Index: net/websockets/websocket_channel.h |
diff --git a/net/websockets/websocket_channel.h b/net/websockets/websocket_channel.h |
deleted file mode 100644 |
index 4df6a626ecb6f145cd80291375d607df7dda02ed..0000000000000000000000000000000000000000 |
--- a/net/websockets/websocket_channel.h |
+++ /dev/null |
@@ -1,426 +0,0 @@ |
-// Copyright 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |
-#define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |
- |
-#include <queue> |
-#include <string> |
-#include <vector> |
- |
-#include "base/basictypes.h" |
-#include "base/callback.h" |
-#include "base/compiler_specific.h" // for WARN_UNUSED_RESULT |
-#include "base/i18n/streaming_utf8_validator.h" |
-#include "base/memory/ref_counted.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "base/memory/scoped_vector.h" |
-#include "base/time/time.h" |
-#include "base/timer/timer.h" |
-#include "net/base/net_export.h" |
-#include "net/websockets/websocket_event_interface.h" |
-#include "net/websockets/websocket_frame.h" |
-#include "net/websockets/websocket_stream.h" |
-#include "url/gurl.h" |
- |
-namespace url { |
-class Origin; |
-} // namespace url |
- |
-namespace net { |
- |
-class BoundNetLog; |
-class IOBuffer; |
-class URLRequestContext; |
-struct WebSocketHandshakeRequestInfo; |
-struct WebSocketHandshakeResponseInfo; |
- |
-// Transport-independent implementation of WebSockets. Implements protocol |
-// semantics that do not depend on the underlying transport. Provides the |
-// interface to the content layer. Some WebSocket concepts are used here without |
-// definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for |
-// clarification. |
-class NET_EXPORT WebSocketChannel { |
- public: |
- // The type of a WebSocketStream creator callback. Must match the signature of |
- // WebSocketStream::CreateAndConnectStream(). |
- typedef base::Callback<scoped_ptr<WebSocketStreamRequest>( |
- const GURL&, |
- const std::vector<std::string>&, |
- const url::Origin&, |
- URLRequestContext*, |
- const BoundNetLog&, |
- scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamCreator; |
- |
- // Creates a new WebSocketChannel in an idle state. |
- // SendAddChannelRequest() must be called immediately afterwards to start the |
- // connection process. |
- WebSocketChannel(scoped_ptr<WebSocketEventInterface> event_interface, |
- URLRequestContext* url_request_context); |
- virtual ~WebSocketChannel(); |
- |
- // Starts the connection process. |
- void SendAddChannelRequest( |
- const GURL& socket_url, |
- const std::vector<std::string>& requested_protocols, |
- const url::Origin& origin); |
- |
- // Sends a data frame to the remote side. The frame should usually be no |
- // larger than 32KB to prevent the time required to copy the buffers from from |
- // unduly delaying other tasks that need to run on the IO thread. This method |
- // has a hard limit of 2GB. It is the responsibility of the caller to ensure |
- // that they have sufficient send quota to send this data, otherwise the |
- // connection will be closed without sending. |fin| indicates the last frame |
- // in a message, equivalent to "FIN" as specified in section 5.2 of |
- // RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it |
- // is kOpCodeContinuation and the type the message is Text, then |data| must |
- // be a chunk of a valid UTF-8 message, however there is no requirement for |
- // |data| to be split on character boundaries. |
- void SendFrame(bool fin, |
- WebSocketFrameHeader::OpCode op_code, |
- const std::vector<char>& data); |
- |
- // Sends |quota| units of flow control to the remote side. If the underlying |
- // transport has a concept of |quota|, then it permits the remote server to |
- // send up to |quota| units of data. |
- void SendFlowControl(int64 quota); |
- |
- // Starts the closing handshake for a client-initiated shutdown of the |
- // connection. There is no API to close the connection without a closing |
- // handshake, but destroying the WebSocketChannel object while connected will |
- // effectively do that. |code| must be in the range 1000-4999. |reason| should |
- // be a valid UTF-8 string or empty. |
- // |
- // This does *not* trigger the event OnClosingHandshake(). The caller should |
- // assume that the closing handshake has started and perform the equivalent |
- // processing to OnClosingHandshake() if necessary. |
- void StartClosingHandshake(uint16 code, const std::string& reason); |
- |
- // Starts the connection process, using a specified creator callback rather |
- // than the default. This is exposed for testing. |
- void SendAddChannelRequestForTesting( |
- const GURL& socket_url, |
