Index: net/socket/unix_domain_client_socket_posix.h |
diff --git a/net/socket/unix_domain_client_socket_posix.h b/net/socket/unix_domain_client_socket_posix.h |
deleted file mode 100644 |
index 2a8bdb625c9f37b51e8e7fc3fe5a5e8677f2d99c..0000000000000000000000000000000000000000 |
--- a/net/socket/unix_domain_client_socket_posix.h |
+++ /dev/null |
@@ -1,87 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ |
-#define NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ |
- |
-#include <string> |
- |
-#include "base/basictypes.h" |
-#include "base/macros.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "net/base/completion_callback.h" |
-#include "net/base/net_export.h" |
-#include "net/base/net_log.h" |
-#include "net/socket/socket_descriptor.h" |
-#include "net/socket/stream_socket.h" |
- |
-namespace net { |
- |
-class SocketLibevent; |
-struct SockaddrStorage; |
- |
-// A client socket that uses unix domain socket as the transport layer. |
-class NET_EXPORT UnixDomainClientSocket : public StreamSocket { |
- public: |
- // Builds a client socket with |socket_path|. The caller should call Connect() |
- // to connect to a server socket. |
- UnixDomainClientSocket(const std::string& socket_path, |
- bool use_abstract_namespace); |
- // Builds a client socket with socket libevent which is already connected. |
- // UnixDomainServerSocket uses this after it accepts a connection. |
- explicit UnixDomainClientSocket(scoped_ptr<SocketLibevent> socket); |
- |
- ~UnixDomainClientSocket() override; |
- |
- // Fills |address| with |socket_path| and its length. For Android or Linux |
- // platform, this supports abstract namespaces. |
- static bool FillAddress(const std::string& socket_path, |
- bool use_abstract_namespace, |
- SockaddrStorage* address); |
- |
- // StreamSocket implementation. |
- int Connect(const CompletionCallback& callback) override; |
- void Disconnect() override; |
- bool IsConnected() const override; |
- bool IsConnectedAndIdle() const override; |
- int GetPeerAddress(IPEndPoint* address) const override; |
- int GetLocalAddress(IPEndPoint* address) const override; |
- const BoundNetLog& NetLog() const override; |
- void SetSubresourceSpeculation() override; |
- void SetOmniboxSpeculation() override; |
- bool WasEverUsed() const override; |
- bool UsingTCPFastOpen() const override; |
- bool WasNpnNegotiated() const override; |
- NextProto GetNegotiatedProtocol() const override; |
- bool GetSSLInfo(SSLInfo* ssl_info) override; |
- |
- // Socket implementation. |
- int Read(IOBuffer* buf, |
- int buf_len, |
- const CompletionCallback& callback) override; |
- int Write(IOBuffer* buf, |
- int buf_len, |
- const CompletionCallback& callback) override; |
- int SetReceiveBufferSize(int32 size) override; |
- int SetSendBufferSize(int32 size) override; |
- |
- // Releases ownership of underlying SocketDescriptor to caller. |
- // Internal state is reset so that this object can be used again. |
- // Socket must be connected in order to release it. |
- SocketDescriptor ReleaseConnectedSocket(); |
- |
- private: |
- const std::string socket_path_; |
- const bool use_abstract_namespace_; |
- scoped_ptr<SocketLibevent> socket_; |
- // This net log is just to comply StreamSocket::NetLog(). It throws away |
- // everything. |
- BoundNetLog net_log_; |
- |
- DISALLOW_COPY_AND_ASSIGN(UnixDomainClientSocket); |
-}; |
- |
-} // namespace net |
- |
-#endif // NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ |