| Index: net/websockets/websocket_channel.h
|
| diff --git a/net/websockets/websocket_channel.h b/net/websockets/websocket_channel.h
|
| deleted file mode 100644
|
| index 4df6a626ecb6f145cd80291375d607df7dda02ed..0000000000000000000000000000000000000000
|
| --- a/net/websockets/websocket_channel.h
|
| +++ /dev/null
|
| @@ -1,426 +0,0 @@
|
| -// Copyright 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
|
| -#define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
|
| -
|
| -#include <queue>
|
| -#include <string>
|
| -#include <vector>
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/callback.h"
|
| -#include "base/compiler_specific.h" // for WARN_UNUSED_RESULT
|
| -#include "base/i18n/streaming_utf8_validator.h"
|
| -#include "base/memory/ref_counted.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/memory/scoped_vector.h"
|
| -#include "base/time/time.h"
|
| -#include "base/timer/timer.h"
|
| -#include "net/base/net_export.h"
|
| -#include "net/websockets/websocket_event_interface.h"
|
| -#include "net/websockets/websocket_frame.h"
|
| -#include "net/websockets/websocket_stream.h"
|
| -#include "url/gurl.h"
|
| -
|
| -namespace url {
|
| -class Origin;
|
| -} // namespace url
|
| -
|
| -namespace net {
|
| -
|
| -class BoundNetLog;
|
| -class IOBuffer;
|
| -class URLRequestContext;
|
| -struct WebSocketHandshakeRequestInfo;
|
| -struct WebSocketHandshakeResponseInfo;
|
| -
|
| -// Transport-independent implementation of WebSockets. Implements protocol
|
| -// semantics that do not depend on the underlying transport. Provides the
|
| -// interface to the content layer. Some WebSocket concepts are used here without
|
| -// definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for
|
| -// clarification.
|
| -class NET_EXPORT WebSocketChannel {
|
| - public:
|
| - // The type of a WebSocketStream creator callback. Must match the signature of
|
| - // WebSocketStream::CreateAndConnectStream().
|
| - typedef base::Callback<scoped_ptr<WebSocketStreamRequest>(
|
| - const GURL&,
|
| - const std::vector<std::string>&,
|
| - const url::Origin&,
|
| - URLRequestContext*,
|
| - const BoundNetLog&,
|
| - scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamCreator;
|
| -
|
| - // Creates a new WebSocketChannel in an idle state.
|
| - // SendAddChannelRequest() must be called immediately afterwards to start the
|
| - // connection process.
|
| - WebSocketChannel(scoped_ptr<WebSocketEventInterface> event_interface,
|
| - URLRequestContext* url_request_context);
|
| - virtual ~WebSocketChannel();
|
| -
|
| - // Starts the connection process.
|
| - void SendAddChannelRequest(
|
| - const GURL& socket_url,
|
| - const std::vector<std::string>& requested_protocols,
|
| - const url::Origin& origin);
|
| -
|
| - // Sends a data frame to the remote side. The frame should usually be no
|
| - // larger than 32KB to prevent the time required to copy the buffers from from
|
| - // unduly delaying other tasks that need to run on the IO thread. This method
|
| - // has a hard limit of 2GB. It is the responsibility of the caller to ensure
|
| - // that they have sufficient send quota to send this data, otherwise the
|
| - // connection will be closed without sending. |fin| indicates the last frame
|
| - // in a message, equivalent to "FIN" as specified in section 5.2 of
|
| - // RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it
|
| - // is kOpCodeContinuation and the type the message is Text, then |data| must
|
| - // be a chunk of a valid UTF-8 message, however there is no requirement for
|
| - // |data| to be split on character boundaries.
|
| - void SendFrame(bool fin,
|
| - WebSocketFrameHeader::OpCode op_code,
|
| - const std::vector<char>& data);
|
| -
|
| - // Sends |quota| units of flow control to the remote side. If the underlying
|
| - // transport has a concept of |quota|, then it permits the remote server to
|
| - // send up to |quota| units of data.