- const std::vector<std::string>& requested_protocols, |
- const url::Origin& origin, |
- const WebSocketStreamCreator& creator); |
- |
- // The default timout for the closing handshake is a sensible value (see |
- // kClosingHandshakeTimeoutSeconds in websocket_channel.cc). However, we can |
- // set it to a very small value for testing purposes. |
- void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay); |
- |
- // The default timout for the underlying connection close is a sensible value |
- // (see kUnderlyingConnectionCloseTimeoutSeconds in websocket_channel.cc). |
- // However, we can set it to a very small value for testing purposes. |
- void SetUnderlyingConnectionCloseTimeoutForTesting(base::TimeDelta delay); |
- |
- // Called when the stream starts the WebSocket Opening Handshake. |
- // This method is public for testing. |
- void OnStartOpeningHandshake( |
- scoped_ptr<WebSocketHandshakeRequestInfo> request); |
- |
- // Called when the stream ends the WebSocket Opening Handshake. |
- // This method is public for testing. |
- void OnFinishOpeningHandshake( |
- scoped_ptr<WebSocketHandshakeResponseInfo> response); |
- |
- private: |
- class HandshakeNotificationSender; |
- |
- // The Windows implementation of std::queue requires that this declaration be |
- // visible in the header. |
- class PendingReceivedFrame { |
- public: |
- PendingReceivedFrame(bool final, |
- WebSocketFrameHeader::OpCode opcode, |
- const scoped_refptr<IOBuffer>& data, |
- uint64 offset, |
- uint64 size); |
- ~PendingReceivedFrame(); |
- |
- bool final() const { return final_; } |
- WebSocketFrameHeader::OpCode opcode() const { return opcode_; } |
- // ResetOpcode() to Continuation. |
- void ResetOpcode(); |
- const scoped_refptr<IOBuffer>& data() const { return data_; } |
- uint64 offset() const { return offset_; } |
- uint64 size() const { return size_; } |
- // Increase |offset_| by |bytes|. |
- void DidConsume(uint64 bytes); |
- |
- // This object needs to be copyable and assignable, since it will be placed |
- // in a std::queue. The compiler-generated copy constructor and assignment |
- // operator will do the right thing. |
- |
- private: |
- bool final_; |
- WebSocketFrameHeader::OpCode opcode_; |
- scoped_refptr<IOBuffer> data_; |
- // Where to start reading from data_. Everything prior to offset_ has |
- // already been sent to the browser. |
- uint64 offset_; |
- // The size of data_. |
- uint64 size_; |
- }; |
- |
- // Methods which return a value of type ChannelState may delete |this|. If the |
- // return value is CHANNEL_DELETED, then the caller must return without making |
- // any further access to member variables or methods. |
- typedef WebSocketEventInterface::ChannelState ChannelState; |
- |
- // The object passes through a linear progression of states from |
- // FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED |
- // states may be skipped in case of error. |
- enum State { |
- FRESHLY_CONSTRUCTED, |
- CONNECTING, |
- CONNECTED, |
- SEND_CLOSED, // A Close frame has been sent but not received. |
- RECV_CLOSED, // Used briefly between receiving a Close frame and sending |
- // the response. Once the response is sent, the state changes |
- // to CLOSED. |
- CLOSE_WAIT, // The Closing Handshake has completed, but the remote server |
- // has not yet closed the connection. |
- CLOSED, // The Closing Handshake has completed and the connection |
- // has been closed; or the connection is failed. |
- }; |
- |
- // Implementation of WebSocketStream::ConnectDelegate for |
- // WebSocketChannel. WebSocketChannel does not inherit from |
- // WebSocketStream::ConnectDelegate directly to avoid cluttering the public |
- // interface with the implementation of those methods, and because the |
- // lifetime of a WebSocketChannel is longer than the lifetime of the |
- // connection process. |
- class ConnectDelegate; |
- |
- // Starts the connection process, using the supplied creator callback. |
- void SendAddChannelRequestWithSuppliedCreator( |
- const GURL& socket_url, |
- const std::vector<std::string>& requested_protocols, |
- const url::Origin& origin, |
- const WebSocketStreamCreator& creator); |
- |
- // Success callback from WebSocketStream::CreateAndConnectStream(). Reports |
- // success to the event interface. May delete |this|. |
- void OnConnectSuccess(scoped_ptr<WebSocketStream> stream); |
- |
- // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports |
- // failure to the event interface. May delete |this|. |
- void OnConnectFailure(const std::string& message); |
- |
- // SSL certificate error callback from |
- // WebSocketStream::CreateAndConnectStream(). Forwards the request to the |
- // event interface. |
