |
1213 | |
1214 // If we've got no more jobs for this group, then we no longer need a | |
1215 // backup job either. | |
1216 if (jobs_.empty()) | |
1217 backup_job_timer_.Stop(); | |
1218 } | |
1219 | |
1220 void ClientSocketPoolBaseHelper::Group::OnBackupJobTimerFired( | |
1221 std::string group_name, | |
1222 ClientSocketPoolBaseHelper* pool) { | |
1223 // If there are no more jobs pending, there is no work to do. | |
1224 // If we've done our cleanups correctly, this should not happen. | |
1225 if (jobs_.empty()) { | |
1226 NOTREACHED(); | |
1227 return; | |
1228 } | |
1229 | |
1230 // If our old job is waiting on DNS, or if we can't create any sockets | |
1231 // right now due to limits, just reset the timer. | |
1232 if (pool->ReachedMaxSocketsLimit() || | |
1233 !HasAvailableSocketSlot(pool->max_sockets_per_group_) || | |
1234 (*jobs_.begin())->GetLoadState() == LOAD_STATE_RESOLVING_HOST) { | |
1235 StartBackupJobTimer(group_name, pool); | |
1236 return; | |
1237 } | |
1238 | |
1239 if (pending_requests_.empty()) | |
1240 return; | |
1241 | |
1242 scoped_ptr<ConnectJob> backup_job = | |
1243 pool->connect_job_factory_->NewConnectJob( | |
1244 group_name, *pending_requests_.FirstMax().value(), pool); | |
1245 backup_job->net_log().AddEvent(NetLog::TYPE_BACKUP_CONNECT_JOB_CREATED); | |
1246 int rv = backup_job->Connect(); | |
1247 pool->connecting_socket_count_++; | |
1248 ConnectJob* raw_backup_job = backup_job.get(); | |
1249 AddJob(backup_job.Pass(), false); | |
1250 if (rv != ERR_IO_PENDING) | |
1251 pool->OnConnectJobComplete(rv, raw_backup_job); | |
1252 } | |
1253 | |
1254 void ClientSocketPoolBaseHelper::Group::SanityCheck() { | |
1255 DCHECK_LE(unassigned_job_count_, jobs_.size()); | |
1256 } | |
1257 | |
1258 void ClientSocketPoolBaseHelper::Group::RemoveAllJobs() { | |
1259 SanityCheck(); | |
1260 | |
1261 // Delete active jobs. | |
1262 STLDeleteElements(&jobs_); | |
1263 unassigned_job_count_ = 0; | |
1264 | |
1265 // Stop backup job timer. | |
1266 backup_job_timer_.Stop(); | |
1267 } | |
1268 | |
1269 const ClientSocketPoolBaseHelper::Request* | |
1270 ClientSocketPoolBaseHelper::Group::GetNextPendingRequest() const { | |
1271 return | |
1272 pending_requests_.empty() ? NULL : pending_requests_.FirstMax().value(); | |
1273 } | |
1274 | |
1275 bool ClientSocketPoolBaseHelper::Group::HasConnectJobForHandle( | |
1276 const ClientSocketHandle* handle) const { | |
1277 // Search the first |jobs_.size()| pending requests for |handle|. | |
1278 // If it's farther back in the deque than that, it doesn't have a | |
1279 // corresponding ConnectJob. | |
1280 size_t i = 0; | |
1281 for (RequestQueue::Pointer pointer = pending_requests_.FirstMax(); | |
1282 !pointer.is_null() && i < jobs_.size(); | |
1283 pointer = pending_requests_.GetNextTowardsLastMin(pointer), ++i) { | |
1284 if (pointer.value()->handle() == handle) | |
1285 return true; | |
1286 } | |
1287 return false; | |
1288 } | |
1289 | |
1290 void ClientSocketPoolBaseHelper::Group::InsertPendingRequest( | |
1291 scoped_ptr<const Request> request) { | |
1292 // This value must be cached before we release |request|. | |
1293 RequestPriority priority = request->priority(); | |
1294 if (request->ignore_limits()) { | |
1295 // Put requests with ignore_limits == true (which should have | |
1296 // priority == MAXIMUM_PRIORITY) ahead of other requests with | |
1297 // MAXIMUM_PRIORITY. | |
1298 DCHECK_EQ(priority, MAXIMUM_PRIORITY); | |
1299 pending_requests_.InsertAtFront(request.release(), priority); | |
1300 } else { | |
1301 pending_requests_.Insert(request.release(), priority); | |
1302 } | |
1303 } | |
1304 | |
1305 scoped_ptr<const ClientSocketPoolBaseHelper::Request> | |
1306 ClientSocketPoolBaseHelper::Group::PopNextPendingRequest() { | |
1307 if (pending_requests_.empty()) | |
1308 return scoped_ptr<const ClientSocketPoolBaseHelper::Request>(); | |
1309 return RemovePendingRequest(pending_requests_.FirstMax()); | |
1310 } | |
1311 | |
1312 scoped_ptr<const ClientSocketPoolBaseHelper::Request> | |
1313 ClientSocketPoolBaseHelper::Group::FindAndRemovePendingRequest( | |
1314 ClientSocketHandle* handle) { | |
1315 for (RequestQueue::Pointer pointer = pending_requests_.FirstMax(); | |
1316 !pointer.is_null(); | |
1317 pointer = pending_requests_.GetNextTowardsLastMin(pointer)) { | |
1318 if (pointer.value()->handle() == handle) { | |
1319 scoped_ptr<const Request> request = RemovePendingRequest(pointer); | |
1320 return request.Pass(); | |
1321 } | |
1322 } | |
1323 return scoped_ptr<const ClientSocketPoolBaseHelper::Request>(); | |
1324 } | |
1325 | |
1326 scoped_ptr<const ClientSocketPoolBaseHelper::Request> | |
1327 ClientSocketPoolBaseHelper::Group::RemovePendingRequest( | |
1328 const RequestQueue::Pointer& pointer) { | |
1329 scoped_ptr<const Request> request(pointer.value()); | |
1330 pending_requests_.Erase(pointer); | |
1331 // If there are no more requests, kill the backup timer. | |
1332 if (pending_requests_.empty()) | |
1333 backup_job_timer_.Stop(); | |
1334 return request.Pass(); | |
1335 } | |
1336 | |
1337 } // namespace internal | |
1338 | |
1339 } // namespace net | |
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