|
| - void SendFlowControl(int64 quota);
|
| -
|
| - // Starts the closing handshake for a client-initiated shutdown of the
|
| - // connection. There is no API to close the connection without a closing
|
| - // handshake, but destroying the WebSocketChannel object while connected will
|
| - // effectively do that. |code| must be in the range 1000-4999. |reason| should
|
| - // be a valid UTF-8 string or empty.
|
| - //
|
| - // This does *not* trigger the event OnClosingHandshake(). The caller should
|
| - // assume that the closing handshake has started and perform the equivalent
|
| - // processing to OnClosingHandshake() if necessary.
|
| - void StartClosingHandshake(uint16 code, const std::string& reason);
|
| -
|
| - // Starts the connection process, using a specified creator callback rather
|
| - // than the default. This is exposed for testing.
|
| - void SendAddChannelRequestForTesting(
|
| - const GURL& socket_url,
|
| - const std::vector<std::string>& requested_protocols,
|
| - const url::Origin& origin,
|
| - const WebSocketStreamCreator& creator);
|
| -
|
| - // The default timout for the closing handshake is a sensible value (see
|
| - // kClosingHandshakeTimeoutSeconds in websocket_channel.cc). However, we can
|
| - // set it to a very small value for testing purposes.
|
| - void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay);
|
| -
|
| - // The default timout for the underlying connection close is a sensible value
|
| - // (see kUnderlyingConnectionCloseTimeoutSeconds in websocket_channel.cc).
|
| - // However, we can set it to a very small value for testing purposes.
|
| - void SetUnderlyingConnectionCloseTimeoutForTesting(base::TimeDelta delay);
|
| -
|
| - // Called when the stream starts the WebSocket Opening Handshake.
|
| - // This method is public for testing.
|
| - void OnStartOpeningHandshake(
|
| - scoped_ptr<WebSocketHandshakeRequestInfo> request);
|
| -
|
| - // Called when the stream ends the WebSocket Opening Handshake.
|
| - // This method is public for testing.
|
| - void OnFinishOpeningHandshake(
|
| - scoped_ptr<WebSocketHandshakeResponseInfo> response);
|
| -
|
| - private:
|
| - class HandshakeNotificationSender;
|
| -
|
| - // The Windows implementation of std::queue requires that this declaration be
|
| - // visible in the header.
|
| - class PendingReceivedFrame {
|
| - public:
|
| - PendingReceivedFrame(bool final,
|
| - WebSocketFrameHeader::OpCode opcode,
|
| - const scoped_refptr<IOBuffer>& data,
|
| - uint64 offset,
|
| - uint64 size);
|
| - ~PendingReceivedFrame();
|
| -
|
| - bool final() const { return final_; }
|
| - WebSocketFrameHeader::OpCode opcode() const { return opcode_; }
|
| - // ResetOpcode() to Continuation.
|
| - void ResetOpcode();
|
| - const scoped_refptr<IOBuffer>& data() const { return data_; }
|
| - uint64 offset() const { return offset_; }
|
| - uint64 size() const { return size_; }
|
| - // Increase |offset_| by |bytes|.
|
| - void DidConsume(uint64 bytes);
|
| -
|
| - // This object needs to be copyable and assignable, since it will be placed
|
| - // in a std::queue. The compiler-generated copy constructor and assignment
|
| - // operator will do the right thing.
|
| -
|
| - private:
|
| - bool final_;
|
| - WebSocketFrameHeader::OpCode opcode_;
|
| - scoped_refptr<IOBuffer> data_;
|
| - // Where to start reading from data_. Everything prior to offset_ has
|
| - // already been sent to the browser.
|
| - uint64 offset_;
|
| - // The size of data_.
|
| - uint64 size_;
|
| - };
|
| -
|
| - // Methods which return a value of type ChannelState may delete |this|. If the
|
| - // return value is CHANNEL_DELETED, then the caller must return without making
|
| - // any further access to member variables or methods.
|
| - typedef WebSocketEventInterface::ChannelState ChannelState;
|
| -
|
| - // The object passes through a linear progression of states from
|
| - // FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED
|
| - // states may be skipped in case of error.
|
| - enum State {
|
| - FRESHLY_CONSTRUCTED,
|
| - CONNECTING,
|
| - CONNECTED,
|
| - SEND_CLOSED, // A Close frame has been sent but not received.
|
| - RECV_CLOSED, // Used briefly between receiving a Close frame and sending
|
| - // the response. Once the response is sent, the state changes
|
| - // to CLOSED.
|
| - CLOSE_WAIT, // The Closing Handshake has completed, but the remote server
|
| - // has not yet closed the connection.
|
| - CLOSED, // The Closing Handshake has completed and the connection
|
| - // has been closed; or the connection is failed.
|
| - };
|
| -
|
| - // Implementation of WebSocketStream::ConnectDelegate for
|
| - // WebSocketChannel. WebSocketChannel does not inherit from
|
| - // WebSocketStream::ConnectDelegate directly to avoid cluttering the public
|
| - // interface with the implementation of those methods, and because the
|
| - // lifetime of a WebSocketChannel is longer than the lifetime of the
|
| - // connection process.
|
| - class ConnectDelegate;
|
| -
|
| - // Starts the connection process, using the supplied creator callback.
|
| - void SendAddChannelRequestWithSuppliedCreator(
|
| - const GURL& socket_url,
|
| - const std::vector<std::string>& requested_protocols,
|
| - const url::Origin& origin,
|
| - const WebSocketStreamCreator& creator);
|
| -
|
| - // Success callback from WebSocketStream::CreateAndConnectStream(). Reports
|
| - // success to the event interface. May delete |this|.
|
| - void OnConnectSuccess(scoped_ptr<WebSocketStream> stream);
|
| -
|
| - // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports
|
| - // failure to the event interface. May delete |this|.
|
| - void OnConnectFailure(const std::string& message);
|
| -
|
| - // SSL certificate error callback from
|
| - // WebSocketStream::CreateAndConnectStream(). Forwards the request to the
|
| - // event interface.
|
| - void OnSSLCertificateError(
|
| - scoped_ptr<WebSocketEventInterface::SSLErrorCallbacks>
|
| - ssl_error_callbacks,
|
| - const SSLInfo& ssl_info,
|
| - bool fatal);
|
| -
|
| - // Posts a task that sends pending notifications relating WebSocket Opening
|
| - // Handshake to the renderer.
|
| - void ScheduleOpeningHandshakeNotification();
|
| -
|
| - // Sets |state_| to |new_state| and updates UMA if necessary.
|
| - void SetState(State new_state);
|
| -
|
| - // Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED.
|
| - bool InClosingState() const;
|
| -
|
| - // Calls WebSocketStream::WriteFrames() with the appropriate arguments
|
| - ChannelState WriteFrames() WARN_UNUSED_RESULT;
|
| -
|
| - // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts
|
| - // the send quota of the renderer channel as appropriate. |result| is a net
|
| - // error code, usually OK. If |synchronous| is true, then OnWriteDone() is
|
| - // being called from within the WriteFrames() loop and does not need to call
|
| - // WriteFrames() itself.
|
| - ChannelState OnWriteDone(bool synchronous, int result) WARN_UNUSED_RESULT;
|
| -
|
| - // Calls WebSocketStream::ReadFrames() with the appropriate arguments. Stops
|
| - // calling ReadFrames if current_receive_quota_ is 0.
|
| - ChannelState ReadFrames() WARN_UNUSED_RESULT;
|
| -
|
| - // Callback from WebSocketStream::ReadFrames. Handles any errors and processes
|
| - // the returned chunks appropriately to their type. |result| is a net error
|
| - // code. If |synchronous| is true, then OnReadDone() is being called from
|
| - // within the ReadFrames() loop and does not need to call ReadFrames() itself.
|
| - ChannelState OnReadDone(bool synchronous, int result) WARN_UNUSED_RESULT;
|
| -
|
| - // Handles a single frame that the object has received enough of to process.
|
| - // May call |event_interface_| methods, send responses to the server, and
|
| - // change the value of |state_|.
|
| - //
|
| - // This method performs sanity checks on the frame that are needed regardless
|
| - // of the current state. Then, calls the HandleFrameByState() method below
|
| - // which performs the appropriate action(s) depending on the current state.
|
| - ChannelState HandleFrame(
|
| - scoped_ptr<WebSocketFrame> frame) WARN_UNUSED_RESULT;
|
| -
|
| - // Handles a single frame depending on the current state. It's used by the
|
| - // HandleFrame() method.
|
| - ChannelState HandleFrameByState(
|
| - const WebSocketFrameHeader::OpCode opcode,
|
| - bool final,
|
| - const scoped_refptr<IOBuffer>& data_buffer,
|
| - uint64 size) WARN_UNUSED_RESULT;
|
| -
|
| - // Forward a received data frame to the renderer, if connected. If
|
| - // |expecting_continuation| is not equal to |expecting_to_read_continuation_|,
|
| - // will fail the channel. Also checks the UTF-8 validity of text frames.
|
| - ChannelState HandleDataFrame(WebSocketFrameHeader::OpCode opcode,
|
| - bool final,
|
| - const scoped_refptr<IOBuffer>& data_buffer,
|
| - uint64 size) WARN_UNUSED_RESULT;
|
| -
|
| - // Low-level method to send a single frame. Used for both data and control
|
| - // frames. Either sends the frame immediately or buffers it to be scheduled
|
| - // when the current write finishes. |fin| and |op_code| are defined as for
|
| - // SendFrame() above, except that |op_code| may also be a control frame
|
| - // opcode.
|
| - ChannelState SendFrameFromIOBuffer(bool fin,
|
| - WebSocketFrameHeader::OpCode op_code,
|
| - const scoped_refptr<IOBuffer>& buffer,
|
| - uint64 size) WARN_UNUSED_RESULT;
|
| -
|
| - // Performs the "Fail the WebSocket Connection" operation as defined in
|
| - // RFC6455. A NotifyFailure message is sent to the renderer with |message|.
|
| - // The renderer will log the message to the console but not expose it to
|
| - // Javascript. Javascript will see a Close code of AbnormalClosure (1006) with
|
| - // an empty reason string. If state_ is CONNECTED then a Close message is sent
|
| - // to the remote host containing the supplied |code| and |reason|. If the
|
| - // stream is open, closes it and sets state_ to CLOSED. FailChannel() always
|
| - // returns CHANNEL_DELETED. It is not valid to access any member variables or
|
| - // methods after calling FailChannel().
|
| - ChannelState FailChannel(const std::string& message,
|
| - uint16 code,
|
| - const std::string& reason) WARN_UNUSED_RESULT;
|
| -
|
| - // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond
|
| - // to a Close frame from the server. As a special case, setting |code| to
|
| - // kWebSocketErrorNoStatusReceived will create a Close frame with no payload;
|
| - // this is symmetric with the behaviour of ParseClose.
|
| - ChannelState SendClose(uint16 code,
|
| - const std::string& reason) WARN_UNUSED_RESULT;
|
| -
|
| - // Parses a Close frame payload. If no status code is supplied, then |code| is
|
| - // set to 1005 (No status code) with empty |reason|. If the reason text is not
|
| - // valid UTF-8, then |reason| is set to an empty string. If the payload size
|
| - // is 1, or the supplied code is not permitted to be sent over the network,
|
| - // then false is returned and |message| is set to an appropriate console
|
| - // message.
|
| - bool ParseClose(const scoped_refptr<IOBuffer>& buffer,
|
| - uint64 size,
|
| - uint16* code,
|
| - std::string* reason,
|
| - std::string* message);
|
| -
|
| - // Drop this channel.
|
| - // If there are pending opening handshake notifications, notify them
|
| - // before dropping.
|
| - //
|
| - // Always returns CHANNEL_DELETED.
|
| - ChannelState DoDropChannel(bool was_clean,
|
| - uint16 code,
|
| - const std::string& reason);
|
| -
|
| - // Called if the closing handshake times out. Closes the connection and
|
| - // informs the |event_interface_| if appropriate.
|
| - void CloseTimeout();
|
| -
|
| - // The URL of the remote server.
|
| - GURL socket_url_;
|
| -
|
| - // The object receiving events.
|
| - const scoped_ptr<WebSocketEventInterface> event_interface_;
|
| -
|
| - // The URLRequestContext to pass to the WebSocketStream creator.
|
| - URLRequestContext* const url_request_context_;
|
| -
|
| - // The WebSocketStream on which to send and receive data.
|
| - scoped_ptr<WebSocketStream> stream_;
|
| -
|
| - // A data structure containing a vector of frames to be sent and the total
|
| - // number of bytes contained in the vector.
|
| - class SendBuffer;
|
| - // Data that is currently pending write, or NULL if no write is pending.
|
| - scoped_ptr<SendBuffer> data_being_sent_;
|
| - // Data that is queued up to write after the current write completes.
|
| - // Only non-NULL when such data actually exists.
|
| - scoped_ptr<SendBuffer> data_to_send_next_;
|
| -
|
| - // Destination for the current call to WebSocketStream::ReadFrames
|
| - ScopedVector<WebSocketFrame> read_frames_;
|
| -
|
| - // Frames that have been read but not yet forwarded to the renderer due to
|
| - // lack of quota.
|
| - std::queue<PendingReceivedFrame> pending_received_frames_;
|
| -
|
| - // Handle to an in-progress WebSocketStream creation request. Only non-NULL
|
| - // during the connection process.
|
| - scoped_ptr<WebSocketStreamRequest> stream_request_;
|
| -
|
| - // If the renderer's send quota reaches this level, it is sent a quota
|
| - // refresh. "quota units" are currently bytes. TODO(ricea): Update the
|
| - // definition of quota units when necessary.
|
| - int send_quota_low_water_mark_;
|
| - // The level the quota is refreshed to when it reaches the low_water_mark
|
| - // (quota units).
|
| - int send_quota_high_water_mark_;
|
| - // The current amount of quota that the renderer has available for sending
|
| - // on this logical channel (quota units).
|
| - int current_send_quota_;
|
| - // The remaining amount of quota that the renderer will allow us to send on
|
| - // this logical channel (quota units).
|
| - uint64 current_receive_quota_;
|
| -
|
| - // Timer for the closing handshake.
|
| - base::OneShotTimer<WebSocketChannel> close_timer_;
|
| -
|
| - // Timeout for the closing handshake.
|
| - base::TimeDelta closing_handshake_timeout_;
|
| -
|
| - // Timeout for the underlying connection close after completion of closing
|
| - // handshake.
|
| - base::TimeDelta underlying_connection_close_timeout_;
|
| -
|
| - // Storage for the status code and reason from the time the Close frame
|
| - // arrives until the connection is closed and they are passed to
|
| - // OnDropChannel().
|
| - bool has_received_close_frame_;
|
| - uint16 received_close_code_;
|
| - std::string received_close_reason_;
|
| -
|
| - // The current state of the channel. Mainly used for sanity checking, but also
|
| - // used to track the close state.
|
| - State state_;
|
| -
|
| - // |notification_sender_| is owned by this object.
|
| - scoped_ptr<HandshakeNotificationSender> notification_sender_;
|
| -
|
| - // UTF-8 validator for outgoing Text messages.
|
| - base::StreamingUtf8Validator outgoing_utf8_validator_;
|
| - bool sending_text_message_;
|
| -
|
| - // UTF-8 validator for incoming Text messages.
|
| - base::StreamingUtf8Validator incoming_utf8_validator_;
|
| - bool receiving_text_message_;
|
| -
|
| - // True if we are in the middle of receiving a message.
|
| - bool expecting_to_handle_continuation_;
|
| -
|
| - // True if we have already sent the type (Text or Binary) of the current
|
| - // message to the renderer. This can be false if the message is empty so far.
|
| - bool initial_frame_forwarded_;
|
| -
|
| - // For UMA. The time when OnConnectSuccess() method was called and |stream_|
|
| - // was set.
|
| - base::TimeTicks established_on_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(WebSocketChannel);
|
| -};
|
| -
|
| -} // namespace net
|
| -
|
| -#endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
|
|
|