- void OnSSLCertificateError( |
- scoped_ptr<WebSocketEventInterface::SSLErrorCallbacks> |
- ssl_error_callbacks, |
- const SSLInfo& ssl_info, |
- bool fatal); |
- |
- // Posts a task that sends pending notifications relating WebSocket Opening |
- // Handshake to the renderer. |
- void ScheduleOpeningHandshakeNotification(); |
- |
- // Sets |state_| to |new_state| and updates UMA if necessary. |
- void SetState(State new_state); |
- |
- // Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED. |
- bool InClosingState() const; |
- |
- // Calls WebSocketStream::WriteFrames() with the appropriate arguments |
- ChannelState WriteFrames() WARN_UNUSED_RESULT; |
- |
- // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts |
- // the send quota of the renderer channel as appropriate. |result| is a net |
- // error code, usually OK. If |synchronous| is true, then OnWriteDone() is |
- // being called from within the WriteFrames() loop and does not need to call |
- // WriteFrames() itself. |
- ChannelState OnWriteDone(bool synchronous, int result) WARN_UNUSED_RESULT; |
- |
- // Calls WebSocketStream::ReadFrames() with the appropriate arguments. Stops |
- // calling ReadFrames if current_receive_quota_ is 0. |
- ChannelState ReadFrames() WARN_UNUSED_RESULT; |
- |
- // Callback from WebSocketStream::ReadFrames. Handles any errors and processes |
- // the returned chunks appropriately to their type. |result| is a net error |
- // code. If |synchronous| is true, then OnReadDone() is being called from |
- // within the ReadFrames() loop and does not need to call ReadFrames() itself. |
- ChannelState OnReadDone(bool synchronous, int result) WARN_UNUSED_RESULT; |
- |
- // Handles a single frame that the object has received enough of to process. |
- // May call |event_interface_| methods, send responses to the server, and |
- // change the value of |state_|. |
- // |
- // This method performs sanity checks on the frame that are needed regardless |
- // of the current state. Then, calls the HandleFrameByState() method below |
- // which performs the appropriate action(s) depending on the current state. |
- ChannelState HandleFrame( |
- scoped_ptr<WebSocketFrame> frame) WARN_UNUSED_RESULT; |
- |
- // Handles a single frame depending on the current state. It's used by the |
- // HandleFrame() method. |
- ChannelState HandleFrameByState( |
- const WebSocketFrameHeader::OpCode opcode, |
- bool final, |
- const scoped_refptr<IOBuffer>& data_buffer, |
- uint64 size) WARN_UNUSED_RESULT; |
- |
- // Forward a received data frame to the renderer, if connected. If |
- // |expecting_continuation| is not equal to |expecting_to_read_continuation_|, |
- // will fail the channel. Also checks the UTF-8 validity of text frames. |
- ChannelState HandleDataFrame(WebSocketFrameHeader::OpCode opcode, |
- bool final, |
- const scoped_refptr<IOBuffer>& data_buffer, |
- uint64 size) WARN_UNUSED_RESULT; |
- |
- // Low-level method to send a single frame. Used for both data and control |
- // frames. Either sends the frame immediately or buffers it to be scheduled |
- // when the current write finishes. |fin| and |op_code| are defined as for |
- // SendFrame() above, except that |op_code| may also be a control frame |
- // opcode. |
- ChannelState SendFrameFromIOBuffer(bool fin, |
- WebSocketFrameHeader::OpCode op_code, |
- const scoped_refptr<IOBuffer>& buffer, |
- uint64 size) WARN_UNUSED_RESULT; |
- |
- // Performs the "Fail the WebSocket Connection" operation as defined in |
- // RFC6455. A NotifyFailure message is sent to the renderer with |message|. |
- // The renderer will log the message to the console but not expose it to |
- // Javascript. Javascript will see a Close code of AbnormalClosure (1006) with |
- // an empty reason string. If state_ is CONNECTED then a Close message is sent |
- // to the remote host containing the supplied |code| and |reason|. If the |
- // stream is open, closes it and sets state_ to CLOSED. FailChannel() always |
- // returns CHANNEL_DELETED. It is not valid to access any member variables or |
- // methods after calling FailChannel(). |
- ChannelState FailChannel(const std::string& message, |
- uint16 code, |
- const std::string& reason) WARN_UNUSED_RESULT; |
- |
- // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond |
- // to a Close frame from the server. As a special case, setting |code| to |
- // kWebSocketErrorNoStatusReceived will create a Close frame with no payload; |
- // this is symmetric with the behaviour of ParseClose. |
- ChannelState SendClose(uint16 code, |
- const std::string& reason) WARN_UNUSED_RESULT; |
- |
- // Parses a Close frame payload. If no status code is supplied, then |code| is |
