| Index: src/gpu/effects/GrBicubicEffect.cpp
|
| diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
|
| index a6e08f20b52e1af1fc7ef4a51eb1eaa6d1680dd3..89124ff66765f59547dc20899a32e161b182daac 100644
|
| --- a/src/gpu/effects/GrBicubicEffect.cpp
|
| +++ b/src/gpu/effects/GrBicubicEffect.cpp
|
| @@ -14,6 +14,7 @@ class GrGLBicubicEffect : public GrGLEffect {
|
| public:
|
| GrGLBicubicEffect(const GrBackendEffectFactory& factory,
|
| const GrDrawEffect&);
|
| +
|
| virtual void emitCode(GrGLShaderBuilder*,
|
| const GrDrawEffect&,
|
| EffectKey,
|
| @@ -24,11 +25,17 @@ public:
|
|
|
| virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
|
|
|
| + static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
|
| + const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
|
| + return GrTextureDomain::GLDomain::DomainKey(domain);
|
| + }
|
| +
|
| private:
|
| typedef GrGLUniformManager::UniformHandle UniformHandle;
|
|
|
| - UniformHandle fCoefficientsUni;
|
| - UniformHandle fImageIncrementUni;
|
| + UniformHandle fCoefficientsUni;
|
| + UniformHandle fImageIncrementUni;
|
| + GrTextureDomain::GLDomain fDomain;
|
|
|
| typedef GrGLEffect INHERITED;
|
| };
|
| @@ -38,13 +45,13 @@ GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons
|
| }
|
|
|
| void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
|
| - const GrDrawEffect&,
|
| + const GrDrawEffect& drawEffect,
|
| EffectKey key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| const TransformedCoordsArray& coords,
|
| const TextureSamplerArray& samplers) {
|
| - sk_ignore_unused_variable(inputColor);
|
| + const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
|
|
|
| SkString coords2D = builder->ensureFSCoords2D(coords, 0);
|
| fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| @@ -81,42 +88,60 @@ void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
|
| builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc);
|
| builder->fsCodeAppend("\tvec2 f = fract(coord);\n");
|
| builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc);
|
| + builder->fsCodeAppend("\tvec4 rowColors[4];\n");
|
| for (int y = 0; y < 4; ++y) {
|
| for (int x = 0; x < 4; ++x) {
|
| SkString coord;
|
| coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
|
| - builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y);
|
| - builder->fsAppendTextureLookup(samplers[0], coord.c_str());
|
| - builder->fsCodeAppend(";\n");
|
| + SkString sampleVar;
|
| + sampleVar.printf("rowColors[%d]", x);
|
| + fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, samplers[0]);
|
| }
|
| - builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d);\n", y, cubicBlendName.c_str(), coeff, y, y, y, y);
|
| + builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff);
|
| }
|
| - builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff);
|
| + SkString bicubicColor;
|
| + bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff);
|
| + builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str());
|
| }
|
|
|
| void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
|
| const GrDrawEffect& drawEffect) {
|
| const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
|
| - GrTexture& texture = *effect.texture(0);
|
| + const GrTexture& texture = *effect.texture(0);
|
| float imageIncrement[2];
|
| imageIncrement[0] = 1.0f / texture.width();
|
| imageIncrement[1] = 1.0f / texture.height();
|
| uman.set2fv(fImageIncrementUni, 1, imageIncrement);
|
| uman.setMatrix4f(fCoefficientsUni, effect.coefficients());
|
| + fDomain.setData(uman, effect.domain(), texture.origin());
|
| }
|
|
|
| -GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
|
| - const SkScalar coefficients[16],
|
| - const SkMatrix &matrix,
|
| - const SkShader::TileMode tileModes[2])
|
| - : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode)) {
|
| +static inline void convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16],
|
| + const SkScalar src[16]) {
|
| for (int y = 0; y < 4; y++) {
|
| for (int x = 0; x < 4; x++) {
|
| - // Convert from row-major scalars to column-major floats.
|
| - fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]);
|
| + dst[x * 4 + y] = SkScalarToFloat(src[y * 4 + x]);
|
| }
|
| }
|
| - this->setWillNotUseInputColor();
|
| +}
|
| +
|
| +GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
|
| + const SkScalar coefficients[16],
|
| + const SkMatrix &matrix,
|
| + const SkShader::TileMode tileModes[2])
|
| + : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode))
|
| + , fDomain(GrTextureDomain::IgnoredDomain()) {
|
| + convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
|
| +}
|
| +
|
| +GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
|
| + const SkScalar coefficients[16],
|
| + const SkMatrix &matrix,
|
| + const SkRect& domain)
|
| + : INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode,
|
| + GrTextureParams::kNone_FilterMode))
|
| + , fDomain(domain, GrTextureDomain::kClamp_Mode) {
|
| + convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
|
| }
|
|
|
| GrBicubicEffect::~GrBicubicEffect() {
|
| @@ -133,7 +158,7 @@ bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const {
|
| }
|
|
|
| void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
|
| - // FIXME: Perhaps we can do better.
|
| + // FIXME: Perhaps we can do better.
|
| *validFlags = 0;
|
| return;
|
| }
|
|
|