- // set to 1005 (No status code) with empty |reason|. If the reason text is not |
- // valid UTF-8, then |reason| is set to an empty string. If the payload size |
- // is 1, or the supplied code is not permitted to be sent over the network, |
- // then false is returned and |message| is set to an appropriate console |
- // message. |
- bool ParseClose(const scoped_refptr<IOBuffer>& buffer, |
- uint64 size, |
- uint16* code, |
- std::string* reason, |
- std::string* message); |
- |
- // Drop this channel. |
- // If there are pending opening handshake notifications, notify them |
- // before dropping. |
- // |
- // Always returns CHANNEL_DELETED. |
- ChannelState DoDropChannel(bool was_clean, |
- uint16 code, |
- const std::string& reason); |
- |
- // Called if the closing handshake times out. Closes the connection and |
- // informs the |event_interface_| if appropriate. |
- void CloseTimeout(); |
- |
- // The URL of the remote server. |
- GURL socket_url_; |
- |
- // The object receiving events. |
- const scoped_ptr<WebSocketEventInterface> event_interface_; |
- |
- // The URLRequestContext to pass to the WebSocketStream creator. |
- URLRequestContext* const url_request_context_; |
- |
- // The WebSocketStream on which to send and receive data. |
- scoped_ptr<WebSocketStream> stream_; |
- |
- // A data structure containing a vector of frames to be sent and the total |
- // number of bytes contained in the vector. |
- class SendBuffer; |
- // Data that is currently pending write, or NULL if no write is pending. |
- scoped_ptr<SendBuffer> data_being_sent_; |
- // Data that is queued up to write after the current write completes. |
- // Only non-NULL when such data actually exists. |
- scoped_ptr<SendBuffer> data_to_send_next_; |
- |
- // Destination for the current call to WebSocketStream::ReadFrames |
- ScopedVector<WebSocketFrame> read_frames_; |
- |
- // Frames that have been read but not yet forwarded to the renderer due to |
- // lack of quota. |
- std::queue<PendingReceivedFrame> pending_received_frames_; |
- |
- // Handle to an in-progress WebSocketStream creation request. Only non-NULL |
- // during the connection process. |
- scoped_ptr<WebSocketStreamRequest> stream_request_; |
- |
- // If the renderer's send quota reaches this level, it is sent a quota |
- // refresh. "quota units" are currently bytes. TODO(ricea): Update the |
- // definition of quota units when necessary. |
- int send_quota_low_water_mark_; |
- // The level the quota is refreshed to when it reaches the low_water_mark |
- // (quota units). |
- int send_quota_high_water_mark_; |
- // The current amount of quota that the renderer has available for sending |
- // on this logical channel (quota units). |
- int current_send_quota_; |
- // The remaining amount of quota that the renderer will allow us to send on |
- // this logical channel (quota units). |
- uint64 current_receive_quota_; |
- |
- // Timer for the closing handshake. |
- base::OneShotTimer<WebSocketChannel> close_timer_; |
- |
- // Timeout for the closing handshake. |
- base::TimeDelta closing_handshake_timeout_; |
- |
- // Timeout for the underlying connection close after completion of closing |
- // handshake. |
- base::TimeDelta underlying_connection_close_timeout_; |
- |
- // Storage for the status code and reason from the time the Close frame |
- // arrives until the connection is closed and they are passed to |
- // OnDropChannel(). |
- bool has_received_close_frame_; |
- uint16 received_close_code_; |
- std::string received_close_reason_; |
- |
- // The current state of the channel. Mainly used for sanity checking, but also |
- // used to track the close state. |
- State state_; |
- |
- // |notification_sender_| is owned by this object. |
- scoped_ptr<HandshakeNotificationSender> notification_sender_; |
- |
- // UTF-8 validator for outgoing Text messages. |
- base::StreamingUtf8Validator outgoing_utf8_validator_; |
- bool sending_text_message_; |
- |
- // UTF-8 validator for incoming Text messages. |
- base::StreamingUtf8Validator incoming_utf8_validator_; |
- bool receiving_text_message_; |
- |
- // True if we are in the middle of receiving a message. |
- bool expecting_to_handle_continuation_; |
- |
- // True if we have already sent the type (Text or Binary) of the current |
- // message to the renderer. This can be false if the message is empty so far. |
- bool initial_frame_forwarded_; |
- |
- // For UMA. The time when OnConnectSuccess() method was called and |stream_| |
- // was set. |
- base::TimeTicks established_on_; |
- |
- DISALLOW_COPY_AND_ASSIGN(WebSocketChannel); |
-}; |
- |
-} // namespace net |
- |
-#endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |